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refactor(1)
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_api.h
1
#ifndef PLAYER_API_H
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#define PLAYER_API_H
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#include
"model.h"
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#include
"camera.h"
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#include
"entity.h"
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#define PLAYER_API VG_STATIC
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typedef
struct
player_instance player_instance
;
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typedef
mdl_keyframe player_pose
[
32
];
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typedef
struct
player_animation player_animation
;
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struct
player_animation
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{
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player_pose pose
;
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v3f root_co
;
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v4f root_q
;
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};
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#endif
/* PLAYER_API_H */