the route strips are back
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6 #include "world.h"
7 #include "world_sfd.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
10
11 static void scores_update(void);
12
13 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
14 if( msg->m_cbSize < size ) {
15 vg_error( "Invalid packet size (must be at least %u)\n", size );
16 return 0;
17 }
18 else{
19 return 1;
20 }
21 }
22
23 static void on_auth_ticket_recieved( void *result, void *context ){
24 EncryptedAppTicketResponse_t *response = result;
25
26 if( response->m_eResult == k_EResultOK ){
27 vg_info( " New app ticket ready\n" );
28 }
29 else{
30 vg_warn( " Could not request new encrypted app ticket (%u)\n",
31 response->m_eResult );
32 }
33
34 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
35 network_client.app_symmetric_key,
36 vg_list_size(network_client.app_symmetric_key),
37 &network_client.app_key_length )){
38 vg_success( " Loaded app ticket\n" );
39 }
40 else{
41 vg_error( " No ticket availible\n" );
42 network_client.app_key_length = 0;
43 }
44 }
45
46 static void request_auth_ticket(void){
47 /*
48 * TODO Check for one thats cached on the disk and load it.
49 * This might be OK though because steam seems to cache the result
50 */
51
52 vg_info( "Requesting new authorization ticket\n" );
53
54 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
55 call->userdata = NULL;
56 call->p_handler = on_auth_ticket_recieved;
57 call->id =
58 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
59 }
60
61 static void network_send_username(void){
62 if( !network_connected() )
63 return;
64
65 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
66 NETWORK_USERNAME_MAX );
67 update->inetmsg_id = k_inetmsg_playerusername;
68 update->index = 0xff;
69
70 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
71 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
72 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
73
74 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
75 hSteamNetworkingSockets, network_client.remote,
76 update, sizeof(netmsg_playerusername)+chs+1,
77 k_nSteamNetworkingSend_Reliable, NULL );
78 }
79
80 static void network_send_request( netmsg_request *req, vg_msg *body,
81 void (*callback)(
82 netmsg_request *res, vg_msg *body,
83 u64 userdata),
84 u64 userdata ){
85 u32 len = 0;
86 if( body ){
87 len = body->cur.co;
88 vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
89 vg_msg_print( body, len );
90
91 if( body->error != k_vg_msg_error_OK ){
92 vg_error( "Body not OK\n" );
93 return;
94 }
95 }
96
97 if( callback ){
98 req->id = vg_pool_lru( &network_client.request_pool );
99 if( req->id ){
100 vg_pool_watch( &network_client.request_pool, req->id );
101 struct network_request *pn =
102 vg_pool_item( &network_client.request_pool, req->id );
103 pn->callback = callback;
104 pn->sendtime = vg.time_real;
105 pn->userdata = userdata;
106 }
107 else{
108 vg_error( "Unable to send request. Pool is full.\n" );
109 return;
110 }
111 }
112 else
113 req->id = 0;
114
115 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
116 hSteamNetworkingSockets, network_client.remote,
117 req, sizeof(netmsg_request)+len,
118 k_nSteamNetworkingSend_Reliable, NULL );
119 }
120
121 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body,
122 u64 userdata ){
123 world_instance *world = world_current_instance();
124
125 world_routes_recv_scoreboard( world, body, userdata, res->status );
126 if( userdata == world_sfd.active_route_board )
127 world_sfd_compile_active_scores();
128 }
129
130
131
132 /* mod_uid: world mod uid,
133 * route_uid: run name (just a string)
134 * week:
135 * 0 ALL TIME
136 * 1 CURRENT WEEK
137 * 2 ALL TIME + CURRENT WEEK
138 * .
139 * 10+ specific week index
140 */
141 static void network_request_scoreboard( const char *mod_uid,
142 const char *route_uid,
143 u32 week, u64 userdata ){
144 if( !network_connected() )
145 return;
146
147 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
148 req->inetmsg_id = k_inetmsg_request;
149
150 vg_msg data;
151 vg_msg_init( &data, req->q, 512 );
152 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
153 vg_msg_wkvstr( &data, "mod", mod_uid );
154 vg_msg_wkvstr( &data, "route", route_uid );
155 vg_msg_wkvu32( &data, "week", week );
156 network_send_request( req, &data, network_scoreboard_callback, userdata );
157 }
158
159 static void network_publish_callback( netmsg_request *res, vg_msg *body,
160 u64 userdata ){
161 if( res->status != k_request_status_ok ){
162 vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
163 }
164 }
165
166 static void network_publish_laptime( const char *mod_uid,
167 const char *route_uid, f64 lap_time ){
168 if( !network_connected() )
169 return;
170
171 i32 time_centiseconds = lap_time * 100.0;
172
173 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
174 req->inetmsg_id = k_inetmsg_request;
175
176 vg_msg data;
177 vg_msg_init( &data, req->q, 512 );
178 vg_msg_wkvstr( &data, "endpoint", "setlap" );
179 vg_msg_wkvstr( &data, "mod", mod_uid );
180 vg_msg_wkvstr( &data, "route", route_uid );
181 vg_msg_wkvi32( &data, "time", time_centiseconds );
182 network_send_request( req, &data, network_publish_callback, 0 );
183 }
184
185 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
186 netmsg_blank *tmp = msg->m_pData;
187
188 if( tmp->inetmsg_id == k_inetmsg_request ){
189
190 }
191 else if( tmp->inetmsg_id == k_inetmsg_response ){
192 netmsg_request *res = (netmsg_request *)msg->m_pData;
193
194 vg_msg *body = NULL;
195
196 vg_msg data;
197 if( res->status == k_request_status_ok ){
198 vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
199 vg_success( "Response to #%d:\n", (i32)res->id );
200 vg_msg_print( &data, data.max );
201 body = &data;
202 }
203 else {
204 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
205 }
206
207 if( res->id ){
208 struct network_request *pn =
209 vg_pool_item( &network_client.request_pool, res->id );
210 pn->callback( res, body, pn->userdata );
211 vg_pool_unwatch( &network_client.request_pool, res->id );
212 }
213 }
214 }
215
216 static void network_send_item( enum netmsg_playeritem_type type ){
217 if( !network_connected() )
218 return;
219
220 netmsg_playeritem *item =
221 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
222 item->inetmsg_id = k_inetmsg_playeritem;
223 item->type_index = type;
224 item->client = 0;
225
226 if( (type == k_netmsg_playeritem_world0) ||
227 (type == k_netmsg_playeritem_world1) ){
228
229 enum world_purpose purpose = type - k_netmsg_playeritem_world0;
230 addon_reg *reg = world_static.instance_addons[ purpose ];
231
232 if( reg )
233 addon_alias_uid( &reg->alias, item->uid );
234 else
235 item->uid[0] = '\0';
236 }
237 else{
238 u16 view_id = 0;
239 enum addon_type addon_type = k_addon_type_none;
240 if( type == k_netmsg_playeritem_board ){
241 view_id = localplayer.board_view_slot;
242 addon_type = k_addon_type_board;
243 }
244 else if( type == k_netmsg_playeritem_player ){
245 view_id = localplayer.playermodel_view_slot;
246 addon_type = k_addon_type_player;
247 }
248 else
249 assert(0);
250
251 struct addon_cache *cache = &addon_system.cache[addon_type];
252 vg_pool *pool = &cache->pool;
253
254 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
255 addon_cache_entry *entry = vg_pool_item( pool, view_id );
256 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
257 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
258 }
259
260 vg_info( "send equip: [%u] %s\n",
261 item->type_index, item->uid );
262 u32 chs = strlen(item->uid);
263
264 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
265 hSteamNetworkingSockets, network_client.remote,
266 item, sizeof(netmsg_playeritem)+chs+1,
267 k_nSteamNetworkingSend_Reliable, NULL );
268 }
269
270 static void network_disconnect(void){
271 SteamAPI_ISteamNetworkingSockets_CloseConnection(
272 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
273 network_client.remote = 0;
274 network_client.state = k_ESteamNetworkingConnectionState_None;
275
276 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
277 netplayers.list[i].active = 0;
278 }
279 }
280
281 static void render_server_status_gui(void){
282 render_fb_bind( gpipeline.fb_workshop_preview, 0 );
283
284 /* HACK */
285 vg_ui.cur_vert = 0;
286 vg_ui.cur_indice = 0;
287 vg_ui.vert_start = 0;
288 vg_ui.indice_start = 0;
289
290 ui_rect r = { 0, 0, 128, 48 };
291
292 char buf[128];
293 vg_str str;
294 vg_strnull( &str, buf, sizeof(buf) );
295
296 u32 bg = 0xff000000;
297
298 if( steam_ready ){
299 if( network_client.user_intent == k_server_intent_offline ){
300 vg_strcat( &str, "Offline" );
301 }
302 else {
303 ESteamNetworkingConnectionState state = network_client.state;
304
305 if( state == k_ESteamNetworkingConnectionState_None )
306 vg_strcat( &str, "No Connection" );
307 else if( state == k_ESteamNetworkingConnectionState_Connecting ){
308 vg_strcat( &str, "Connecting to:\nskaterift.com" );
309
310 if( network_client.retries ){
311 vg_strcat( &str, "\n(" );
312 vg_strcati32( &str, network_client.retries );
313 vg_strcat( &str, " retries)" );
314 }
315 }
316 else if( state == k_ESteamNetworkingConnectionState_Connected ){
317 vg_strcat( &str, "Connected to:\nskaterift.com" );
318 bg = 0xff00a020;
319 }
320 else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
321 vg_strcat( &str, "Connection Closed" );
322 else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
323 vg_strcat( &str, "Finding Route" );
324 else if( state ==
325 k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
326 vg_strcat( &str, "Problem Detected\nLocally" );
327 bg = 0xff0000a0;
328 }
329 else
330 vg_strcat( &str, "???" );
331 }
332 }
333 else {
334 vg_strcat( &str, "No Steam Connection" );
335 bg = 0xff0000a0;
336 }
337
338 ui_fill( r, bg );
339 ui_text( r, buf, 1, k_ui_align_center, 0 );
340 ui_flush( k_ui_shader_colour, 128, 48 );
341
342 skaterift.rt_textures[ k_skaterift_rt_server_status ] =
343 gpipeline.fb_workshop_preview->attachments[0].id;
344 }
345
346 static void on_server_connect_status( CallbackMsg_t *msg ){
347 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
348 vg_info( " Connection status changed for %lu\n", info->m_hConn );
349 vg_info( " %s -> %s\n",
350 string_ESteamNetworkingConnectionState(info->m_eOldState),
351 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
352
353 if( info->m_hConn == network_client.remote ){
354 network_client.state = info->m_info.m_eState;
355
356 if( info->m_info.m_eState ==
357 k_ESteamNetworkingConnectionState_Connected ){
358 vg_success(" Connected to remote server.. authenticating\n");
359
360 /* send version info to server */
361 netmsg_version version;
362 version.inetmsg_id = k_inetmsg_version;
363 version.version = NETWORK_SKATERIFT_VERSION;
364 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
365 hSteamNetworkingSockets, network_client.remote, &version,
366 sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
367
368 /* TODO: We should really wait to see if the server is in auth mode
369 * first... */
370 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
371 netmsg_auth *auth = alloca(size);
372 auth->inetmsg_id = k_inetmsg_auth;
373 auth->ticket_length = network_client.app_key_length;
374 for( int i=0; i<network_client.app_key_length; i++ )
375 auth->ticket[i] = network_client.app_symmetric_key[i];
376
377 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
378 hSteamNetworkingSockets, network_client.remote, auth, size,
379 k_nSteamNetworkingSend_Reliable, NULL );
380 }
381 else if( info->m_info.m_eState ==
382 k_ESteamNetworkingConnectionState_ClosedByPeer ){
383
384 if( info->m_info.m_eEndReason ==
385 k_ESteamNetConnectionEnd_Misc_InternalError ){
386 network_client.retries = 40;
387 }
388 network_disconnect();
389 }
390 else if( info->m_info.m_eState ==
391 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
392 network_disconnect();
393 }
394 }
395 else{
396 //vg_warn( " Recieved signal from unknown connection\n" );
397 }
398
399 render_server_status_gui();
400 }
401
402 static void on_persona_state_change( CallbackMsg_t *msg ){
403 if( !network_connected() )
404 return;
405
406 PersonaStateChange_t *info = (void *)msg->m_pubParam;
407 ISteamUser *hSteamUser = SteamAPI_SteamUser();
408
409 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
410 info->m_nChangeFlags );
411
412 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
413 if( info->m_nChangeFlags & k_EPersonaChangeName ){
414 network_send_username();
415 }
416 }
417
418 if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
419 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
420 struct network_player *rp = &netplayers.list[i];
421 if( rp->steamid == info->m_ulSteamID ){
422 player_remote_update_friendflags( rp );
423 }
424 }
425 }
426 }
427
428 static void network_connect(void){
429 char ip_buf[128];
430 vg_str str;
431 vg_strnull( &str, ip_buf, sizeof(ip_buf) );
432 vg_strcat( &str, network_client.server_adress );
433 vg_strcat( &str, ":" );
434 vg_strcati32( &str, NETWORK_PORT );
435
436 if( !vg_strgood(&str) ) return;
437
438 /* Connect to server if not connected */
439 SteamNetworkingIPAddr remoteAddr;
440 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
441
442 char buf[256];
443 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
444 vg_info( "connect to: %s\n", buf );
445
446 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
447 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
448 }
449
450 static void network_sign_on_complete(void){
451 vg_success( "Sign on completed\n" );
452
453 /* send our init info */
454 network_send_username();
455 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
456 network_send_item(i);
457 }
458 }
459
460 static void poll_remote_connection(void){
461 SteamNetworkingMessage_t *messages[32];
462 int len;
463
464 for( int i=0; i<10; i++ ){
465 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
466 hSteamNetworkingSockets, network_client.remote,
467 messages, vg_list_size(messages));
468
469 if( len <= 0 )
470 return;
471
472 for( int i=0; i<len; i++ ){
473 SteamNetworkingMessage_t *msg = messages[i];
474
475 if( msg->m_cbSize < sizeof(netmsg_blank) ){
476 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
477 continue;
478 }
479
480 netmsg_blank *tmp = msg->m_pData;
481
482 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
483 player_remote_rx_200_300( msg );
484 }
485 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
486 network_request_rx_300_400( msg );
487 }
488 else {
489 if( tmp->inetmsg_id == k_inetmsg_version ){
490 netmsg_version *version = msg->m_pData;
491 if( version->version != NETWORK_SKATERIFT_VERSION ){
492 network_disconnect();
493 /* we dont want to connect to this server ever */
494 network_client.retries = 999;
495 network_client.last_attempt = 999999999.9;
496 vg_error( "version mismatch with server\n" );
497 }
498 else {
499 network_client.remote_version = version->version;
500 network_sign_on_complete();
501 }
502 }
503 }
504
505 SteamAPI_SteamNetworkingMessage_t_Release( msg );
506 }
507 }
508 }
509
510 static void network_update(void){
511 if( !steam_ready )
512 return;
513
514 ESteamNetworkingConnectionState state = network_client.state;
515
516 if( network_client.user_intent == k_server_intent_offline ){
517 if( state != k_ESteamNetworkingConnectionState_None )
518 network_disconnect();
519
520 return;
521 }
522
523 if( state == k_ESteamNetworkingConnectionState_Connected ){
524 poll_remote_connection();
525 f64 frame_delta = vg.time_real - network_client.last_frame;
526
527 if( frame_delta > NETWORK_FRAMERATE ){
528 network_client.last_frame = vg.time_real;
529 remote_player_send_playerframe();
530 player__clear_sfx_buffer();
531 }
532
533 remote_player_debug_update();
534 }
535 else {
536 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
537 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
538 return;
539 }
540 else {
541 f64 waited = vg.time_real - network_client.last_attempt,
542 min_wait = 1.0;
543
544 if( network_client.retries > 5 )
545 min_wait = 60.0;
546
547 if( waited < min_wait )
548 return;
549
550 network_connect();
551 network_client.retries ++;
552 network_client.last_attempt = vg.time_real;
553 }
554 }
555 }
556
557 static void chat_send_message( const char *message ){
558 if( !network_connected() ){
559 return;
560 }
561
562 netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
563 chat->inetmsg_id = k_inetmsg_chat;
564 chat->client = 0;
565
566 u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT,
567 k_strncpy_always_add_null );
568
569 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
570 hSteamNetworkingSockets, network_client.remote,
571 chat, sizeof(netmsg_chat)+l+1,
572 k_nSteamNetworkingSend_Reliable, NULL );
573 }
574
575 static int cmd_network_send_message( int argc, const char *argv[] ){
576 char buf[ NETWORK_MAX_CHAT ];
577 vg_str str;
578 vg_strnull( &str, buf, NETWORK_MAX_CHAT );
579
580 for( int i=0; i<argc; i ++ ){
581 vg_strcat( &str, argv[i] );
582
583 if( i < argc-1 )
584 vg_strcatch( &str, ' ' );
585 }
586
587 chat_send_message( buf );
588 return 0;
589 }
590
591 static void network_init(void){
592 vg_console_reg_var( "network_info", &network_client.network_info,
593 k_var_dtype_i32, VG_VAR_PERSISTENT );
594 if( steam_ready ){
595 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
596 network_client.request_buffer =
597 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
598 memset( network_client.request_buffer, 0, alloc_size );
599
600 vg_pool *pool = &network_client.request_pool;
601 pool->buffer = network_client.request_buffer;
602 pool->count = NETWORK_MAX_REQUESTS;
603 pool->stride = sizeof( struct network_request );
604 pool->offset = offsetof( struct network_request, poolnode );
605 vg_pool_init( pool );
606
607 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
608 on_server_connect_status );
609 steam_register_callback( k_iPersonaStateChange,
610 on_persona_state_change );
611 request_auth_ticket();
612
613 vg_console_reg_cmd( "say", cmd_network_send_message, NULL );
614 }
615 }
616
617 static void network_end(void){
618 /* TODO: Send buffered highscores that were not already */
619 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
620 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
621 {
622 SteamAPI_ISteamNetworkingSockets_CloseConnection(
623 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
624 }
625 }