5 #include "player_api.h"
8 v3f co_lpf
, v_lpf
, w_lpf
;
10 struct player_dead_animator
{
21 static void player__dead_update (void);
22 static void player__dead_post_update (void);
23 static void player__dead_animate (void);
24 static void player__dead_pose (void *animator
, player_pose
*pose
);
25 static void player__dead_post_animate(void);
26 static void player__dead_im_gui (void);
27 static void player__dead_transition (void);
28 static void player__dead_animator_exchange( bitpack_ctx
*ctx
, void *data
);
30 struct player_subsystem_interface
static player_subsystem_dead
= {
31 .update
= player__dead_update
,
32 .post_update
= player__dead_post_update
,
33 .animate
= player__dead_animate
,
34 .pose
= player__dead_pose
,
35 .post_animate
= player__dead_post_animate
,
36 .im_gui
= player__dead_im_gui
,
38 .animator_data
= &player_dead
.animator
,
39 .animator_size
= sizeof(player_dead
.animator
),
40 .network_animator_exchange
= player__dead_animator_exchange
,
44 #endif /* PLAYER_DEAD_H */