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[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_device_common.h
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#ifndef PLAYER_DEVICE_COMMON_H
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#define PLAYER_DEVICE_COMMON_H
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#define VG_GAME
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#include
"vg/vg.h"
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#include
"common.h"
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#include
"player_interface.h"
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struct
device_transition_skateboard
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{
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v3f dir
;
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};
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struct
device_transition_walk
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{
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v3f angles
;
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};
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#endif
/* PLAYER_DEVICE_COMMON_H */