1 #ifndef PLAYER_COMMON_H
2 #define PLAYER_COMMON_H
4 #include "player_api.h"
6 VG_STATIC
void player_look( player_instance
*player
, v3f angles
);
7 VG_STATIC
void player__cam_iterate( player_instance
*player
);
8 VG_STATIC
void player_vector_angles( v3f angles
, v3f v
, float C
, float k
);
10 #endif /* PLAYER_COMMON_H */