basic replayable replays
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
1 #ifndef PLAYER_C
2 #define PLAYER_C
3
4 #include "player.h"
5 #include "camera.h"
6 #include "player_model.h"
7 #include "input.h"
8 #include "world.h"
9 #include "audio.h"
10
11 VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
12 {
13 ent_spawn *rp = NULL, *r;
14 world_instance *world = localplayer.viewable_world;
15
16 if( argc == 1 ){
17 rp = world_find_spawn_by_name( world, argv[0] );
18 }
19 else if( argc == 0 ){
20 rp = world_find_closest_spawn( world, localplayer.rb.co );
21 }
22
23 if( !rp )
24 return 0;
25
26 player__spawn( &localplayer, rp );
27 return 1;
28 }
29
30 VG_STATIC void player_init(void)
31 {
32 for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
33 if( _player_system_register[i] )
34 _player_system_register[i]();
35 }
36
37 vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
38 VG_VAR_F32( k_cam_damp );
39 VG_VAR_F32( k_cam_spring );
40 VG_VAR_F32( k_cam_punch );
41 VG_VAR_F32( k_cam_shake_strength );
42 VG_VAR_F32( k_cam_shake_trackspeed );
43 VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
44
45 vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
46 vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
47 vg_console_reg_var( "invert_y", &k_invert_y,
48 k_var_dtype_i32, VG_VAR_PERSISTENT );
49 }
50
51 PLAYER_API
52 void player__debugtext( int size, const char *fmt, ... )
53 {
54 char buffer[ 1024 ];
55
56 va_list args;
57 va_start( args, fmt );
58 vsnprintf( buffer, 1024, fmt, args );
59 va_end( args );
60
61 ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 );
62 g_player_debugger[1] += size*16;
63 }
64
65 /*
66 * Init
67 */
68 PLAYER_API
69 void player__create( player_instance *inst )
70 {
71 static int only_once = 0;
72 assert( only_once == 0 );
73 only_once ++;
74
75 v3_zero( inst->rb.co );
76 v3_zero( inst->rb.w );
77 v3_zero( inst->rb.v );
78 q_identity( inst->rb.q );
79 m4x3_identity( inst->rb.to_world );
80 m4x3_identity( inst->rb.to_local );
81 }
82
83 /*
84 * Appearence
85 */
86 PLAYER_API
87 void player__use_avatar( player_instance *player, struct player_avatar *av )
88 {
89 player->playeravatar = av;
90 player_setup_ragdoll_from_avatar( &player->ragdoll, av );
91 }
92
93 PLAYER_API
94 void player__use_model( player_instance *player, u16 reg_id ){
95 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
96 player->playermodel_view_slot =
97 addon_cache_create_viewer( k_addon_type_player, reg_id );
98 }
99
100 PLAYER_API
101 void player__bind( player_instance *player )
102 {
103 for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
104 if( _player_bind[i] )
105 _player_bind[i]( player );
106 }
107 }
108
109 /*
110 * Gameloop events
111 * ----------------------------------------------------------------------------
112 */
113
114 PLAYER_API
115 void player__pre_update( player_instance *player ){
116 if( button_down( k_srbind_reset ) && !player->immobile ){
117 if( player->subsystem == k_player_subsystem_dead ){
118 localplayer_cmd_respawn( 0, NULL );
119 }
120 else{
121 /* cant do that */
122 audio_lock();
123 audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
124 audio_unlock();
125 }
126 }
127
128 if( button_down( k_srbind_camera ) && !player->immobile ){
129 if( player->cam_control.camera_mode == k_cam_firstperson )
130 player->cam_control.camera_mode = k_cam_thirdperson;
131 else
132 player->cam_control.camera_mode = k_cam_firstperson;
133 }
134
135 if( _player_pre_update[ player->subsystem ] )
136 _player_pre_update[ player->subsystem ]( player );
137 }
138
139 PLAYER_API
140 void player__update( player_instance *player ){
141 if( _player_update[ player->subsystem ] )
142 _player_update[ player->subsystem ]( player );
143 }
144
145 PLAYER_API
146 void player__post_update( player_instance *player ){
147 if( _player_post_update[ player->subsystem ] )
148 _player_post_update[ player->subsystem ]( player );
149 }
150
151 /*
152 * Applies gate transport to a player_interface
153 */
154 PLAYER_API
155 void player__pass_gate( player_instance *player, ent_gate *gate )
156 {
157 world_routes_fracture( world_current_instance(), gate,
158 player->rb.co, player->rb.v );
159
160 player->gate_waiting = gate;
161 world_routes_activate_entry_gate( world_current_instance(), gate );
162
163 struct player_cam_controller *cc = &player->cam_control;
164 m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
165 m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
166 cc->cam_velocity_smooth );
167 m3x3_copy( player->basis, player->basis_gate );
168
169 v4f q;
170 m3x3_q( gate->transport, q );
171 q_mul( q, player->qbasis, player->qbasis );
172 q_normalize( player->qbasis );
173 q_m3x3( player->qbasis, player->basis );
174 m3x3_transpose( player->basis, player->invbasis );
175
176 m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
177
178 if( gate->type == k_gate_type_nonlocel )
179 world_static.active_world = gate->target;
180
181 world_volumes.inside = 0;
182
183 audio_lock();
184 audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
185 audio_unlock();
186 }
187
188 VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
189 {
190 /* FIXME: Applies to main_camera directly! */
191
192 /* Pre-emptively edit the camera matrices so that the motion vectors
193 * are correct */
194 m4x3f transport_i;
195 m4x4f transport_4;
196 m4x3_invert_affine( transport, transport_i );
197 m4x3_expand( transport_i, transport_4 );
198 m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
199 m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
200
201 /* we want the regular transform here no the inversion */
202 m4x3_expand( transport, transport_4 );
203 m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv );
204 m4x4_mul( gate_camera.mtx.v, transport_4, gate_camera.mtx.v );
205 }
206
207 __attribute__ ((deprecated))
208 VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
209 {
210 v3_copy( angles, d );
211 return;
212
213 v3f fwd_dir = { cosf(angles[0]),
214 0.0f,
215 sinf(angles[0])};
216 m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
217
218 v3_copy( angles, d );
219 d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
220 }
221
222 PLAYER_API void player__im_gui( player_instance *player ){
223 if( !k_player_debug_info ) return;
224
225 ui_rect box = {
226 vg.window_x - 300,
227 0,
228 300,
229 vg.window_y
230 };
231
232 ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
233
234 g_player_debugger[0] = box[0];
235 g_player_debugger[1] = 0;
236 g_player_debugger[2] = 300;
237 g_player_debugger[3] = 16;
238
239 player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
240 player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
241
242 if( _player_im_gui[ player->subsystem ] )
243 _player_im_gui[ player->subsystem ]( player );
244
245 replay_debug_info( player );
246 }
247
248 VG_STATIC void global_skateshop_exit(void);
249
250 PLAYER_API void player__setpos( player_instance *player, v3f pos ){
251 v3_copy( pos, player->rb.co );
252 v3_zero( player->rb.v );
253 rb_update_transform( &player->rb );
254 }
255
256 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
257 player__setpos( player, rp->transform.co );
258 v3_zero( player->rb.w );
259 q_identity( player->rb.q );
260 rb_update_transform( &player->rb );
261
262 q_identity( player->qbasis );
263 m3x3_identity( player->basis );
264 m3x3_identity( player->invbasis );
265
266 player->subsystem = k_player_subsystem_walk;
267 player->immobile = 0;
268 player->gate_waiting = NULL;
269 world_static.last_use = 0.0;
270
271 global_skateshop_exit();
272
273 if( _player_reset[ player->subsystem ] )
274 _player_reset[ player->subsystem ]( player, rp );
275 }
276
277
278 PLAYER_API void player__kill( player_instance *player ){
279
280 }
281
282 /* implementation */
283 #include "player_common.c"
284 #include "player_walk.c"
285 #include "player_skate.c"
286 #include "player_dead.c"
287 #include "player_drive.c"
288 #include "player_render.c"
289 #include "player_ragdoll.c"
290 #include "player_replay.c"
291
292 #endif /* PLAYER_C */