build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / network.c
1 #include "player.h"
2 #include "network.h"
3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
6 #include "world.h"
7 #include "world_sfd.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
10 #include "gui.h"
11 #include "ent_region.h"
12
13 static void scores_update(void);
14
15 static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
16 if( msg->m_cbSize < size ) {
17 vg_error( "Invalid packet size (must be at least %u)\n", size );
18 return 0;
19 }
20 else{
21 return 1;
22 }
23 }
24
25 static void on_auth_ticket_recieved( void *result, void *context ){
26 EncryptedAppTicketResponse_t *response = result;
27
28 if( response->m_eResult == k_EResultOK ){
29 vg_info( " New app ticket ready\n" );
30 }
31 else{
32 vg_warn( " Could not request new encrypted app ticket (%u)\n",
33 response->m_eResult );
34 }
35
36 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser,
37 network_client.app_symmetric_key,
38 vg_list_size(network_client.app_symmetric_key),
39 &network_client.app_key_length )){
40 vg_success( " Loaded app ticket\n" );
41 }
42 else{
43 vg_error( " No ticket availible\n" );
44 network_client.app_key_length = 0;
45 }
46 }
47
48 static void request_auth_ticket(void){
49 /*
50 * TODO Check for one thats cached on the disk and load it.
51 * This might be OK though because steam seems to cache the result
52 */
53
54 vg_info( "Requesting new authorization ticket\n" );
55
56 vg_steam_async_call *call = vg_alloc_async_steam_api_call();
57 call->userdata = NULL;
58 call->p_handler = on_auth_ticket_recieved;
59 call->id =
60 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
61 }
62
63 static void network_send_username(void){
64 if( !network_connected() )
65 return;
66
67 netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
68 NETWORK_USERNAME_MAX );
69 update->inetmsg_id = k_inetmsg_playerusername;
70 update->index = 0xff;
71
72 ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
73 const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
74 u32 chs = str_utf8_collapse( username, update->name, NETWORK_USERNAME_MAX );
75
76 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
77 hSteamNetworkingSockets, network_client.remote,
78 update, sizeof(netmsg_playerusername)+chs+1,
79 k_nSteamNetworkingSend_Reliable, NULL );
80 }
81
82 static void network_send_region(void){
83 if( !network_connected() )
84 return;
85
86 netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
87
88 region->inetmsg_id = k_inetmsg_region;
89 region->client = 0;
90 region->flags = global_ent_region.flags;
91
92 u32 l = vg_strncpy( global_ent_region.location, region->loc,
93 NETWORK_REGION_MAX, k_strncpy_always_add_null );
94
95 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
96 hSteamNetworkingSockets, network_client.remote,
97 region, sizeof(netmsg_region)+l+1,
98 k_nSteamNetworkingSend_Reliable, NULL );
99 }
100
101 static void network_send_request( netmsg_request *req, vg_msg *body,
102 void (*callback)(
103 netmsg_request *res, vg_msg *body,
104 u64 userdata),
105 u64 userdata ){
106 u32 len = 0;
107 if( body ){
108 len = body->cur.co;
109 vg_info( "Request scoreboard. Info (%u):\n", body->cur.co );
110 vg_msg_print( body, len );
111
112 if( body->error != k_vg_msg_error_OK ){
113 vg_error( "Body not OK\n" );
114 return;
115 }
116 }
117
118 if( callback ){
119 req->id = vg_pool_lru( &network_client.request_pool );
120 if( req->id ){
121 vg_pool_watch( &network_client.request_pool, req->id );
122 struct network_request *pn =
123 vg_pool_item( &network_client.request_pool, req->id );
124 pn->callback = callback;
125 pn->sendtime = vg.time_real;
126 pn->userdata = userdata;
127 }
128 else{
129 vg_error( "Unable to send request. Pool is full.\n" );
130 return;
131 }
132 }
133 else
134 req->id = 0;
135
136 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
137 hSteamNetworkingSockets, network_client.remote,
138 req, sizeof(netmsg_request)+len,
139 k_nSteamNetworkingSend_Reliable, NULL );
140 }
141
142 static void network_scoreboard_callback( netmsg_request *res, vg_msg *body,
143 u64 userdata ){
144 world_instance *world = world_current_instance();
145
146 world_routes_recv_scoreboard( world, body, userdata, res->status );
147 if( userdata == world_sfd.active_route_board )
148 world_sfd_compile_active_scores();
149 }
150
151
152
153 /* mod_uid: world mod uid,
154 * route_uid: run name (just a string)
155 * week:
156 * 0 ALL TIME
157 * 1 CURRENT WEEK
158 * 2 ALL TIME + CURRENT WEEK
159 * .
160 * 10+ specific week index
161 */
162 static void network_request_scoreboard( const char *mod_uid,
163 const char *route_uid,
164 u32 week, u64 userdata ){
165 if( !network_connected() )
166 return;
167
168 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
169 req->inetmsg_id = k_inetmsg_request;
170
171 vg_msg data;
172 vg_msg_init( &data, req->q, 512 );
173 vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
174 vg_msg_wkvstr( &data, "mod", mod_uid );
175 vg_msg_wkvstr( &data, "route", route_uid );
176 vg_msg_wkvnum( &data, "week", k_vg_msg_u32, 1, &week );
177 network_send_request( req, &data, network_scoreboard_callback, userdata );
178 }
179
180 static void network_publish_callback( netmsg_request *res, vg_msg *body,
181 u64 userdata ){
182 if( res->status != k_request_status_ok ){
183 vg_error( "Publish laptime, server error #%d\n", (i32)res->status );
184 }
185 }
186
187 static void network_publish_laptime( const char *mod_uid,
188 const char *route_uid, f64 lap_time ){
189 if( !network_connected() )
190 return;
191
192 i32 time_centiseconds = lap_time * 100.0;
193
194 netmsg_request *req = alloca( sizeof(netmsg_request) + 512 );
195 req->inetmsg_id = k_inetmsg_request;
196
197 vg_msg data;
198 vg_msg_init( &data, req->q, 512 );
199 vg_msg_wkvstr( &data, "endpoint", "setlap" );
200 vg_msg_wkvstr( &data, "mod", mod_uid );
201 vg_msg_wkvstr( &data, "route", route_uid );
202 vg_msg_wkvnum( &data, "time", k_vg_msg_i32, 1, &time_centiseconds );
203 network_send_request( req, &data, network_publish_callback, 0 );
204 }
205
206 static void network_request_rx_300_400( SteamNetworkingMessage_t *msg ){
207 netmsg_blank *tmp = msg->m_pData;
208
209 if( tmp->inetmsg_id == k_inetmsg_request ){
210
211 }
212 else if( tmp->inetmsg_id == k_inetmsg_response ){
213 netmsg_request *res = (netmsg_request *)msg->m_pData;
214
215 vg_msg *body = NULL;
216
217 vg_msg data;
218 if( res->status == k_request_status_ok ){
219 vg_msg_init( &data, res->q, msg->m_cbSize - sizeof(netmsg_request) );
220 vg_success( "Response to #%d:\n", (i32)res->id );
221 vg_msg_print( &data, data.max );
222 body = &data;
223 }
224 else {
225 vg_warn( "Server response to #%d: %d\n", (i32)res->id, res->status );
226 }
227
228 if( res->id ){
229 struct network_request *pn =
230 vg_pool_item( &network_client.request_pool, res->id );
231 pn->callback( res, body, pn->userdata );
232 vg_pool_unwatch( &network_client.request_pool, res->id );
233 }
234 }
235 }
236
237 static void network_send_item( enum netmsg_playeritem_type type ){
238 if( !network_connected() )
239 return;
240
241 netmsg_playeritem *item =
242 alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
243 item->inetmsg_id = k_inetmsg_playeritem;
244 item->type_index = type;
245 item->client = 0;
246
247 if( (type == k_netmsg_playeritem_world0) ||
248 (type == k_netmsg_playeritem_world1) ){
249
250 enum world_purpose purpose = type - k_netmsg_playeritem_world0;
251 addon_reg *reg = world_static.instance_addons[ purpose ];
252
253 if( reg )
254 addon_alias_uid( &reg->alias, item->uid );
255 else
256 item->uid[0] = '\0';
257 }
258 else{
259 u16 view_id = 0;
260 enum addon_type addon_type = k_addon_type_none;
261 if( type == k_netmsg_playeritem_board ){
262 view_id = localplayer.board_view_slot;
263 addon_type = k_addon_type_board;
264 }
265 else if( type == k_netmsg_playeritem_player ){
266 view_id = localplayer.playermodel_view_slot;
267 addon_type = k_addon_type_player;
268 }
269
270 struct addon_cache *cache = &addon_system.cache[addon_type];
271 vg_pool *pool = &cache->pool;
272
273 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
274 addon_cache_entry *entry = vg_pool_item( pool, view_id );
275 addon_alias_uid( &entry->reg_ptr->alias, item->uid );
276 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
277 }
278
279 vg_info( "send equip: [%u] %s\n",
280 item->type_index, item->uid );
281 u32 chs = strlen(item->uid);
282
283 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
284 hSteamNetworkingSockets, network_client.remote,
285 item, sizeof(netmsg_playeritem)+chs+1,
286 k_nSteamNetworkingSend_Reliable, NULL );
287 }
288
289 static void network_disconnect(void){
290 SteamAPI_ISteamNetworkingSockets_CloseConnection(
291 hSteamNetworkingSockets, network_client.remote, 0, NULL, 0 );
292 network_client.remote = 0;
293 network_client.state = k_ESteamNetworkingConnectionState_None;
294
295 for( int i=0; i<vg_list_size(netplayers.list); i++ ){
296 netplayers.list[i].active = 0;
297 }
298 }
299
300 static void network_status_string( vg_str *str, u32 *colour ){
301 if( skaterift.demo_mode ){
302 vg_strcat( str, "Offline" );
303 return;
304 }
305
306 if( steam_ready ){
307 if( network_client.user_intent == k_server_intent_offline ){
308 vg_strcat( str, "Offline" );
309 }
310 else {
311 ESteamNetworkingConnectionState state = network_client.state;
312
313 if( state == k_ESteamNetworkingConnectionState_None )
314 vg_strcat( str, "No Connection" );
315 else if( state == k_ESteamNetworkingConnectionState_Connecting ){
316 vg_strcat( str, "Connecting to:\nskaterift.com" );
317
318 if( network_client.retries ){
319 vg_strcat( str, "\n(" );
320 vg_strcati32( str, network_client.retries );
321 vg_strcat( str, " retries)" );
322 }
323 }
324 else if( state == k_ESteamNetworkingConnectionState_Connected ){
325 vg_strcat( str, "Connected to:\nskaterift.com" );
326 *colour = 0xff00a020;
327 }
328 else if( state == k_ESteamNetworkingConnectionState_ClosedByPeer )
329 vg_strcat( str, "Connection Closed" );
330 else if( state == k_ESteamNetworkingConnectionState_FindingRoute )
331 vg_strcat( str, "Finding Route" );
332 else if( state ==
333 k_ESteamNetworkingConnectionState_ProblemDetectedLocally){
334 vg_strcat( str, "Problem Detected\nLocally" );
335 *colour = 0xff0000a0;
336 }
337 else
338 vg_strcat( str, "???" );
339 }
340 }
341 else {
342 vg_strcat( str, "Steam Offline" );
343 *colour = 0xff0000a0;
344 }
345 }
346
347 static void render_server_status_gui(void){
348 render_fb_bind( gpipeline.fb_workshop_preview, 0 );
349
350 /* HACK */
351 vg_ui.cur_vert = 0;
352 vg_ui.cur_indice = 0;
353 vg_ui.vert_start = 0;
354 vg_ui.indice_start = 0;
355
356 ui_rect r = { 0, 0, 128, 48 };
357
358 char buf[128];
359 vg_str str;
360 vg_strnull( &str, buf, sizeof(buf) );
361
362 u32 bg = 0xff000000;
363 network_status_string( &str, &bg );
364
365 ui_fill( r, bg );
366 ui_text( r, buf, 1, k_ui_align_center, 0 );
367 ui_flush( k_ui_shader_colour, 128, 48 );
368
369 skaterift.rt_textures[ k_skaterift_rt_server_status ] =
370 gpipeline.fb_workshop_preview->attachments[0].id;
371 }
372
373 static void on_server_connect_status( CallbackMsg_t *msg ){
374 SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
375 vg_info( " Connection status changed for %lu\n", info->m_hConn );
376 vg_info( " %s -> %s\n",
377 string_ESteamNetworkingConnectionState(info->m_eOldState),
378 string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
379
380 if( info->m_hConn == network_client.remote ){
381 network_client.state = info->m_info.m_eState;
382
383 if( info->m_info.m_eState ==
384 k_ESteamNetworkingConnectionState_Connected ){
385 vg_success(" Connected to remote server.. authenticating\n");
386
387 /* send version info to server */
388 netmsg_version version;
389 version.inetmsg_id = k_inetmsg_version;
390 version.version = NETWORK_SKATERIFT_VERSION;
391 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
392 hSteamNetworkingSockets, network_client.remote, &version,
393 sizeof(netmsg_version), k_nSteamNetworkingSend_Reliable, NULL );
394
395 /* TODO: We should really wait to see if the server is in auth mode
396 * first... */
397 u32 size = sizeof(netmsg_auth) + network_client.app_key_length;
398 netmsg_auth *auth = alloca(size);
399 auth->inetmsg_id = k_inetmsg_auth;
400 auth->ticket_length = network_client.app_key_length;
401 for( int i=0; i<network_client.app_key_length; i++ )
402 auth->ticket[i] = network_client.app_symmetric_key[i];
403
404 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
405 hSteamNetworkingSockets, network_client.remote, auth, size,
406 k_nSteamNetworkingSend_Reliable, NULL );
407 }
408 else if( info->m_info.m_eState ==
409 k_ESteamNetworkingConnectionState_ClosedByPeer ){
410
411 if( info->m_info.m_eEndReason ==
412 k_ESteamNetConnectionEnd_Misc_InternalError ){
413 network_client.retries = 40;
414 }
415 network_disconnect();
416 }
417 else if( info->m_info.m_eState ==
418 k_ESteamNetworkingConnectionState_ProblemDetectedLocally ){
419 network_disconnect();
420 }
421 }
422 else{
423 //vg_warn( " Recieved signal from unknown connection\n" );
424 }
425
426 render_server_status_gui();
427 }
428
429 static void on_persona_state_change( CallbackMsg_t *msg ){
430 if( !network_connected() )
431 return;
432
433 PersonaStateChange_t *info = (void *)msg->m_pubParam;
434 ISteamUser *hSteamUser = SteamAPI_SteamUser();
435
436 vg_info( "User: %llu, change: %u\n", info->m_ulSteamID,
437 info->m_nChangeFlags );
438
439 if( info->m_ulSteamID == SteamAPI_ISteamUser_GetSteamID(hSteamUser) ){
440 if( info->m_nChangeFlags & k_EPersonaChangeName ){
441 network_send_username();
442 }
443 }
444
445 if( info->m_nChangeFlags & k_EPersonaChangeRelationshipChanged ){
446 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
447 struct network_player *rp = &netplayers.list[i];
448 if( rp->steamid == info->m_ulSteamID ){
449 player_remote_update_friendflags( rp );
450 }
451 }
452 }
453 }
454
455 static void network_connect(void){
456 char ip_buf[128];
457 vg_str str;
458 vg_strnull( &str, ip_buf, sizeof(ip_buf) );
459 vg_strcat( &str, network_client.server_adress );
460 vg_strcat( &str, ":" );
461 vg_strcati32( &str, NETWORK_PORT );
462
463 if( !vg_strgood(&str) ) return;
464
465 /* Connect to server if not connected */
466 SteamNetworkingIPAddr remoteAddr;
467 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, str.buffer );
468
469 char buf[256];
470 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );
471 vg_info( "connect to: %s\n", buf );
472
473 network_client.remote = SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
474 hSteamNetworkingSockets, &remoteAddr, 0, NULL );
475 }
476
477 static void network_sign_on_complete(void){
478 vg_success( "Sign on completed\n" );
479
480 /* send our init info */
481 network_send_username();
482 for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
483 network_send_item(i);
484 }
485 network_send_region();
486 }
487
488 static void poll_remote_connection(void){
489 SteamNetworkingMessage_t *messages[32];
490 int len;
491
492 for( int i=0; i<10; i++ ){
493 len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
494 hSteamNetworkingSockets, network_client.remote,
495 messages, vg_list_size(messages));
496
497 if( len <= 0 )
498 return;
499
500 for( int i=0; i<len; i++ ){
501 SteamNetworkingMessage_t *msg = messages[i];
502
503 if( msg->m_cbSize < sizeof(netmsg_blank) ){
504 vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
505 continue;
506 }
507
508 netmsg_blank *tmp = msg->m_pData;
509
510 if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
511 player_remote_rx_200_300( msg );
512 }
513 else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
514 network_request_rx_300_400( msg );
515 }
516 else {
517 if( tmp->inetmsg_id == k_inetmsg_version ){
518 netmsg_version *version = msg->m_pData;
519 if( version->version != NETWORK_SKATERIFT_VERSION ){
520 network_disconnect();
521 /* we dont want to connect to this server ever */
522 network_client.retries = 999;
523 network_client.last_attempt = 999999999.9;
524 vg_error( "version mismatch with server\n" );
525 }
526 else {
527 network_client.remote_version = version->version;
528 network_sign_on_complete();
529 }
530 }
531 }
532
533 SteamAPI_SteamNetworkingMessage_t_Release( msg );
534 }
535 }
536 }
537
538 static void network_update(void){
539 if( !steam_ready )
540 return;
541
542 ESteamNetworkingConnectionState state = network_client.state;
543
544 if( network_client.user_intent == k_server_intent_offline ){
545 if( state != k_ESteamNetworkingConnectionState_None )
546 network_disconnect();
547
548 return;
549 }
550
551 if( state == k_ESteamNetworkingConnectionState_Connected ){
552 poll_remote_connection();
553 f64 frame_delta = vg.time_real - network_client.last_frame;
554
555 if( frame_delta > NETWORK_FRAMERATE ){
556 network_client.last_frame = vg.time_real;
557 remote_player_send_playerframe();
558 localplayer.sfx_buffer_count = 0;
559 }
560
561 remote_player_debug_update();
562 }
563 else {
564 if( (state == k_ESteamNetworkingConnectionState_Connecting) ||
565 (state == k_ESteamNetworkingConnectionState_FindingRoute) ){
566 return;
567 }
568 else {
569 f64 waited = vg.time_real - network_client.last_attempt,
570 min_wait = 1.0;
571
572 if( network_client.retries > 5 )
573 min_wait = 60.0;
574
575 if( waited < min_wait )
576 return;
577
578 network_connect();
579 network_client.retries ++;
580 network_client.last_attempt = vg.time_real;
581 }
582 }
583 }
584
585 static void chat_send_message( const char *message ){
586 if( !network_connected() ){
587 return;
588 }
589
590 netmsg_chat *chat = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
591 chat->inetmsg_id = k_inetmsg_chat;
592 chat->client = 0;
593
594 u32 l = vg_strncpy( message, chat->msg, NETWORK_MAX_CHAT,
595 k_strncpy_always_add_null );
596
597 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
598 hSteamNetworkingSockets, network_client.remote,
599 chat, sizeof(netmsg_chat)+l+1,
600 k_nSteamNetworkingSend_Reliable, NULL );
601 }
602
603 static int cmd_network_send_message( int argc, const char *argv[] ){
604 char buf[ NETWORK_MAX_CHAT ];
605 vg_str str;
606 vg_strnull( &str, buf, NETWORK_MAX_CHAT );
607
608 for( int i=0; i<argc; i ++ ){
609 vg_strcat( &str, argv[i] );
610
611 if( i < argc-1 )
612 vg_strcatch( &str, ' ' );
613 }
614
615 chat_send_message( buf );
616 return 0;
617 }
618
619 static void network_init(void){
620 vg_console_reg_var( "network_info", &network_client.network_info,
621 k_var_dtype_i32, VG_VAR_PERSISTENT );
622 if( steam_ready ){
623 u32 alloc_size = sizeof(struct network_request)*NETWORK_MAX_REQUESTS;
624 network_client.request_buffer =
625 vg_linear_alloc( vg_mem.rtmemory, alloc_size );
626 memset( network_client.request_buffer, 0, alloc_size );
627
628 vg_pool *pool = &network_client.request_pool;
629 pool->buffer = network_client.request_buffer;
630 pool->count = NETWORK_MAX_REQUESTS;
631 pool->stride = sizeof( struct network_request );
632 pool->offset = offsetof( struct network_request, poolnode );
633 vg_pool_init( pool );
634
635 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
636 on_server_connect_status );
637 steam_register_callback( k_iPersonaStateChange,
638 on_persona_state_change );
639 request_auth_ticket();
640
641 vg_console_reg_cmd( "say", cmd_network_send_message, NULL );
642 }
643 }
644
645 static void network_end(void){
646 /* TODO: Send buffered highscores that were not already */
647 if( (network_client.state == k_ESteamNetworkingConnectionState_Connected) ||
648 (network_client.state == k_ESteamNetworkingConnectionState_Connecting) )
649 {
650 SteamAPI_ISteamNetworkingSockets_CloseConnection(
651 hSteamNetworkingSockets, network_client.remote, 0, NULL, 1 );
652 }
653 }