2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct glmesh glmesh
;
12 typedef struct mdl_vert mdl_vert
;
13 typedef struct mdl_submesh mdl_submesh
;
14 typedef struct mdl_material mdl_material
;
15 typedef struct mdl_node mdl_node
;
16 typedef struct mdl_file_header mdl_file_header
;
17 typedef struct mdl_animation mdl_animation
;
18 typedef struct mdl_keyframe mdl_keyframe
;
19 typedef struct mdl_context mdl_context
;
21 #define MDL_SIZE_MAX 0x1000000
22 #define MDL_VERT_MAX 1000000
23 #define MDL_INDICE_MAX 1000000
24 #define MDL_MATERIAL_MAX 32
25 #define MDL_NODE_MAX 4000
26 #define MDL_SUBMESH_MAX 8000
27 #define MDL_STRING_LENGTH_MAX 64
33 k_classtype_spawn
= 3,
34 k_classtype_water
= 4,
35 k_classtype_route_node
= 8,
36 k_classtype_route
= 9,
37 k_classtype_bone
= 10,
38 k_classtype_skeleton
= 11,
39 k_classtype_skin
= 12,
40 k_classtype_achievement_box
= 13,
41 k_classtype_audio
= 14,
42 k_classtype_trigger
= 15
80 u32 sub_uid
, /* allocated in-file... too bad. */
106 struct mdl_file_header
108 u32 identifier
, version
, file_length
, pad0
;
111 node_count
, node_offset
,
112 submesh_count
, submesh_offset
,
113 material_count
, material_offset
,
114 anim_count
, anim_offset
,
115 entdata_size
, entdata_offset
,
116 strings_size
, strings_offset
,
118 keyframe_count
, keyframe_offset
,
120 vertex_count
, vertex_offset
,
121 indice_count
, indice_offset
;
125 * Entity data structures
128 struct classtype_gate
134 struct classtype_spawn
139 struct classtype_water
144 struct classtype_route_node
149 struct classtype_route
155 struct classtype_bone
167 struct classtype_skeleton
176 struct classtype_skin
181 struct classtype_achievement_box
187 struct classtype_audio
201 mdl_file_header info
;
203 /* each buffer becomes availible after each _load function is called */
204 mdl_node
*node_buffer
; /* mdl_load_metadata() */
205 mdl_submesh
*submesh_buffer
;
206 mdl_material
*material_buffer
;
207 mdl_animation
*anim_buffer
;
208 void *entdata_buffer
;
209 const char *string_buffer
;
211 mdl_keyframe
*keyframe_buffer
; /* mdl_load_anim_data() */
213 mdl_vert
*vertex_buffer
; /* mdl_load_mesh_data() */
218 * Simple mesh interface for OpenGL
223 GLuint vao
, vbo
, ebo
;
228 VG_STATIC
void mesh_upload( glmesh
*mesh
,
229 mdl_vert
*verts
, u32 vert_count
,
230 u32
*indices
, u32 indice_count
)
232 //assert( mesh->loaded == 0 );
234 glGenVertexArrays( 1, &mesh
->vao
);
235 glGenBuffers( 1, &mesh
->vbo
);
236 glGenBuffers( 1, &mesh
->ebo
);
237 glBindVertexArray( mesh
->vao
);
239 size_t stride
= sizeof(mdl_vert
);
241 glBindBuffer( GL_ARRAY_BUFFER
, mesh
->vbo
);
242 glBufferData( GL_ARRAY_BUFFER
, vert_count
*stride
, verts
, GL_STATIC_DRAW
);
244 glBindVertexArray( mesh
->vao
);
245 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mesh
->ebo
);
246 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, indice_count
*sizeof(u32
),
247 indices
, GL_STATIC_DRAW
);
250 glVertexAttribPointer( 0, 3, GL_FLOAT
, GL_FALSE
, stride
, (void*)0 );
251 glEnableVertexAttribArray( 0 );
254 glVertexAttribPointer( 1, 3, GL_FLOAT
, GL_FALSE
,
255 stride
, (void *)offsetof(mdl_vert
, norm
) );
256 glEnableVertexAttribArray( 1 );
259 glVertexAttribPointer( 2, 2, GL_FLOAT
, GL_FALSE
,
260 stride
, (void *)offsetof(mdl_vert
, uv
) );
261 glEnableVertexAttribArray( 2 );
264 glVertexAttribPointer( 3, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,
265 stride
, (void *)offsetof(mdl_vert
, colour
) );
266 glEnableVertexAttribArray( 3 );
269 glVertexAttribPointer( 4, 4, GL_UNSIGNED_SHORT
, GL_TRUE
,
270 stride
, (void *)offsetof(mdl_vert
, weights
) );
271 glEnableVertexAttribArray( 4 );
274 glVertexAttribIPointer( 5, 4, GL_UNSIGNED_BYTE
,
275 stride
, (void *)offsetof(mdl_vert
, groups
) );
276 glEnableVertexAttribArray( 5 );
280 mesh
->indice_count
= indice_count
;
284 VG_STATIC
void mesh_bind( glmesh
*mesh
)
286 glBindVertexArray( mesh
->vao
);
289 VG_STATIC
void mesh_drawn( u32 start
, u32 count
)
291 glDrawElements( GL_TRIANGLES
, count
, GL_UNSIGNED_INT
,
292 (void *)(start
*sizeof(u32
)) );
295 VG_STATIC
void mesh_draw( glmesh
*mesh
)
297 mesh_drawn( 0, mesh
->indice_count
);
300 VG_STATIC
void mesh_free( glmesh
*mesh
)
304 glDeleteVertexArrays( 1, &mesh
->vao
);
305 glDeleteBuffers( 1, &mesh
->ebo
);
306 glDeleteBuffers( 1, &mesh
->vbo
);
311 VG_STATIC
void mdl_load_fatal_corrupt( mdl_context
*mdl
)
314 vg_file_print_invalid( mdl
->file
);
315 vg_fatal_exit_loop( "Corrupt model" );
319 * Model implementation
323 * you have two api options for loading a model, first, the easy way:
325 * will put the entire model straight into the linear_alloc
327 * or, to target different allocators:
331 * mdl_load_vertex_data
332 * mdl_load_indice_data
335 * these should ideally be called in quick succession to limit stalls.
339 * if calling mdl_open, and the file does not exist, the game will fatal quit
341 VG_STATIC
void mdl_open( mdl_context
*mdl
, const char *path
)
343 memset( mdl
, 0, sizeof( mdl_context
) );
344 mdl
->file
= fopen( path
, "rb" );
348 vg_error( "mdl_open('%s'): %s\n", path
, strerror(errno
) );
349 vg_fatal_exit_loop( "see above for details" );
352 u64 l
= fread( &mdl
->info
, sizeof(mdl_file_header
), 1, mdl
->file
);
354 mdl_load_fatal_corrupt( mdl
);
358 * Load all metadata (everything up until the large buffers). Probs at most 50k
360 VG_STATIC
void mdl_load_metadata( mdl_context
*mdl
, void *lin_alloc
)
364 u64 lheader
= sizeof(mdl_file_header
),
365 ldata
= mdl
->info
.keyframe_offset
- lheader
;
367 void *all_data
= vg_linear_alloc( lin_alloc
, ldata
);
369 fseek( mdl
->file
, lheader
, SEEK_SET
);
370 u64 l
= fread( all_data
, ldata
, 1, mdl
->file
);
374 vg_file_print_invalid( mdl
->file
);
375 vg_fatal_exit_loop( "Corrupt model" );
378 mdl
->node_buffer
= all_data
+ (mdl
->info
.node_offset
- lheader
);
379 mdl
->submesh_buffer
= all_data
+ (mdl
->info
.submesh_offset
- lheader
);
380 mdl
->material_buffer
= all_data
+ (mdl
->info
.material_offset
- lheader
);
381 mdl
->anim_buffer
= all_data
+ (mdl
->info
.anim_offset
- lheader
);
382 mdl
->entdata_buffer
= all_data
+ (mdl
->info
.entdata_offset
- lheader
);
383 mdl
->string_buffer
= all_data
+ (mdl
->info
.strings_offset
- lheader
);
387 * Load just the mesh data
389 VG_STATIC
void mdl_load_mesh_data( mdl_context
*mdl
, void *lin_alloc
)
393 u64 size_verts
= mdl
->info
.vertex_count
* sizeof(mdl_vert
),
394 size_index
= mdl
->info
.indice_count
* sizeof(u32
);
396 mdl
->vertex_buffer
= vg_linear_alloc( lin_alloc
, size_verts
);
397 mdl
->index_buffer
= vg_linear_alloc( lin_alloc
, size_index
);
400 fseek( mdl
->file
, mdl
->info
.vertex_offset
, SEEK_SET
);
401 u64 l
= fread( mdl
->vertex_buffer
, size_verts
, 1, mdl
->file
);
403 mdl_load_fatal_corrupt( mdl
);
406 fseek( mdl
->file
, mdl
->info
.indice_offset
, SEEK_SET
);
407 u64 l
= fread( mdl
->index_buffer
, size_index
, 1, mdl
->file
);
409 mdl_load_fatal_corrupt( mdl
);
414 * Load animation data
416 VG_STATIC
void mdl_load_anim_data( mdl_context
*mdl
, void *lin_alloc
)
420 if( mdl
->info
.keyframe_count
== 0 )
423 u64 size_kf
= mdl
->info
.keyframe_count
* sizeof(mdl_keyframe
);
424 mdl
->keyframe_buffer
= vg_linear_alloc( lin_alloc
, size_kf
);
426 fseek( mdl
->file
, mdl
->info
.keyframe_offset
, SEEK_SET
);
427 u64 l
= fread( mdl
->keyframe_buffer
, size_kf
, 1, mdl
->file
);
429 mdl_load_fatal_corrupt( mdl
);
435 VG_STATIC
void mdl_close( mdl_context
*mdl
)
442 VG_STATIC mdl_context
*mdl_load_full( void *lin_alloc
, const char *path
)
444 /* Inspect the header by opening it, give us the size needed */
445 mdl_context temp_ctx
;
446 mdl_open( &temp_ctx
, path
);
448 /* create allocator */
449 u32 tot_size
= temp_ctx
.info
.file_length
+ sizeof( mdl_context
);
450 void *data
= vg_create_linear_allocator( lin_alloc
, tot_size
,
453 /* copy context and load all other data */
454 mdl_context
*ctx
= vg_linear_alloc( data
, sizeof(mdl_context
) );
455 memcpy( ctx
, &temp_ctx
, sizeof(mdl_context
) );
457 mdl_load_metadata( ctx
, data
);
458 mdl_load_anim_data( ctx
, data
);
459 mdl_load_mesh_data( ctx
, data
);
467 * ----------------------------------------------------------------------------
468 * TODO: Clamp access and oob errors
470 VG_STATIC
const char *mdl_pstr( mdl_context
*mdl
, u32 pstr
)
472 return mdl
->string_buffer
+ pstr
;
475 VG_STATIC mdl_node
*mdl_node_from_id( mdl_context
*mdl
, u32 id
)
477 return &mdl
->node_buffer
[id
];
480 VG_STATIC mdl_node
*mdl_node_from_name( mdl_context
*mdl
, const char *name
)
482 for( int i
=0; i
< mdl
->info
.node_count
; i
++ )
484 mdl_node
*pnode
= mdl_node_from_id( mdl
, i
);
486 if( !strcmp( name
, mdl_pstr( mdl
, pnode
->pstr_name
)) )
493 VG_STATIC mdl_submesh
*mdl_node_submesh( mdl_context
*mdl
,
494 mdl_node
*node
, u32 i
)
496 return &mdl
->submesh_buffer
[ node
->submesh_start
+i
];
499 VG_STATIC u32
*mdl_submesh_indices( mdl_context
*mdl
, mdl_submesh
*sm
)
501 return &mdl
->index_buffer
[ sm
->indice_start
];
504 VG_STATIC mdl_vert
*mdl_submesh_vertices( mdl_context
*mdl
, mdl_submesh
*sm
)
506 return &mdl
->vertex_buffer
[ sm
->vertex_start
];
509 VG_STATIC
void mdl_node_transform( mdl_node
*pnode
, m4x3f transform
)
511 q_m3x3( pnode
->q
, transform
);
512 v3_muls( transform
[0], pnode
->s
[0], transform
[0] );
513 v3_muls( transform
[1], pnode
->s
[1], transform
[1] );
514 v3_muls( transform
[2], pnode
->s
[2], transform
[2] );
515 v3_copy( pnode
->co
, transform
[3] );
518 /* upload a mesh based on file submesh */
519 VG_STATIC
void mdl_unpack_submesh( mdl_context
*mdl
, glmesh
*mesh
,
522 mesh_upload( mesh
, mdl_submesh_vertices( mdl
, sm
), sm
->vertex_count
,
523 mdl_submesh_indices( mdl
, sm
), sm
->indice_count
);
526 /* upload entire mesh from model */
527 VG_STATIC
void mdl_unpack_glmesh( mdl_context
*mdl
, glmesh
*mesh
)
529 u32 offset
= mdl
->submesh_buffer
[0].vertex_count
;
531 for( int i
=1; i
< mdl
->info
.submesh_count
; i
++ )
533 mdl_submesh
*sm
= &mdl
->submesh_buffer
[i
];
534 u32
*indices
= mdl_submesh_indices( mdl
, sm
);
536 for( u32 j
=0; j
<sm
->indice_count
; j
++ )
537 indices
[j
] += offset
;
539 offset
+= sm
->vertex_count
;
542 mesh_upload( mesh
, mdl
->vertex_buffer
, mdl
->info
.vertex_count
,
543 mdl
->index_buffer
, mdl
->info
.indice_count
);
546 VG_STATIC
void mdl_draw_submesh( mdl_submesh
*sm
)
548 mesh_drawn( sm
->indice_start
, sm
->indice_count
);
551 VG_STATIC
void *mdl_get_entdata( mdl_context
*mdl
, mdl_node
*pnode
)
553 return mdl
->entdata_buffer
+ pnode
->offset
;
556 VG_STATIC mdl_keyframe
*mdl_get_animdata( mdl_context
*mdl
, mdl_animation
*anim
)
558 return mdl
->keyframe_buffer
+ anim
->offset
;
561 VG_STATIC
void mdl_link_materials( mdl_context
*root
, mdl_context
*child
)
563 u32 lookup
[MDL_MATERIAL_MAX
];
565 for( int i
=0; i
<child
->info
.material_count
; i
++ )
567 mdl_material
*mi
= &child
->material_buffer
[i
];
568 const char *si
= mdl_pstr( child
, mi
->pstr_name
);
572 for( int j
=0; j
<root
->info
.material_count
; j
++ )
574 mdl_material
*mj
= &root
->material_buffer
[j
];
575 const char *sj
= mdl_pstr( root
, mj
->pstr_name
);
577 if( !strcmp( si
, sj
) )
584 if( lookup
[i
] == 0 && i
!= 0 )
586 vg_warn( "Could not link material '%s' (not present in root model)\n",
591 for( int i
=0; i
<child
->info
.submesh_count
; i
++ )
593 mdl_submesh
*sm
= &child
->submesh_buffer
[i
];
594 sm
->material_id
= lookup
[sm
->material_id
];