1 #ifndef PLAYER_RAGDOLL_H
2 #define PLAYER_RAGDOLL_H
4 #include "player_api.h"
7 #include "player_render.h"
13 /* Collider transform relative to bone */
30 rb_constr_pos position_constraints
[32];
31 u32 position_constraints_count
;
33 rb_constr_swingtwist cone_constraints
[32];
34 u32 cone_constraints_count
;
36 /* TODO: Fix duplicated data */
37 u32 constraint_associations
[32][2];
41 static float k_ragdoll_floatyiness
= 20.0f
,
42 k_ragdoll_floatydrag
= 1.0f
,
43 k_ragdoll_limit_scale
= 1.0f
,
44 k_ragdoll_spring
= 127.0f
,
45 k_ragdoll_dampening
= 15.0f
,
46 k_ragdoll_correction
= 0.5f
,
47 k_ragdoll_angular_drag
= 0.08f
,
48 k_ragdoll_active_threshold
= 5.0f
;
50 static int k_ragdoll_div
= 1,
52 k_ragdoll_debug_collider
= 1,
53 k_ragdoll_debug_constraints
= 0;
55 enum player_die_type
{
56 k_player_die_type_generic
,
57 k_player_die_type_head
,
58 k_player_die_type_feet
61 static void player_ragdoll_init(void);
62 static void player_init_ragdoll_bone_collider( struct skeleton_bone
*bone
,
63 struct ragdoll_part
*rp
);
64 static u32
ragdoll_bone_parent( struct player_ragdoll
*rd
, u32 bone_id
);
65 static void setup_ragdoll_from_skeleton( struct skeleton
*sk
,
66 struct player_ragdoll
*rd
);
67 static void copy_ragdoll_pose_to_localplayer( struct player_ragdoll
*rd
);
68 static void copy_localplayer_to_ragdoll( struct player_ragdoll
*rd
,
69 enum player_die_type type
);
71 static void player_debug_ragdoll(void);
72 static void player_ragdoll_iter( struct player_ragdoll
*rd
);
74 #endif /* PLAYER_RAGDOLL_H */