b32faee6fc6fd1e778e236cb980313c63f1ddaa7
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
1 #pragma once
2 #include "player_api.h"
3
4 static float
5 k_cam_spring = 20.0f,
6 k_cam_damp = 6.7f,
7 k_cam_punch = -1.0f,
8 k_cam_shake_strength = 0.0001f,
9 k_cam_shake_trackspeed = 0.2f;
10
11 static i32 k_player_debug_info = 0;
12 static ui_rect g_player_debugger;
13
14 void player_look( v3f angles, float speed );
15 void player__cam_iterate(void);
16 f32 player_get_heading_yaw(void);