a5eaa0849f95f347b4e916b9819190cf72055eb2
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
1 #ifndef PLAYER_C
2 #define PLAYER_C
3
4 #include "player.h"
5 #include "camera.h"
6 #include "player_model.h"
7 #include "input.h"
8 #include "world.h"
9 #include "audio.h"
10
11 VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
12 {
13 ent_spawn *rp = NULL, *r;
14 world_instance *world = localplayer.viewable_world;
15
16 if( argc == 1 ){
17 rp = world_find_spawn_by_name( world, argv[0] );
18 }
19 else if( argc == 0 ){
20 rp = world_find_closest_spawn( world, localplayer.rb.co );
21 }
22
23 if( !rp )
24 return 0;
25
26 player__spawn( &localplayer, rp );
27 return 1;
28 }
29
30 VG_STATIC void player_init(void)
31 {
32 for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
33 if( _player_system_register[i] )
34 _player_system_register[i]();
35 }
36
37 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
38 VG_VAR_F32( k_cam_damp );
39 VG_VAR_F32( k_cam_spring );
40 VG_VAR_F32( k_cam_punch );
41 VG_VAR_F32( k_cam_shake_strength );
42 VG_VAR_F32( k_cam_shake_trackspeed );
43
44 vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
45 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
46 vg_console_reg_var( "invert_y", &k_invert_y,
47 k_var_dtype_i32, VG_VAR_PERSISTENT );
48 }
49
50 PLAYER_API
51 void player__debugtext( int size, const char *fmt, ... )
52 {
53 #if 0
54 char buffer[ 1024 ];
55
56 va_list args;
57 va_start( args, fmt );
58 vsnprintf( buffer, 1024, fmt, args );
59 va_end( args );
60
61 ui_text( vg_uictx.cursor, buffer, size, k_text_align_right );
62 vg_uictx.cursor[1] += 14*size;
63 #endif
64 }
65
66 /*
67 * Init
68 */
69 PLAYER_API
70 void player__create( player_instance *inst )
71 {
72 static int only_once = 0;
73 assert( only_once == 0 );
74 only_once ++;
75
76 v3_zero( inst->rb.co );
77 v3_zero( inst->rb.w );
78 v3_zero( inst->rb.v );
79 q_identity( inst->rb.q );
80 m4x3_identity( inst->rb.to_world );
81 m4x3_identity( inst->rb.to_local );
82
83 inst->rewind_length = 0;
84 inst->rewind_buffer =
85 vg_linear_alloc( vg_mem.rtmemory,
86 sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
87
88 }
89
90 /*
91 * Appearence
92 */
93 PLAYER_API
94 void player__use_avatar( player_instance *player, struct player_avatar *av )
95 {
96 player->playeravatar = av;
97 player_setup_ragdoll_from_avatar( &player->ragdoll, av );
98 }
99
100 #if 0
101 PLAYER_API
102 void player__use_model( player_instance *player, struct player_model *mdl )
103 {
104 player->playermodel = mdl;
105 }
106 #endif
107
108 PLAYER_API
109 void player__bind( player_instance *player )
110 {
111 for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
112 if( _player_bind[i] )
113 _player_bind[i]( player );
114 }
115 }
116
117 /*
118 * Gameloop events
119 * ----------------------------------------------------------------------------
120 */
121
122 VG_STATIC void player_save_rewind_frame( player_instance *player )
123 {
124 if( player->rewind_length < PLAYER_REWIND_FRAMES ){
125 struct rewind_frame *fr =
126 &player->rewind_buffer[ player->rewind_length ++ ];
127
128 v2_copy( player->cam.angles, fr->ang );
129 v3_copy( player->cam.pos, fr->pos );
130
131 if( player->rewind_length >= 2 ){
132 player->rewind_total_length +=
133 v3_dist( player->rewind_buffer[player->rewind_length-1].pos,
134 player->rewind_buffer[player->rewind_length-2].pos );
135 }
136 }
137 }
138
139 PLAYER_API
140 void player__pre_update( player_instance *player )
141 {
142 if( player->rewinding ){
143 return;
144 }
145
146 if( button_down( k_srbind_reset ) && !player->immobile ){
147 f64 delta = world_static.time - world_static.last_use;
148
149 if( (delta <= RESET_MAX_TIME) && (world_static.last_use != 0.0) ){
150 player->rewinding = 1;
151 player->rewind_sound_wait = 1;
152 player->rewind_time = (double)player->rewind_length - 0.0001;
153 player_save_rewind_frame( player );
154
155 audio_lock();
156 audio_oneshot( &audio_rewind[0], 1.0f, 0.0f );
157 audio_unlock();
158
159 /* based on testing. DONT CHANGE!
160 *
161 * time taken: y = (x^(4/5)) * 74.5
162 * inverse : x = (2/149)^(4/5) * y^(4/5)
163 */
164
165 float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
166 curve = powf( player->rewind_total_length, 4.0f/5.0f );
167
168 player->rewind_predicted_time = constant * curve;
169 player->rewind_start = vg.time;
170 player->subsystem = player->subsystem_gate;
171 player->rb = player->rb_gate_storage;
172 v3_copy( player->angles_storage, player->angles );
173
174 if( _player_restore[ player->subsystem ] )
175 _player_restore[ player->subsystem ]( player );
176 }
177 else{
178 if( player->subsystem == k_player_subsystem_dead ){
179 localplayer_cmd_respawn( 0, NULL );
180 }
181 else{
182 /* cant do that */
183 audio_lock();
184 audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
185 audio_unlock();
186 }
187 }
188 }
189
190 if( button_down( k_srbind_camera ) && !player->immobile ){
191 if( player->camera_mode == k_cam_firstperson )
192 player->camera_mode = k_cam_thirdperson;
193 else
194 player->camera_mode = k_cam_firstperson;
195 }
196
197 if( _player_pre_update[ player->subsystem ] )
198 _player_pre_update[ player->subsystem ]( player );
199 }
200
201 PLAYER_API
202 void player__update( player_instance *player )
203 {
204 if( player->rewinding )
205 return;
206
207 if( _player_update[ player->subsystem ] )
208 _player_update[ player->subsystem ]( player );
209 }
210
211 PLAYER_API
212 void player__post_update( player_instance *player )
213 {
214 if( player->rewinding )
215 return;
216
217 if( _player_post_update[ player->subsystem ] )
218 _player_post_update[ player->subsystem ]( player );
219
220 if((player->subsystem != k_player_subsystem_dead) && !player->gate_waiting){
221 player->rewind_accum += vg.time_frame_delta;
222
223 if( player->rewind_accum > 0.25f ){
224 player->rewind_accum -= 0.25f;
225 player_save_rewind_frame( player );
226 }
227 }
228 }
229
230 /*
231 * Applies gate transport to a player_interface
232 */
233 PLAYER_API
234 void player__pass_gate( player_instance *player, ent_gate *gate )
235 {
236 world_routes_fracture( world_current_instance(), gate,
237 player->rb.co, player->rb.v );
238
239 player->gate_waiting = gate;
240 world_routes_activate_entry_gate( world_current_instance(), gate );
241
242 m4x3_mulv( gate->transport, player->tpv_lpf, player->tpv_lpf );
243 m3x3_mulv( gate->transport, player->cam_velocity_smooth,
244 player->cam_velocity_smooth );
245
246 m3x3_copy( player->basis, player->basis_gate );
247
248 v4f q;
249 m3x3_q( gate->transport, q );
250 q_mul( q, player->qbasis, player->qbasis );
251 q_normalize( player->qbasis );
252 q_m3x3( player->qbasis, player->basis );
253 m3x3_transpose( player->basis, player->invbasis );
254
255 player->subsystem_gate = player->subsystem;
256 player->rb_gate_storage = player->rb;
257 v3_copy( player->angles, player->angles_storage );
258 player->rewind_length = 0;
259 player->rewind_total_length = 0.0f;
260 player->rewind_gate = gate;
261 player->rewind_accum = 0.0f;
262
263 m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
264 player_save_rewind_frame( player );
265
266 if( gate->type == k_gate_type_nonlocel )
267 world_static.active_world = gate->target;
268
269 world_volumes.inside = 0;
270
271 audio_lock();
272 audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
273 audio_unlock();
274 }
275
276 VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
277 {
278 /* FIXME: Applies to main_camera directly! */
279
280 /* Pre-emptively edit the camera matrices so that the motion vectors
281 * are correct */
282 m4x3f transport_i;
283 m4x4f transport_4;
284 m4x3_invert_affine( transport, transport_i );
285 m4x3_expand( transport_i, transport_4 );
286 m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
287 m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
288
289 /* we want the regular transform here no the inversion */
290 m4x3_expand( transport, transport_4 );
291 m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv );
292 m4x4_mul( gate_camera.mtx.v, transport_4, gate_camera.mtx.v );
293 }
294
295 __attribute__ ((deprecated))
296 VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
297 {
298 v3_copy( angles, d );
299 return;
300
301 v3f fwd_dir = { cosf(angles[0]),
302 0.0f,
303 sinf(angles[0])};
304 m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
305
306 v3_copy( angles, d );
307 d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
308 }
309
310 PLAYER_API void player__im_gui( player_instance *player )
311 {
312 #if 0
313 vg_uictx.cursor[0] = vg.window_x - 200;
314 vg_uictx.cursor[1] = 0;
315 vg_uictx.cursor[2] = 200;
316 vg_uictx.cursor[3] = 200;
317
318 struct ui_vert *b = ui_fill_rect( vg_uictx.cursor, 0x70000000 );
319
320 vg_uictx.cursor[0] = vg.window_x;
321
322 player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
323 player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
324
325 if( _player_im_gui[ player->subsystem ] )
326 _player_im_gui[ player->subsystem ]( player );
327
328 b[2].co[1] = vg_uictx.cursor[1];
329 b[3].co[1] = vg_uictx.cursor[1];
330 #endif
331 }
332
333 VG_STATIC void global_skateshop_exit(void);
334 PLAYER_API void player__spawn( player_instance *player,
335 ent_spawn *rp )
336 {
337 v3_copy( rp->transform.co, player->rb.co );
338 v3_zero( player->rb.v );
339 v3_zero( player->rb.w );
340 q_identity( player->rb.q );
341 rb_update_transform( &player->rb );
342
343 q_identity( player->qbasis );
344 m3x3_identity( player->basis );
345 m3x3_identity( player->invbasis );
346
347 player->subsystem = k_player_subsystem_walk;
348 player->immobile = 0;
349 player->gate_waiting = NULL;
350 player->rewind_length = 0;
351 player->rewind_accum = 0.0f;
352 player->rewind_gate = NULL;
353 player->rewinding = 0;
354 world_static.last_use = 0.0;
355
356 global_skateshop_exit();
357
358 if( _player_reset[ player->subsystem ] )
359 _player_reset[ player->subsystem ]( player, rp );
360 }
361
362
363 PLAYER_API void player__kill( player_instance *player )
364 {
365
366 }
367
368 /* implementation */
369 #include "player_common.c"
370 #include "player_walk.c"
371 #include "player_skate.c"
372 #include "player_dead.c"
373 #include "player_drive.c"
374 #include "player_render.c"
375 #include "player_ragdoll.c"
376
377 #endif /* PLAYER_C */