music player, credits
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "conf.h"
9 #include "shaders/model_menu.h"
10 #include "audio.h"
11 #include "input.h"
12 #include "workshop.h"
13
14 #define MENU_STACK_SIZE 8
15
16 struct {
17 int active, credits_open;
18 f32 factive;
19 int disable_open;
20
21 u32 page, /* current page index */
22 page_depth;
23
24 enum menu_input_mode{
25 k_menu_input_mode_mouse,
26 k_menu_input_mode_keys
27 }
28 input_mode;
29 f32 mouse_track, mouse_dist; /* used for waking up mouse */
30 f32 slider_offset;
31
32 struct page_stack_frame {
33 u32 page;
34 ent_menuitem *loc;
35 ent_camera *cam;
36 }
37 page_stack[ MENU_STACK_SIZE ];
38
39 ent_menuitem *loc;
40 ent_camera *cam;
41 camera view;
42
43 mdl_context model;
44 GLuint texture;
45 glmesh mesh;
46
47 mdl_array_ptr items, markers, cameras;
48 }
49 static menu;
50
51 /*
52 * Attaches memory locations to the various items in the menu
53 */
54 static void menu_link(void)
55 {
56 /* link data locations */
57 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
58 ent_menuitem *item = mdl_arritm( &menu.items, i );
59
60 if( item->type == k_ent_menuitem_type_toggle ||
61 item->type == k_ent_menuitem_type_slider ){
62
63 const char *name;
64
65 if( item->type == k_ent_menuitem_type_slider )
66 name = mdl_pstr( &menu.model, item->slider.pstr_data );
67 else
68 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
69 vg_var *var = vg_console_match_var( name );
70
71 if( var ){
72 if( ( item->type == k_ent_menuitem_type_slider &&
73 var->data_type != k_var_dtype_f32
74 ) ||
75 ( item->type == k_ent_menuitem_type_toggle &&!
76 ( var->data_type == k_var_dtype_i32 ||
77 var->data_type == k_var_dtype_u32
78 )
79 )
80 ){
81 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
82 name, var, var->data_type );
83 item->pvoid = NULL;
84 }
85 else{
86 item->pvoid = var->data;
87 }
88 }
89 else{
90 vg_error( "No data named %s\n", name );
91 item->pvoid = NULL;
92 }
93 }
94 else{
95 item->pvoid = NULL;
96 }
97 }
98 }
99
100 static void menu_init(void)
101 {
102 void *alloc = vg_mem.rtmemory;
103
104 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
105 mdl_load_metadata_block( &menu.model, alloc );
106
107 vg_linear_clear( vg_mem.scratch );
108
109 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
110 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
111 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
112
113 vg_linear_clear( vg_mem.scratch );
114
115 if( !mdl_arrcount( &menu.model.textures ) )
116 vg_fatal_error( "No texture in menu file" );
117
118 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
119 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
120 mdl_fread_pack_file( &menu.model, &tex0->file, data );
121
122 mdl_async_load_glmesh( &menu.model, &menu.mesh );
123 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
124 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
125 &menu.texture );
126
127 mdl_close( &menu.model );
128 shader_model_menu_register();
129 }
130
131 /*
132 * Drop back a page until we're at the bottom which then we jus quit
133 */
134 static void menu_back_page(void)
135 {
136 vg_info( "menu_back_page()\n" );
137 menu.page_depth --;
138 if( menu.page_depth == 0 ){
139 menu.active = 0;
140 menu.page = 0xffffffff;
141 }
142 else{
143 menu.page = menu.page_stack[ menu.page_depth ].page;
144 menu.cam = menu.page_stack[ menu.page_depth ].cam;
145
146 if( menu.input_mode == k_menu_input_mode_keys )
147 menu.loc = menu.page_stack[ menu.page_depth ].loc;
148 else menu.loc = NULL;
149 }
150 }
151
152 /*
153 * Open page to the string identifier
154 */
155 static void menu_open_page( const char *name )
156 {
157 if( menu.page_depth >= MENU_STACK_SIZE )
158 vg_fatal_error( "Stack overflow\n" );
159
160 vg_info( "Try to open %s\n", name );
161
162 u32 hash = vg_strdjb2( name );
163 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
164 ent_menuitem *item = mdl_arritm( &menu.items, i );
165
166 if( item->type == k_ent_menuitem_type_page ){
167 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
168 u32 new_page = __builtin_ctz( item->groups );
169
170 if( new_page == menu.page ){
171 menu_back_page();
172 }
173 else{
174 menu.page_stack[ menu.page_depth ].page = menu.page;
175 menu.page_stack[ menu.page_depth ].cam = menu.cam;
176 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
177 menu.page = __builtin_ctz( item->groups );
178
179 if( menu.input_mode == k_menu_input_mode_keys ){
180 if( item->page.id_entrypoint ){
181 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
182 menu.loc = mdl_arritm( &menu.items, id );
183 }
184 }
185
186 if( item->page.id_viewpoint ){
187 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
188 menu.cam = mdl_arritm( &menu.cameras, id );
189 }
190 vg_info( "menu page: %u (%p,%p)\n",
191 menu.page, menu.loc, menu.cam );
192 }
193 return;
194 }
195 }
196 }
197 }
198
199 /*
200 * activate a pressable type
201 */
202 static void menu_trigger_item( ent_menuitem *item )
203 {
204 if ( item->type == k_ent_menuitem_type_event_button ){
205 u32 q = item->button.pstr;
206
207 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
208 vg.window_should_close = 1;
209 }
210 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
211 localplayer_cmd_respawn( 0, NULL );
212
213 menu.page_depth = 0;
214 menu.active = 0;
215 menu.page = 0xffffffff;
216 }
217 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
218 menu.credits_open = 1;
219 }
220 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
221 workshop_submit_command(0,NULL);
222 }
223 }
224 else if( item->type == k_ent_menuitem_type_page_button ){
225 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
226 }
227 else if( item->type == k_ent_menuitem_type_toggle ){
228 if( item->pi32 ){
229 *item->pi32 = *item->pi32 ^ 0x1;
230 }
231 }
232 }
233
234 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
235 {
236 f32 const k_epsilon = 0.0125f;
237
238 if( fabsf(notch-value) < k_epsilon ){
239 if( fabsf(notch-old) > k_epsilon ){
240 audio_lock();
241 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
242 audio_unlock();
243 }
244
245 return notch;
246 }
247 else
248 return value;
249 }
250
251 /*
252 * Run from vg_gui every frame
253 */
254 static void menu_update(void)
255 {
256 if( workshop_form.page != k_workshop_form_hidden ){
257 return;
258 }
259
260 int escape = button_down( k_srbind_mback );
261 if( menu.credits_open ){
262 if( escape ){
263 menu.credits_open = 0;
264 }
265 return;
266 }
267
268 if( button_down( k_srbind_mopen ) ){
269 if( !menu.active && !menu.disable_open ){
270 menu.active = 1;
271 menu.page = 0xffffffff;
272 menu_open_page( "Main Menu" );
273 return;
274 }
275 }
276
277 menu.factive = vg_lerpf( menu.factive, menu.active,
278 vg.time_frame_delta * 6.0f );
279
280 if( !menu.active ) return;
281
282 enum menu_input_mode prev_mode = menu.input_mode;
283
284 /* get buttons inputs
285 * -------------------------------------------------------------------*/
286 int ml = button_down( k_srbind_mleft ),
287 mr = button_down( k_srbind_mright ),
288 mu = button_down( k_srbind_mup ),
289 md = button_down( k_srbind_mdown ),
290 mh = ml-mr,
291 mv = mu-md,
292 enter = button_down( k_srbind_maccept );
293
294 if( mh||mv||enter ){
295 menu.input_mode = k_menu_input_mode_keys;
296 }
297
298 /* get mouse inputs
299 * --------------------------------------------------------------------*/
300 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
301 menu.mouse_track += vg.time_frame_delta;
302 if( menu.mouse_track > 0.1f ){
303 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
304 if( menu.mouse_dist > 10.0f ){
305 menu.input_mode = k_menu_input_mode_mouse;
306 menu.mouse_dist = 0.0f;
307 }
308 }
309
310 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
311 menu.input_mode = k_menu_input_mode_mouse;
312 }
313
314 if( menu.input_mode == k_menu_input_mode_mouse ){
315 /*
316 * handle mouse input
317 * ------------------------------------------------------------*/
318 vg_ui.wants_mouse = 1;
319
320 /*
321 * this raycasting is super cumbersome because all the functions were
322 * designed for other purposes. we dont care though.
323 */
324 m4x4f inverse;
325 m4x4_inv( menu.view.mtx.p, inverse );
326 v4f coords;
327 coords[0] = vg_ui.mouse[0];
328 coords[1] = vg.window_y - vg_ui.mouse[1];
329 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
330 v2_muls( coords, 2.0f, coords );
331 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
332 coords[2] = 1.0f;
333 coords[3] = 1.0f;
334 m4x4_mulv( inverse, coords, coords );
335 v3f ray;
336 m3x3_mulv( menu.view.transform, coords, ray );
337 v3_normalize( ray );
338
339 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
340 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
341
342 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
343 ir = mdl_entity_id_id( menu.loc->slider.id_max );
344 ent_marker *ml = mdl_arritm( &menu.markers, il ),
345 *mr = mdl_arritm( &menu.markers, ir );
346
347 v3f q2;
348 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
349
350 f32 s,t;
351 v3f c1, c2;
352 v3f p1, q1, v0;
353 v3_sub( mr->transform.co, ml->transform.co, v0 );
354 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
355 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
356 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
357
358 s-=(1.0f/3.0f);
359 s/=(1.0f/3.0f);
360
361 if( ui_click_down(UI_MOUSE_LEFT) ){
362 menu.slider_offset = *menu.loc->pf32 - s;
363 }
364
365 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
366
367 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
368 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
369 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
370 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
371 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
372
373 *menu.loc->pf32 = newvalue;
374 return;
375 }
376
377 ent_menuitem *hit_item = NULL;
378
379 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
380 ent_menuitem *item = mdl_arritm( &menu.items, i );
381
382 if( item->type == k_ent_menuitem_type_page ) continue;
383 if( item->type == k_ent_menuitem_type_visual ) continue;
384 if( !(item->groups & (0x1<<menu.page)) ) continue;
385
386 ent_menuitem *ray_item = item;
387
388 if( item->type == k_ent_menuitem_type_slider ){
389 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
390 ray_item = mdl_arritm( &menu.items, subtarget );
391 }
392
393 v3f local_ray,
394 local_co;
395
396 m4x3f inverse_mtx;
397 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
398 m4x3_invert_full( inverse_mtx, inverse_mtx );
399
400 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
401 m3x3_mulv( inverse_mtx, ray, local_ray );
402 v3_normalize( local_ray );
403
404 local_ray[0] = 1.0f/local_ray[0];
405 local_ray[1] = 1.0f/local_ray[1];
406 local_ray[2] = 1.0f/local_ray[2];
407
408 for( u32 j=0; j<ray_item->submesh_count; j++ ){
409 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
410 ray_item->submesh_start + j );
411 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
412 hit_item = item;
413 break;
414 }
415 }
416 }
417
418 if( hit_item != menu.loc ){
419 menu.loc = hit_item;
420 }
421
422 if( escape ){
423 menu_back_page();
424 }
425 else if( menu.loc ){
426 if( ui_click_down( UI_MOUSE_LEFT ) ){
427 menu_trigger_item( menu.loc );
428 }
429 }
430 }
431 else if( menu.input_mode == k_menu_input_mode_keys ){
432 /*
433 * handle button input
434 * ------------------------------------------------------------*/
435 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
436 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
437 ent_menuitem *item = mdl_arritm( &menu.items, i );
438
439 if( (item->type != k_ent_menuitem_type_page) &&
440 (item->type != k_ent_menuitem_type_visual) &&
441 (item->groups & (0x1<<menu.page)) ){
442 menu.loc = item;
443 }
444 }
445 }
446
447 if( !menu.loc ) vg_fatal_error( "No location\n" );
448
449 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
450 f32 move = 0.0f;
451
452 if( vg_input.display_input_method == k_input_method_controller ){
453 move += button_press( k_srbind_mright );
454 move -= button_press( k_srbind_mleft );
455 }
456 else{
457 move += axis_state( k_sraxis_mbrowse_h );
458 }
459
460 move *= vg.time_frame_delta;
461 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
462
463 mh = 0;
464 }
465
466 if( escape ){
467 menu_back_page();
468 }
469 else if( enter ){
470 menu_trigger_item( menu.loc );
471 }
472 else if( mh||mv ){
473 v3f opt;
474 v3_zero( opt );
475 f32 best = 0.707f;
476 ent_menuitem *nextpos = NULL;
477
478 opt[0] += mh;
479 opt[2] += mv;
480 mdl_transform_vector( &menu.cam->transform, opt, opt );
481
482 for( u32 i=0; i<4; i++ ){
483 u32 id = menu.loc->id_links[i];
484 if( !id ) continue;
485 u32 index = mdl_entity_id_id( id );
486
487 ent_menuitem *other = mdl_arritm( &menu.items, index );
488 v3f delta;
489 v3_sub( menu.loc->transform.co, other->transform.co, delta );
490 v3_normalize( delta );
491
492 f32 score = v3_dot( delta, opt );
493 if( score > best ){
494 best = score;
495 nextpos = other;
496 }
497 }
498
499 if( nextpos ){
500 menu.loc = nextpos;
501 }
502 }
503 }
504 }
505
506 /*
507 * Run from vg_gui when active
508 */
509 VG_STATIC void menu_render(void)
510 {
511 glEnable(GL_BLEND);
512 glDisable(GL_DEPTH_TEST);
513 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
514 glBlendEquation(GL_FUNC_ADD);
515
516 shader_blitcolour_use();
517 v4f colour;
518 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
519 colour[3] = 0.5f;
520
521 shader_blitcolour_uColour( colour );
522 render_fsquad();
523
524 if( workshop_form.page != k_workshop_form_hidden ){
525 return;
526 }
527
528 if( menu.credits_open ){
529 ui_rect panel = { 0,0, 460, 400 },
530 screen = { 0,0, vg.window_x,vg.window_y };
531 ui_rect_center( screen, panel );
532 ui_fill( panel, ui_colour(k_ui_bg) );
533 ui_outline( panel, 1, ui_colour(k_ui_fg) );
534 ui_rect_pad( panel, (ui_px[]){8,8} );
535
536 ui_rect title;
537 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
538 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
539 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
540 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
541
542 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
543 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
544 ui_text( title, "A game by Harry Godden", 1,
545 k_ui_align_middle_center, 0 );
546
547 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
548 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
549 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
550
551 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
552 ui_text( panel,
553 "Sam Lantinga - SDL2 - libsdl.org\n"
554 "Hunter WB - Anyascii\n"
555 "David Herberth - GLAD\n"
556 "Dominic Szablewski - QOI - qoiformat.org\n"
557 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
558 "Khronos Group - OpenGL\n"
559 , 1, k_ui_align_left, 0 );
560 return;
561 }
562
563 glEnable( GL_DEPTH_TEST );
564 glDisable( GL_BLEND );
565
566 f32 rate = vg.time_frame_delta * 12.0f;
567
568 if( menu.cam ){
569 camera target;
570
571 target.fov = menu.cam->fov;
572 v3_copy( menu.cam->transform.co, target.pos );
573
574 v3f v0;
575 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
576 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
577
578 camera_lerp( &menu.view, &target, rate, &menu.view );
579
580 menu.view.farz = 150.0f;
581 menu.view.nearz = 0.01f;
582
583 camera_update_transform( &menu.view );
584 camera_update_view( &menu.view );
585 camera_update_projection( &menu.view );
586 camera_finalize( &menu.view );
587 }
588 else return;
589
590 shader_model_menu_use();
591 shader_model_menu_uTexMain( 1 );
592 glActiveTexture( GL_TEXTURE1 );
593 glBindTexture( GL_TEXTURE_2D, menu.texture );
594 shader_model_menu_uPv( menu.view.mtx.pv );
595 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
596
597 mesh_bind( &menu.mesh );
598
599 v4f white, blue;
600
601 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
602 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
603
604 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
605 ent_menuitem *item = mdl_arritm( &menu.items, i );
606
607 if( item->type == k_ent_menuitem_type_page ) continue;
608 if( !(item->groups & (0x1 << menu.page)) ) continue;
609
610 int selected = 0;
611
612 if( menu.loc ){
613 if( menu.loc->type == k_ent_menuitem_type_slider ){
614 u32 subid = menu.loc->slider.id_handle;
615 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
616 selected = 1;
617 }
618 else{
619 if( item == menu.loc )
620 selected = 1;
621 }
622 }
623
624 item->factive = vg_lerpf( item->factive, selected, rate );
625 v4f colour;
626 v4_lerp( white, blue, item->factive, colour );
627 shader_model_menu_uColour( colour );
628
629 f32 scale = 1.0f+item->factive*0.1f;
630
631 m4x3f mmdl;
632 mdl_transform transform = item->transform;
633 v3_muls( transform.s, scale, transform.s );
634 mdl_transform_m4x3( &transform, mmdl );
635
636 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
637 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
638 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
639
640 v3_muladds( item->transform.co, item->checkmark.offset, scale,
641 subitem->transform.co );
642
643 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
644 v3_fill( subitem->transform.s, subitem->fvisible );
645 }
646 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
647 u32 il = mdl_entity_id_id( item->slider.id_min ),
648 ir = mdl_entity_id_id( item->slider.id_max ),
649 ih = mdl_entity_id_id( item->slider.id_handle );
650 ent_marker *ml = mdl_arritm( &menu.markers, il ),
651 *mr = mdl_arritm( &menu.markers, ir );
652 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
653
654 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
655 handle->transform.co );
656 }
657
658 shader_model_menu_uMdl( mmdl );
659
660 for( u32 j=0; j<item->submesh_count; j++ ){
661 u32 index = item->submesh_start + j;
662 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
663 }
664 }
665 }
666
667 #endif /* MENU_H */