1 #ifndef PLAYER_COMMON_H
2 #define PLAYER_COMMON_H
4 #include "player_api.h"
10 k_cam_shake_strength
= 0.0001f
,
11 k_cam_shake_trackspeed
= 0.2f
;
13 static i32 k_player_debug_info
= 0;
14 static ui_rect g_player_debugger
;
16 VG_STATIC
void player_look( player_instance
*player
, v3f angles
);
17 VG_STATIC
void player__cam_iterate( player_instance
*player
);
18 VG_STATIC
void player_vector_angles( v3f angles
, v3f v
, float C
, float k
);
19 struct player_board
*player_get_player_board( struct player_instance
*player
);
20 struct player_model
*player_get_player_model( struct player_instance
*player
);
21 VG_STATIC
float player_get_heading_yaw( player_instance
*player
);
23 #endif /* PLAYER_COMMON_H */