4 #include "player_ragdoll.h"
5 #include "player_render.h"
6 #include "player_model.h"
7 #include "player_common.h"
8 #include "player_walk.h"
9 #include "player_skate.h"
10 #include "player_dead.h"
11 #include "player_drive.h"
13 #define PLAYER_REWIND_FRAMES 60*4
14 #define RESET_MAX_TIME 45.0
16 static i32 k_cinema_fixed
= 0;
17 static f32 k_cinema
= 0.0f
;
18 static i32 k_invert_y
= 0;
20 struct player_instance
22 /* transform definition */
23 rigidbody rb
, rb_gate_storage
;
24 v3f angles
, angles_storage
;
27 m3x3f basis
, invbasis
, basis_gate
;
28 world_instance
*viewable_world
;
32 * ---------------------------
37 k_cam_firstperson
= 1,
41 float camera_type_blend
;
43 v3f fpv_offset
, /* expressed relative to rigidbody */
45 fpv_viewpoint
, /* expressed relative to neck bone inverse final */
53 v3f cam_override_angles
;
54 float cam_override_fov
;
55 float cam_override_strength
;
58 float cam_velocity_influence
,
59 cam_velocity_coefficient
,
60 cam_velocity_constant
,
61 cam_velocity_coefficient_smooth
,
62 cam_velocity_constant_smooth
,
63 cam_velocity_influence_smooth
;
65 v3f cam_land_punch
, cam_land_punch_v
;
67 ent_gate
*gate_waiting
;
73 * --------------------------------------------------
76 struct player_avatar
*playeravatar
;
77 struct player_ragdoll ragdoll
;
78 //struct player_model *playermodel;
79 //struct player_board *board;
80 struct cache_board
*board_view_slot
;
81 struct cache_playermodel
*playermodel_view_slot
;
83 player_pose holdout_pose
;
88 * ----------------------------------------------------
90 int rewinding
, rewind_sound_wait
;
99 ent_gate
*rewind_gate
;
101 float rewind_total_length
, rewind_predicted_time
,
103 double rewind_start
, rewind_time
;
107 * -------------------------------------------------
110 enum player_subsystem
{
111 k_player_subsystem_walk
= 0,
112 k_player_subsystem_skate
= 1,
113 k_player_subsystem_dead
= 2,
114 k_player_subsystem_drive
= 3
119 struct player_skate _skate
;
120 struct player_walk _walk
;
121 struct player_dead _dead
;
122 struct player_drive _drive
;
128 * ---------------------------------------------------------
132 void (*_player_system_register
[])(void) =
134 player__walk_register
,
135 player__skate_register
,
141 void (*_player_bind
[])( player_instance
*player
) =
150 void (*_player_reset
[])( player_instance
*player
, ent_spawn
*rp
) =
159 void (*_player_pre_update
[])( player_instance
*player
) =
161 player__walk_pre_update
,
162 player__skate_pre_update
,
164 player__drive_pre_update
168 void( *_player_update
[])( player_instance
*player
) =
171 player__skate_update
,
177 void( *_player_post_update
[])( player_instance
*player
) =
179 player__walk_post_update
,
180 player__skate_post_update
,
182 player__drive_post_update
186 void( *_player_im_gui
[])( player_instance
*player
) =
189 player__skate_im_gui
,
195 void( *_player_animate
[])( player_instance
*player
, player_animation
*dest
) =
197 player__walk_animate
,
198 player__skate_animate
,
199 player__dead_animate
,
200 player__drive_animate
204 void( *_player_post_animate
[])( player_instance
*player
) =
206 player__walk_post_animate
,
207 player__skate_post_animate
,
208 player__dead_post_animate
,
209 player__drive_post_animate
213 void( *_player_restore
[] )( player_instance
*player
) =
215 player__walk_restore
,
216 player__skate_restore
,
221 PLAYER_API
void player__debugtext( int size
, const char *fmt
, ... );
222 PLAYER_API
void player__create( player_instance
*inst
);
223 PLAYER_API
void player__use_avatar( player_instance
*player
,
224 struct player_avatar
*av
);
225 PLAYER_API
void player__use_mesh( player_instance
*player
, glmesh
*mesh
);
226 PLAYER_API
void player__use_texture( player_instance
*player
, vg_tex2d
*tex
);
227 PLAYER_API
void player__bind( player_instance
*player
);
228 PLAYER_API
void player__pre_update( player_instance
*player
);
229 PLAYER_API
void player__update( player_instance
*player
);
230 PLAYER_API
void player__post_update( player_instance
*player
);
232 PLAYER_API
void player__pass_gate( player_instance
*player
, ent_gate
*gate
);
233 PLAYER_API
void player__im_gui( player_instance
*player
);
234 PLAYER_API
void player__spawn( player_instance
*player
, ent_spawn
*rp
);
235 PLAYER_API
void player__kill( player_instance
*player
);
237 VG_STATIC
int localplayer_cmd_respawn( int argc
, const char *argv
[] );
238 VG_STATIC
void player_apply_transport_to_cam( m4x3f transport
);
240 #endif /* PLAYER_H */