8 #define PLAYER_API VG_STATIC
9 typedef struct player_instance player_instance
;
10 typedef mdl_keyframe player_pose
[32];
11 typedef struct player_animation player_animation
;
13 struct player_animation
{
18 enum player_animation_type
{
19 k_player_animation_type_fk
, /* regular FK animation */
20 k_player_animation_type_absolute
/* decomposition of the final matrices */
25 #endif /* PLAYER_API_H */