3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
11 static void scores_update(void);
13 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
14 if( msg
->m_cbSize
< size
) {
15 vg_error( "Invalid packet size (must be at least %u)\n", size
);
23 static void on_auth_ticket_recieved( void *result
, void *context
){
24 EncryptedAppTicketResponse_t
*response
= result
;
26 if( response
->m_eResult
== k_EResultOK
){
27 vg_info( " New app ticket ready\n" );
30 vg_warn( " Could not request new encrypted app ticket (%u)\n",
31 response
->m_eResult
);
34 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser
,
35 network_client
.app_symmetric_key
,
36 vg_list_size(network_client
.app_symmetric_key
),
37 &network_client
.app_key_length
)){
38 vg_success( " Loaded app ticket\n" );
41 vg_error( " No ticket availible\n" );
42 network_client
.app_key_length
= 0;
46 static void request_auth_ticket(void){
48 * TODO Check for one thats cached on the disk and load it.
49 * This might be OK though because steam seems to cache the result
52 vg_info( "Requesting new authorization ticket\n" );
54 vg_steam_async_call
*call
= vg_alloc_async_steam_api_call();
55 call
->userdata
= NULL
;
56 call
->p_handler
= on_auth_ticket_recieved
;
58 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser
, NULL
, 0 );
61 static void network_send_username(void){
62 if( !network_connected() )
65 netmsg_playerusername
*update
= alloca( sizeof(netmsg_playerusername
)+
66 NETWORK_USERNAME_MAX
);
67 update
->inetmsg_id
= k_inetmsg_playerusername
;
70 ISteamFriends
*hSteamFriends
= SteamAPI_SteamFriends();
71 const char *username
= SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends
);
72 u32 chs
= str_utf8_collapse( username
, update
->name
, NETWORK_USERNAME_MAX
);
74 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
75 hSteamNetworkingSockets
, network_client
.remote
,
76 update
, sizeof(netmsg_playerusername
)+chs
+1,
77 k_nSteamNetworkingSend_Reliable
, NULL
);
80 static void network_send_request( netmsg_request
*req
, vg_msg
*body
,
82 netmsg_request
*res
, vg_msg
*body
,
88 vg_info( "Request scoreboard. Info (%u):\n", body
->cur
.co
);
89 vg_msg_print( body
, len
);
91 if( body
->error
!= k_vg_msg_error_OK
){
92 vg_error( "Body not OK\n" );
98 req
->id
= vg_pool_lru( &network_client
.request_pool
);
100 vg_pool_watch( &network_client
.request_pool
, req
->id
);
101 struct network_request
*pn
=
102 vg_pool_item( &network_client
.request_pool
, req
->id
);
103 pn
->callback
= callback
;
104 pn
->sendtime
= vg
.time_real
;
105 pn
->userdata
= userdata
;
108 vg_error( "Unable to send request. Pool is full.\n" );
115 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
116 hSteamNetworkingSockets
, network_client
.remote
,
117 req
, sizeof(netmsg_request
)+len
,
118 k_nSteamNetworkingSend_Reliable
, NULL
);
121 static void network_scoreboard_callback( netmsg_request
*res
, vg_msg
*body
,
123 world_instance
*world
= world_current_instance();
125 world_routes_recv_scoreboard( world
, body
, userdata
, res
->status
);
126 if( userdata
== world_sfd
.active_route_board
)
127 world_sfd_compile_active_scores();
132 /* mod_uid: world mod uid,
133 * route_uid: run name (just a string)
137 * 2 ALL TIME + CURRENT WEEK
139 * 10+ specific week index
141 static void network_request_scoreboard( const char *mod_uid
,
142 const char *route_uid
,
143 u32 week
, u64 userdata
){
144 if( !network_connected() )
147 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
148 req
->inetmsg_id
= k_inetmsg_request
;
151 vg_msg_init( &data
, req
->q
, 512 );
152 vg_msg_wkvstr( &data
, "endpoint", "scoreboard" );
153 vg_msg_wkvstr( &data
, "mod", mod_uid
);
154 vg_msg_wkvstr( &data
, "route", route_uid
);
155 vg_msg_wkvu32( &data
, "week", week
);
156 network_send_request( req
, &data
, network_scoreboard_callback
, userdata
);
159 static void network_publish_callback( netmsg_request
*res
, vg_msg
*body
,
161 if( res
->status
!= k_request_status_ok
){
162 vg_error( "Publish laptime, server error #%d\n", (i32
)res
->status
);
166 static void network_publish_laptime( const char *mod_uid
,
167 const char *route_uid
, f64 lap_time
){
168 if( !network_connected() )
171 i32 time_centiseconds
= lap_time
* 100.0;
173 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
174 req
->inetmsg_id
= k_inetmsg_request
;
177 vg_msg_init( &data
, req
->q
, 512 );
178 vg_msg_wkvstr( &data
, "endpoint", "setlap" );
179 vg_msg_wkvstr( &data
, "mod", mod_uid
);
180 vg_msg_wkvstr( &data
, "route", route_uid
);
181 vg_msg_wkvi32( &data
, "time", time_centiseconds
);
182 network_send_request( req
, &data
, network_publish_callback
, 0 );
185 static void network_request_rx_300_400( SteamNetworkingMessage_t
*msg
){
186 netmsg_blank
*tmp
= msg
->m_pData
;
188 if( tmp
->inetmsg_id
== k_inetmsg_request
){
191 else if( tmp
->inetmsg_id
== k_inetmsg_response
){
192 netmsg_request
*res
= (netmsg_request
*)msg
->m_pData
;
197 if( res
->status
== k_request_status_ok
){
198 vg_msg_init( &data
, res
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
199 vg_success( "Response to #%d:\n", (i32
)res
->id
);
200 vg_msg_print( &data
, data
.max
);
204 vg_warn( "Server response to #%d: %d\n", (i32
)res
->id
, res
->status
);
208 struct network_request
*pn
=
209 vg_pool_item( &network_client
.request_pool
, res
->id
);
210 pn
->callback( res
, body
, pn
->userdata
);
211 vg_pool_unwatch( &network_client
.request_pool
, res
->id
);
216 static void network_send_item( enum netmsg_playeritem_type type
){
217 if( !network_connected() )
220 netmsg_playeritem
*item
=
221 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
222 item
->inetmsg_id
= k_inetmsg_playeritem
;
223 item
->type_index
= type
;
226 if( (type
== k_netmsg_playeritem_world0
) ||
227 (type
== k_netmsg_playeritem_world1
) ){
229 enum world_purpose purpose
= type
- k_netmsg_playeritem_world0
;
230 addon_reg
*reg
= world_static
.instance_addons
[ purpose
];
233 addon_alias_uid( ®
->alias
, item
->uid
);
239 enum addon_type addon_type
= k_addon_type_none
;
240 if( type
== k_netmsg_playeritem_board
){
241 view_id
= localplayer
.board_view_slot
;
242 addon_type
= k_addon_type_board
;
244 else if( type
== k_netmsg_playeritem_player
){
245 view_id
= localplayer
.playermodel_view_slot
;
246 addon_type
= k_addon_type_player
;
251 struct addon_cache
*cache
= &addon_system
.cache
[addon_type
];
252 vg_pool
*pool
= &cache
->pool
;
254 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
255 addon_cache_entry
*entry
= vg_pool_item( pool
, view_id
);
256 addon_alias_uid( &entry
->reg_ptr
->alias
, item
->uid
);
257 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
260 vg_info( "send equip: [%u] %s\n",
261 item
->type_index
, item
->uid
);
262 u32 chs
= strlen(item
->uid
);
264 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
265 hSteamNetworkingSockets
, network_client
.remote
,
266 item
, sizeof(netmsg_playeritem
)+chs
+1,
267 k_nSteamNetworkingSend_Reliable
, NULL
);
270 static void network_disconnect(void){
271 SteamAPI_ISteamNetworkingSockets_CloseConnection(
272 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 0 );
273 network_client
.remote
= 0;
274 network_client
.state
= k_ESteamNetworkingConnectionState_None
;
276 for( int i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
277 netplayers
.list
[i
].active
= 0;
281 static void render_server_status_gui(void){
282 render_fb_bind( gpipeline
.fb_workshop_preview
, 0 );
286 vg_ui
.cur_indice
= 0;
287 vg_ui
.vert_start
= 0;
288 vg_ui
.indice_start
= 0;
290 ui_rect r
= { 0, 0, 128, 48 };
294 vg_strnull( &str
, buf
, sizeof(buf
) );
299 if( network_client
.user_intent
== k_server_intent_offline
){
300 vg_strcat( &str
, "Offline" );
303 ESteamNetworkingConnectionState state
= network_client
.state
;
305 if( state
== k_ESteamNetworkingConnectionState_None
)
306 vg_strcat( &str
, "No Connection" );
307 else if( state
== k_ESteamNetworkingConnectionState_Connecting
){
308 vg_strcat( &str
, "Connecting to:\nskaterift.com" );
310 if( network_client
.retries
){
311 vg_strcat( &str
, "\n(" );
312 vg_strcati32( &str
, network_client
.retries
);
313 vg_strcat( &str
, " retries)" );
316 else if( state
== k_ESteamNetworkingConnectionState_Connected
){
317 vg_strcat( &str
, "Connected to:\nskaterift.com" );
320 else if( state
== k_ESteamNetworkingConnectionState_ClosedByPeer
)
321 vg_strcat( &str
, "Connection Closed" );
322 else if( state
== k_ESteamNetworkingConnectionState_FindingRoute
)
323 vg_strcat( &str
, "Finding Route" );
325 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
326 vg_strcat( &str
, "Problem Detected\nLocally" );
330 vg_strcat( &str
, "???" );
334 vg_strcat( &str
, "No Steam Connection" );
339 ui_text( r
, buf
, 1, k_ui_align_center
, 0 );
340 ui_flush( k_ui_shader_colour
, 128, 48 );
342 skaterift
.rt_textures
[ k_skaterift_rt_server_status
] =
343 gpipeline
.fb_workshop_preview
->attachments
[0].id
;
346 static void on_server_connect_status( CallbackMsg_t
*msg
){
347 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
348 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
349 vg_info( " %s -> %s\n",
350 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
351 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
353 if( info
->m_hConn
== network_client
.remote
){
354 network_client
.state
= info
->m_info
.m_eState
;
356 if( info
->m_info
.m_eState
==
357 k_ESteamNetworkingConnectionState_Connected
){
358 vg_success(" Connected to remote server.. authenticating\n");
360 /* send version info to server */
361 netmsg_version version
;
362 version
.inetmsg_id
= k_inetmsg_version
;
363 version
.version
= NETWORK_SKATERIFT_VERSION
;
364 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
365 hSteamNetworkingSockets
, network_client
.remote
, &version
,
366 sizeof(netmsg_version
), k_nSteamNetworkingSend_Reliable
, NULL
);
368 /* TODO: We should really wait to see if the server is in auth mode
370 u32 size
= sizeof(netmsg_auth
) + network_client
.app_key_length
;
371 netmsg_auth
*auth
= alloca(size
);
372 auth
->inetmsg_id
= k_inetmsg_auth
;
373 auth
->ticket_length
= network_client
.app_key_length
;
374 for( int i
=0; i
<network_client
.app_key_length
; i
++ )
375 auth
->ticket
[i
] = network_client
.app_symmetric_key
[i
];
377 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
378 hSteamNetworkingSockets
, network_client
.remote
, auth
, size
,
379 k_nSteamNetworkingSend_Reliable
, NULL
);
381 else if( info
->m_info
.m_eState
==
382 k_ESteamNetworkingConnectionState_ClosedByPeer
){
384 if( info
->m_info
.m_eEndReason
==
385 k_ESteamNetConnectionEnd_Misc_InternalError
){
386 network_client
.retries
= 40;
388 network_disconnect();
390 else if( info
->m_info
.m_eState
==
391 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
392 network_disconnect();
396 //vg_warn( " Recieved signal from unknown connection\n" );
399 render_server_status_gui();
402 static void on_persona_state_change( CallbackMsg_t
*msg
){
403 if( !network_connected() )
406 PersonaStateChange_t
*info
= (void *)msg
->m_pubParam
;
407 ISteamUser
*hSteamUser
= SteamAPI_SteamUser();
409 vg_info( "User: %llu, change: %u\n", info
->m_ulSteamID
,
410 info
->m_nChangeFlags
);
412 if( info
->m_ulSteamID
== SteamAPI_ISteamUser_GetSteamID(hSteamUser
) ){
413 if( info
->m_nChangeFlags
& k_EPersonaChangeName
){
414 network_send_username();
418 if( info
->m_nChangeFlags
& k_EPersonaChangeRelationshipChanged
){
419 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
420 struct network_player
*rp
= &netplayers
.list
[i
];
421 if( rp
->steamid
== info
->m_ulSteamID
){
422 player_remote_update_friendflags( rp
);
428 static void network_connect(void){
431 vg_strnull( &str
, ip_buf
, sizeof(ip_buf
) );
432 vg_strcat( &str
, network_client
.server_adress
);
433 vg_strcat( &str
, ":" );
434 vg_strcati32( &str
, NETWORK_PORT
);
436 if( !vg_strgood(&str
) ) return;
438 /* Connect to server if not connected */
439 SteamNetworkingIPAddr remoteAddr
;
440 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr
, str
.buffer
);
443 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr
, buf
, 256, 1 );
444 vg_info( "connect to: %s\n", buf
);
446 network_client
.remote
= SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
447 hSteamNetworkingSockets
, &remoteAddr
, 0, NULL
);
450 static void network_sign_on_complete(void){
451 vg_success( "Sign on completed\n" );
453 /* send our init info */
454 network_send_username();
455 for( u32 i
=0; i
<k_netmsg_playeritem_max
; i
++ ){
456 network_send_item(i
);
460 static void poll_remote_connection(void){
461 SteamNetworkingMessage_t
*messages
[32];
464 for( int i
=0; i
<10; i
++ ){
465 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
466 hSteamNetworkingSockets
, network_client
.remote
,
467 messages
, vg_list_size(messages
));
472 for( int i
=0; i
<len
; i
++ ){
473 SteamNetworkingMessage_t
*msg
= messages
[i
];
475 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
476 vg_warn( "Discarding message (too small: %d)\n", msg
->m_cbSize
);
480 netmsg_blank
*tmp
= msg
->m_pData
;
482 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
483 player_remote_rx_200_300( msg
);
485 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
486 network_request_rx_300_400( msg
);
489 if( tmp
->inetmsg_id
== k_inetmsg_version
){
490 netmsg_version
*version
= msg
->m_pData
;
491 if( version
->version
!= NETWORK_SKATERIFT_VERSION
){
492 network_disconnect();
493 /* we dont want to connect to this server ever */
494 network_client
.retries
= 999;
495 network_client
.last_attempt
= 999999999.9;
496 vg_error( "version mismatch with server\n" );
499 network_client
.remote_version
= version
->version
;
500 network_sign_on_complete();
505 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
510 static void network_update(void){
514 ESteamNetworkingConnectionState state
= network_client
.state
;
516 if( network_client
.user_intent
== k_server_intent_offline
){
517 if( state
!= k_ESteamNetworkingConnectionState_None
)
518 network_disconnect();
523 if( state
== k_ESteamNetworkingConnectionState_Connected
){
524 poll_remote_connection();
525 f64 frame_delta
= vg
.time_real
- network_client
.last_frame
;
527 if( frame_delta
> NETWORK_FRAMERATE
){
528 network_client
.last_frame
= vg
.time_real
;
529 remote_player_send_playerframe();
530 player__clear_sfx_buffer();
533 remote_player_debug_update();
536 if( (state
== k_ESteamNetworkingConnectionState_Connecting
) ||
537 (state
== k_ESteamNetworkingConnectionState_FindingRoute
) ){
541 f64 waited
= vg
.time_real
- network_client
.last_attempt
,
544 if( network_client
.retries
> 5 )
547 if( waited
< min_wait
)
551 network_client
.retries
++;
552 network_client
.last_attempt
= vg
.time_real
;
557 static void chat_send_message( const char *message
){
558 if( !network_connected() ){
562 netmsg_chat
*chat
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
563 chat
->inetmsg_id
= k_inetmsg_chat
;
566 u32 l
= vg_strncpy( message
, chat
->msg
, NETWORK_MAX_CHAT
,
567 k_strncpy_always_add_null
);
569 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
570 hSteamNetworkingSockets
, network_client
.remote
,
571 chat
, sizeof(netmsg_chat
)+l
+1,
572 k_nSteamNetworkingSend_Reliable
, NULL
);
575 static int cmd_network_send_message( int argc
, const char *argv
[] ){
576 char buf
[ NETWORK_MAX_CHAT
];
578 vg_strnull( &str
, buf
, NETWORK_MAX_CHAT
);
580 for( int i
=0; i
<argc
; i
++ ){
581 vg_strcat( &str
, argv
[i
] );
584 vg_strcatch( &str
, ' ' );
587 chat_send_message( buf
);
591 static void network_init(void){
592 vg_console_reg_var( "network_info", &network_client
.network_info
,
593 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
595 u32 alloc_size
= sizeof(struct network_request
)*NETWORK_MAX_REQUESTS
;
596 network_client
.request_buffer
=
597 vg_linear_alloc( vg_mem
.rtmemory
, alloc_size
);
598 memset( network_client
.request_buffer
, 0, alloc_size
);
600 vg_pool
*pool
= &network_client
.request_pool
;
601 pool
->buffer
= network_client
.request_buffer
;
602 pool
->count
= NETWORK_MAX_REQUESTS
;
603 pool
->stride
= sizeof( struct network_request
);
604 pool
->offset
= offsetof( struct network_request
, poolnode
);
605 vg_pool_init( pool
);
607 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
608 on_server_connect_status
);
609 steam_register_callback( k_iPersonaStateChange
,
610 on_persona_state_change
);
611 request_auth_ticket();
613 vg_console_reg_cmd( "say", cmd_network_send_message
, NULL
);
617 static void network_end(void){
618 /* TODO: Send buffered highscores that were not already */
619 if( (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
) ||
620 (network_client
.state
== k_ESteamNetworkingConnectionState_Connecting
) )
622 SteamAPI_ISteamNetworkingSockets_CloseConnection(
623 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 1 );