3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
11 static void scores_update(void);
13 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
14 if( msg
->m_cbSize
< size
) {
15 vg_error( "Invalid packet size (must be at least %u)\n", size
);
23 static void on_auth_ticket_recieved( void *result
, void *context
){
24 EncryptedAppTicketResponse_t
*response
= result
;
26 if( response
->m_eResult
== k_EResultOK
){
27 vg_info( " New app ticket ready\n" );
30 vg_warn( " Could not request new encrypted app ticket (%u)\n",
31 response
->m_eResult
);
34 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser
,
35 network_client
.app_symmetric_key
,
36 vg_list_size(network_client
.app_symmetric_key
),
37 &network_client
.app_key_length
)){
38 vg_success( " Loaded app ticket\n" );
41 vg_error( " No ticket availible\n" );
42 network_client
.app_key_length
= 0;
46 static void request_auth_ticket(void){
48 * TODO Check for one thats cached on the disk and load it.
49 * This might be OK though because steam seems to cache the result
52 vg_info( "Requesting new authorization ticket\n" );
54 vg_steam_async_call
*call
= vg_alloc_async_steam_api_call();
55 call
->userdata
= NULL
;
56 call
->p_handler
= on_auth_ticket_recieved
;
58 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser
, NULL
, 0 );
61 static void network_send_username(void){
62 if( !network_connected() )
65 netmsg_playerusername
*update
= alloca( sizeof(netmsg_playerusername
)+
66 NETWORK_USERNAME_MAX
);
67 update
->inetmsg_id
= k_inetmsg_playerusername
;
70 ISteamFriends
*hSteamFriends
= SteamAPI_SteamFriends();
71 const char *username
= SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends
);
72 u32 chs
= str_utf8_collapse( username
, update
->name
, NETWORK_USERNAME_MAX
);
74 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
75 hSteamNetworkingSockets
, network_client
.remote
,
76 update
, sizeof(netmsg_playerusername
)+chs
+1,
77 k_nSteamNetworkingSend_Reliable
, NULL
);
80 static void network_send_request( netmsg_request
*req
, vg_msg
*body
,
82 netmsg_request
*res
, vg_msg
*body
,
88 vg_info( "Request scoreboard. Info (%u):\n", body
->cur
.co
);
89 vg_msg_print( body
, len
);
91 if( body
->error
!= k_vg_msg_error_OK
){
92 vg_error( "Body not OK\n" );
98 req
->id
= vg_pool_lru( &network_client
.request_pool
);
100 vg_pool_watch( &network_client
.request_pool
, req
->id
);
101 struct network_request
*pn
=
102 vg_pool_item( &network_client
.request_pool
, req
->id
);
103 pn
->callback
= callback
;
104 pn
->sendtime
= vg
.time_real
;
105 pn
->userdata
= userdata
;
108 vg_error( "Unable to send request. Pool is full.\n" );
115 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
116 hSteamNetworkingSockets
, network_client
.remote
,
117 req
, sizeof(netmsg_request
)+len
,
118 k_nSteamNetworkingSend_Reliable
, NULL
);
121 static void network_scoreboard_callback( netmsg_request
*res
, vg_msg
*body
,
123 world_instance
*world
= world_current_instance();
125 world_routes_recv_scoreboard( world
, body
, userdata
, res
->status
);
126 if( userdata
== world_sfd
.active_route_board
)
127 world_sfd_compile_active_scores();
132 /* mod_uid: world mod uid,
133 * route_uid: run name (just a string)
137 * 2 ALL TIME + CURRENT WEEK
139 * 10+ specific week index
141 static void network_request_scoreboard( const char *mod_uid
,
142 const char *route_uid
,
143 u32 week
, u64 userdata
){
144 if( !network_connected() )
147 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
148 req
->inetmsg_id
= k_inetmsg_request
;
151 vg_msg_init( &data
, req
->q
, 512 );
152 vg_msg_wkvstr( &data
, "endpoint", "scoreboard" );
153 vg_msg_wkvstr( &data
, "mod", mod_uid
);
154 vg_msg_wkvstr( &data
, "route", route_uid
);
155 vg_msg_wkvu32( &data
, "week", week
);
156 network_send_request( req
, &data
, network_scoreboard_callback
, userdata
);
159 static void network_publish_callback( netmsg_request
*res
, vg_msg
*body
,
161 if( res
->status
!= k_request_status_ok
){
162 vg_error( "Publish laptime, server error #%d\n", (i32
)res
->status
);
166 static void network_publish_laptime( const char *mod_uid
,
167 const char *route_uid
, f64 lap_time
){
168 if( !network_connected() )
171 i32 time_centiseconds
= lap_time
* 100.0;
173 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
174 req
->inetmsg_id
= k_inetmsg_request
;
177 vg_msg_init( &data
, req
->q
, 512 );
178 vg_msg_wkvstr( &data
, "endpoint", "setlap" );
179 vg_msg_wkvstr( &data
, "mod", mod_uid
);
180 vg_msg_wkvstr( &data
, "route", route_uid
);
181 vg_msg_wkvi32( &data
, "time", time_centiseconds
);
182 network_send_request( req
, &data
, network_publish_callback
, 0 );
185 static void network_request_rx_300_400( SteamNetworkingMessage_t
*msg
){
186 netmsg_blank
*tmp
= msg
->m_pData
;
188 if( tmp
->inetmsg_id
== k_inetmsg_request
){
191 else if( tmp
->inetmsg_id
== k_inetmsg_response
){
192 netmsg_request
*res
= (netmsg_request
*)msg
->m_pData
;
197 if( res
->status
== k_request_status_ok
){
198 vg_msg_init( &data
, res
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
199 vg_success( "Response to #%d:\n", (i32
)res
->id
);
200 vg_msg_print( &data
, data
.max
);
204 vg_warn( "Server response to #%d: %d\n", (i32
)res
->id
, res
->status
);
208 struct network_request
*pn
=
209 vg_pool_item( &network_client
.request_pool
, res
->id
);
210 pn
->callback( res
, body
, pn
->userdata
);
211 vg_pool_unwatch( &network_client
.request_pool
, res
->id
);
216 static void network_send_item( enum netmsg_playeritem_type type
){
217 if( !network_connected() )
220 netmsg_playeritem
*item
=
221 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
222 item
->inetmsg_id
= k_inetmsg_playeritem
;
223 item
->type_index
= type
;
226 if( (type
== k_netmsg_playeritem_world0
) ||
227 (type
== k_netmsg_playeritem_world1
) ){
229 enum world_purpose purpose
= type
- k_netmsg_playeritem_world0
;
230 addon_reg
*reg
= world_static
.instance_addons
[ purpose
];
233 addon_alias_uid( ®
->alias
, item
->uid
);
239 enum addon_type addon_type
= k_addon_type_none
;
240 if( type
== k_netmsg_playeritem_board
){
241 view_id
= localplayer
.board_view_slot
;
242 addon_type
= k_addon_type_board
;
244 else if( type
== k_netmsg_playeritem_player
){
245 view_id
= localplayer
.playermodel_view_slot
;
246 addon_type
= k_addon_type_player
;
251 struct addon_cache
*cache
= &addon_system
.cache
[addon_type
];
252 vg_pool
*pool
= &cache
->pool
;
254 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
255 addon_cache_entry
*entry
= vg_pool_item( pool
, view_id
);
256 addon_alias_uid( &entry
->reg_ptr
->alias
, item
->uid
);
257 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
260 vg_info( "send equip: [%u] %s\n",
261 item
->type_index
, item
->uid
);
262 u32 chs
= strlen(item
->uid
);
264 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
265 hSteamNetworkingSockets
, network_client
.remote
,
266 item
, sizeof(netmsg_playeritem
)+chs
+1,
267 k_nSteamNetworkingSend_Reliable
, NULL
);
270 static void network_disconnect(void){
271 SteamAPI_ISteamNetworkingSockets_CloseConnection(
272 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 0 );
273 network_client
.remote
= 0;
274 network_client
.state
= k_ESteamNetworkingConnectionState_None
;
276 for( int i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
277 netplayers
.list
[i
].active
= 0;
281 static void network_status_string( vg_str
*str
, u32
*colour
){
283 if( network_client
.user_intent
== k_server_intent_offline
){
284 vg_strcat( str
, "Offline" );
287 ESteamNetworkingConnectionState state
= network_client
.state
;
289 if( state
== k_ESteamNetworkingConnectionState_None
)
290 vg_strcat( str
, "No Connection" );
291 else if( state
== k_ESteamNetworkingConnectionState_Connecting
){
292 vg_strcat( str
, "Connecting to:\nskaterift.com" );
294 if( network_client
.retries
){
295 vg_strcat( str
, "\n(" );
296 vg_strcati32( str
, network_client
.retries
);
297 vg_strcat( str
, " retries)" );
300 else if( state
== k_ESteamNetworkingConnectionState_Connected
){
301 vg_strcat( str
, "Connected to:\nskaterift.com" );
302 *colour
= 0xff00a020;
304 else if( state
== k_ESteamNetworkingConnectionState_ClosedByPeer
)
305 vg_strcat( str
, "Connection Closed" );
306 else if( state
== k_ESteamNetworkingConnectionState_FindingRoute
)
307 vg_strcat( str
, "Finding Route" );
309 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
310 vg_strcat( str
, "Problem Detected\nLocally" );
311 *colour
= 0xff0000a0;
314 vg_strcat( str
, "???" );
318 vg_strcat( str
, "Steam Offline" );
319 *colour
= 0xff0000a0;
323 static void render_server_status_gui(void){
324 render_fb_bind( gpipeline
.fb_workshop_preview
, 0 );
328 vg_ui
.cur_indice
= 0;
329 vg_ui
.vert_start
= 0;
330 vg_ui
.indice_start
= 0;
332 ui_rect r
= { 0, 0, 128, 48 };
336 vg_strnull( &str
, buf
, sizeof(buf
) );
339 network_status_string( &str
, &bg
);
342 ui_text( r
, buf
, 1, k_ui_align_center
, 0 );
343 ui_flush( k_ui_shader_colour
, 128, 48 );
345 skaterift
.rt_textures
[ k_skaterift_rt_server_status
] =
346 gpipeline
.fb_workshop_preview
->attachments
[0].id
;
349 static void on_server_connect_status( CallbackMsg_t
*msg
){
350 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
351 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
352 vg_info( " %s -> %s\n",
353 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
354 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
356 if( info
->m_hConn
== network_client
.remote
){
357 network_client
.state
= info
->m_info
.m_eState
;
359 if( info
->m_info
.m_eState
==
360 k_ESteamNetworkingConnectionState_Connected
){
361 vg_success(" Connected to remote server.. authenticating\n");
363 /* send version info to server */
364 netmsg_version version
;
365 version
.inetmsg_id
= k_inetmsg_version
;
366 version
.version
= NETWORK_SKATERIFT_VERSION
;
367 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
368 hSteamNetworkingSockets
, network_client
.remote
, &version
,
369 sizeof(netmsg_version
), k_nSteamNetworkingSend_Reliable
, NULL
);
371 /* TODO: We should really wait to see if the server is in auth mode
373 u32 size
= sizeof(netmsg_auth
) + network_client
.app_key_length
;
374 netmsg_auth
*auth
= alloca(size
);
375 auth
->inetmsg_id
= k_inetmsg_auth
;
376 auth
->ticket_length
= network_client
.app_key_length
;
377 for( int i
=0; i
<network_client
.app_key_length
; i
++ )
378 auth
->ticket
[i
] = network_client
.app_symmetric_key
[i
];
380 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
381 hSteamNetworkingSockets
, network_client
.remote
, auth
, size
,
382 k_nSteamNetworkingSend_Reliable
, NULL
);
384 else if( info
->m_info
.m_eState
==
385 k_ESteamNetworkingConnectionState_ClosedByPeer
){
387 if( info
->m_info
.m_eEndReason
==
388 k_ESteamNetConnectionEnd_Misc_InternalError
){
389 network_client
.retries
= 40;
391 network_disconnect();
393 else if( info
->m_info
.m_eState
==
394 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
395 network_disconnect();
399 //vg_warn( " Recieved signal from unknown connection\n" );
402 render_server_status_gui();
405 static void on_persona_state_change( CallbackMsg_t
*msg
){
406 if( !network_connected() )
409 PersonaStateChange_t
*info
= (void *)msg
->m_pubParam
;
410 ISteamUser
*hSteamUser
= SteamAPI_SteamUser();
412 vg_info( "User: %llu, change: %u\n", info
->m_ulSteamID
,
413 info
->m_nChangeFlags
);
415 if( info
->m_ulSteamID
== SteamAPI_ISteamUser_GetSteamID(hSteamUser
) ){
416 if( info
->m_nChangeFlags
& k_EPersonaChangeName
){
417 network_send_username();
421 if( info
->m_nChangeFlags
& k_EPersonaChangeRelationshipChanged
){
422 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
423 struct network_player
*rp
= &netplayers
.list
[i
];
424 if( rp
->steamid
== info
->m_ulSteamID
){
425 player_remote_update_friendflags( rp
);
431 static void network_connect(void){
434 vg_strnull( &str
, ip_buf
, sizeof(ip_buf
) );
435 vg_strcat( &str
, network_client
.server_adress
);
436 vg_strcat( &str
, ":" );
437 vg_strcati32( &str
, NETWORK_PORT
);
439 if( !vg_strgood(&str
) ) return;
441 /* Connect to server if not connected */
442 SteamNetworkingIPAddr remoteAddr
;
443 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr
, str
.buffer
);
446 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr
, buf
, 256, 1 );
447 vg_info( "connect to: %s\n", buf
);
449 network_client
.remote
= SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
450 hSteamNetworkingSockets
, &remoteAddr
, 0, NULL
);
453 static void network_sign_on_complete(void){
454 vg_success( "Sign on completed\n" );
456 /* send our init info */
457 network_send_username();
458 for( u32 i
=0; i
<k_netmsg_playeritem_max
; i
++ ){
459 network_send_item(i
);
463 static void poll_remote_connection(void){
464 SteamNetworkingMessage_t
*messages
[32];
467 for( int i
=0; i
<10; i
++ ){
468 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
469 hSteamNetworkingSockets
, network_client
.remote
,
470 messages
, vg_list_size(messages
));
475 for( int i
=0; i
<len
; i
++ ){
476 SteamNetworkingMessage_t
*msg
= messages
[i
];
478 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
479 vg_warn( "Discarding message (too small: %d)\n", msg
->m_cbSize
);
483 netmsg_blank
*tmp
= msg
->m_pData
;
485 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
486 player_remote_rx_200_300( msg
);
488 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
489 network_request_rx_300_400( msg
);
492 if( tmp
->inetmsg_id
== k_inetmsg_version
){
493 netmsg_version
*version
= msg
->m_pData
;
494 if( version
->version
!= NETWORK_SKATERIFT_VERSION
){
495 network_disconnect();
496 /* we dont want to connect to this server ever */
497 network_client
.retries
= 999;
498 network_client
.last_attempt
= 999999999.9;
499 vg_error( "version mismatch with server\n" );
502 network_client
.remote_version
= version
->version
;
503 network_sign_on_complete();
508 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
513 static void network_update(void){
517 ESteamNetworkingConnectionState state
= network_client
.state
;
519 if( network_client
.user_intent
== k_server_intent_offline
){
520 if( state
!= k_ESteamNetworkingConnectionState_None
)
521 network_disconnect();
526 if( state
== k_ESteamNetworkingConnectionState_Connected
){
527 poll_remote_connection();
528 f64 frame_delta
= vg
.time_real
- network_client
.last_frame
;
530 if( frame_delta
> NETWORK_FRAMERATE
){
531 network_client
.last_frame
= vg
.time_real
;
532 remote_player_send_playerframe();
533 player__clear_sfx_buffer();
536 remote_player_debug_update();
539 if( (state
== k_ESteamNetworkingConnectionState_Connecting
) ||
540 (state
== k_ESteamNetworkingConnectionState_FindingRoute
) ){
544 f64 waited
= vg
.time_real
- network_client
.last_attempt
,
547 if( network_client
.retries
> 5 )
550 if( waited
< min_wait
)
554 network_client
.retries
++;
555 network_client
.last_attempt
= vg
.time_real
;
560 static void chat_send_message( const char *message
){
561 if( !network_connected() ){
565 netmsg_chat
*chat
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
566 chat
->inetmsg_id
= k_inetmsg_chat
;
569 u32 l
= vg_strncpy( message
, chat
->msg
, NETWORK_MAX_CHAT
,
570 k_strncpy_always_add_null
);
572 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
573 hSteamNetworkingSockets
, network_client
.remote
,
574 chat
, sizeof(netmsg_chat
)+l
+1,
575 k_nSteamNetworkingSend_Reliable
, NULL
);
578 static int cmd_network_send_message( int argc
, const char *argv
[] ){
579 char buf
[ NETWORK_MAX_CHAT
];
581 vg_strnull( &str
, buf
, NETWORK_MAX_CHAT
);
583 for( int i
=0; i
<argc
; i
++ ){
584 vg_strcat( &str
, argv
[i
] );
587 vg_strcatch( &str
, ' ' );
590 chat_send_message( buf
);
594 static void network_init(void){
595 vg_console_reg_var( "network_info", &network_client
.network_info
,
596 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
598 u32 alloc_size
= sizeof(struct network_request
)*NETWORK_MAX_REQUESTS
;
599 network_client
.request_buffer
=
600 vg_linear_alloc( vg_mem
.rtmemory
, alloc_size
);
601 memset( network_client
.request_buffer
, 0, alloc_size
);
603 vg_pool
*pool
= &network_client
.request_pool
;
604 pool
->buffer
= network_client
.request_buffer
;
605 pool
->count
= NETWORK_MAX_REQUESTS
;
606 pool
->stride
= sizeof( struct network_request
);
607 pool
->offset
= offsetof( struct network_request
, poolnode
);
608 vg_pool_init( pool
);
610 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
611 on_server_connect_status
);
612 steam_register_callback( k_iPersonaStateChange
,
613 on_persona_state_change
);
614 request_auth_ticket();
616 vg_console_reg_cmd( "say", cmd_network_send_message
, NULL
);
620 static void network_end(void){
621 /* TODO: Send buffered highscores that were not already */
622 if( (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
) ||
623 (network_client
.state
== k_ESteamNetworkingConnectionState_Connecting
) )
625 SteamAPI_ISteamNetworkingSockets_CloseConnection(
626 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 1 );