PRIMARY KEY -> UNIQUE (sqlite)
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6 #include "world_sfd.h"
7
8 static void scores_update(void);
9
10 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
11 if( msg->m_cbSize < size ) {
12 vg_error( "Invalid packet size (must be at least %u)\n", size );
13 return 0;
14 }
15 else{
16 return 1;
17 }
18 }
19
20 static void on_auth_ticket_recieved( void *result, void *context ){
21 EncryptedAppTicketResponse_t *response = result;
22
23 if( response->m_eResult == k_EResultOK ){
24 vg_info( " New app ticket ready\n" );
25 }
26 else{
27 vg_warn( " Could not request new encrypted app ticket (%u)\n",
28 response->m_eResult );
29 }
30
31 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
32 network_client.app_symmetric_key,
33 vg_list_size(network_client.app_symmetric_key),
34 &network_client.app_key_length )){
35 vg_success( " Loaded app ticket\n" );
36 }
37 else{
38 vg_error( " No ticket availible\n" );
39 network_client.app_key_length = 0;
40 }
41 }
42
43 static void request_auth_ticket(void){
44 /*
45 * TODO Check for one thats cached on the disk and load it.
46 * This might be OK though because steam seems to cache the result
47 */
48
49 vg_info( "Requesting new authorization ticket\n" );
50
51 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
52 call->userdata = NULL;
53 call->p_handler = on_auth_ticket_recieved;
54 call->id =
55 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
56 }
57
58 #if 0
59 static void send_score_request(void){
60 vg_info( "Requesting scores\n" );
61 netmsg_scores_request req;
62 req.inetmsg_id = k_inetmsg_scores_request;
63
64 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
65 hSteamNetworkingSockets, network_client.remote,
66 &req, sizeof(netmsg_scores_request),
67 k_nSteamNetworkingSend_Reliable, NULL );
68 }
69
70 static void send_score_update(void){
71 vg_info( "Sending scores\n" );
72 u32 size = sizeof(netmsg_set_score) +
73 vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
74 netmsg_set_score *setscore = alloca( size );
75 setscore->inetmsg_id = k_inetmsg_set_score;
76
77 int count = 0;
78 for( u32 i=0; i<vg_list_size(track_infos); i++ ){
79 if( track_infos[i].push ){
80 track_infos[i].push = 0;
81
82 #if 0
83 highscore_record *user_record = highscore_find_user_record( 0, i );
84
85 if( !user_record ){
86 vg_error( "No score set but tried to upload for track %u\n", i );
87 continue;
88 }
89 #endif
90 highscore_record *user_record = &track_infos[i].record;
91
92 setscore->records[count].trackid = i;
93 setscore->records[count].playerid = 0;
94 setscore->records[count].points = user_record->points;
95 setscore->records[count].time = user_record->time;
96
97 count ++;
98 }
99 }
100
101 if( count == 0 ) return;
102 u32 send_size = sizeof(netmsg_set_score) +
103 count*sizeof(struct netmsg_score_record);
104 setscore->record_count = count;
105
106 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
107 hSteamNetworkingSockets, network_client.remote, setscore, send_size,
108 k_nSteamNetworkingSend_Reliable, NULL );
109 }
110
111 static void send_nickname(void){
112 netmsg_set_nickname nick;
113 nick.inetmsg_id = k_inetmsg_set_nickname;
114
115 memset( nick.nickname, 0, 16 );
116 vg_strncpy( steam_username_at_startup, nick.nickname, 16,
117 k_strncpy_allow_cutoff );
118
119 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
120 hSteamNetworkingSockets, network_client.remote,
121 &nick, sizeof(netmsg_set_nickname),
122 k_nSteamNetworkingSend_Reliable, NULL );
123
124 network_client.name_update = 0;
125 }
126 #endif
127
128 #if 0
129 static void server_routine_update(void){
130 send_score_update();
131 send_score_request();
132 }
133 #endif
134
135 static void network_send_username(void){
136 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
137 NETWORK_USERNAME_MAX );
138 update->inetmsg_id = k_inetmsg_playerusername;
139 update->index = 0xff;
140
141 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
142 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
143 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
144
145 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
146 hSteamNetworkingSockets, network_client.remote,
147 update, sizeof(netmsg_playerusername)+chs+1,
148 k_nSteamNetworkingSend_Reliable, NULL );
149 }
150
151 static void network_send_request( netmsg_request *req, vg_msg *body,
152 void (*callback)( netmsg_request *res,
153 vg_msg *body )){
154 u32 len = 0;
155 if( body ){
156 len = body->cur.co;
157 vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
158 vg_msg_print( body, len );
159
160 if( body->error != k_vg_msg_error_OK ){
161 vg_error( "Body not OK\n" );
162 return;
163 }
164 }
165
166 if( callback ){
167 req->id = vg_pool_lru( &network_client.request_pool );
168 if( req->id ){
169 vg_pool_watch( &network_client.request_pool, req->id );
170 struct network_request *pn =
171 vg_pool_item( &network_client.request_pool, req->id );
172 pn->callback = callback;
173 pn->sendtime = vg.time_real;
174 }
175 else{
176 vg_error( "Unable to send request. Pool is full.\n" );
177 return;
178 }
179 }
180 else
181 req->id = 0;
182
183 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
184 hSteamNetworkingSockets, network_client.remote,
185 req, sizeof(netmsg_request)+len,
186 k_nSteamNetworkingSend_Reliable, NULL );
187 }
188
189 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body ){
190 for( u32 i=0; i<13; i++ )
191 sfd_encode( i, "" );
192
193 if( res->status != k_request_status_ok ){
194 char buf[32];
195 vg_str s;
196 vg_strnull( &s, buf, 32 );
197 vg_strcat( &s, "Error: " );
198 vg_strcati32( &s, res->status );
199
200 sfd_encode( 4, buf );
201 return;
202 }
203
204 u32 l = 0;
205 if( vg_msg_seekframe( body, "rows" ) ){
206 while( vg_msg_seekframe( body, NULL ) ){
207 const char *username = vg_msg_getkvstr( body, "username" );
208
209 if( username )
210 sfd_encode( l ++, username );
211 else
212 sfd_encode( l ++, "UNKNOWN USER" );
213
214 vg_msg_skip_frame( body );
215 }
216 }
217 }
218
219 /* mod_uid: world mod uid,
220 * route_uid: run name (just a string)
221 * week: 0 for all-time, n for week #
222 */
223 static void network_request_scoreboard( const char *mod_uid,
224 const char *route_uid,
225 u32 week ){
226 if( !network_client.remote )
227 return;
228
229 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
230 req->inetmsg_id = k_inetmsg_request;
231
232 vg_msg data;
233 vg_msg_init( &data, req->q, 512 );
234 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
235 vg_msg_wkvstr( &data, "mod", mod_uid );
236 vg_msg_wkvstr( &data, "route", route_uid );
237 vg_msg_wkvu32( &data, "week", week );
238 network_send_request( req, &data, network_scoreboard_callback );
239 }
240
241 static void network_publish_callback( netmsg_request *res, vg_msg *body ){
242 if( res->status != k_request_status_ok ){
243 vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
244 }
245 }
246
247 static void network_publish_laptime( const char *mod_uid,
248 const char *route_uid, f64 lap_time ){
249 if( !network_client.remote )
250 return;
251
252 i32 time_centiseconds = lap_time * 100.0;
253
254 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
255 req->inetmsg_id = k_inetmsg_request;
256
257 vg_msg data;
258 vg_msg_init( &data, req->q, 512 );
259 vg_msg_wkvstr( &data, "endpoint", "setlap" );
260 vg_msg_wkvstr( &data, "mod", mod_uid );
261 vg_msg_wkvstr( &data, "route", route_uid );
262 vg_msg_wkvi32( &data, "time", time_centiseconds );
263 network_send_request( req, &data, network_publish_callback );
264 }
265
266 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
267 netmsg_blank *tmp = msg->m_pData;
268
269 if( tmp->inetmsg_id == k_inetmsg_request ){
270
271 }
272 else if( tmp->inetmsg_id == k_inetmsg_response ){
273 netmsg_request *res = (netmsg_request *)msg->m_pData;
274
275 vg_msg *body = NULL;
276
277 vg_msg data;
278 if( res->status == k_request_status_ok ){
279 vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
280 vg_success( "Response to #%d:\n", (i32)res->id );
281 vg_msg_print( &data, data.max );
282 body = &data;
283 }
284 else {
285 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
286 }
287
288 if( res->id ){
289 struct network_request *pn =
290 vg_pool_item( &network_client.request_pool, res->id );
291 pn->callback( res, body );
292 vg_pool_unwatch( &network_client.request_pool, res->id );
293 }
294 }
295 }
296
297 static void network_send_item( enum netmsg_playeritem_type type ){
298 if( !network_client.remote )
299 return;
300
301 netmsg_playeritem *item =
302 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
303 item->inetmsg_id = k_inetmsg_playeritem;
304 item->type_index = type;
305 item->client = 0;
306
307 if( (type == k_netmsg_playeritem_world0) ||
308 (type == k_netmsg_playeritem_world1) ){
309
310 addon_reg *reg = world_static.addon_hub;
311
312 if( type == k_netmsg_playeritem_world1 )
313 reg = world_static.addon_client;
314
315 if( reg )
316 addon_alias_uid( &reg->alias, item->uid );
317 else
318 item->uid[0] = '\0';
319 }
320 else{
321 u16 view_id = 0;
322 enum addon_type addon_type = k_addon_type_none;
323 if( type == k_netmsg_playeritem_board ){
324 view_id = localplayer.board_view_slot;
325 addon_type = k_addon_type_board;
326 }
327 else if( type == k_netmsg_playeritem_player ){
328 view_id = localplayer.playermodel_view_slot;
329 addon_type = k_addon_type_player;
330 }
331 else
332 assert(0);
333
334 struct addon_cache *cache = &addon_system.cache[addon_type];
335 vg_pool *pool = &cache->pool;
336
337 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
338 addon_cache_entry *entry = vg_pool_item( pool, view_id );
339 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
340 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
341 }
342
343 vg_info( "send equip: [%u] %s\n",
344 item->type_index, item->uid );
345 u32 chs = strlen(item->uid);
346
347 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
348 hSteamNetworkingSockets, network_client.remote,
349 item, sizeof(netmsg_playeritem)+chs+1,
350 k_nSteamNetworkingSend_Reliable, NULL );
351 }
352
353 static void network_disconnect(void){
354 SteamAPI_ISteamNetworkingSockets_CloseConnection(
355 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
356 network_client.remote = 0;
357
358 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
359 netplayers.list[i].active = 0;
360 }
361 }
362
363 static void on_server_connect_status( CallbackMsg_t *msg ){
364 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
365 vg_info( " Connection status changed for %lu\n", info->m_hConn );
366 vg_info( " %s -> %s\n",
367 string_ESteamNetworkingConnectionState(info->m_eOldState),
368 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
369
370 if( info->m_hConn == network_client.remote ){
371 network_client.state = info->m_info.m_eState;
372
373 if( info->m_info.m_eState ==
374 k_ESteamNetworkingConnectionState_Connected ){
375 vg_success(" Connected to remote server.. authenticating\n");
376
377 /* TODO: We should really wait to see if the server is in auth mode
378 * first... */
379 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
380 netmsg_auth *auth = alloca(size);
381 auth->inetmsg_id = k_inetmsg_auth;
382 auth->ticket_length = network_client.app_key_length;
383 for( int i=0; i<network_client.app_key_length; i++ )
384 auth->ticket[i] = network_client.app_symmetric_key[i];
385
386 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
387 hSteamNetworkingSockets, network_client.remote, auth, size,
388 k_nSteamNetworkingSend_Reliable, NULL );
389
390 network_send_username();
391
392 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
393 network_send_item(i);
394 }
395 }
396 else if( info->m_info.m_eState ==
397 k_ESteamNetworkingConnectionState_ClosedByPeer ){
398
399 if( info->m_info.m_eEndReason ==
400 k_ESteamNetConnectionEnd_Remote_Max ){
401 network_client.retries = 40;
402 }
403 network_disconnect();
404 }
405 else if( info->m_info.m_eState ==
406 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
407 network_disconnect();
408 }
409 }
410 else{
411 //vg_warn( " Recieved signal from unknown connection\n" );
412 }
413 }
414
415 static void on_persona_state_change( CallbackMsg_t *msg ){
416 if( network_client.remote ){
417 PersonaStateChange_t *info = (void *)msg->m_pubParam;
418
419 ISteamUser *hSteamUser = SteamAPI_SteamUser();
420
421 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
422 info->m_nChangeFlags );
423
424 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
425 if( info->m_nChangeFlags & k_EPersonaChangeName ){
426 network_send_username();
427 }
428 }
429 }
430 }
431
432 static void network_connect(void){
433 /* Connect to server if not connected */
434 SteamNetworkingIPAddr remoteAddr;
435
436 #ifdef SR_USE_LOCALHOST
437 SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
438 #else
439 const char *server_lon1 = "46.101.34.155:27402";
440 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
441 #endif
442 const char *server_lan = "192.168.1.32:27402";
443 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan );
444
445 char buf[256];
446 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
447 vg_info( "connect to: %s\n", buf );
448
449 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
450 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
451 }
452
453 static void on_inet_scoreboard( SteamNetworkingMessage_t *msg ){
454 netmsg_scoreboard *sb = msg->m_pData;
455
456 u32 base_size = sizeof(netmsg_scoreboard)-
457 sizeof(struct netmsg_board)*vg_list_size(track_infos),
458 expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
459
460 if( msg->m_cbSize != expected ){
461 vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
462 msg->m_cbSize, expected );
463 }
464 else{
465 if( vg_list_size(track_infos) > sb->board_count )
466 vg_warn( "Server is out of date, not enough boards recieved\n");
467 else if( vg_list_size(track_infos) < sb->board_count )
468 vg_warn( "Client out of date, server sent more boards than we have\n");
469 else
470 vg_success( "Recieved new scoreboards from server\n" );
471
472 for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){
473 scoreboard_client_data.boards[i] = sb->boards[i];
474 highscores_board_printf( stdout, sb->boards[i].data, 10 );
475 }
476 }
477
478 #if 0
479 /* We dont need to stay on the server currently */
480 SteamAPI_ISteamNetworkingSockets_CloseConnection(
481 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
482 #endif
483
484 network_scores_updated = 1;
485 }
486
487 static void poll_remote_connection(void){
488 SteamNetworkingMessage_t *messages[32];
489 int len;
490
491 for( int i=0; i<10; i++ ){
492 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
493 hSteamNetworkingSockets, network_client.remote,
494 messages, vg_list_size(messages));
495
496 if( len <= 0 )
497 return;
498
499 for( int i=0; i<len; i++ ){
500 SteamNetworkingMessage_t *msg = messages[i];
501
502 if( msg->m_cbSize < sizeof(netmsg_blank) ){
503 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
504 continue;
505 }
506
507 netmsg_blank *tmp = msg->m_pData;
508
509 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
510 player_remote_rx_200_300( msg );
511 }
512 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
513 network_request_rx_300_400( msg );
514 }
515
516 SteamAPI_SteamNetworkingMessage_t_Release( msg );
517 }
518 }
519 }
520
521 static void network_update(void){
522 if( !steam_ready )
523 return;
524
525 ESteamNetworkingConnectionState state = network_client.state;
526
527 if( state == k_ESteamNetworkingConnectionState_Connected ){
528 poll_remote_connection();
529 f64 frame_delta = vg.time_real - network_client.last_frame;
530
531 if( frame_delta > NETWORK_FRAMERATE ){
532 network_client.last_frame = vg.time_real;
533 remote_player_send_playerframe();
534 player__clear_sfx_buffer();
535 }
536
537 remote_player_debug_update();
538 }
539 else {
540 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
541 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
542 return;
543 }
544 else {
545 f64 waited = vg.time_real - network_client.last_attempt,
546 min_wait = 1.0;
547
548 if( network_client.retries > 5 )
549 min_wait = 60.0;
550
551 if( waited < min_wait )
552 return;
553
554 network_connect();
555 network_client.retries ++;
556 network_client.last_attempt = vg.time_real;
557 }
558 }
559 }
560
561 static void network_init(void){
562 vg_console_reg_var( "network_info", &network_client.network_info,
563 k_var_dtype_i32, VG_VAR_PERSISTENT );
564 if( steam_ready ){
565 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
566 network_client.request_buffer =
567 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
568 memset( network_client.request_buffer, 0, alloc_size );
569
570 vg_pool *pool = &network_client.request_pool;
571 pool->buffer = network_client.request_buffer;
572 pool->count = NETWORK_MAX_REQUESTS;
573 pool->stride = sizeof( struct network_request );
574 pool->offset = offsetof( struct network_request, poolnode );
575 vg_pool_init( pool );
576
577 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
578 on_server_connect_status );
579 steam_register_callback( k_iPersonaStateChange,
580 on_persona_state_change );
581 request_auth_ticket();
582 }
583 }
584
585 static void network_end(void){
586 /* TODO: Send buffered highscores that were not already */
587 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
588 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
589 {
590 SteamAPI_ISteamNetworkingSockets_CloseConnection(
591 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
592 }
593 }