inflate sliders
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "conf.h"
9 #include "shaders/model_menu.h"
10
11 #define MENU_STACK_SIZE 8
12
13 struct {
14 int active;
15 f32 factive;
16 int disable_open;
17
18 u32 page, /* current page index */
19 page_depth;
20
21 enum menu_input_mode{
22 k_menu_input_mode_mouse,
23 k_menu_input_mode_keys
24 }
25 input_mode;
26 f32 mouse_track, mouse_dist; /* used for waking up mouse */
27 f32 slider_offset;
28
29 struct page_stack_frame {
30 u32 page;
31 ent_menuitem *loc;
32 ent_camera *cam;
33 }
34 page_stack[ MENU_STACK_SIZE ];
35
36 ent_menuitem *loc;
37 ent_camera *cam;
38 camera view;
39
40 mdl_context model;
41 GLuint texture;
42 glmesh mesh;
43
44 mdl_array_ptr items, markers, cameras;
45 }
46 static menu;
47
48 /*
49 * Attaches memory locations to the various items in the menu
50 */
51 static void menu_link(void)
52 {
53 /* link data locations */
54 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
55 ent_menuitem *item = mdl_arritm( &menu.items, i );
56
57 if( item->type == k_ent_menuitem_type_toggle ||
58 item->type == k_ent_menuitem_type_slider ){
59
60 const char *name;
61
62 if( item->type == k_ent_menuitem_type_slider )
63 name = mdl_pstr( &menu.model, item->slider.pstr_data );
64 else
65 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
66 vg_var *var = vg_console_match_var( name );
67
68 if( var ){
69 if( ( item->type == k_ent_menuitem_type_slider &&
70 var->data_type != k_var_dtype_f32
71 ) ||
72 ( item->type == k_ent_menuitem_type_toggle &&!
73 ( var->data_type == k_var_dtype_i32 ||
74 var->data_type == k_var_dtype_u32
75 )
76 )
77 ){
78 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
79 name, var, var->data_type );
80 item->pvoid = NULL;
81 }
82 else{
83 item->pvoid = var->data;
84 }
85 }
86 else{
87 vg_error( "No data named %s\n", name );
88 item->pvoid = NULL;
89 }
90 }
91 else{
92 item->pvoid = NULL;
93 }
94 }
95 }
96
97 static void menu_init(void)
98 {
99 void *alloc = vg_mem.rtmemory;
100
101 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
102 mdl_load_metadata_block( &menu.model, alloc );
103
104 vg_linear_clear( vg_mem.scratch );
105
106 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
107 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
108 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
109
110 vg_linear_clear( vg_mem.scratch );
111
112 if( !mdl_arrcount( &menu.model.textures ) )
113 vg_fatal_error( "No texture in menu file" );
114
115 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
116 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
117 mdl_fread_pack_file( &menu.model, &tex0->file, data );
118
119 mdl_async_load_glmesh( &menu.model, &menu.mesh );
120 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
121 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
122 &menu.texture );
123
124 mdl_close( &menu.model );
125 shader_model_menu_register();
126 }
127
128 /*
129 * Drop back a page until we're at the bottom which then we jus quit
130 */
131 static void menu_back_page(void)
132 {
133 vg_info( "menu_back_page()\n" );
134 menu.page_depth --;
135 if( menu.page_depth == 0 ){
136 menu.active = 0;
137 menu.page = 0xffffffff;
138 }
139 else{
140 menu.page = menu.page_stack[ menu.page_depth ].page;
141 menu.cam = menu.page_stack[ menu.page_depth ].cam;
142
143 if( menu.input_mode == k_menu_input_mode_keys )
144 menu.loc = menu.page_stack[ menu.page_depth ].loc;
145 else menu.loc = NULL;
146 }
147 }
148
149 /*
150 * Open page to the string identifier
151 */
152 static void menu_open_page( const char *name )
153 {
154 if( menu.page_depth >= MENU_STACK_SIZE )
155 vg_fatal_error( "Stack overflow\n" );
156
157 vg_info( "Try to open %s\n", name );
158
159 u32 hash = vg_strdjb2( name );
160 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
161 ent_menuitem *item = mdl_arritm( &menu.items, i );
162
163 if( item->type == k_ent_menuitem_type_page ){
164 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
165 u32 new_page = __builtin_ctz( item->groups );
166
167 if( new_page == menu.page ){
168 menu_back_page();
169 }
170 else{
171 menu.page_stack[ menu.page_depth ].page = menu.page;
172 menu.page_stack[ menu.page_depth ].cam = menu.cam;
173 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
174 menu.page = __builtin_ctz( item->groups );
175
176 if( menu.input_mode == k_menu_input_mode_keys ){
177 if( item->page.id_entrypoint ){
178 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
179 menu.loc = mdl_arritm( &menu.items, id );
180 }
181 }
182
183 if( item->page.id_viewpoint ){
184 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
185 menu.cam = mdl_arritm( &menu.cameras, id );
186 }
187 vg_info( "menu page: %u (%p,%p)\n",
188 menu.page, menu.loc, menu.cam );
189 }
190 return;
191 }
192 }
193 }
194 }
195
196 /*
197 * activate a pressable type
198 */
199 static void menu_trigger_item( ent_menuitem *item )
200 {
201 if ( item->type == k_ent_menuitem_type_event_button ){
202 u32 q = item->button.pstr;
203
204 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
205 vg.window_should_close = 1;
206 }
207 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
208 localplayer_cmd_respawn( 0, NULL );
209
210 menu.page_depth = 0;
211 menu.active = 0;
212 menu.page = 0xffffffff;
213 }
214 }
215 else if( item->type == k_ent_menuitem_type_page_button ){
216 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
217 }
218 else if( item->type == k_ent_menuitem_type_toggle ){
219 if( item->pi32 ){
220 *item->pi32 = *item->pi32 ^ 0x1;
221 }
222 }
223 }
224
225 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
226 {
227 f32 const k_epsilon = 0.0125f;
228
229 if( fabsf(notch-value) < k_epsilon ){
230 if( fabsf(notch-old) > k_epsilon ){
231 audio_lock();
232 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
233 audio_unlock();
234 }
235
236 return notch;
237 }
238 else
239 return value;
240 }
241
242 /*
243 * Run from vg_gui every frame
244 */
245 static void menu_update(void)
246 {
247 if( button_down( k_srbind_mopen ) ){
248 if( !menu.active && !menu.disable_open ){
249 menu.active = 1;
250 menu.page = 0xffffffff;
251 menu_open_page( "Main Menu" );
252 return;
253 }
254 }
255
256 menu.factive = vg_lerpf( menu.factive, menu.active,
257 vg.time_frame_delta * 6.0f );
258
259 if( !menu.active ) return;
260
261 enum menu_input_mode prev_mode = menu.input_mode;
262
263 /* get buttons inputs
264 * -------------------------------------------------------------------*/
265 int ml = button_down( k_srbind_mleft ),
266 mr = button_down( k_srbind_mright ),
267 mu = button_down( k_srbind_mup ),
268 md = button_down( k_srbind_mdown ),
269 mh = ml-mr,
270 mv = mu-md,
271 enter = button_down( k_srbind_maccept ),
272 escape = button_down( k_srbind_mback );
273
274 if( mh||mv||enter ){
275 menu.input_mode = k_menu_input_mode_keys;
276 }
277
278 /* get mouse inputs
279 * --------------------------------------------------------------------*/
280 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
281 menu.mouse_track += vg.time_frame_delta;
282 if( menu.mouse_track > 0.1f ){
283 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
284 if( menu.mouse_dist > 10.0f ){
285 menu.input_mode = k_menu_input_mode_mouse;
286 menu.mouse_dist = 0.0f;
287 }
288 }
289
290 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
291 menu.input_mode = k_menu_input_mode_mouse;
292 }
293
294 if( menu.input_mode == k_menu_input_mode_mouse ){
295 /*
296 * handle mouse input
297 * ------------------------------------------------------------*/
298 vg_ui.wants_mouse = 1;
299
300 /*
301 * this raycasting is super cumbersome because all the functions were
302 * designed for other purposes. we dont care though.
303 */
304 m4x4f inverse;
305 m4x4_inv( menu.view.mtx.p, inverse );
306 v4f coords;
307 coords[0] = vg_ui.mouse[0];
308 coords[1] = vg.window_y - vg_ui.mouse[1];
309 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
310 v2_muls( coords, 2.0f, coords );
311 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
312 coords[2] = 1.0f;
313 coords[3] = 1.0f;
314 m4x4_mulv( inverse, coords, coords );
315 v3f ray;
316 m3x3_mulv( menu.view.transform, coords, ray );
317 v3_normalize( ray );
318
319 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
320 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
321
322 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
323 ir = mdl_entity_id_id( menu.loc->slider.id_max );
324 ent_marker *ml = mdl_arritm( &menu.markers, il ),
325 *mr = mdl_arritm( &menu.markers, ir );
326
327 v3f q2;
328 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
329
330 f32 s,t;
331 v3f c1, c2;
332 v3f p1, q1, v0;
333 v3_sub( mr->transform.co, ml->transform.co, v0 );
334 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
335 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
336 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
337
338 s-=(1.0f/3.0f);
339 s/=(1.0f/3.0f);
340
341 if( ui_click_down(UI_MOUSE_LEFT) ){
342 menu.slider_offset = *menu.loc->pf32 - s;
343 }
344
345 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
346
347 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
348 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
349 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
350 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
351 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
352
353 *menu.loc->pf32 = newvalue;
354 return;
355 }
356
357 ent_menuitem *hit_item = NULL;
358
359 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
360 ent_menuitem *item = mdl_arritm( &menu.items, i );
361
362 if( item->type == k_ent_menuitem_type_page ) continue;
363 if( item->type == k_ent_menuitem_type_visual ) continue;
364 if( !(item->groups & (0x1<<menu.page)) ) continue;
365
366 ent_menuitem *ray_item = item;
367
368 if( item->type == k_ent_menuitem_type_slider ){
369 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
370 ray_item = mdl_arritm( &menu.items, subtarget );
371 }
372
373 v3f local_ray,
374 local_co;
375
376 m4x3f inverse_mtx;
377 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
378 m4x3_invert_full( inverse_mtx, inverse_mtx );
379
380 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
381 m3x3_mulv( inverse_mtx, ray, local_ray );
382 v3_normalize( local_ray );
383
384 local_ray[0] = 1.0f/local_ray[0];
385 local_ray[1] = 1.0f/local_ray[1];
386 local_ray[2] = 1.0f/local_ray[2];
387
388 for( u32 j=0; j<ray_item->submesh_count; j++ ){
389 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
390 ray_item->submesh_start + j );
391 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
392 hit_item = item;
393 break;
394 }
395 }
396 }
397
398 if( hit_item != menu.loc ){
399 menu.loc = hit_item;
400 }
401
402 if( escape ){
403 menu_back_page();
404 }
405 else if( menu.loc ){
406 if( ui_click_down( UI_MOUSE_LEFT ) ){
407 menu_trigger_item( menu.loc );
408 }
409 }
410 }
411 else if( menu.input_mode == k_menu_input_mode_keys ){
412 /*
413 * handle button input
414 * ------------------------------------------------------------*/
415 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
416 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
417 ent_menuitem *item = mdl_arritm( &menu.items, i );
418
419 if( (item->type != k_ent_menuitem_type_page) &&
420 (item->type != k_ent_menuitem_type_visual) &&
421 (item->groups & (0x1<<menu.page)) ){
422 menu.loc = item;
423 }
424 }
425 }
426
427 if( !menu.loc ) vg_fatal_error( "No location\n" );
428
429 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
430 f32 move = 0.0f;
431
432 if( vg_input.display_input_method == k_input_method_controller ){
433 move += button_press( k_srbind_mright );
434 move -= button_press( k_srbind_mleft );
435 }
436 else{
437 move += axis_state( k_sraxis_mbrowse_h );
438 }
439
440 move *= vg.time_frame_delta;
441 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
442
443 mh = 0;
444 }
445
446 if( escape ){
447 menu_back_page();
448 }
449 else if( enter ){
450 menu_trigger_item( menu.loc );
451 }
452 else if( mh||mv ){
453 v3f opt;
454 v3_zero( opt );
455 f32 best = 0.707f;
456 ent_menuitem *nextpos = NULL;
457
458 opt[0] += mh;
459 opt[2] += mv;
460 mdl_transform_vector( &menu.cam->transform, opt, opt );
461
462 for( u32 i=0; i<4; i++ ){
463 u32 id = menu.loc->id_links[i];
464 if( !id ) continue;
465 u32 index = mdl_entity_id_id( id );
466
467 ent_menuitem *other = mdl_arritm( &menu.items, index );
468 v3f delta;
469 v3_sub( menu.loc->transform.co, other->transform.co, delta );
470 v3_normalize( delta );
471
472 f32 score = v3_dot( delta, opt );
473 if( score > best ){
474 best = score;
475 nextpos = other;
476 }
477 }
478
479 if( nextpos ){
480 menu.loc = nextpos;
481 }
482 }
483 }
484 }
485
486 /*
487 * Run from vg_gui when active
488 */
489 VG_STATIC void menu_render(void)
490 {
491 glEnable(GL_BLEND);
492 glDisable(GL_DEPTH_TEST);
493 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
494 glBlendEquation(GL_FUNC_ADD);
495
496 shader_blitcolour_use();
497 v4f colour;
498 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
499 colour[3] = 0.5f;
500
501 shader_blitcolour_uColour( colour );
502 render_fsquad();
503
504 glEnable( GL_DEPTH_TEST );
505 glDisable( GL_BLEND );
506
507 f32 rate = vg.time_frame_delta * 12.0f;
508
509 if( menu.cam ){
510 camera target;
511
512 target.fov = menu.cam->fov;
513 v3_copy( menu.cam->transform.co, target.pos );
514
515 v3f v0;
516 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
517 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
518
519 camera_lerp( &menu.view, &target, rate, &menu.view );
520
521 menu.view.farz = 150.0f;
522 menu.view.nearz = 0.01f;
523
524 camera_update_transform( &menu.view );
525 camera_update_view( &menu.view );
526 camera_update_projection( &menu.view );
527 camera_finalize( &menu.view );
528 }
529 else return;
530
531 shader_model_menu_use();
532 shader_model_menu_uTexMain( 1 );
533 glActiveTexture( GL_TEXTURE1 );
534 glBindTexture( GL_TEXTURE_2D, menu.texture );
535 shader_model_menu_uPv( menu.view.mtx.pv );
536 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
537
538 mesh_bind( &menu.mesh );
539
540 v4f white, blue;
541
542 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
543 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
544
545 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
546 ent_menuitem *item = mdl_arritm( &menu.items, i );
547
548 if( item->type == k_ent_menuitem_type_page ) continue;
549 if( !(item->groups & (0x1 << menu.page)) ) continue;
550
551 int selected = 0;
552
553 if( menu.loc ){
554 if( menu.loc->type == k_ent_menuitem_type_slider ){
555 u32 subid = menu.loc->slider.id_handle;
556 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
557 selected = 1;
558 }
559 else{
560 if( item == menu.loc )
561 selected = 1;
562 }
563 }
564
565 item->factive = vg_lerpf( item->factive, selected, rate );
566 v4f colour;
567 v4_lerp( white, blue, item->factive, colour );
568 shader_model_menu_uColour( colour );
569
570 f32 scale = 1.0f+item->factive*0.1f;
571
572 m4x3f mmdl;
573 mdl_transform transform = item->transform;
574 v3_muls( transform.s, scale, transform.s );
575 mdl_transform_m4x3( &transform, mmdl );
576
577 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
578 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
579 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
580
581 v3_muladds( item->transform.co, item->checkmark.offset, scale,
582 subitem->transform.co );
583
584 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
585 v3_fill( subitem->transform.s, subitem->fvisible );
586 }
587 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
588 u32 il = mdl_entity_id_id( item->slider.id_min ),
589 ir = mdl_entity_id_id( item->slider.id_max ),
590 ih = mdl_entity_id_id( item->slider.id_handle );
591 ent_marker *ml = mdl_arritm( &menu.markers, il ),
592 *mr = mdl_arritm( &menu.markers, ir );
593 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
594
595 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
596 handle->transform.co );
597 }
598
599 shader_model_menu_uMdl( mmdl );
600
601 for( u32 j=0; j<item->submesh_count; j++ ){
602 u32 index = item->submesh_start + j;
603 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
604 }
605 }
606 }
607
608 #endif /* MENU_H */