6 #include "player_model.h"
10 #include "player_replay.h"
12 #include "network_common.h"
13 #include "world_routes.h"
14 #include "ent_miniworld.h"
17 static int localplayer_cmd_respawn( int argc
, const char *argv
[] ){
18 ent_spawn
*rp
= NULL
, *r
;
19 world_instance
*world
= world_current_instance();
22 rp
= world_find_spawn_by_name( world
, argv
[0] );
25 rp
= world_find_closest_spawn( world
, localplayer
.rb
.co
);
35 static void player_init(void){
36 for( u32 i
=0; i
<vg_list_size(player_subsystems
); i
++ ){
37 struct player_subsystem_interface
*sys
= player_subsystems
[i
];
38 if( sys
->system_register
) sys
->system_register();
41 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn
, NULL
);
42 VG_VAR_F32( k_cam_damp
);
43 VG_VAR_F32( k_cam_spring
);
44 VG_VAR_F32( k_cam_punch
);
45 VG_VAR_F32( k_cam_shake_strength
);
46 VG_VAR_F32( k_cam_shake_trackspeed
);
47 VG_VAR_I32( k_player_debug_info
, flags
=VG_VAR_PERSISTENT
);
49 vg_console_reg_var( "cinema", &k_cinema
, k_var_dtype_f32
, 0 );
50 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed
, k_var_dtype_i32
, 0 );
51 vg_console_reg_var( "invert_y", &k_invert_y
,
52 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
55 static void player__debugtext( int size
, const char *fmt
, ... ){
59 va_start( args
, fmt
);
60 vsnprintf( buffer
, 1024, fmt
, args
);
63 ui_text( g_player_debugger
, buffer
, size
, k_ui_align_left
, 0 );
64 g_player_debugger
[1] += size
*16;
71 static void player__use_model( u16 reg_id
){
72 addon_cache_unwatch( k_addon_type_player
,
73 localplayer
.playermodel_view_slot
);
74 localplayer
.playermodel_view_slot
=
75 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
78 static void player__bind(void){
79 for( u32 i
=0; i
<vg_list_size(player_subsystems
); i
++ ){
80 struct player_subsystem_interface
*sys
= player_subsystems
[i
];
82 if( sys
->bind
) sys
->bind();
88 * ----------------------------------------------------------------------------
91 static void player__pre_update(void){
92 if( button_down( k_srbind_camera
) && !localplayer
.immobile
&&
93 (localplayer
.subsystem
!= k_player_subsystem_dead
) ){
94 if( localplayer
.cam_control
.camera_mode
== k_cam_firstperson
)
95 localplayer
.cam_control
.camera_mode
= k_cam_thirdperson
;
97 localplayer
.cam_control
.camera_mode
= k_cam_firstperson
;
100 if( player_subsystems
[ localplayer
.subsystem
]->pre_update
)
101 player_subsystems
[ localplayer
.subsystem
]->pre_update();
104 static void player__update(void){
105 if( player_subsystems
[ localplayer
.subsystem
]->update
)
106 player_subsystems
[ localplayer
.subsystem
]->update();
109 static void player__post_update(void){
110 if( player_subsystems
[ localplayer
.subsystem
]->post_update
)
111 player_subsystems
[ localplayer
.subsystem
]->post_update();
115 * Applies gate transport to a player_interface
117 static void player__pass_gate( u32 id
){
118 world_instance
*world
= world_current_instance();
120 /* update boundary hash (network animation) */
121 u16 index
= mdl_entity_id_id(id
) & ~NETMSG_BOUNDARY_MASK
;
122 localplayer
.boundary_hash
^= NETMSG_GATE_BOUNDARY_BIT
;
123 localplayer
.boundary_hash
&= ~NETMSG_BOUNDARY_MASK
;
124 localplayer
.boundary_hash
|= index
;
126 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, mdl_entity_id_id(id
) );
127 world_routes_fracture( world
, gate
, localplayer
.rb
.co
, localplayer
.rb
.v
);
129 localplayer
.gate_waiting
= gate
;
131 struct player_cam_controller
*cc
= &localplayer
.cam_control
;
132 m4x3_mulv( gate
->transport
, cc
->tpv_lpf
, cc
->tpv_lpf
);
133 m3x3_mulv( gate
->transport
, cc
->cam_velocity_smooth
,
134 cc
->cam_velocity_smooth
);
136 m4x3_mulv( gate
->transport
, localplayer
.cam
.pos
, localplayer
.cam
.pos
);
138 if( gate
->flags
& k_ent_gate_nonlocal
){
139 /* FIXME: Code dupe with world_load.c */
140 ent_spawn
*rp
= world_find_spawn_by_name( world
, "start" );
141 if( !rp
) rp
= world_find_closest_spawn( world
, (v3f
){0.0f
,0.0f
,0.0f
} );
142 /* TODO: fallback to searching for a safe location using raycasts */
144 v3_copy( rp
->transform
.co
, world
->player_co
);
146 world_static
.active_instance
= gate
->target
;
147 player__clean_refs();
150 world_routes_activate_entry_gate( world
, gate
);
153 v3_angles_vector( localplayer
.angles
, v0
);
154 m3x3_mulv( gate
->transport
, v0
, v0
);
155 v3_angles( v0
, localplayer
.angles
);
158 audio_oneshot( &audio_gate_pass
, 1.0f
, 0.0f
);
161 replay_clear( &skaterift
.replay
);
164 static void player_apply_transport_to_cam( m4x3f transport
){
165 /* FIXME: Applies to skaterift.cam directly! */
167 /* Pre-emptively edit the camera matrices so that the motion vectors
171 m4x3_invert_affine( transport
, transport_i
);
172 m4x3_expand( transport_i
, transport_4
);
173 m4x4_mul( skaterift
.cam
.mtx
.pv
, transport_4
, skaterift
.cam
.mtx
.pv
);
174 m4x4_mul( skaterift
.cam
.mtx
.v
, transport_4
, skaterift
.cam
.mtx
.v
);
176 /* we want the regular transform here no the inversion */
177 m4x3_expand( transport
, transport_4
);
178 m4x4_mul( world_gates
.cam
.mtx
.pv
, transport_4
, world_gates
.cam
.mtx
.pv
);
179 m4x4_mul( world_gates
.cam
.mtx
.v
, transport_4
, world_gates
.cam
.mtx
.v
);
182 static void player__im_gui(void){
183 if( !k_player_debug_info
) return;
192 ui_fill( box
, (ui_colour(k_ui_bg
)&0x00ffffff)|0x50000000 );
194 g_player_debugger
[0] = box
[0];
195 g_player_debugger
[1] = 0;
196 g_player_debugger
[2] = 300;
197 g_player_debugger
[3] = 32;
199 player__debugtext( 2, "instance #%u", world_static
.active_instance
);
202 for( u32 i
=0; i
<k_world_max
; i
++ ){
203 if( world_static
.instance_addons
[ i
] )
204 addon_alias_uid( &world_static
.instance_addons
[ i
]->alias
, buf
);
206 strcpy( buf
, "none" );
208 player__debugtext( 1, "world #%u: %s", i
, buf
);
211 player__debugtext( 2, "director" );
212 player__debugtext( 1, "activity: %s",
213 (const char *[]){ [k_skaterift_menu
] = "menu",
214 [k_skaterift_replay
] = "replay",
215 [k_skaterift_ent_focus
] = "ent_focus",
216 [k_skaterift_default
] = "default",
217 [k_skaterift_respawning
]= "map"
218 } [skaterift
.activity
] );
219 player__debugtext( 1, "time_rate: %.4f", skaterift
.time_rate
);
221 player__debugtext( 2, "player" );
222 player__debugtext( 1, "angles: " PRINTF_v3f( localplayer
.cam
.angles
) );
224 if( player_subsystems
[ localplayer
.subsystem
]->im_gui
)
225 player_subsystems
[ localplayer
.subsystem
]->im_gui();
227 skaterift_replay_debug_info();
230 static void player__setpos( v3f pos
){
231 v3_copy( pos
, localplayer
.rb
.co
);
232 v3_zero( localplayer
.rb
.v
);
233 rb_update_transform( &localplayer
.rb
);
236 static void player__clean_refs(void){
237 replay_clear( &skaterift
.replay
);
240 world_static
.challenge_target
= NULL
;
241 world_static
.challenge_timer
= 0.0f
;
242 world_static
.focused_entity
= 0;
243 world_static
.active_trigger_volume_count
= 0;
244 world_static
.last_use
= 0.0;
245 world_entity_unfocus();
247 localplayer
.boundary_hash
^= NETMSG_BOUNDARY_BIT
;
249 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
250 world_instance
*instance
= &world_static
.instances
[i
];
251 if( instance
->status
== k_world_status_loaded
){
252 world_routes_clear( instance
);
257 static void player__reset(void){
258 v3_zero( localplayer
.rb
.v
);
259 v3_zero( localplayer
.rb
.w
);
261 f32 l
= v4_length( localplayer
.rb
.q
);
262 if( (l
< 0.9f
) || (l
> 1.1f
) )
263 q_identity( localplayer
.rb
.q
);
265 rb_update_transform( &localplayer
.rb
);
267 localplayer
.subsystem
= k_player_subsystem_walk
;
268 player__walk_reset();
270 localplayer
.immobile
= 0;
271 localplayer
.gate_waiting
= NULL
;
273 v3_copy( localplayer
.rb
.co
, localplayer
.cam_control
.tpv_lpf
);
274 player__clean_refs();
277 static void player__spawn( ent_spawn
*rp
){
278 player__setpos( rp
->transform
.co
);
283 static void player__kill(void){
286 static void player__begin_holdout( v3f offset
){
287 memcpy( &localplayer
.holdout_pose
, &localplayer
.pose
,
288 sizeof(localplayer
.pose
) );
289 v3_copy( offset
, localplayer
.holdout_pose
.root_co
);
290 localplayer
.holdout_time
= 1.0f
;
293 static void net_sfx_exchange( bitpack_ctx
*ctx
, struct net_sfx
*sfx
){
294 bitpack_bytes( ctx
, 1, &sfx
->system
);
295 bitpack_bytes( ctx
, 1, &sfx
->priority
);
296 bitpack_bytes( ctx
, 1, &sfx
->id
);
297 bitpack_qf32( ctx
, 8, 0.0f
, 1.0f
, &sfx
->subframe
);
298 bitpack_qf32( ctx
, 8, 0.0f
, 1.0f
, &sfx
->volume
);
299 bitpack_qv3f( ctx
, 16, -1024.0f
, 1024.0f
, sfx
->location
);
302 static void net_sfx_play( struct net_sfx
*sfx
){
303 if( sfx
->system
< k_player_subsystem_max
){
304 struct player_subsystem_interface
*sys
= player_subsystems
[sfx
->system
];
305 if( sys
->sfx_oneshot
){
306 sys
->sfx_oneshot( sfx
->id
, sfx
->location
, sfx
->volume
);
311 static void player__networked_sfx( u8 system
, u8 priority
, u8 id
,
312 v3f pos
, f32 volume
){
313 struct net_sfx null
, *sfx
= &null
;
315 if( localplayer
.sfx_buffer_count
< vg_list_size(localplayer
.sfx_buffer
) )
316 sfx
= &localplayer
.sfx_buffer
[ localplayer
.sfx_buffer_count
++ ];
318 for( u32 i
=0; i
<vg_list_size(localplayer
.sfx_buffer
); i
++ ){
319 struct net_sfx
*a
= &localplayer
.sfx_buffer
[i
];
320 if( a
->priority
< priority
){
328 sfx
->priority
= priority
;
329 sfx
->volume
= volume
;
330 v3_copy( pos
, sfx
->location
);
331 sfx
->system
= system
;
333 f32 t
= (vg
.time_real
- network_client
.last_frame
) / NETWORK_FRAMERATE
;
334 sfx
->subframe
= vg_clampf( t
, 0.0f
, 1.0f
);
339 static void player__clear_sfx_buffer(void){
340 localplayer
.sfx_buffer_count
= 0;
344 #include "player_common.c"
346 #include "player_walk.c"
347 #include "player_skate.c"
348 #include "player_dead.c"
349 #include "player_drive.c"
350 #include "player_basic_info.c"
352 #include "player_render.c"
353 #include "player_ragdoll.c"
354 #include "player_replay.c"
356 #endif /* PLAYER_C */