3 #include "network_msg.h"
4 #include "network_common.h"
5 #include "player_remote.h"
8 #include "world_routes.h"
9 #include "vg/vg_imgui.h"
11 #include "ent_region.h"
13 static void scores_update(void);
15 static int packet_minsize( SteamNetworkingMessage_t
*msg
, u32 size
){
16 if( msg
->m_cbSize
< size
) {
17 vg_error( "Invalid packet size (must be at least %u)\n", size
);
25 static void on_auth_ticket_recieved( void *result
, void *context
){
26 EncryptedAppTicketResponse_t
*response
= result
;
28 if( response
->m_eResult
== k_EResultOK
){
29 vg_info( " New app ticket ready\n" );
32 vg_warn( " Could not request new encrypted app ticket (%u)\n",
33 response
->m_eResult
);
36 if( SteamAPI_ISteamUser_GetEncryptedAppTicket( hSteamUser
,
37 network_client
.app_symmetric_key
,
38 vg_list_size(network_client
.app_symmetric_key
),
39 &network_client
.app_key_length
)){
40 vg_success( " Loaded app ticket\n" );
43 vg_error( " No ticket availible\n" );
44 network_client
.app_key_length
= 0;
48 static void request_auth_ticket(void){
50 * TODO Check for one thats cached on the disk and load it.
51 * This might be OK though because steam seems to cache the result
54 vg_info( "Requesting new authorization ticket\n" );
56 vg_steam_async_call
*call
= vg_alloc_async_steam_api_call();
57 call
->userdata
= NULL
;
58 call
->p_handler
= on_auth_ticket_recieved
;
60 SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser
, NULL
, 0 );
63 static void network_send_username(void){
64 if( !network_connected() )
67 netmsg_playerusername
*update
= alloca( sizeof(netmsg_playerusername
)+
68 NETWORK_USERNAME_MAX
);
69 update
->inetmsg_id
= k_inetmsg_playerusername
;
72 ISteamFriends
*hSteamFriends
= SteamAPI_SteamFriends();
73 const char *username
= SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends
);
74 u32 chs
= str_utf8_collapse( username
, update
->name
, NETWORK_USERNAME_MAX
);
76 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
77 hSteamNetworkingSockets
, network_client
.remote
,
78 update
, sizeof(netmsg_playerusername
)+chs
+1,
79 k_nSteamNetworkingSend_Reliable
, NULL
);
82 static void network_send_region(void){
83 if( !network_connected() )
86 netmsg_region
*region
= alloca( sizeof(netmsg_region
) + NETWORK_REGION_MAX
);
88 region
->inetmsg_id
= k_inetmsg_region
;
90 region
->flags
= global_ent_region
.flags
;
92 u32 l
= vg_strncpy( global_ent_region
.location
, region
->loc
,
93 NETWORK_REGION_MAX
, k_strncpy_always_add_null
);
95 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
96 hSteamNetworkingSockets
, network_client
.remote
,
97 region
, sizeof(netmsg_region
)+l
+1,
98 k_nSteamNetworkingSend_Reliable
, NULL
);
101 static void network_send_request( netmsg_request
*req
, vg_msg
*body
,
103 netmsg_request
*res
, vg_msg
*body
,
109 vg_info( "Request scoreboard. Info (%u):\n", body
->cur
.co
);
110 vg_msg_print( body
, len
);
112 if( body
->error
!= k_vg_msg_error_OK
){
113 vg_error( "Body not OK\n" );
119 req
->id
= vg_pool_lru( &network_client
.request_pool
);
121 vg_pool_watch( &network_client
.request_pool
, req
->id
);
122 struct network_request
*pn
=
123 vg_pool_item( &network_client
.request_pool
, req
->id
);
124 pn
->callback
= callback
;
125 pn
->sendtime
= vg
.time_real
;
126 pn
->userdata
= userdata
;
129 vg_error( "Unable to send request. Pool is full.\n" );
136 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
137 hSteamNetworkingSockets
, network_client
.remote
,
138 req
, sizeof(netmsg_request
)+len
,
139 k_nSteamNetworkingSend_Reliable
, NULL
);
142 static void network_scoreboard_callback( netmsg_request
*res
, vg_msg
*body
,
144 world_instance
*world
= world_current_instance();
146 world_routes_recv_scoreboard( world
, body
, userdata
, res
->status
);
147 if( userdata
== world_sfd
.active_route_board
)
148 world_sfd_compile_active_scores();
153 /* mod_uid: world mod uid,
154 * route_uid: run name (just a string)
158 * 2 ALL TIME + CURRENT WEEK
160 * 10+ specific week index
162 static void network_request_scoreboard( const char *mod_uid
,
163 const char *route_uid
,
164 u32 week
, u64 userdata
){
165 if( !network_connected() )
168 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
169 req
->inetmsg_id
= k_inetmsg_request
;
172 vg_msg_init( &data
, req
->q
, 512 );
173 vg_msg_wkvstr( &data
, "endpoint", "scoreboard" );
174 vg_msg_wkvstr( &data
, "mod", mod_uid
);
175 vg_msg_wkvstr( &data
, "route", route_uid
);
176 vg_msg_wkvu32( &data
, "week", week
);
177 network_send_request( req
, &data
, network_scoreboard_callback
, userdata
);
180 static void network_publish_callback( netmsg_request
*res
, vg_msg
*body
,
182 if( res
->status
!= k_request_status_ok
){
183 vg_error( "Publish laptime, server error #%d\n", (i32
)res
->status
);
187 static void network_publish_laptime( const char *mod_uid
,
188 const char *route_uid
, f64 lap_time
){
189 if( !network_connected() )
192 i32 time_centiseconds
= lap_time
* 100.0;
194 netmsg_request
*req
= alloca( sizeof(netmsg_request
) + 512 );
195 req
->inetmsg_id
= k_inetmsg_request
;
198 vg_msg_init( &data
, req
->q
, 512 );
199 vg_msg_wkvstr( &data
, "endpoint", "setlap" );
200 vg_msg_wkvstr( &data
, "mod", mod_uid
);
201 vg_msg_wkvstr( &data
, "route", route_uid
);
202 vg_msg_wkvi32( &data
, "time", time_centiseconds
);
203 network_send_request( req
, &data
, network_publish_callback
, 0 );
206 static void network_request_rx_300_400( SteamNetworkingMessage_t
*msg
){
207 netmsg_blank
*tmp
= msg
->m_pData
;
209 if( tmp
->inetmsg_id
== k_inetmsg_request
){
212 else if( tmp
->inetmsg_id
== k_inetmsg_response
){
213 netmsg_request
*res
= (netmsg_request
*)msg
->m_pData
;
218 if( res
->status
== k_request_status_ok
){
219 vg_msg_init( &data
, res
->q
, msg
->m_cbSize
- sizeof(netmsg_request
) );
220 vg_success( "Response to #%d:\n", (i32
)res
->id
);
221 vg_msg_print( &data
, data
.max
);
225 vg_warn( "Server response to #%d: %d\n", (i32
)res
->id
, res
->status
);
229 struct network_request
*pn
=
230 vg_pool_item( &network_client
.request_pool
, res
->id
);
231 pn
->callback( res
, body
, pn
->userdata
);
232 vg_pool_unwatch( &network_client
.request_pool
, res
->id
);
237 static void network_send_item( enum netmsg_playeritem_type type
){
238 if( !network_connected() )
241 netmsg_playeritem
*item
=
242 alloca( sizeof(netmsg_playeritem
) + ADDON_UID_MAX
);
243 item
->inetmsg_id
= k_inetmsg_playeritem
;
244 item
->type_index
= type
;
247 if( (type
== k_netmsg_playeritem_world0
) ||
248 (type
== k_netmsg_playeritem_world1
) ){
250 enum world_purpose purpose
= type
- k_netmsg_playeritem_world0
;
251 addon_reg
*reg
= world_static
.instance_addons
[ purpose
];
254 addon_alias_uid( ®
->alias
, item
->uid
);
260 enum addon_type addon_type
= k_addon_type_none
;
261 if( type
== k_netmsg_playeritem_board
){
262 view_id
= localplayer
.board_view_slot
;
263 addon_type
= k_addon_type_board
;
265 else if( type
== k_netmsg_playeritem_player
){
266 view_id
= localplayer
.playermodel_view_slot
;
267 addon_type
= k_addon_type_player
;
272 struct addon_cache
*cache
= &addon_system
.cache
[addon_type
];
273 vg_pool
*pool
= &cache
->pool
;
275 SDL_AtomicLock( &addon_system
.sl_cache_using_resources
);
276 addon_cache_entry
*entry
= vg_pool_item( pool
, view_id
);
277 addon_alias_uid( &entry
->reg_ptr
->alias
, item
->uid
);
278 SDL_AtomicUnlock( &addon_system
.sl_cache_using_resources
);
281 vg_info( "send equip: [%u] %s\n",
282 item
->type_index
, item
->uid
);
283 u32 chs
= strlen(item
->uid
);
285 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
286 hSteamNetworkingSockets
, network_client
.remote
,
287 item
, sizeof(netmsg_playeritem
)+chs
+1,
288 k_nSteamNetworkingSend_Reliable
, NULL
);
291 static void network_disconnect(void){
292 SteamAPI_ISteamNetworkingSockets_CloseConnection(
293 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 0 );
294 network_client
.remote
= 0;
295 network_client
.state
= k_ESteamNetworkingConnectionState_None
;
297 for( int i
=0; i
<vg_list_size(netplayers
.list
); i
++ ){
298 netplayers
.list
[i
].active
= 0;
302 static void network_status_string( vg_str
*str
, u32
*colour
){
304 if( network_client
.user_intent
== k_server_intent_offline
){
305 vg_strcat( str
, "Offline" );
308 ESteamNetworkingConnectionState state
= network_client
.state
;
310 if( state
== k_ESteamNetworkingConnectionState_None
)
311 vg_strcat( str
, "No Connection" );
312 else if( state
== k_ESteamNetworkingConnectionState_Connecting
){
313 vg_strcat( str
, "Connecting to:\nskaterift.com" );
315 if( network_client
.retries
){
316 vg_strcat( str
, "\n(" );
317 vg_strcati32( str
, network_client
.retries
);
318 vg_strcat( str
, " retries)" );
321 else if( state
== k_ESteamNetworkingConnectionState_Connected
){
322 vg_strcat( str
, "Connected to:\nskaterift.com" );
323 *colour
= 0xff00a020;
325 else if( state
== k_ESteamNetworkingConnectionState_ClosedByPeer
)
326 vg_strcat( str
, "Connection Closed" );
327 else if( state
== k_ESteamNetworkingConnectionState_FindingRoute
)
328 vg_strcat( str
, "Finding Route" );
330 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
331 vg_strcat( str
, "Problem Detected\nLocally" );
332 *colour
= 0xff0000a0;
335 vg_strcat( str
, "???" );
339 vg_strcat( str
, "Steam Offline" );
340 *colour
= 0xff0000a0;
344 static void render_server_status_gui(void){
345 render_fb_bind( gpipeline
.fb_workshop_preview
, 0 );
349 vg_ui
.cur_indice
= 0;
350 vg_ui
.vert_start
= 0;
351 vg_ui
.indice_start
= 0;
353 ui_rect r
= { 0, 0, 128, 48 };
357 vg_strnull( &str
, buf
, sizeof(buf
) );
360 network_status_string( &str
, &bg
);
363 ui_text( r
, buf
, 1, k_ui_align_center
, 0 );
364 ui_flush( k_ui_shader_colour
, 128, 48 );
366 skaterift
.rt_textures
[ k_skaterift_rt_server_status
] =
367 gpipeline
.fb_workshop_preview
->attachments
[0].id
;
370 static void on_server_connect_status( CallbackMsg_t
*msg
){
371 SteamNetConnectionStatusChangedCallback_t
*info
= (void *)msg
->m_pubParam
;
372 vg_info( " Connection status changed for %lu\n", info
->m_hConn
);
373 vg_info( " %s -> %s\n",
374 string_ESteamNetworkingConnectionState(info
->m_eOldState
),
375 string_ESteamNetworkingConnectionState(info
->m_info
.m_eState
) );
377 if( info
->m_hConn
== network_client
.remote
){
378 network_client
.state
= info
->m_info
.m_eState
;
380 if( info
->m_info
.m_eState
==
381 k_ESteamNetworkingConnectionState_Connected
){
382 vg_success(" Connected to remote server.. authenticating\n");
384 /* send version info to server */
385 netmsg_version version
;
386 version
.inetmsg_id
= k_inetmsg_version
;
387 version
.version
= NETWORK_SKATERIFT_VERSION
;
388 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
389 hSteamNetworkingSockets
, network_client
.remote
, &version
,
390 sizeof(netmsg_version
), k_nSteamNetworkingSend_Reliable
, NULL
);
392 /* TODO: We should really wait to see if the server is in auth mode
394 u32 size
= sizeof(netmsg_auth
) + network_client
.app_key_length
;
395 netmsg_auth
*auth
= alloca(size
);
396 auth
->inetmsg_id
= k_inetmsg_auth
;
397 auth
->ticket_length
= network_client
.app_key_length
;
398 for( int i
=0; i
<network_client
.app_key_length
; i
++ )
399 auth
->ticket
[i
] = network_client
.app_symmetric_key
[i
];
401 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
402 hSteamNetworkingSockets
, network_client
.remote
, auth
, size
,
403 k_nSteamNetworkingSend_Reliable
, NULL
);
405 else if( info
->m_info
.m_eState
==
406 k_ESteamNetworkingConnectionState_ClosedByPeer
){
408 if( info
->m_info
.m_eEndReason
==
409 k_ESteamNetConnectionEnd_Misc_InternalError
){
410 network_client
.retries
= 40;
412 network_disconnect();
414 else if( info
->m_info
.m_eState
==
415 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
){
416 network_disconnect();
420 //vg_warn( " Recieved signal from unknown connection\n" );
423 render_server_status_gui();
426 static void on_persona_state_change( CallbackMsg_t
*msg
){
427 if( !network_connected() )
430 PersonaStateChange_t
*info
= (void *)msg
->m_pubParam
;
431 ISteamUser
*hSteamUser
= SteamAPI_SteamUser();
433 vg_info( "User: %llu, change: %u\n", info
->m_ulSteamID
,
434 info
->m_nChangeFlags
);
436 if( info
->m_ulSteamID
== SteamAPI_ISteamUser_GetSteamID(hSteamUser
) ){
437 if( info
->m_nChangeFlags
& k_EPersonaChangeName
){
438 network_send_username();
442 if( info
->m_nChangeFlags
& k_EPersonaChangeRelationshipChanged
){
443 for( u32 i
=0; i
<NETWORK_MAX_PLAYERS
; i
++ ){
444 struct network_player
*rp
= &netplayers
.list
[i
];
445 if( rp
->steamid
== info
->m_ulSteamID
){
446 player_remote_update_friendflags( rp
);
452 static void network_connect(void){
455 vg_strnull( &str
, ip_buf
, sizeof(ip_buf
) );
456 vg_strcat( &str
, network_client
.server_adress
);
457 vg_strcat( &str
, ":" );
458 vg_strcati32( &str
, NETWORK_PORT
);
460 if( !vg_strgood(&str
) ) return;
462 /* Connect to server if not connected */
463 SteamNetworkingIPAddr remoteAddr
;
464 SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr
, str
.buffer
);
467 SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr
, buf
, 256, 1 );
468 vg_info( "connect to: %s\n", buf
);
470 network_client
.remote
= SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
471 hSteamNetworkingSockets
, &remoteAddr
, 0, NULL
);
474 static void network_sign_on_complete(void){
475 vg_success( "Sign on completed\n" );
477 /* send our init info */
478 network_send_username();
479 for( u32 i
=0; i
<k_netmsg_playeritem_max
; i
++ ){
480 network_send_item(i
);
482 network_send_region();
485 static void poll_remote_connection(void){
486 SteamNetworkingMessage_t
*messages
[32];
489 for( int i
=0; i
<10; i
++ ){
490 len
= SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
491 hSteamNetworkingSockets
, network_client
.remote
,
492 messages
, vg_list_size(messages
));
497 for( int i
=0; i
<len
; i
++ ){
498 SteamNetworkingMessage_t
*msg
= messages
[i
];
500 if( msg
->m_cbSize
< sizeof(netmsg_blank
) ){
501 vg_warn( "Discarding message (too small: %d)\n", msg
->m_cbSize
);
505 netmsg_blank
*tmp
= msg
->m_pData
;
507 if( (tmp
->inetmsg_id
>= 200) && (tmp
->inetmsg_id
< 300) ){
508 player_remote_rx_200_300( msg
);
510 else if( (tmp
->inetmsg_id
>= 300) && (tmp
->inetmsg_id
< 400) ){
511 network_request_rx_300_400( msg
);
514 if( tmp
->inetmsg_id
== k_inetmsg_version
){
515 netmsg_version
*version
= msg
->m_pData
;
516 if( version
->version
!= NETWORK_SKATERIFT_VERSION
){
517 network_disconnect();
518 /* we dont want to connect to this server ever */
519 network_client
.retries
= 999;
520 network_client
.last_attempt
= 999999999.9;
521 vg_error( "version mismatch with server\n" );
524 network_client
.remote_version
= version
->version
;
525 network_sign_on_complete();
530 SteamAPI_SteamNetworkingMessage_t_Release( msg
);
535 static void network_update(void){
539 ESteamNetworkingConnectionState state
= network_client
.state
;
541 if( network_client
.user_intent
== k_server_intent_offline
){
542 if( state
!= k_ESteamNetworkingConnectionState_None
)
543 network_disconnect();
548 if( state
== k_ESteamNetworkingConnectionState_Connected
){
549 poll_remote_connection();
550 f64 frame_delta
= vg
.time_real
- network_client
.last_frame
;
552 if( frame_delta
> NETWORK_FRAMERATE
){
553 network_client
.last_frame
= vg
.time_real
;
554 remote_player_send_playerframe();
555 player__clear_sfx_buffer();
558 remote_player_debug_update();
561 if( (state
== k_ESteamNetworkingConnectionState_Connecting
) ||
562 (state
== k_ESteamNetworkingConnectionState_FindingRoute
) ){
566 f64 waited
= vg
.time_real
- network_client
.last_attempt
,
569 if( network_client
.retries
> 5 )
572 if( waited
< min_wait
)
576 network_client
.retries
++;
577 network_client
.last_attempt
= vg
.time_real
;
582 static void chat_send_message( const char *message
){
583 if( !network_connected() ){
587 netmsg_chat
*chat
= alloca( sizeof(netmsg_chat
) + NETWORK_MAX_CHAT
);
588 chat
->inetmsg_id
= k_inetmsg_chat
;
591 u32 l
= vg_strncpy( message
, chat
->msg
, NETWORK_MAX_CHAT
,
592 k_strncpy_always_add_null
);
594 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
595 hSteamNetworkingSockets
, network_client
.remote
,
596 chat
, sizeof(netmsg_chat
)+l
+1,
597 k_nSteamNetworkingSend_Reliable
, NULL
);
600 static int cmd_network_send_message( int argc
, const char *argv
[] ){
601 char buf
[ NETWORK_MAX_CHAT
];
603 vg_strnull( &str
, buf
, NETWORK_MAX_CHAT
);
605 for( int i
=0; i
<argc
; i
++ ){
606 vg_strcat( &str
, argv
[i
] );
609 vg_strcatch( &str
, ' ' );
612 chat_send_message( buf
);
616 static void network_init(void){
617 vg_console_reg_var( "network_info", &network_client
.network_info
,
618 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
620 u32 alloc_size
= sizeof(struct network_request
)*NETWORK_MAX_REQUESTS
;
621 network_client
.request_buffer
=
622 vg_linear_alloc( vg_mem
.rtmemory
, alloc_size
);
623 memset( network_client
.request_buffer
, 0, alloc_size
);
625 vg_pool
*pool
= &network_client
.request_pool
;
626 pool
->buffer
= network_client
.request_buffer
;
627 pool
->count
= NETWORK_MAX_REQUESTS
;
628 pool
->stride
= sizeof( struct network_request
);
629 pool
->offset
= offsetof( struct network_request
, poolnode
);
630 vg_pool_init( pool
);
632 steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack
,
633 on_server_connect_status
);
634 steam_register_callback( k_iPersonaStateChange
,
635 on_persona_state_change
);
636 request_auth_ticket();
638 vg_console_reg_cmd( "say", cmd_network_send_message
, NULL
);
642 static void network_end(void){
643 /* TODO: Send buffered highscores that were not already */
644 if( (network_client
.state
== k_ESteamNetworkingConnectionState_Connected
) ||
645 (network_client
.state
== k_ESteamNetworkingConnectionState_Connecting
) )
647 SteamAPI_ISteamNetworkingSockets_CloseConnection(
648 hSteamNetworkingSockets
, network_client
.remote
, 0, NULL
, 1 );