4 typedef struct player_instance player_instance
;
5 typedef struct player_pose player_pose
;
8 enum player_pose_type
{
9 k_player_pose_type_ik
, /* regular IK animation */
10 k_player_pose_type_fk_2
,
17 mdl_keyframe keyframes
[32];
19 struct player_board_pose
{
25 enum player_subsystem
{
26 k_player_subsystem_walk
= 0,
27 k_player_subsystem_skate
= 1,
28 k_player_subsystem_dead
= 2,
29 k_player_subsystem_drive
= 3,
30 k_player_subsystem_basic_info
= 4,
31 k_player_subsystem_glide
= 5,
32 k_player_subsystem_max
,
33 k_player_subsystem_invalid
= 255