8 drivable_vehicle
*vehicle
;
9 struct skeleton_anim
*anim_drive
;
12 VG_STATIC
void player__drive_pre_update( player_instance
*player
);
13 VG_STATIC
void player__drive_update( player_instance
*player
);
14 VG_STATIC
void player__drive_post_update( player_instance
*player
);
15 VG_STATIC
void player__drive_animate( player_instance
*player
,
16 player_animation
*dest
);
17 VG_STATIC
void player__drive_post_animate( player_instance
*player
);
18 VG_STATIC
void player__drive_im_gui( player_instance
*player
);
19 VG_STATIC
void player__drive_bind( player_instance
*player
);
20 VG_STATIC
void player__drive_reset( player_instance
*player
, ent_spawn
*rp
);
22 #endif /* PLAYER_DRIVE_H */