5 typedef struct player_instance player_instance
;
6 typedef struct player_pose player_pose
;
9 enum player_pose_type
{
10 k_player_pose_type_ik
, /* regular IK animation */
11 k_player_pose_type_fk_2
,
18 mdl_keyframe keyframes
[32];
20 struct player_board_pose
{
26 enum player_subsystem
{
27 k_player_subsystem_walk
= 0,
28 k_player_subsystem_skate
= 1,
29 k_player_subsystem_dead
= 2,
30 k_player_subsystem_drive
= 3,
31 k_player_subsystem_basic_info
= 4,
32 k_player_subsystem_glide
= 5,
33 k_player_subsystem_max
,
34 k_player_subsystem_invalid
= 255