81241987727e80b1acee1cad7482cb4948fa992d
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #ifndef MODEL_H
6 #define MODEL_H
7
8 #include "common.h"
9
10 #define MDL_VERSION_NR 100
11
12 enum mdl_shader
13 {
14 k_shader_standard = 0,
15 k_shader_standard_cutout = 1,
16 k_shader_terrain_blend = 2,
17 k_shader_standard_vertex_blend = 3,
18 k_shader_water = 4,
19 k_shader_invisible = 5,
20 k_shader_boundary = 6
21 };
22
23 enum mdl_surface_prop
24 {
25 k_surface_prop_concrete = 0,
26 k_surface_prop_wood = 1,
27 k_surface_prop_grass = 2,
28 k_surface_prop_tiles = 3,
29 k_surface_prop_metal = 4
30 };
31
32 enum material_flag
33 {
34 k_material_flag_skate_target = 0x00000001,
35 k_material_flag_collision = 0x00000002,
36 k_material_flag_grow_grass = 0x00000004,
37 k_material_flag_grindable = 0x00000008,
38 k_material_flag_invisible = 0x00000010,
39 k_material_flag_boundary = 0x00000020
40 };
41
42 #pragma pack(push,1)
43
44 /* 48 byte */
45 struct mdl_vert
46 {
47 v3f co, /* 3*32 */
48 norm; /* 3*32 */
49 v2f uv; /* 2*32 */
50
51 u8 colour[4]; /* 4*8 */
52 u16 weights[4];/* 4*16 */
53 u8 groups[4]; /* 4*8 */
54 };
55
56 #pragma pack(pop)
57
58 typedef struct mdl_context mdl_context;
59 typedef struct mdl_array_ptr mdl_array_ptr;
60 typedef struct mdl_vert mdl_vert;
61 typedef struct mdl_transform mdl_transform;
62 typedef struct mdl_submesh mdl_submesh;
63 typedef struct mdl_material mdl_material;
64 typedef struct mdl_bone mdl_bone;
65 typedef struct mdl_armature mdl_armature;
66 typedef struct mdl_animation mdl_animation;
67 typedef struct mdl_transform mdl_keyframe;
68 typedef struct mdl_mesh mdl_mesh;
69 typedef struct mdl_file mdl_file;
70 typedef struct mdl_texture mdl_texture;
71 typedef struct mdl_array mdl_array;
72 typedef struct mdl_header mdl_header;
73
74 struct mdl_transform
75 {
76 v3f co, s;
77 v4f q;
78 };
79
80 struct mdl_material
81 {
82 u32 pstr_name,
83 shader,
84 flags,
85 surface_prop;
86
87 v4f colour,
88 colour1;
89
90 u32 tex_diffuse,
91 tex_none0,
92 tex_none1;
93 };
94
95 struct mdl_bone
96 {
97 v3f co, end;
98 u32 parent,
99 collider,
100 ik_target,
101 ik_pole,
102 flags,
103 pstr_name;
104
105 boxf hitbox;
106 v3f conevx, conevy, coneva;
107 float conet;
108 };
109
110 enum bone_flag
111 {
112 k_bone_flag_deform = 0x00000001,
113 k_bone_flag_ik = 0x00000002,
114 k_bone_flag_cone_constraint = 0x00000004
115 };
116
117 enum bone_collider
118 {
119 k_bone_collider_none = 0,
120 k_bone_collider_box = 1,
121 k_bone_collider_capsule = 2
122 };
123
124 struct mdl_armature
125 {
126 mdl_transform transform;
127 u32 bone_start,
128 bone_count,
129 anim_start,
130 anim_count;
131 };
132
133 struct mdl_animation
134 {
135 u32 pstr_name,
136 length;
137 float rate;
138 u32 offset;
139 };
140
141 struct mdl_submesh
142 {
143 u32 indice_start,
144 indice_count,
145 vertex_start,
146 vertex_count;
147
148 boxf bbx;
149 u16 material_id, flags;
150 };
151
152 enum esubmesh_flags
153 {
154 k_submesh_flag_none = 0x0000,
155 k_submesh_flag_consumed = 0x0001
156 };
157
158 struct mdl_mesh
159 {
160 mdl_transform transform;
161 u32 submesh_start,
162 submesh_count,
163 pstr_name,
164 entity_id, /* upper 16 bits: type, lower 16 bits: index */
165 armature_id;
166 };
167
168 struct mdl_file
169 {
170 u32 pstr_path,
171 pack_offset,
172 pack_size;
173 };
174
175 struct mdl_texture
176 {
177 mdl_file file;
178 u32 glname;
179 };
180
181 struct mdl_array
182 {
183 u32 file_offset,
184 item_count,
185 item_size;
186
187 char name[16];
188 };
189
190 struct mdl_header
191 {
192 u32 version;
193 mdl_array index;
194 };
195
196 struct mdl_context
197 {
198 FILE *file;
199 mdl_header info;
200
201 struct mdl_array_ptr
202 {
203 void *data;
204 u32 count, stride;
205 }
206 index,
207
208 /* metadata */
209 strings,
210 meshs,
211 submeshs,
212 materials,
213 textures,
214 armatures,
215 bones,
216 animations,
217
218 /* animation buffers */
219 keyframes,
220
221 /* mesh buffers */
222 verts,
223 indices;
224
225 u32 pack_base_offset;
226
227 /* pack data */
228 //pack;
229 };
230
231
232 VG_STATIC void mdl_load_fatal_corrupt( mdl_context *mdl )
233 {
234 fclose( mdl->file );
235 vg_file_print_invalid( mdl->file );
236 vg_fatal_exit_loop( "Corrupt model" );
237 }
238
239 /*
240 * Model implementation
241 */
242
243 VG_STATIC u32 mdl_query_array_size( mdl_array *arr )
244 {
245 if( arr->item_count ){
246 u32 size = arr->item_size*arr->item_count;
247 return vg_align8(size);
248 }
249 else
250 return 0;
251 }
252
253 VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr );
254 VG_STATIC
255 void mdl_fread_pack_file( mdl_context *mdl, mdl_file *info, void *dst )
256 {
257 if( !info->pack_size ){
258 vg_warn( "path: %s\n", mdl_pstr( mdl, info->pstr_path ) );
259 vg_fatal_exit_loop( "Packed file is only a header; it is not packed" );
260 }
261
262 fseek( mdl->file, mdl->pack_base_offset+info->pack_offset, SEEK_SET );
263 u64 l = fread( dst, info->pack_size, 1, mdl->file );
264
265 if( l != 1 )
266 mdl_load_fatal_corrupt( mdl );
267 }
268
269 VG_STATIC void mdl_load_array_file( mdl_context *mdl, mdl_array_ptr *ptr,
270 mdl_array *arr, void *lin_alloc )
271 {
272 if( arr->item_count ){
273 u32 size = arr->item_size*arr->item_count;
274 ptr->data = vg_linear_alloc( lin_alloc, vg_align8(size) );
275
276 fseek( mdl->file, arr->file_offset, SEEK_SET );
277 u64 l = fread( ptr->data, arr->item_size*arr->item_count, 1, mdl->file );
278
279 if( l != 1 )
280 mdl_load_fatal_corrupt( mdl );
281 }
282 else
283 ptr->data = NULL;
284
285 ptr->count = arr->item_count;
286 ptr->stride = arr->item_size;
287 }
288
289 VG_STATIC void *mdl_arritm( mdl_array_ptr *arr, u32 index )
290 {
291 return ((u8 *)arr->data) + index*arr->stride;
292 }
293
294 VG_STATIC u32 mdl_arrcount( mdl_array_ptr *arr )
295 {
296 return arr->count;
297 }
298
299 VG_STATIC mdl_array *mdl_find_array( mdl_context *mdl, const char *name )
300 {
301 for( u32 i=0; i<mdl_arrcount(&mdl->index); i++ ){
302 mdl_array *arr = mdl_arritm( &mdl->index, i );
303
304 if( !strncmp(arr->name,name,16) ){
305 return arr;
306 }
307 }
308
309 return NULL;
310 }
311
312 VG_STATIC int mdl_load_array( mdl_context *mdl, mdl_array_ptr *ptr,
313 const char *name, void *lin_alloc )
314 {
315 mdl_array *arr = mdl_find_array( mdl, name );
316
317 if( arr ){
318 mdl_load_array_file( mdl, ptr, arr, lin_alloc );
319 return 1;
320 }
321 else{
322 ptr->data = NULL;
323 ptr->count = 0;
324 ptr->stride = 0;
325 return 0;
326 }
327 }
328
329 VG_STATIC int mdl_load_mesh_block( mdl_context *mdl, void *lin_alloc )
330 {
331 int success = 1;
332
333 success &= mdl_load_array( mdl, &mdl->verts, "mdl_vert", lin_alloc );
334 success &= mdl_load_array( mdl, &mdl->indices, "mdl_indice", lin_alloc );
335
336 return success;
337 }
338
339 VG_STATIC int mdl_load_metadata_block( mdl_context *mdl, void *lin_alloc )
340 {
341 int success = 1;
342
343 success &= mdl_load_array( mdl, &mdl->strings, "strings", lin_alloc );
344 success &= mdl_load_array( mdl, &mdl->meshs, "mdl_mesh", lin_alloc );
345 success &= mdl_load_array( mdl, &mdl->submeshs, "mdl_submesh", lin_alloc );
346 success &= mdl_load_array( mdl, &mdl->materials, "mdl_material", lin_alloc );
347 success &= mdl_load_array( mdl, &mdl->textures, "mdl_texture", lin_alloc );
348 success &= mdl_load_array( mdl, &mdl->armatures, "mdl_armature", lin_alloc );
349 success &= mdl_load_array( mdl, &mdl->bones, "mdl_bone", lin_alloc );
350 success &= mdl_load_array( mdl, &mdl->animations,"mdl_animation",lin_alloc );
351
352 return success;
353 }
354
355 VG_STATIC int mdl_load_animation_block( mdl_context *mdl, void *lin_alloc )
356 {
357 return mdl_load_array( mdl, &mdl->keyframes, "mdl_keyframe", lin_alloc );
358 }
359
360 /*
361 * if calling mdl_open, and the file does not exist, the game will fatal quit
362 */
363 VG_STATIC void mdl_open( mdl_context *mdl, const char *path, void *lin_alloc )
364 {
365 memset( mdl, 0, sizeof( mdl_context ) );
366 mdl->file = fopen( path, "rb" );
367
368 if( !mdl->file ){
369 vg_error( "mdl_open('%s'): %s\n", path, strerror(errno) );
370 vg_fatal_exit_loop( "see above for details" );
371 }
372
373 u64 l = fread( &mdl->info, sizeof(mdl_header), 1, mdl->file );
374 if( l != 1 )
375 mdl_load_fatal_corrupt( mdl );
376
377 if( mdl->info.version != MDL_VERSION_NR ){
378 vg_warn( "For model: %s\n", path );
379 vg_warn( " version: %u (current: %u)\n", mdl->info.version,
380 MDL_VERSION_NR );
381
382 vg_fatal_exit_loop( "Legacy model version incompatable" );
383 }
384
385 mdl_load_array_file( mdl, &mdl->index, &mdl->info.index, lin_alloc );
386
387 mdl_array *pack = mdl_find_array( mdl, "pack" );
388 if( pack ) mdl->pack_base_offset = pack->file_offset;
389 else mdl->pack_base_offset = 0;
390 }
391
392 /*
393 * close file handle
394 */
395 VG_STATIC void mdl_close( mdl_context *mdl )
396 {
397 fclose( mdl->file );
398 mdl->file = NULL;
399 }
400
401 /* useful things you can do with the model */
402
403 VG_STATIC void mdl_transform_m4x3( mdl_transform *transform, m4x3f mtx )
404 {
405 q_m3x3( transform->q, mtx );
406 v3_muls( mtx[0], transform->s[0], mtx[0] );
407 v3_muls( mtx[1], transform->s[1], mtx[1] );
408 v3_muls( mtx[2], transform->s[2], mtx[2] );
409 v3_copy( transform->co, mtx[3] );
410 }
411
412 VG_STATIC const char *mdl_pstr( mdl_context *mdl, u32 pstr )
413 {
414 return mdl_arritm( &mdl->strings, pstr );
415 }
416
417 /*
418 * Simple mesh interface for OpenGL
419 * ----------------------------------------------------------------------------
420 */
421
422 typedef struct glmesh glmesh;
423 struct glmesh
424 {
425 GLuint vao, vbo, ebo;
426 u32 indice_count;
427 u32 loaded;
428 };
429
430 VG_STATIC void mesh_upload( glmesh *mesh,
431 mdl_vert *verts, u32 vert_count,
432 u32 *indices, u32 indice_count )
433 {
434 //assert( mesh->loaded == 0 );
435
436 glGenVertexArrays( 1, &mesh->vao );
437 glGenBuffers( 1, &mesh->vbo );
438 glGenBuffers( 1, &mesh->ebo );
439 glBindVertexArray( mesh->vao );
440
441 size_t stride = sizeof(mdl_vert);
442
443 glBindBuffer( GL_ARRAY_BUFFER, mesh->vbo );
444 glBufferData( GL_ARRAY_BUFFER, vert_count*stride, verts, GL_STATIC_DRAW );
445
446 glBindVertexArray( mesh->vao );
447 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mesh->ebo );
448 glBufferData( GL_ELEMENT_ARRAY_BUFFER, indice_count*sizeof(u32),
449 indices, GL_STATIC_DRAW );
450
451 /* 0: coordinates */
452 glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, stride, (void*)0 );
453 glEnableVertexAttribArray( 0 );
454
455 /* 1: normal */
456 glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE,
457 stride, (void *)offsetof(mdl_vert, norm) );
458 glEnableVertexAttribArray( 1 );
459
460 /* 2: uv */
461 glVertexAttribPointer( 2, 2, GL_FLOAT, GL_FALSE,
462 stride, (void *)offsetof(mdl_vert, uv) );
463 glEnableVertexAttribArray( 2 );
464
465 /* 3: colour */
466 glVertexAttribPointer( 3, 4, GL_UNSIGNED_BYTE, GL_TRUE,
467 stride, (void *)offsetof(mdl_vert, colour) );
468 glEnableVertexAttribArray( 3 );
469
470 /* 4: weights */
471 glVertexAttribPointer( 4, 4, GL_UNSIGNED_SHORT, GL_TRUE,
472 stride, (void *)offsetof(mdl_vert, weights) );
473 glEnableVertexAttribArray( 4 );
474
475 /* 5: groups */
476 glVertexAttribIPointer( 5, 4, GL_UNSIGNED_BYTE,
477 stride, (void *)offsetof(mdl_vert, groups) );
478 glEnableVertexAttribArray( 5 );
479
480 VG_CHECK_GL_ERR();
481
482 mesh->indice_count = indice_count;
483 mesh->loaded = 1;
484 }
485
486 VG_STATIC void mesh_bind( glmesh *mesh )
487 {
488 glBindVertexArray( mesh->vao );
489 }
490
491 VG_STATIC void mesh_drawn( u32 start, u32 count )
492 {
493 glDrawElements( GL_TRIANGLES, count, GL_UNSIGNED_INT,
494 (void *)(start*sizeof(u32)) );
495 }
496
497 VG_STATIC void mesh_draw( glmesh *mesh )
498 {
499 mesh_drawn( 0, mesh->indice_count );
500 }
501
502 VG_STATIC void mesh_free( glmesh *mesh )
503 {
504 if( mesh->loaded ){
505 glDeleteVertexArrays( 1, &mesh->vao );
506 glDeleteBuffers( 1, &mesh->ebo );
507 glDeleteBuffers( 1, &mesh->vbo );
508 mesh->loaded = 0;
509 }
510 }
511
512 VG_STATIC void mdl_draw_submesh( mdl_submesh *sm )
513 {
514 mesh_drawn( sm->indice_start, sm->indice_count );
515 }
516
517 /* WARNING: Destructive! Only use this once and then discard the context. */
518 VG_STATIC void mdl_unpack_glmesh( mdl_context *mdl, glmesh *mesh )
519 {
520 if( !mdl->submeshs.count )
521 vg_fatal_exit_loop( "Tried to unpack empty model file" );
522
523 mdl_submesh *sm = mdl_arritm( &mdl->submeshs, 0 );
524 u32 offset = sm->vertex_count;
525
526 for( u32 i=1; i<mdl_arrcount( &mdl->submeshs ); i++ ){
527 mdl_submesh *sm = mdl_arritm( &mdl->submeshs, i );
528 u32 *indices = mdl_arritm( &mdl->indices, sm->indice_start );
529
530 for( u32 j=0; j<sm->indice_count; j++ )
531 indices[j] += offset;
532
533 offset += sm->vertex_count;
534 }
535
536 mesh_upload( mesh, mdl->verts.data, mdl->verts.count,
537 mdl->indices.data, mdl->indices.count );
538 }
539
540 VG_STATIC mdl_mesh *mdl_find_mesh( mdl_context *mdl, const char *name )
541 {
542 for( u32 i=0; i<mdl_arrcount( &mdl->meshs ); i++ ){
543 mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i );
544 if( !strcmp( name, mdl_pstr( mdl, mesh->pstr_name ))){
545 return mesh;
546 }
547 }
548 return NULL;
549 }
550
551 #endif