54874bd55b04b9a2ba84ebea86a314ddc5729d4d
[carveJwlIkooP6JGAAIwe30JlM.git] / model.h
1 #ifndef MODEL_H
2 #define MODEL_H
3
4 #include "common.h"
5
6 typedef struct glmesh glmesh;
7
8 typedef struct mdl_vert mdl_vert;
9 typedef struct mdl_submesh mdl_submesh;
10 typedef struct mdl_material mdl_material;
11 typedef struct mdl_node mdl_node;
12 typedef struct mdl_header mdl_header;
13 typedef struct mdl_animation mdl_animation;
14 typedef struct mdl_keyframe mdl_keyframe;
15
16 #define MDL_SIZE_MAX 0x1000000
17 #define MDL_VERT_MAX 1000000
18 #define MDL_INDICE_MAX 1000000
19 #define MDL_MATERIAL_MAX 32
20 #define MDL_NODE_MAX 4000
21 #define MDL_SUBMESH_MAX 8000
22 #define MDL_STRING_LENGTH_MAX 64
23
24 #pragma pack(push,1)
25
26 struct mdl_vert
27 {
28 v3f co,
29 norm;
30 v2f uv;
31 u8 colour[4];
32 u16 weights[4];
33 u8 groups[4];
34 };
35
36 struct mdl_submesh
37 {
38 u32 indice_start,
39 indice_count,
40 vertex_start,
41 vertex_count;
42
43 boxf bbx;
44 u32 material_id;
45 };
46
47 struct mdl_material
48 {
49 u32 pstr_name;
50 };
51
52 struct mdl_node
53 {
54 v3f co;
55 v4f q;
56 v3f s;
57
58 union{ u32 submesh_start, sub_uid; };
59
60 u32
61 submesh_count,
62 classtype,
63 offset,
64 parent,
65 pstr_name;
66 };
67
68 struct mdl_keyframe
69 {
70 v3f co;
71 v4f q;
72 v3f s;
73 };
74
75 struct mdl_animation
76 {
77 u32 pstr_name,
78 length;
79
80 float rate;
81
82 u32 offset;
83 };
84
85 struct mdl_header
86 {
87 u32 identifier, version, file_length;
88
89 u32 vertex_count, vertex_offset,
90 indice_count, indice_offset,
91 submesh_count, submesh_offset,
92 material_count, material_offset,
93 node_count, node_offset,
94 anim_count, anim_offset,
95 strings_offset, entdata_offset, animdata_offset;
96 };
97
98 /*
99 * Entity data structures
100 */
101
102 struct classtype_block
103 {
104 boxf bbx;
105 };
106
107 struct classtype_gate
108 {
109 u32 target;
110 v3f dims;
111 };
112
113 struct classtype_spawn
114 {
115 u32 target;
116 };
117
118 struct classtype_water
119 {
120 u32 temp;
121 };
122
123 struct classtype_car_path
124 {
125 u32 target, target1;
126 };
127
128 struct classtype_instance
129 {
130 u32 pstr_file;
131 };
132
133 struct classtype_capsule
134 {
135 float height, radius;
136 };
137
138 struct classtype_route_node
139 {
140 u32 target, target1;
141 };
142
143 struct classtype_route
144 {
145 u32 pstr_name;
146 u32 id_start;
147 v3f colour;
148 };
149
150 struct classtype_bone
151 {
152 u32 deform;
153 };
154
155 struct classtype_ik_bone
156 {
157 u32 deform,
158 target,
159 pole;
160 };
161
162 struct classtype_skeleton
163 {
164 u32 channels,
165 ik_count,
166 anim_start,
167 anim_count;
168 };
169
170 struct classtype_skin
171 {
172 u32 skeleton;
173 };
174
175 #pragma pack(pop)
176
177 /*
178 * Simple mesh interface for OpenGL
179 */
180
181 struct glmesh
182 {
183 GLuint vao, vbo, ebo;
184 u32 indice_count;
185 };
186
187 static void mesh_upload( glmesh *mesh,
188 mdl_vert *verts, u32 vert_count,
189 u32 *indices, u32 indice_count )
190 {
191 glGenVertexArrays( 1, &mesh->vao );
192 glGenBuffers( 1, &mesh->vbo );
193 glGenBuffers( 1, &mesh->ebo );
194 glBindVertexArray( mesh->vao );
195
196 size_t stride = sizeof(mdl_vert);
197
198 glBindBuffer( GL_ARRAY_BUFFER, mesh->vbo );
199 glBufferData( GL_ARRAY_BUFFER, vert_count*stride, verts, GL_STATIC_DRAW );
200
201 glBindVertexArray( mesh->vao );
202 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mesh->ebo );
203 glBufferData( GL_ELEMENT_ARRAY_BUFFER, indice_count*sizeof(u32),
204 indices, GL_STATIC_DRAW );
205
206 /* 0: coordinates */
207 glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, stride, (void*)0 );
208 glEnableVertexAttribArray( 0 );
209
210 /* 1: normal */
211 glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE,
212 stride, (void *)offsetof(mdl_vert, norm) );
213 glEnableVertexAttribArray( 1 );
214
215 /* 2: uv */
216 glVertexAttribPointer( 2, 2, GL_FLOAT, GL_FALSE,
217 stride, (void *)offsetof(mdl_vert, uv) );
218 glEnableVertexAttribArray( 2 );
219
220 /* 3: colour */
221 glVertexAttribPointer( 3, 4, GL_UNSIGNED_BYTE, GL_TRUE,
222 stride, (void *)offsetof(mdl_vert, colour) );
223 glEnableVertexAttribArray( 3 );
224
225 /* 4: weights */
226 glVertexAttribPointer( 4, 4, GL_UNSIGNED_SHORT, GL_TRUE,
227 stride, (void *)offsetof(mdl_vert, weights) );
228 glEnableVertexAttribArray( 4 );
229
230 /* 5: groups */
231 glVertexAttribIPointer( 5, 4, GL_UNSIGNED_BYTE,
232 stride, (void *)offsetof(mdl_vert, groups) );
233 glEnableVertexAttribArray( 5 );
234
235
236 VG_CHECK_GL();
237 mesh->indice_count = indice_count;
238 }
239
240 static void mesh_bind( glmesh *mesh )
241 {
242 glBindVertexArray( mesh->vao );
243 }
244
245 static void mesh_drawn( u32 start, u32 count )
246 {
247 glDrawElements( GL_TRIANGLES, count, GL_UNSIGNED_INT,
248 (void *)(start*sizeof(u32)) );
249 }
250
251 static void mesh_draw( glmesh *mesh )
252 {
253 mesh_drawn( 0, mesh->indice_count );
254 }
255
256 static void mesh_free( glmesh *mesh )
257 {
258 glDeleteVertexArrays( 1, &mesh->vao );
259 glDeleteBuffers( 1, &mesh->ebo );
260 glDeleteBuffers( 1, &mesh->vbo );
261 }
262
263
264 /*
265 * Model implementation
266 */
267
268 static mdl_header *mdl_load( const char *path )
269 {
270 i64 size;
271 mdl_header *header = vg_asset_read_s( path, &size );
272
273 /*
274 * Check file is valid
275 */
276 if( !header )
277 {
278 vg_error( "Could not open '%s'\n", path );
279 return NULL;
280 }
281
282 if( size < sizeof(mdl_header) )
283 {
284 free( header );
285 vg_error( "Invalid file '%s' (too small for header)\n", path );
286 return NULL;
287 }
288
289 if( header->file_length != size )
290 {
291 vg_error( "Invalid file '%s'"
292 "(wrong .file_length, %ub != real file size %ub)\n",
293 path, header->file_length, size );
294 free( header );
295 return NULL;
296 }
297
298 /*
299 * Validate offsets and memory sections, to ensure all arrays are in-bounds,
300 * and that they do not overlap.
301 */
302
303 struct memregion
304 {
305 const char *desc;
306 u32 count, max_count, size, offset;
307 }
308 regions[] = {
309 {
310 "Vertices",
311 header->vertex_count, MDL_VERT_MAX,
312 sizeof(mdl_vert), header->vertex_offset
313 },
314 {
315 "Indices",
316 header->indice_count, MDL_INDICE_MAX,
317 sizeof(u32), header->indice_offset
318 },
319 {
320 "Submesh",
321 header->submesh_count, MDL_SUBMESH_MAX,
322 sizeof(mdl_submesh), header->submesh_offset
323 },
324 {
325 "Materials",
326 header->material_count, MDL_MATERIAL_MAX,
327 sizeof(mdl_material), header->material_offset
328 },
329 {
330 "Nodes",
331 header->node_count, MDL_NODE_MAX,
332 sizeof(mdl_node), header->node_count
333 }
334 };
335
336 for( int i=0; i<vg_list_size(regions); i++ )
337 {
338 struct memregion *ri = &regions[i];
339
340 if( ri->count == 0 )
341 continue;
342
343 if( ri->count > ri->max_count )
344 {
345 free( header );
346 vg_error( "'%s': '%s' buffer exceeds the maximum (%u/%u)\n",
347 path, ri->desc, ri->count, ri->max_count );
348 return NULL;
349 }
350
351 if( ri->offset >= header->file_length )
352 {
353 free( header );
354 vg_error( "'%s': '%s' buffer offset is out of range\n",
355 path, ri->desc );
356 return NULL;
357 }
358
359 if( ri->offset + ri->size*ri->count > header->file_length )
360 {
361 free( header );
362 vg_error( "'%s': '%s' buffer size is out of range\n",
363 path, ri->desc );
364 return NULL;
365 }
366
367 for( int j=0; j<vg_list_size(regions); j++ )
368 {
369 struct memregion *rj = &regions[j];
370 if( rj->count == 0 )
371 continue;
372
373 if( ri->offset >= rj->offset &&
374 (ri->offset+ri->size*ri->count < rj->offset+rj->size*rj->count))
375 {
376 free( header );
377 vg_error( "'%s': '%s' buffer overlaps '%s'\n",
378 path, ri->desc, rj->desc );
379 return NULL;
380 }
381 }
382 }
383
384 /*
385 * Pointer validation TODO(workshop)
386 */
387
388 /*
389 * strings TODO(workshop)
390 */
391
392 return header;
393 }
394
395 static void *mdl_baseptr( mdl_header *mdl, u32 offset )
396 {
397 return (void *)mdl + offset;
398 }
399
400 static const char *mdl_pstr( mdl_header *mdl, u32 pstr )
401 {
402 return (const char *)(mdl_baseptr( mdl, mdl->strings_offset )) + pstr;
403 }
404
405 static mdl_node *mdl_node_from_id( mdl_header *mdl, u32 id )
406 {
407 return ((mdl_node *)mdl_baseptr( mdl, mdl->node_offset )) + id;
408 }
409
410 static mdl_node *mdl_node_from_name( mdl_header *mdl, const char *name )
411 {
412 for( int i=0; i<mdl->node_count; i++ )
413 {
414 mdl_node *pnode = mdl_node_from_id( mdl, i );
415
416 if( !strcmp( name, mdl_pstr( mdl, pnode->pstr_name )) )
417 return pnode;
418 }
419
420 return NULL;
421 }
422
423 static mdl_submesh *mdl_submesh_from_id( mdl_header *mdl, u32 id )
424 {
425 if( id >= mdl->submesh_count )
426 return NULL;
427
428 return ((mdl_submesh *)mdl_baseptr( mdl, mdl->submesh_offset )) + id;
429 }
430
431 static mdl_submesh *mdl_node_submesh( mdl_header *mdl, mdl_node *node, u32 i )
432 {
433 if( i >= node->submesh_count )
434 return NULL;
435
436 return mdl_submesh_from_id( mdl, node->submesh_start+i );
437 }
438
439 static u32 *mdl_submesh_indices( mdl_header *mdl, mdl_submesh *sm )
440 {
441 return ((u32 *)mdl_baseptr( mdl, mdl->indice_offset )) + sm->indice_start;
442 }
443
444 static mdl_vert *mdl_submesh_vertices( mdl_header *mdl, mdl_submesh *sm )
445 {
446 return ((mdl_vert *)mdl_baseptr(mdl,mdl->vertex_offset)) + sm->vertex_start;
447 }
448
449 static mdl_material *mdl_material_from_id( mdl_header *mdl, u32 id )
450 {
451 return ((mdl_material *)mdl_baseptr(mdl,mdl->material_offset)) + id;
452 }
453
454 static mdl_animation *mdl_animation_from_id( mdl_header *mdl, u32 id )
455 {
456 return ((mdl_animation *)mdl_baseptr(mdl,mdl->anim_offset)) + id;
457 }
458
459 static void mdl_node_transform( mdl_node *pnode, m4x3f transform )
460 {
461 q_m3x3( pnode->q, transform );
462 v3_muls( transform[0], pnode->s[0], transform[0] );
463 v3_muls( transform[1], pnode->s[1], transform[1] );
464 v3_muls( transform[2], pnode->s[2], transform[2] );
465 v3_copy( pnode->co, transform[3] );
466 }
467
468 static void mdl_unpack_submesh( mdl_header *mdl, glmesh *mesh, mdl_submesh *sm )
469 {
470 mesh_upload( mesh, mdl_submesh_vertices( mdl, sm ), sm->vertex_count,
471 mdl_submesh_indices( mdl, sm ), sm->indice_count );
472 }
473
474 static void mdl_unpack_glmesh( mdl_header *mdl, glmesh *mesh )
475 {
476 u32 offset = mdl_submesh_from_id( mdl, 0 )->vertex_count;
477
478 for( int i=1; i< mdl->submesh_count; i++ )
479 {
480 mdl_submesh *sm = mdl_submesh_from_id( mdl, i );
481 u32 *indices = mdl_submesh_indices( mdl, sm );
482
483 for( u32 j=0; j<sm->indice_count; j++ )
484 indices[j] += offset;
485
486 offset += sm->vertex_count;
487 }
488
489 mdl_vert *vertex_base = mdl_baseptr( mdl, mdl->vertex_offset );
490 u32 *indice_base = mdl_baseptr( mdl, mdl->indice_offset );
491
492 mesh_upload( mesh, vertex_base, mdl->vertex_count,
493 indice_base, mdl->indice_count );
494 }
495
496 static void mdl_draw_submesh( mdl_submesh *sm )
497 {
498 mesh_drawn( sm->indice_start, sm->indice_count );
499 }
500
501 static void *mdl_get_entdata( mdl_header *mdl, mdl_node *pnode )
502 {
503 return mdl_baseptr( mdl, mdl->entdata_offset ) + pnode->offset;
504 }
505
506 static mdl_keyframe *mdl_get_animdata( mdl_header *mdl, mdl_animation *anim )
507 {
508 return mdl_baseptr( mdl, mdl->animdata_offset ) + anim->offset;
509 }
510
511 static void mdl_link_materials( mdl_header *root, mdl_header *child )
512 {
513 u32 lookup[MDL_MATERIAL_MAX];
514
515 for( int i=0; i<child->material_count; i++ )
516 {
517 mdl_material *mi = mdl_material_from_id( child, i );
518 const char *si = mdl_pstr( child, mi->pstr_name );
519
520 lookup[i] = 0;
521
522 for( int j=0; j<root->material_count; j++ )
523 {
524 mdl_material *mj = mdl_material_from_id( root, j );
525 const char *sj = mdl_pstr( root, mj->pstr_name );
526
527 if( !strcmp( si, sj ) )
528 {
529 lookup[i] = j;
530 break;
531 }
532 }
533
534 if( lookup[i] == 0 && i != 0 )
535 {
536 vg_warn( "Could not link material '%s' (not present in root model)\n",
537 si );
538 }
539 }
540
541 for( int i=0; i<child->submesh_count; i++ )
542 {
543 mdl_submesh *sm = mdl_submesh_from_id( child, i );
544 sm->material_id = lookup[sm->material_id];
545 }
546 }
547
548
549 #endif