adaptions for vg3.000
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "skaterift.h"
2 #include "vg/vg_steam.h"
3 #include "vg/vg_steam_networking.h"
4 #include "vg/vg_steam_auth.h"
5 #include "vg/vg_steam_friends.h"
6 #include "player.h"
7 #include "network.h"
8 #include "network_msg.h"
9 #include "network_common.h"
10 #include "player_remote.h"
11 #include "world.h"
12 #include "world_sfd.h"
13 #include "world_routes.h"
14 #include "vg/vg_ui/imgui.h"
15 #include "gui.h"
16 #include "ent_region.h"
17 #include "vg/vg_loader.h"
18
19 #ifdef _WIN32
20 #include <winsock2.h>
21 #include <ws2tcpip.h>
22 #else
23 #include <sys/socket.h>
24 #include <sys/types.h>
25 #include <netdb.h>
26 #endif
27
28 struct network_client network_client =
29 {
30 .auth_mode = eServerModeAuthentication,
31 .state = k_ESteamNetworkingConnectionState_None,
32 .last_intent_change = -99999.9
33 };
34
35 static void scores_update(void);
36
37 int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
38 if( msg->m_cbSize < size ) {
39 vg_error( "Invalid packet size (must be at least %u)\n", size );
40 return 0;
41 }
42 else{
43 return 1;
44 }
45 }
46
47 static void on_auth_ticket_recieved( void *result, void *context ){
48 EncryptedAppTicketResponse_t *response = result;
49
50 if( response->m_eResult == k_EResultOK ){
51 vg_info( " New app ticket ready\n" );
52 }
53 else{
54 vg_warn( " Could not request new encrypted app ticket (%u)\n",
55 response->m_eResult );
56 }
57
58 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
59 network_client.app_symmetric_key,
60 vg_list_size(network_client.app_symmetric_key),
61 &network_client.app_key_length )){
62 vg_success( " Loaded app ticket\n" );
63 }
64 else{
65 vg_error( " No ticket availible\n" );
66 network_client.app_key_length = 0;
67 }
68 }
69
70 static void request_auth_ticket(void){
71 /*
72 * TODO Check for one thats cached on the disk and load it.
73 * This might be OK though because steam seems to cache the result
74 */
75
76 vg_info( "Requesting new authorization ticket\n" );
77
78 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
79 call->userdata = NULL;
80 call->p_handler = on_auth_ticket_recieved;
81 call->id =
82 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
83 }
84
85 static void network_send_username(void){
86 if( !network_connected() )
87 return;
88
89 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
90 NETWORK_USERNAME_MAX );
91 update->inetmsg_id = k_inetmsg_playerusername;
92 update->index = 0xff;
93
94 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
95 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
96 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
97
98 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
99 hSteamNetworkingSockets, network_client.remote,
100 update, sizeof(netmsg_playerusername)+chs+1,
101 k_nSteamNetworkingSend_Reliable, NULL );
102 }
103
104 void network_send_region(void)
105 {
106 if( !network_connected() )
107 return;
108
109 netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
110
111 region->inetmsg_id = k_inetmsg_region;
112 region->client = 0;
113 region->flags = global_ent_region.flags;
114
115 u32 l = vg_strncpy( global_ent_region.location, region->loc,
116 NETWORK_REGION_MAX, k_strncpy_always_add_null );
117
118 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
119 hSteamNetworkingSockets, network_client.remote,
120 region, sizeof(netmsg_region)+l+1,
121 k_nSteamNetworkingSend_Reliable, NULL );
122 }
123
124 static void network_send_request( netmsg_request *req, vg_msg *body,
125 void (*callback)(
126 netmsg_request *res, vg_msg *body,
127 u64 userdata),
128 u64 userdata ){
129 u32 len = 0;
130 if( body ){
131 len = body->cur.co;
132 vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
133 vg_msg_print( body, len );
134
135 if( body->error != k_vg_msg_error_OK ){
136 vg_error( "Body not OK\n" );
137 return;
138 }
139 }
140
141 if( callback ){
142 req->id = vg_pool_lru( &network_client.request_pool );
143 if( req->id ){
144 vg_pool_watch( &network_client.request_pool, req->id );
145 struct network_request *pn =
146 vg_pool_item( &network_client.request_pool, req->id );
147 pn->callback = callback;
148 pn->sendtime = vg.time_real;
149 pn->userdata = userdata;
150 }
151 else{
152 vg_error( "Unable to send request. Pool is full.\n" );
153 return;
154 }
155 }
156 else
157 req->id = 0;
158
159 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
160 hSteamNetworkingSockets, network_client.remote,
161 req, sizeof(netmsg_request)+len,
162 k_nSteamNetworkingSend_Reliable, NULL );
163 }
164
165 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body,
166 u64 userdata ){
167 world_instance *world = world_current_instance();
168
169 world_routes_recv_scoreboard( world, body, userdata, res->status );
170 if( userdata == world_sfd.active_route_board )
171 world_sfd_compile_active_scores();
172 }
173
174
175
176 /* mod_uid: world mod uid,
177 * route_uid: run name (just a string)
178 * week:
179 * 0 ALL TIME
180 * 1 CURRENT WEEK
181 * 2 ALL TIME + CURRENT WEEK
182 * .
183 * 10+ specific week index
184 */
185 void network_request_scoreboard( const char *mod_uid,
186 const char *route_uid,
187 u32 week, u64 userdata ){
188 if( !network_connected() )
189 return;
190
191 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
192 req->inetmsg_id = k_inetmsg_request;
193
194 vg_msg data;
195 vg_msg_init( &data, req->q, 512 );
196 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
197 vg_msg_wkvstr( &data, "mod", mod_uid );
198 vg_msg_wkvstr( &data, "route", route_uid );
199 vg_msg_wkvnum( &data, "week", k_vg_msg_u32, 1, &week );
200 network_send_request( req, &data, network_scoreboard_callback, userdata );
201 }
202
203 static void network_publish_callback( netmsg_request *res, vg_msg *body,
204 u64 userdata ){
205 if( res->status != k_request_status_ok ){
206 vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
207 }
208 }
209
210 void network_publish_laptime( const char *mod_uid,
211 const char *route_uid, f64 lap_time ){
212 if( !network_connected() )
213 return;
214
215 i32 time_centiseconds = lap_time * 100.0;
216
217 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
218 req->inetmsg_id = k_inetmsg_request;
219
220 vg_msg data;
221 vg_msg_init( &data, req->q, 512 );
222 vg_msg_wkvstr( &data, "endpoint", "setlap" );
223 vg_msg_wkvstr( &data, "mod", mod_uid );
224 vg_msg_wkvstr( &data, "route", route_uid );
225 vg_msg_wkvnum( &data, "time", k_vg_msg_i32, 1, &time_centiseconds );
226 network_send_request( req, &data, network_publish_callback, 0 );
227 }
228
229 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
230 netmsg_blank *tmp = msg->m_pData;
231
232 if( tmp->inetmsg_id == k_inetmsg_request ){
233
234 }
235 else if( tmp->inetmsg_id == k_inetmsg_response ){
236 netmsg_request *res = (netmsg_request *)msg->m_pData;
237
238 vg_msg *body = NULL;
239
240 vg_msg data;
241 if( res->status == k_request_status_ok ){
242 vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
243 vg_success( "Response to #%d:\n", (i32)res->id );
244 vg_msg_print( &data, data.max );
245 body = &data;
246 }
247 else {
248 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
249 }
250
251 if( res->id ){
252 struct network_request *pn =
253 vg_pool_item( &network_client.request_pool, res->id );
254 pn->callback( res, body, pn->userdata );
255 vg_pool_unwatch( &network_client.request_pool, res->id );
256 }
257 }
258 }
259
260 void network_send_item( enum netmsg_playeritem_type type )
261 {
262 if( !network_connected() )
263 return;
264
265 netmsg_playeritem *item =
266 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
267 item->inetmsg_id = k_inetmsg_playeritem;
268 item->type_index = type;
269 item->client = 0;
270
271 if( (type == k_netmsg_playeritem_world0) ||
272 (type == k_netmsg_playeritem_world1) ){
273
274 enum world_purpose purpose = type - k_netmsg_playeritem_world0;
275 addon_reg *reg = world_static.instance_addons[ purpose ];
276
277 if( reg )
278 addon_alias_uid( &reg->alias, item->uid );
279 else
280 item->uid[0] = '\0';
281 }
282 else{
283 u16 view_id = 0;
284 enum addon_type addon_type = k_addon_type_none;
285 if( type == k_netmsg_playeritem_board ){
286 view_id = localplayer.board_view_slot;
287 addon_type = k_addon_type_board;
288 }
289 else if( type == k_netmsg_playeritem_player ){
290 view_id = localplayer.playermodel_view_slot;
291 addon_type = k_addon_type_player;
292 }
293
294 struct addon_cache *cache = &addon_system.cache[addon_type];
295 vg_pool *pool = &cache->pool;
296
297 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
298 addon_cache_entry *entry = vg_pool_item( pool, view_id );
299 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
300 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
301 }
302
303 vg_info( "send equip: [%u] %s\n",
304 item->type_index, item->uid );
305 u32 chs = strlen(item->uid);
306
307 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
308 hSteamNetworkingSockets, network_client.remote,
309 item, sizeof(netmsg_playeritem)+chs+1,
310 k_nSteamNetworkingSend_Reliable, NULL );
311 }
312
313 static void network_disconnect(void){
314 SteamAPI_ISteamNetworkingSockets_CloseConnection(
315 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
316 network_client.remote = 0;
317 network_client.state = k_ESteamNetworkingConnectionState_None;
318
319 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
320 netplayers.list[i].active = 0;
321 }
322 }
323
324 void network_status_string( vg_str *str, u32 *colour )
325 {
326 if( skaterift.demo_mode ){
327 vg_strcat( str, "Offline" );
328 return;
329 }
330
331 if( steam_ready ){
332 if( network_client.user_intent == k_server_intent_offline ){
333 vg_strcat( str, "Offline" );
334 }
335 else {
336 ESteamNetworkingConnectionState state = network_client.state;
337
338 if( state == k_ESteamNetworkingConnectionState_None )
339 vg_strcat( str, "No Connection" );
340 else if( state == k_ESteamNetworkingConnectionState_Connecting )
341 {
342 vg_strcatf( str, "Connecting...\n%s", network_client.host_adress );
343
344 if( network_client.retries ){
345 vg_strcat( str, "\n(" );
346 vg_strcati32( str, network_client.retries );
347 vg_strcat( str, " retries)" );
348 }
349 }
350 else if( state == k_ESteamNetworkingConnectionState_Connected ){
351 vg_strcatf( str, "Connected to:\n%s", network_client.host_adress );
352 *colour = 0xff00a020;
353 }
354 else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
355 vg_strcat( str, "Connection Closed" );
356 else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
357 vg_strcat( str, "Finding Route" );
358 else if( state ==
359 k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
360 vg_strcat( str, "Problem Detected\nLocally" );
361 *colour = 0xff0000a0;
362 }
363 else
364 vg_strcat( str, "???" );
365 }
366 }
367 else {
368 vg_strcat( str, "Steam Offline" );
369 *colour = 0xff0000a0;
370 }
371 }
372
373 void render_server_status_gui(void)
374 {
375 render_fb_bind( gpipeline.fb_workshop_preview, 0 );
376
377 ui_set_screen( 128, 48 );
378
379 /* HACK */
380 g_ui_ctx->cur_vert = 0;
381 g_ui_ctx->cur_indice = 0;
382 g_ui_ctx->vert_start = 0;
383 g_ui_ctx->indice_start = 0;
384
385 ui_rect r = { 0, 0, 128, 48 };
386
387 char buf[128];
388 vg_str str;
389 vg_strnull( &str, buf, sizeof(buf) );
390
391 u32 bg = 0xff000000;
392 network_status_string( &str, &bg );
393
394 ui_fill( r, bg );
395 ui_text( r, buf, 1, k_ui_align_center, 0 );
396 ui_flush( k_ui_shader_colour );
397
398 skaterift.rt_textures[ k_skaterift_rt_server_status ] =
399 gpipeline.fb_workshop_preview->attachments[0].id;
400 }
401
402 static void on_server_connect_status( CallbackMsg_t *msg ){
403 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
404 vg_info( " Connection status changed for %lu\n", info->m_hConn );
405 vg_info( " %s -> %s\n",
406 string_ESteamNetworkingConnectionState(info->m_eOldState),
407 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
408
409 if( info->m_hConn == network_client.remote ){
410 network_client.state = info->m_info.m_eState;
411
412 if( info->m_info.m_eState ==
413 k_ESteamNetworkingConnectionState_Connected ){
414 vg_success(" Connected to remote server.. authenticating\n");
415
416 /* send version info to server */
417 netmsg_version version;
418 version.inetmsg_id = k_inetmsg_version;
419 version.version = NETWORK_SKATERIFT_VERSION;
420 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
421 hSteamNetworkingSockets, network_client.remote, &version,
422 sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
423
424 /* TODO: We should really wait to see if the server is in auth mode
425 * first... */
426 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
427 netmsg_auth *auth = alloca(size);
428 auth->inetmsg_id = k_inetmsg_auth;
429 auth->ticket_length = network_client.app_key_length;
430 for( int i=0; i<network_client.app_key_length; i++ )
431 auth->ticket[i] = network_client.app_symmetric_key[i];
432
433 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
434 hSteamNetworkingSockets, network_client.remote, auth, size,
435 k_nSteamNetworkingSend_Reliable, NULL );
436 }
437 else if( info->m_info.m_eState ==
438 k_ESteamNetworkingConnectionState_ClosedByPeer ){
439
440 if( info->m_info.m_eEndReason ==
441 k_ESteamNetConnectionEnd_Misc_InternalError ){
442 network_client.retries = 40;
443 }
444 network_disconnect();
445 }
446 else if( info->m_info.m_eState ==
447 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
448 network_disconnect();
449 }
450 }
451 else{
452 //vg_warn( " Recieved signal from unknown connection\n" );
453 }
454
455 render_server_status_gui();
456 }
457
458 static void on_persona_state_change( CallbackMsg_t *msg ){
459 if( !network_connected() )
460 return;
461
462 PersonaStateChange_t *info = (void *)msg->m_pubParam;
463 ISteamUser *hSteamUser = SteamAPI_SteamUser();
464
465 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
466 info->m_nChangeFlags );
467
468 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
469 if( info->m_nChangeFlags & k_EPersonaChangeName ){
470 network_send_username();
471 }
472 }
473
474 if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
475 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
476 struct network_player *rp = &netplayers.list[i];
477 if( rp->steamid == info->m_ulSteamID ){
478 player_remote_update_friendflags( rp );
479 }
480 }
481 }
482 }
483
484 void network_set_host( const char *host_str, const char *port_str )
485 {
486 vg_strncpy( host_str, network_client.host_adress,
487 sizeof(network_client.host_adress), k_strncpy_overflow_fatal );
488
489 memset( &network_client.ip, 0, sizeof(network_client.ip) );
490 network_client.ip_resolved = 0;
491
492 if( port_str )
493 {
494 vg_strncpy( port_str, network_client.host_port,
495 sizeof(network_client.host_port), k_strncpy_overflow_fatal );
496 }
497 else
498 {
499 vg_str str;
500 vg_strnull( &str, network_client.host_port,
501 sizeof(network_client.host_port) );
502 vg_strcati32( &str, NETWORK_PORT );
503 }
504
505 network_client.ip.m_port = atoi( network_client.host_port );
506 }
507
508 static void network_connect(void)
509 {
510 VG_ASSERT( network_client.ip_resolved );
511
512 vg_info( "connecting...\n" );
513 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
514 hSteamNetworkingSockets, &network_client.ip, 0, NULL );
515 }
516
517 static void network_sign_on_complete(void){
518 vg_success( "Sign on completed\n" );
519
520 /* send our init info */
521 network_send_username();
522 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
523 network_send_item(i);
524 }
525 network_send_region();
526 }
527
528 static void poll_remote_connection(void){
529 SteamNetworkingMessage_t *messages[32];
530 int len;
531
532 for( int i=0; i<10; i++ ){
533 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
534 hSteamNetworkingSockets, network_client.remote,
535 messages, vg_list_size(messages));
536
537 if( len <= 0 )
538 return;
539
540 for( int i=0; i<len; i++ ){
541 SteamNetworkingMessage_t *msg = messages[i];
542
543 if( msg->m_cbSize < sizeof(netmsg_blank) ){
544 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
545 continue;
546 }
547
548 netmsg_blank *tmp = msg->m_pData;
549
550 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
551 player_remote_rx_200_300( msg );
552 }
553 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
554 network_request_rx_300_400( msg );
555 }
556 else {
557 if( tmp->inetmsg_id == k_inetmsg_version ){
558 netmsg_version *version = msg->m_pData;
559 if( version->version != NETWORK_SKATERIFT_VERSION ){
560 network_disconnect();
561 /* we dont want to connect to this server ever */
562 network_client.retries = 999;
563 network_client.last_attempt = 999999999.9;
564 vg_error( "version mismatch with server\n" );
565 }
566 else {
567 network_client.remote_version = version->version;
568 network_sign_on_complete();
569 }
570 }
571 }
572
573 SteamAPI_SteamNetworkingMessage_t_Release( msg );
574 }
575 }
576 }
577
578 static void network_resolve_host_async( void *payload, u32 size )
579 {
580 u32 *status = payload;
581 network_client.ip_resolved = *status;
582
583 char buf[256];
584 SteamAPI_SteamNetworkingIPAddr_ToString( &network_client.ip, buf, 256, 1 );
585 vg_info( "Resolved host address to: %s\n", buf );
586 }
587
588 static void network_resolve_host_thread( void *_ )
589 {
590 vg_async_item *call = vg_async_alloc(8);
591 u32 *status = call->payload;
592 *status = 0;
593
594 if( (network_client.host_adress[0] >= '0') &&
595 (network_client.host_adress[0] <= '9') )
596 {
597 SteamAPI_SteamNetworkingIPAddr_ParseString(
598 &network_client.ip,
599 network_client.host_adress );
600 network_client.ip.m_port = atoi( network_client.host_port );
601 *status = 1;
602 goto end;
603 }
604
605 vg_info( "Resolving host.. %s (:%s)\n",
606 network_client.host_adress, network_client.host_port );
607
608 struct addrinfo hints;
609 struct addrinfo *result;
610
611 /* Obtain address(es) matching host/port. */
612
613 memset( &hints, 0, sizeof(hints) );
614 hints.ai_family = AF_INET6;
615 hints.ai_socktype = SOCK_DGRAM;
616 hints.ai_flags = AI_V4MAPPED | AI_ADDRCONFIG;
617 hints.ai_protocol = 0;
618
619 int s = getaddrinfo( network_client.host_adress, network_client.host_port,
620 &hints, &result);
621 if( s != 0 )
622 {
623 #ifndef _WIN32
624 vg_error( "getaddrinfo: %s\n", gai_strerror(s) );
625 #endif
626
627 if( !strcmp( network_client.host_adress, "skaterift.com" ) )
628 {
629 vg_warn( "getaddrinfo failed for skaterift.com;\n "
630 "falling back to a hardcoded IPv4\n" );
631 strcpy( network_client.host_adress, "46.101.34.155" );
632 SteamAPI_SteamNetworkingIPAddr_ParseString(
633 &network_client.ip,
634 network_client.host_adress );
635 network_client.ip.m_port = NETWORK_PORT;
636 *status = 1;
637 }
638
639 goto end;
640 }
641
642 struct sockaddr_in6 *inaddr = (struct sockaddr_in6 *)result->ai_addr;
643 memcpy( network_client.ip.m_ipv6, &inaddr->sin6_addr, 16 );
644 freeaddrinfo( result );
645
646 *status = 1;
647
648 end: vg_async_dispatch( call, network_resolve_host_async );
649 }
650
651 void network_update(void)
652 {
653 if( !steam_ready )
654 return;
655
656 ESteamNetworkingConnectionState state = network_client.state;
657
658 if( network_client.user_intent == k_server_intent_offline )
659 {
660 if( state != k_ESteamNetworkingConnectionState_None )
661 network_disconnect();
662
663 return;
664 }
665
666 if( state == k_ESteamNetworkingConnectionState_Connected )
667 {
668 poll_remote_connection();
669 f64 frame_delta = vg.time_real - network_client.last_frame;
670
671 if( frame_delta > NETWORK_FRAMERATE )
672 {
673 network_client.last_frame = vg.time_real;
674 remote_player_send_playerframe();
675 localplayer.sfx_buffer_count = 0;
676 }
677
678 remote_player_debug_update();
679 }
680 else
681 {
682 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
683 (state == k_ESteamNetworkingConnectionState_FindingRoute) )
684 {
685 return;
686 }
687 else
688 {
689 f64 waited = vg.time_real - network_client.last_attempt,
690 min_wait = 1.0;
691
692 if( network_client.retries > 5 )
693 min_wait = 60.0;
694
695 if( waited < min_wait )
696 return;
697
698 if( !network_client.ip_resolved )
699 {
700 if( vg_loader_availible() )
701 {
702 vg_loader_start( network_resolve_host_thread, NULL );
703 }
704 else return;
705 }
706 else
707 network_connect();
708
709 network_client.retries ++;
710 network_client.last_attempt = vg.time_real;
711 }
712 }
713 }
714
715 void chat_send_message( const char *message )
716 {
717 if( !network_connected() ){
718 return;
719 }
720
721 netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
722 chat->inetmsg_id = k_inetmsg_chat;
723 chat->client = 0;
724
725 u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT,
726 k_strncpy_always_add_null );
727
728 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
729 hSteamNetworkingSockets, network_client.remote,
730 chat, sizeof(netmsg_chat)+l+1,
731 k_nSteamNetworkingSend_Reliable, NULL );
732 }
733
734 static int cmd_network_send_message( int argc, const char *argv[] ){
735 char buf[ NETWORK_MAX_CHAT ];
736 vg_str str;
737 vg_strnull( &str, buf, NETWORK_MAX_CHAT );
738
739 for( int i=0; i<argc; i ++ ){
740 vg_strcat( &str, argv[i] );
741
742 if( i < argc-1 )
743 vg_strcatch( &str, ' ' );
744 }
745
746 chat_send_message( buf );
747 return 0;
748 }
749
750 void network_init(void)
751 {
752 vg_console_reg_var( "network_info", &network_client.network_info,
753 k_var_dtype_i32, VG_VAR_PERSISTENT );
754 vg_console_reg_var( "auto_connect", &network_client.auto_connect,
755 k_var_dtype_i32, VG_VAR_PERSISTENT );
756 if( steam_ready ){
757 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
758 network_client.request_buffer =
759 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
760 memset( network_client.request_buffer, 0, alloc_size );
761
762 vg_pool *pool = &network_client.request_pool;
763 pool->buffer = network_client.request_buffer;
764 pool->count = NETWORK_MAX_REQUESTS;
765 pool->stride = sizeof( struct network_request );
766 pool->offset = offsetof( struct network_request, poolnode );
767 vg_pool_init( pool );
768
769 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
770 on_server_connect_status );
771 steam_register_callback( k_iPersonaStateChange,
772 on_persona_state_change );
773 request_auth_ticket();
774
775 vg_console_reg_cmd( "say", cmd_network_send_message, NULL );
776 }
777 }
778
779 void network_end(void)
780 {
781 /* TODO: Send buffered highscores that were not already */
782 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
783 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
784 {
785 SteamAPI_ISteamNetworkingSockets_CloseConnection(
786 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
787 }
788 }