dead
[carveJwlIkooP6JGAAIwe30JlM.git] / player_dead.h
1 #ifndef PLAYER_DEAD_H
2 #define PLAYER_DEAD_H
3
4 #include "player_api.h"
5
6 struct player_dead
7 {
8 v3f co_lpf, v_lpf, w_lpf;
9 };
10
11 VG_STATIC void player__dead_update ( player_instance *player );
12 VG_STATIC void player__dead_animate ( player_instance *player,
13 player_animation *anim );
14
15 VG_STATIC void player__dead_post_animate( player_instance *player );
16 VG_STATIC void player__dead_im_gui ( player_instance *player );
17 VG_STATIC void player__dead_transition ( player_instance *player );
18
19 #endif /* PLAYER_DEAD_H */