6 typedef struct effect_blink effect_blink
;
7 typedef struct effect_spark effect_spark
;
18 static void effect_blink_apply( effect_blink
*ef
, player_pose
*pose
, f32 dt
);
19 static void effect_spark_apply( effect_spark
*ef
, v3f co
, v3f v
, f32 dt
);
21 struct player_effects_data
{
26 #endif /* PLAYER_EFFECTS */