8 #define PLAYER_API VG_STATIC
9 typedef struct player_instance player_instance
;
10 typedef struct player_pose player_pose
;
13 enum player_pose_type
{
14 k_player_pose_type_fk
, /* regular FK animation */
15 k_player_pose_type_absolute
/* decomposition of the final matrices */
22 mdl_keyframe keyframes
[32];
24 struct player_board_pose
{
30 #endif /* PLAYER_API_H */