2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct glmesh glmesh
;
12 typedef struct mdl_vert mdl_vert
;
13 typedef struct mdl_submesh mdl_submesh
;
14 typedef struct mdl_material mdl_material
;
15 typedef struct mdl_node mdl_node
;
16 typedef struct mdl_file_header mdl_file_header
;
17 typedef struct mdl_animation mdl_animation
;
18 typedef struct mdl_keyframe mdl_keyframe
;
19 typedef struct mdl_context mdl_context
;
21 #define MDL_SIZE_MAX 0x1000000
22 #define MDL_VERT_MAX 1000000
23 #define MDL_INDICE_MAX 1000000
24 #define MDL_MATERIAL_MAX 32
25 #define MDL_NODE_MAX 4000
26 #define MDL_SUBMESH_MAX 8000
27 #define MDL_STRING_LENGTH_MAX 64
33 k_classtype_spawn
= 3,
34 k_classtype_water
= 4,
35 k_classtype_route_node
= 8,
36 k_classtype_route
= 9,
37 k_classtype_bone
= 10,
38 k_classtype_skeleton
= 11,
39 k_classtype_skin
= 12,
40 k_classtype_audio
= 14,
41 k_classtype_trigger
= 100,
42 k_classtype_logic_achievement
= 101,
43 k_classtype_logic_relay
= 102
80 u32 sub_uid
, /* allocated in-file... too bad. */
106 struct mdl_file_header
108 u32 identifier
, version
, file_length
, pad0
;
111 node_count
, node_offset
,
112 submesh_count
, submesh_offset
,
113 material_count
, material_offset
,
114 anim_count
, anim_offset
,
115 entdata_size
, entdata_offset
,
116 strings_size
, strings_offset
,
118 keyframe_count
, keyframe_offset
,
120 vertex_count
, vertex_offset
,
121 indice_count
, indice_offset
;
125 * Entity data structures
128 struct classtype_gate
134 struct classtype_spawn
139 struct classtype_water
144 struct classtype_route_node
149 struct classtype_route
156 struct classtype_bone
168 struct classtype_skeleton
177 struct classtype_skin
182 struct classtype_trigger
187 struct classtype_logic_relay
192 struct classtype_logic_achievement
197 struct classtype_audio
211 mdl_file_header info
;
213 /* each buffer becomes availible after each _load function is called */
214 mdl_node
*node_buffer
; /* mdl_load_metadata() */
215 mdl_submesh
*submesh_buffer
;
216 mdl_material
*material_buffer
;
217 mdl_animation
*anim_buffer
;
218 void *entdata_buffer
;
219 const char *string_buffer
;
221 mdl_keyframe
*keyframe_buffer
; /* mdl_load_anim_data() */
223 mdl_vert
*vertex_buffer
; /* mdl_load_mesh_data() */
228 * Simple mesh interface for OpenGL
233 GLuint vao
, vbo
, ebo
;
238 VG_STATIC
void mesh_upload( glmesh
*mesh
,
239 mdl_vert
*verts
, u32 vert_count
,
240 u32
*indices
, u32 indice_count
)
242 //assert( mesh->loaded == 0 );
244 glGenVertexArrays( 1, &mesh
->vao
);
245 glGenBuffers( 1, &mesh
->vbo
);
246 glGenBuffers( 1, &mesh
->ebo
);
247 glBindVertexArray( mesh
->vao
);
249 size_t stride
= sizeof(mdl_vert
);
251 glBindBuffer( GL_ARRAY_BUFFER
, mesh
->vbo
);
252 glBufferData( GL_ARRAY_BUFFER
, vert_count
*stride
, verts
, GL_STATIC_DRAW
);
254 glBindVertexArray( mesh
->vao
);
255 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mesh
->ebo
);
256 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, indice_count
*sizeof(u32
),
257 indices
, GL_STATIC_DRAW
);
260 glVertexAttribPointer( 0, 3, GL_FLOAT
, GL_FALSE
, stride
, (void*)0 );
261 glEnableVertexAttribArray( 0 );
264 glVertexAttribPointer( 1, 3, GL_FLOAT
, GL_FALSE
,
265 stride
, (void *)offsetof(mdl_vert
, norm
) );
266 glEnableVertexAttribArray( 1 );
269 glVertexAttribPointer( 2, 2, GL_FLOAT
, GL_FALSE
,
270 stride
, (void *)offsetof(mdl_vert
, uv
) );
271 glEnableVertexAttribArray( 2 );
274 glVertexAttribPointer( 3, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,
275 stride
, (void *)offsetof(mdl_vert
, colour
) );
276 glEnableVertexAttribArray( 3 );
279 glVertexAttribPointer( 4, 4, GL_UNSIGNED_SHORT
, GL_TRUE
,
280 stride
, (void *)offsetof(mdl_vert
, weights
) );
281 glEnableVertexAttribArray( 4 );
284 glVertexAttribIPointer( 5, 4, GL_UNSIGNED_BYTE
,
285 stride
, (void *)offsetof(mdl_vert
, groups
) );
286 glEnableVertexAttribArray( 5 );
290 mesh
->indice_count
= indice_count
;
294 VG_STATIC
void mesh_bind( glmesh
*mesh
)
296 glBindVertexArray( mesh
->vao
);
299 VG_STATIC
void mesh_drawn( u32 start
, u32 count
)
301 glDrawElements( GL_TRIANGLES
, count
, GL_UNSIGNED_INT
,
302 (void *)(start
*sizeof(u32
)) );
305 VG_STATIC
void mesh_draw( glmesh
*mesh
)
307 mesh_drawn( 0, mesh
->indice_count
);
310 VG_STATIC
void mesh_free( glmesh
*mesh
)
314 glDeleteVertexArrays( 1, &mesh
->vao
);
315 glDeleteBuffers( 1, &mesh
->ebo
);
316 glDeleteBuffers( 1, &mesh
->vbo
);
321 VG_STATIC
void mdl_load_fatal_corrupt( mdl_context
*mdl
)
324 vg_file_print_invalid( mdl
->file
);
325 vg_fatal_exit_loop( "Corrupt model" );
329 * Model implementation
333 * you have two api options for loading a model, first, the easy way:
335 * will put the entire model straight into the linear_alloc
337 * or, to target different allocators:
341 * mdl_load_vertex_data
342 * mdl_load_indice_data
345 * these should ideally be called in quick succession to limit stalls.
349 * if calling mdl_open, and the file does not exist, the game will fatal quit
351 VG_STATIC
void mdl_open( mdl_context
*mdl
, const char *path
)
353 memset( mdl
, 0, sizeof( mdl_context
) );
354 mdl
->file
= fopen( path
, "rb" );
358 vg_error( "mdl_open('%s'): %s\n", path
, strerror(errno
) );
359 vg_fatal_exit_loop( "see above for details" );
362 u64 l
= fread( &mdl
->info
, sizeof(mdl_file_header
), 1, mdl
->file
);
364 mdl_load_fatal_corrupt( mdl
);
368 * Load all metadata (everything up until the large buffers). Probs at most 50k
370 VG_STATIC
void mdl_load_metadata( mdl_context
*mdl
, void *lin_alloc
)
374 u64 lheader
= sizeof(mdl_file_header
),
375 ldata
= mdl
->info
.keyframe_offset
- lheader
;
377 void *all_data
= vg_linear_alloc( lin_alloc
, ldata
);
379 fseek( mdl
->file
, lheader
, SEEK_SET
);
380 u64 l
= fread( all_data
, ldata
, 1, mdl
->file
);
384 vg_file_print_invalid( mdl
->file
);
385 vg_fatal_exit_loop( "Corrupt model" );
388 mdl
->node_buffer
= all_data
+ (mdl
->info
.node_offset
- lheader
);
389 mdl
->submesh_buffer
= all_data
+ (mdl
->info
.submesh_offset
- lheader
);
390 mdl
->material_buffer
= all_data
+ (mdl
->info
.material_offset
- lheader
);
391 mdl
->anim_buffer
= all_data
+ (mdl
->info
.anim_offset
- lheader
);
392 mdl
->entdata_buffer
= all_data
+ (mdl
->info
.entdata_offset
- lheader
);
393 mdl
->string_buffer
= all_data
+ (mdl
->info
.strings_offset
- lheader
);
397 * Load just the mesh data
399 VG_STATIC
void mdl_load_mesh_data( mdl_context
*mdl
, void *lin_alloc
)
403 u64 size_verts
= mdl
->info
.vertex_count
* sizeof(mdl_vert
),
404 size_index
= mdl
->info
.indice_count
* sizeof(u32
);
406 mdl
->vertex_buffer
= vg_linear_alloc( lin_alloc
, size_verts
);
407 mdl
->index_buffer
= vg_linear_alloc( lin_alloc
, size_index
);
410 fseek( mdl
->file
, mdl
->info
.vertex_offset
, SEEK_SET
);
411 u64 l
= fread( mdl
->vertex_buffer
, size_verts
, 1, mdl
->file
);
413 mdl_load_fatal_corrupt( mdl
);
416 fseek( mdl
->file
, mdl
->info
.indice_offset
, SEEK_SET
);
417 u64 l
= fread( mdl
->index_buffer
, size_index
, 1, mdl
->file
);
419 mdl_load_fatal_corrupt( mdl
);
424 * Load animation data
426 VG_STATIC
void mdl_load_anim_data( mdl_context
*mdl
, void *lin_alloc
)
430 if( mdl
->info
.keyframe_count
== 0 )
433 u64 size_kf
= mdl
->info
.keyframe_count
* sizeof(mdl_keyframe
);
434 mdl
->keyframe_buffer
= vg_linear_alloc( lin_alloc
, size_kf
);
436 fseek( mdl
->file
, mdl
->info
.keyframe_offset
, SEEK_SET
);
437 u64 l
= fread( mdl
->keyframe_buffer
, size_kf
, 1, mdl
->file
);
439 mdl_load_fatal_corrupt( mdl
);
445 VG_STATIC
void mdl_close( mdl_context
*mdl
)
452 VG_STATIC mdl_context
*mdl_load_full( void *lin_alloc
, const char *path
)
454 /* Inspect the header by opening it, give us the size needed */
455 mdl_context temp_ctx
;
456 mdl_open( &temp_ctx
, path
);
458 /* create allocator */
459 u32 tot_size
= temp_ctx
.info
.file_length
+ sizeof( mdl_context
);
460 void *data
= vg_create_linear_allocator( lin_alloc
, tot_size
,
463 /* copy context and load all other data */
464 mdl_context
*ctx
= vg_linear_alloc( data
, sizeof(mdl_context
) );
465 memcpy( ctx
, &temp_ctx
, sizeof(mdl_context
) );
467 mdl_load_metadata( ctx
, data
);
468 mdl_load_anim_data( ctx
, data
);
469 mdl_load_mesh_data( ctx
, data
);
477 * ----------------------------------------------------------------------------
478 * TODO: Clamp access and oob errors
480 VG_STATIC
const char *mdl_pstr( mdl_context
*mdl
, u32 pstr
)
482 return mdl
->string_buffer
+ pstr
;
485 VG_STATIC mdl_node
*mdl_node_from_id( mdl_context
*mdl
, u32 id
)
487 return &mdl
->node_buffer
[id
];
490 VG_STATIC mdl_node
*mdl_node_from_name( mdl_context
*mdl
, const char *name
)
492 for( int i
=0; i
< mdl
->info
.node_count
; i
++ )
494 mdl_node
*pnode
= mdl_node_from_id( mdl
, i
);
496 if( !strcmp( name
, mdl_pstr( mdl
, pnode
->pstr_name
)) )
503 VG_STATIC mdl_submesh
*mdl_node_submesh( mdl_context
*mdl
,
504 mdl_node
*node
, u32 i
)
506 return &mdl
->submesh_buffer
[ node
->submesh_start
+i
];
509 VG_STATIC u32
*mdl_submesh_indices( mdl_context
*mdl
, mdl_submesh
*sm
)
511 return &mdl
->index_buffer
[ sm
->indice_start
];
514 VG_STATIC mdl_vert
*mdl_submesh_vertices( mdl_context
*mdl
, mdl_submesh
*sm
)
516 return &mdl
->vertex_buffer
[ sm
->vertex_start
];
519 VG_STATIC
void mdl_node_transform( mdl_node
*pnode
, m4x3f transform
)
521 q_m3x3( pnode
->q
, transform
);
522 v3_muls( transform
[0], pnode
->s
[0], transform
[0] );
523 v3_muls( transform
[1], pnode
->s
[1], transform
[1] );
524 v3_muls( transform
[2], pnode
->s
[2], transform
[2] );
525 v3_copy( pnode
->co
, transform
[3] );
528 /* upload a mesh based on file submesh */
529 VG_STATIC
void mdl_unpack_submesh( mdl_context
*mdl
, glmesh
*mesh
,
532 mesh_upload( mesh
, mdl_submesh_vertices( mdl
, sm
), sm
->vertex_count
,
533 mdl_submesh_indices( mdl
, sm
), sm
->indice_count
);
536 /* upload entire mesh from model */
537 VG_STATIC
void mdl_unpack_glmesh( mdl_context
*mdl
, glmesh
*mesh
)
539 u32 offset
= mdl
->submesh_buffer
[0].vertex_count
;
541 for( int i
=1; i
< mdl
->info
.submesh_count
; i
++ )
543 mdl_submesh
*sm
= &mdl
->submesh_buffer
[i
];
544 u32
*indices
= mdl_submesh_indices( mdl
, sm
);
546 for( u32 j
=0; j
<sm
->indice_count
; j
++ )
547 indices
[j
] += offset
;
549 offset
+= sm
->vertex_count
;
552 mesh_upload( mesh
, mdl
->vertex_buffer
, mdl
->info
.vertex_count
,
553 mdl
->index_buffer
, mdl
->info
.indice_count
);
556 VG_STATIC
void mdl_draw_submesh( mdl_submesh
*sm
)
558 mesh_drawn( sm
->indice_start
, sm
->indice_count
);
561 VG_STATIC
void *mdl_get_entdata( mdl_context
*mdl
, mdl_node
*pnode
)
563 return mdl
->entdata_buffer
+ pnode
->offset
;
566 VG_STATIC mdl_keyframe
*mdl_get_animdata( mdl_context
*mdl
, mdl_animation
*anim
)
568 return mdl
->keyframe_buffer
+ anim
->offset
;
571 VG_STATIC
void mdl_link_materials( mdl_context
*root
, mdl_context
*child
)
573 u32 lookup
[MDL_MATERIAL_MAX
];
575 for( int i
=0; i
<child
->info
.material_count
; i
++ )
577 mdl_material
*mi
= &child
->material_buffer
[i
];
578 const char *si
= mdl_pstr( child
, mi
->pstr_name
);
582 for( int j
=0; j
<root
->info
.material_count
; j
++ )
584 mdl_material
*mj
= &root
->material_buffer
[j
];
585 const char *sj
= mdl_pstr( root
, mj
->pstr_name
);
587 if( !strcmp( si
, sj
) )
594 if( lookup
[i
] == 0 && i
!= 0 )
596 vg_warn( "Could not link material '%s' (not present in root model)\n",
601 for( int i
=0; i
<child
->info
.submesh_count
; i
++ )
603 mdl_submesh
*sm
= &child
->submesh_buffer
[i
];
604 sm
->material_id
= lookup
[sm
->material_id
];