6 #include "player_model.h"
10 #include "player_replay.h"
12 #include "network_common.h"
14 static int localplayer_cmd_respawn( int argc
, const char *argv
[] ){
15 ent_spawn
*rp
= NULL
, *r
;
16 world_instance
*world
= localplayer
.viewable_world
;
19 rp
= world_find_spawn_by_name( world
, argv
[0] );
22 rp
= world_find_closest_spawn( world
, localplayer
.rb
.co
);
32 static void player_init(void){
33 for( u32 i
=0; i
<vg_list_size(player_subsystems
); i
++ ){
34 struct player_subsystem_interface
*sys
= player_subsystems
[i
];
36 if( sys
->system_register
) sys
->system_register();
39 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn
, NULL
);
40 VG_VAR_F32( k_cam_damp
);
41 VG_VAR_F32( k_cam_spring
);
42 VG_VAR_F32( k_cam_punch
);
43 VG_VAR_F32( k_cam_shake_strength
);
44 VG_VAR_F32( k_cam_shake_trackspeed
);
45 VG_VAR_I32( k_player_debug_info
, flags
=VG_VAR_PERSISTENT
);
47 vg_console_reg_var( "cinema", &k_cinema
, k_var_dtype_f32
, 0 );
48 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed
, k_var_dtype_i32
, 0 );
49 vg_console_reg_var( "invert_y", &k_invert_y
,
50 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
53 static void player__debugtext( int size
, const char *fmt
, ... ){
57 va_start( args
, fmt
);
58 vsnprintf( buffer
, 1024, fmt
, args
);
61 ui_text( g_player_debugger
, buffer
, size
, k_ui_align_left
, 0 );
62 g_player_debugger
[1] += size
*16;
68 static void player__use_avatar( struct player_avatar
*av
){
69 localplayer
.playeravatar
= av
;
70 player_setup_ragdoll_from_avatar( &localplayer
.ragdoll
, av
);
73 static void player__use_model( u16 reg_id
){
74 addon_cache_unwatch( k_addon_type_player
,
75 localplayer
.playermodel_view_slot
);
76 localplayer
.playermodel_view_slot
=
77 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
80 static void player__bind(void){
81 for( u32 i
=0; i
<vg_list_size(player_subsystems
); i
++ ){
82 struct player_subsystem_interface
*sys
= player_subsystems
[i
];
84 if( sys
->bind
) sys
->bind();
90 * ----------------------------------------------------------------------------
93 static void player__pre_update(void){
94 if( button_down( k_srbind_camera
) && !localplayer
.immobile
){
95 if( localplayer
.cam_control
.camera_mode
== k_cam_firstperson
)
96 localplayer
.cam_control
.camera_mode
= k_cam_thirdperson
;
98 localplayer
.cam_control
.camera_mode
= k_cam_firstperson
;
101 if( player_subsystems
[ localplayer
.subsystem
]->pre_update
)
102 player_subsystems
[ localplayer
.subsystem
]->pre_update();
105 static void player__update(void){
106 if( player_subsystems
[ localplayer
.subsystem
]->update
)
107 player_subsystems
[ localplayer
.subsystem
]->update();
110 static void player__post_update(void){
111 if( player_subsystems
[ localplayer
.subsystem
]->post_update
)
112 player_subsystems
[ localplayer
.subsystem
]->post_update();
116 * Applies gate transport to a player_interface
118 static void player__pass_gate( u32 id
){
119 world_instance
*world
= world_current_instance();
121 /* update boundary hash (network animation) */
122 u16 index
= mdl_entity_id_id(id
) & ~NETMSG_BOUNDARY_MASK
;
123 localplayer
.boundary_hash
^= NETMSG_GATE_BOUNDARY_BIT
;
124 localplayer
.boundary_hash
&= ~NETMSG_BOUNDARY_MASK
;
125 localplayer
.boundary_hash
|= index
;
127 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, mdl_entity_id_id(id
) );
128 world_routes_fracture( world
, gate
, localplayer
.rb
.co
, localplayer
.rb
.v
);
130 localplayer
.gate_waiting
= gate
;
131 world_routes_activate_entry_gate( world_current_instance(), gate
);
133 struct player_cam_controller
*cc
= &localplayer
.cam_control
;
134 m4x3_mulv( gate
->transport
, cc
->tpv_lpf
, cc
->tpv_lpf
);
135 m3x3_mulv( gate
->transport
, cc
->cam_velocity_smooth
,
136 cc
->cam_velocity_smooth
);
137 m3x3_copy( localplayer
.basis
, localplayer
.basis_gate
);
140 m3x3_q( gate
->transport
, q
);
141 q_mul( q
, localplayer
.qbasis
, localplayer
.qbasis
);
142 q_normalize( localplayer
.qbasis
);
143 q_m3x3( localplayer
.qbasis
, localplayer
.basis
);
144 m3x3_transpose( localplayer
.basis
, localplayer
.invbasis
);
146 m4x3_mulv( gate
->transport
, localplayer
.cam
.pos
, localplayer
.cam
.pos
);
148 if( gate
->flags
& k_ent_gate_nonlocal
)
149 world_set_active_instance( gate
->target
);
152 audio_oneshot( &audio_gate_pass
, 1.0f
, 0.0f
);
155 replay_clear( &skaterift
.replay
);
158 static void player_apply_transport_to_cam( m4x3f transport
){
159 /* FIXME: Applies to skaterift.cam directly! */
161 /* Pre-emptively edit the camera matrices so that the motion vectors
165 m4x3_invert_affine( transport
, transport_i
);
166 m4x3_expand( transport_i
, transport_4
);
167 m4x4_mul( skaterift
.cam
.mtx
.pv
, transport_4
, skaterift
.cam
.mtx
.pv
);
168 m4x4_mul( skaterift
.cam
.mtx
.v
, transport_4
, skaterift
.cam
.mtx
.v
);
170 /* we want the regular transform here no the inversion */
171 m4x3_expand( transport
, transport_4
);
172 m4x4_mul( world_gates
.cam
.mtx
.pv
, transport_4
, world_gates
.cam
.mtx
.pv
);
173 m4x4_mul( world_gates
.cam
.mtx
.v
, transport_4
, world_gates
.cam
.mtx
.v
);
176 static void player__im_gui(void){
177 if( !k_player_debug_info
) return;
186 ui_fill( box
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
188 g_player_debugger
[0] = box
[0];
189 g_player_debugger
[1] = 0;
190 g_player_debugger
[2] = 300;
191 g_player_debugger
[3] = 32;
193 player__debugtext( 2, "instance #%u", world_static
.active_instance
);
197 if( world_static
.addon_client
)
198 addon_alias_uid( &world_static
.addon_client
->alias
, buf_client
);
200 strcpy( buf_client
, "none" );
202 if( world_static
.addon_hub
)
203 addon_alias_uid( &world_static
.addon_hub
->alias
, buf_hub
);
205 strcpy( buf_hub
, "none" );
207 player__debugtext( 1, "hub uid: %s", buf_hub
);
208 player__debugtext( 1, "client uid: %s", buf_client
);
209 player__debugtext( 2, "director" );
210 player__debugtext( 1, "activity: %s",
211 (const char *[]){ [k_skaterift_menu
] = "menu",
212 [k_skaterift_replay
] = "replay",
213 [k_skaterift_ent_focus
] = "ent_focus",
214 [k_skaterift_default
] = "default",
215 [k_skaterift_respawning
]= "respawning",
216 } [skaterift
.activity
] );
217 player__debugtext( 1, "time_rate: %.4f", skaterift
.time_rate
);
219 player__debugtext( 2, "player" );
220 player__debugtext( 1, "angles: " PRINTF_v3f( localplayer
.cam
.angles
) );
221 player__debugtext( 1, "basis: " PRINTF_v4f( localplayer
.qbasis
) );
223 if( player_subsystems
[ localplayer
.subsystem
]->im_gui
)
224 player_subsystems
[ localplayer
.subsystem
]->im_gui();
226 skaterift_replay_debug_info();
230 static void player__setpos( v3f pos
){
231 v3_copy( pos
, localplayer
.rb
.co
);
232 v3_zero( localplayer
.rb
.v
);
233 rb_update_transform( &localplayer
.rb
);
236 static void player__spawn( ent_spawn
*rp
){
237 replay_clear( &skaterift
.replay
);
238 player__setpos( rp
->transform
.co
);
239 v3_zero( localplayer
.rb
.w
);
240 q_identity( localplayer
.rb
.q
);
241 rb_update_transform( &localplayer
.rb
);
243 q_identity( localplayer
.qbasis
);
244 m3x3_identity( localplayer
.basis
);
245 m3x3_identity( localplayer
.invbasis
);
247 localplayer
.subsystem
= k_player_subsystem_walk
;
248 localplayer
.immobile
= 0;
249 localplayer
.gate_waiting
= NULL
;
250 world_static
.last_use
= 0.0;
251 world_static
.focused_entity
= 0;
252 world_static
.challenge_target
= NULL
;
253 world_static
.challenge_timer
= 0.0f
;
254 world_entity_unfocus();
256 if( player_subsystems
[ localplayer
.subsystem
]->reset
)
257 player_subsystems
[ localplayer
.subsystem
]->reset( rp
);
259 localplayer
.boundary_hash
^= NETMSG_BOUNDARY_BIT
;
263 static void player__kill(void){
266 static void player__begin_holdout(void){
267 memcpy( &localplayer
.holdout_pose
, &localplayer
.pose
,
268 sizeof(localplayer
.pose
) );
269 localplayer
.holdout_time
= 1.0f
;
272 static void net_sfx_exchange( bitpack_ctx
*ctx
, struct net_sfx
*sfx
){
273 bitpack_bytes( ctx
, 1, &sfx
->system
);
274 bitpack_bytes( ctx
, 1, &sfx
->priority
);
275 bitpack_bytes( ctx
, 1, &sfx
->id
);
276 bitpack_qf32( ctx
, 8, 0.0f
, 1.0f
, &sfx
->subframe
);
277 bitpack_qf32( ctx
, 8, 0.0f
, 1.0f
, &sfx
->volume
);
278 bitpack_qv3f( ctx
, 16, -1024.0f
, 1024.0f
, sfx
->location
);
281 static void net_sfx_play( struct net_sfx
*sfx
){
282 if( sfx
->system
< k_player_subsystem_max
){
283 struct player_subsystem_interface
*sys
= player_subsystems
[sfx
->system
];
284 if( sys
->sfx_oneshot
){
285 sys
->sfx_oneshot( sfx
->id
, sfx
->location
, sfx
->volume
);
290 static void player__networked_sfx( u8 system
, u8 priority
, u8 id
,
291 v3f pos
, f32 volume
){
292 struct net_sfx null
, *sfx
= &null
;
294 if( localplayer
.sfx_buffer_count
< vg_list_size(localplayer
.sfx_buffer
) )
295 sfx
= &localplayer
.sfx_buffer
[ localplayer
.sfx_buffer_count
++ ];
297 for( u32 i
=0; i
<vg_list_size(localplayer
.sfx_buffer
); i
++ ){
298 struct net_sfx
*a
= &localplayer
.sfx_buffer
[i
];
299 if( a
->priority
< priority
){
307 sfx
->priority
= priority
;
308 sfx
->volume
= volume
;
309 v3_copy( pos
, sfx
->location
);
310 sfx
->system
= system
;
312 f32 t
= (vg
.time_real
- network_client
.last_frame
) / NETWORK_FRAMERATE
;
313 sfx
->subframe
= vg_clampf( t
, 0.0f
, 1.0f
);
318 static void player__clear_sfx_buffer(void){
319 localplayer
.sfx_buffer_count
= 0;
323 #include "player_common.c"
324 #include "player_walk.c"
325 #include "player_skate.c"
326 #include "player_dead.c"
327 #include "player_drive.c"
328 #include "player_render.c"
329 #include "player_ragdoll.c"
330 #include "player_replay.c"
332 #endif /* PLAYER_C */