quite a lot of changes
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12
13 #define MENU_STACK_SIZE 8
14
15 struct {
16 int active, credits_open;
17 f32 factive;
18 int disable_open;
19
20 u32 page, /* current page index */
21 page_depth;
22
23 enum menu_input_mode{
24 k_menu_input_mode_keys,
25 k_menu_input_mode_mouse
26 }
27 input_mode;
28 f32 mouse_track, mouse_dist; /* used for waking up mouse */
29 f32 slider_offset;
30
31 struct page_stack_frame {
32 u32 page;
33 ent_menuitem *loc;
34 ent_camera *cam;
35 }
36 page_stack[ MENU_STACK_SIZE ];
37
38 ent_menuitem *loc;
39 ent_camera *cam;
40 camera view;
41
42 mdl_context model;
43 GLuint texture;
44 glmesh mesh;
45
46 mdl_array_ptr items, markers, cameras;
47 }
48 static menu;
49
50 /*
51 * Attaches memory locations to the various items in the menu
52 */
53 static void menu_link(void)
54 {
55 /* link data locations */
56 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
57 ent_menuitem *item = mdl_arritm( &menu.items, i );
58
59 if( item->type == k_ent_menuitem_type_toggle ||
60 item->type == k_ent_menuitem_type_slider ){
61
62 const char *name;
63
64 if( item->type == k_ent_menuitem_type_slider )
65 name = mdl_pstr( &menu.model, item->slider.pstr_data );
66 else
67 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
68 vg_var *var = vg_console_match_var( name );
69
70 if( var ){
71 if( ( item->type == k_ent_menuitem_type_slider &&
72 var->data_type != k_var_dtype_f32
73 ) ||
74 ( item->type == k_ent_menuitem_type_toggle &&!
75 ( var->data_type == k_var_dtype_i32 ||
76 var->data_type == k_var_dtype_u32
77 )
78 )
79 ){
80 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
81 name, var, var->data_type );
82 item->pvoid = NULL;
83 }
84 else{
85 item->pvoid = var->data;
86 }
87 }
88 else{
89 vg_error( "No data named %s\n", name );
90 item->pvoid = NULL;
91 }
92 }
93 else{
94 item->pvoid = NULL;
95 }
96 }
97 }
98
99 static void menu_init(void)
100 {
101 void *alloc = vg_mem.rtmemory;
102
103 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
104 mdl_load_metadata_block( &menu.model, alloc );
105
106 vg_linear_clear( vg_mem.scratch );
107
108 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
109 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
110 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
111
112 vg_linear_clear( vg_mem.scratch );
113
114 if( !mdl_arrcount( &menu.model.textures ) )
115 vg_fatal_error( "No texture in menu file" );
116
117 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
118 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
119 mdl_fread_pack_file( &menu.model, &tex0->file, data );
120
121 mdl_async_load_glmesh( &menu.model, &menu.mesh );
122 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
123 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
124 &menu.texture );
125
126 mdl_close( &menu.model );
127 shader_model_menu_register();
128 }
129
130 /*
131 * Drop back a page until we're at the bottom which then we jus quit
132 */
133 static void menu_back_page(void)
134 {
135 vg_info( "menu_back_page()\n" );
136 menu.page_depth --;
137 if( menu.page_depth == 0 ){
138 menu.active = 0;
139 menu.page = 0xffffffff;
140 }
141 else{
142 menu.page = menu.page_stack[ menu.page_depth ].page;
143 menu.cam = menu.page_stack[ menu.page_depth ].cam;
144
145 if( menu.input_mode == k_menu_input_mode_keys )
146 menu.loc = menu.page_stack[ menu.page_depth ].loc;
147 else menu.loc = NULL;
148 }
149 }
150
151 /*
152 * Open page to the string identifier
153 */
154 static void menu_open_page( const char *name )
155 {
156 if( menu.page_depth >= MENU_STACK_SIZE )
157 vg_fatal_error( "Stack overflow\n" );
158
159 vg_info( "Try to open %s\n", name );
160
161 u32 hash = vg_strdjb2( name );
162 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
163 ent_menuitem *item = mdl_arritm( &menu.items, i );
164
165 if( item->type == k_ent_menuitem_type_page ){
166 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
167 u32 new_page = __builtin_ctz( item->groups );
168
169 if( new_page == menu.page ){
170 menu_back_page();
171 }
172 else{
173 menu.page_stack[ menu.page_depth ].page = menu.page;
174 menu.page_stack[ menu.page_depth ].cam = menu.cam;
175 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
176 menu.page = __builtin_ctz( item->groups );
177
178 if( menu.input_mode == k_menu_input_mode_keys ){
179 if( item->page.id_entrypoint ){
180 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
181 menu.loc = mdl_arritm( &menu.items, id );
182 }
183 }
184
185 if( item->page.id_viewpoint ){
186 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
187 menu.cam = mdl_arritm( &menu.cameras, id );
188 }
189 vg_info( "menu page: %u (%p,%p)\n",
190 menu.page, menu.loc, menu.cam );
191 }
192 return;
193 }
194 }
195 }
196 }
197
198 /*
199 * activate a pressable type
200 */
201 static void menu_trigger_item( ent_menuitem *item )
202 {
203 if ( item->type == k_ent_menuitem_type_event_button ){
204 u32 q = item->button.pstr;
205
206 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
207 vg.window_should_close = 1;
208 }
209 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
210 localplayer_cmd_respawn( 0, NULL );
211
212 menu.page_depth = 0;
213 menu.active = 0;
214 menu.page = 0xffffffff;
215 }
216 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
217 menu.credits_open = 1;
218 }
219 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
220 workshop_submit_command(0,NULL);
221 }
222 }
223 else if( item->type == k_ent_menuitem_type_page_button ){
224 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
225 }
226 else if( item->type == k_ent_menuitem_type_toggle ){
227 if( item->pi32 ){
228 *item->pi32 = *item->pi32 ^ 0x1;
229 }
230 }
231 }
232
233 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
234 {
235 f32 const k_epsilon = 0.0125f;
236
237 if( fabsf(notch-value) < k_epsilon ){
238 if( fabsf(notch-old) > k_epsilon ){
239 audio_lock();
240 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
241 audio_unlock();
242 }
243
244 return notch;
245 }
246 else
247 return value;
248 }
249
250 /*
251 * Run from vg_gui every frame
252 */
253 static void menu_update(void)
254 {
255 if( workshop_form.page != k_workshop_form_hidden ){
256 return;
257 }
258
259 int escape = button_down( k_srbind_mback );
260 if( menu.credits_open ){
261 if( escape ){
262 menu.credits_open = 0;
263 }
264 return;
265 }
266
267 if( button_down( k_srbind_mopen ) ){
268 if( !menu.active && !menu.disable_open ){
269 menu.active = 1;
270 menu.page = 0xffffffff;
271 menu_open_page( "Main Menu" );
272 return;
273 }
274 }
275
276 menu.factive = vg_lerpf( menu.factive, menu.active,
277 vg.time_frame_delta * 6.0f );
278
279 if( !menu.active ) return;
280
281 enum menu_input_mode prev_mode = menu.input_mode;
282
283 /* get buttons inputs
284 * -------------------------------------------------------------------*/
285 int ml = button_down( k_srbind_mleft ),
286 mr = button_down( k_srbind_mright ),
287 mu = button_down( k_srbind_mup ),
288 md = button_down( k_srbind_mdown ),
289 mh = ml-mr,
290 mv = mu-md,
291 enter = button_down( k_srbind_maccept );
292
293 if( mh||mv||enter ){
294 menu.input_mode = k_menu_input_mode_keys;
295 }
296
297 /* get mouse inputs
298 * --------------------------------------------------------------------*/
299 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
300 menu.mouse_track += vg.time_frame_delta;
301 if( menu.mouse_track > 0.1f ){
302 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
303 if( menu.mouse_dist > 10.0f ){
304 menu.input_mode = k_menu_input_mode_mouse;
305 menu.mouse_dist = 0.0f;
306 }
307 }
308
309 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
310 menu.input_mode = k_menu_input_mode_mouse;
311 }
312
313 if( menu.input_mode == k_menu_input_mode_mouse ){
314 /*
315 * handle mouse input
316 * ------------------------------------------------------------*/
317 vg_ui.wants_mouse = 1;
318
319 /*
320 * this raycasting is super cumbersome because all the functions were
321 * designed for other purposes. we dont care though.
322 */
323 m4x4f inverse;
324 m4x4_inv( menu.view.mtx.p, inverse );
325 v4f coords;
326 coords[0] = vg_ui.mouse[0];
327 coords[1] = vg.window_y - vg_ui.mouse[1];
328 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
329 v2_muls( coords, 2.0f, coords );
330 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
331 coords[2] = 1.0f;
332 coords[3] = 1.0f;
333 m4x4_mulv( inverse, coords, coords );
334 v3f ray;
335 m3x3_mulv( menu.view.transform, coords, ray );
336 v3_normalize( ray );
337
338 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
339 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
340
341 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
342 ir = mdl_entity_id_id( menu.loc->slider.id_max );
343 ent_marker *ml = mdl_arritm( &menu.markers, il ),
344 *mr = mdl_arritm( &menu.markers, ir );
345
346 v3f q2;
347 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
348
349 f32 s,t;
350 v3f c1, c2;
351 v3f p1, q1, v0;
352 v3_sub( mr->transform.co, ml->transform.co, v0 );
353 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
354 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
355 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
356
357 s-=(1.0f/3.0f);
358 s/=(1.0f/3.0f);
359
360 if( ui_click_down(UI_MOUSE_LEFT) ){
361 menu.slider_offset = *menu.loc->pf32 - s;
362 }
363
364 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
365
366 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
367 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
368 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
369 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
370 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
371
372 *menu.loc->pf32 = newvalue;
373 return;
374 }
375
376 ent_menuitem *hit_item = NULL;
377
378 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
379 ent_menuitem *item = mdl_arritm( &menu.items, i );
380
381 if( item->type == k_ent_menuitem_type_page ) continue;
382 if( item->type == k_ent_menuitem_type_visual ) continue;
383 if( !(item->groups & (0x1<<menu.page)) ) continue;
384
385 ent_menuitem *ray_item = item;
386
387 if( item->type == k_ent_menuitem_type_slider ){
388 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
389 ray_item = mdl_arritm( &menu.items, subtarget );
390 }
391
392 v3f local_ray,
393 local_co;
394
395 m4x3f inverse_mtx;
396 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
397 m4x3_invert_full( inverse_mtx, inverse_mtx );
398
399 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
400 m3x3_mulv( inverse_mtx, ray, local_ray );
401 v3_normalize( local_ray );
402
403 local_ray[0] = 1.0f/local_ray[0];
404 local_ray[1] = 1.0f/local_ray[1];
405 local_ray[2] = 1.0f/local_ray[2];
406
407 for( u32 j=0; j<ray_item->submesh_count; j++ ){
408 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
409 ray_item->submesh_start + j );
410 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
411 hit_item = item;
412 break;
413 }
414 }
415 }
416
417 if( hit_item != menu.loc ){
418 menu.loc = hit_item;
419 }
420
421 if( escape ){
422 menu_back_page();
423 }
424 else if( menu.loc ){
425 if( ui_click_down( UI_MOUSE_LEFT ) ){
426 menu_trigger_item( menu.loc );
427 }
428 }
429 }
430 else if( menu.input_mode == k_menu_input_mode_keys ){
431 /*
432 * handle button input
433 * ------------------------------------------------------------*/
434 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
435 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
436 ent_menuitem *item = mdl_arritm( &menu.items, i );
437
438 if( (item->type != k_ent_menuitem_type_page) &&
439 (item->type != k_ent_menuitem_type_visual) &&
440 (item->groups & (0x1<<menu.page)) ){
441 menu.loc = item;
442 }
443 }
444 }
445
446 if( !menu.loc ) vg_fatal_error( "No location\n" );
447
448 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
449 f32 move = 0.0f;
450
451 if( vg_input.display_input_method == k_input_method_controller ){
452 move += button_press( k_srbind_mright );
453 move -= button_press( k_srbind_mleft );
454 }
455 else{
456 move += axis_state( k_sraxis_mbrowse_h );
457 }
458
459 move *= vg.time_frame_delta;
460 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
461
462 mh = 0;
463 }
464
465 if( escape ){
466 menu_back_page();
467 }
468 else if( enter ){
469 menu_trigger_item( menu.loc );
470 }
471 else if( mh||mv ){
472 v3f opt;
473 v3_zero( opt );
474 f32 best = 0.707f;
475 ent_menuitem *nextpos = NULL;
476
477 opt[0] += mh;
478 opt[2] += mv;
479 mdl_transform_vector( &menu.cam->transform, opt, opt );
480
481 for( u32 i=0; i<4; i++ ){
482 u32 id = menu.loc->id_links[i];
483 if( !id ) continue;
484 u32 index = mdl_entity_id_id( id );
485
486 ent_menuitem *other = mdl_arritm( &menu.items, index );
487 v3f delta;
488 v3_sub( menu.loc->transform.co, other->transform.co, delta );
489 v3_normalize( delta );
490
491 f32 score = v3_dot( delta, opt );
492 if( score > best ){
493 best = score;
494 nextpos = other;
495 }
496 }
497
498 if( nextpos ){
499 menu.loc = nextpos;
500 }
501 }
502 }
503 }
504
505 /*
506 * Run from vg_gui when active
507 */
508 VG_STATIC void menu_render(void)
509 {
510 glEnable(GL_BLEND);
511 glDisable(GL_DEPTH_TEST);
512 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
513 glBlendEquation(GL_FUNC_ADD);
514
515 shader_blitcolour_use();
516 v4f colour;
517 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
518 colour[3] = 0.5f;
519
520 shader_blitcolour_uColour( colour );
521 render_fsquad();
522
523 if( (workshop_form.page != k_workshop_form_hidden) ||
524 (vg_ui.focused_control_type != k_ui_control_none) ){
525 return;
526 }
527
528 if( menu.credits_open ){
529 ui_rect panel = { 0,0, 460, 400 },
530 screen = { 0,0, vg.window_x,vg.window_y };
531 ui_rect_center( screen, panel );
532 ui_fill( panel, ui_colour(k_ui_bg) );
533 ui_outline( panel, 1, ui_colour(k_ui_fg) );
534 ui_rect_pad( panel, (ui_px[]){8,8} );
535
536 ui_rect title;
537 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
538 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
539 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
540 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
541
542 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
543 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
544 ui_text( title, "A game by Harry Godden", 1,
545 k_ui_align_middle_center, 0 );
546
547 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
548 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
549 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
550
551 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
552 ui_text( panel,
553 "Sam Lantinga - SDL2 - libsdl.org\n"
554 "Hunter WB - Anyascii\n"
555 "David Herberth - GLAD\n"
556 "Dominic Szablewski - QOI - qoiformat.org\n"
557 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
558 "Khronos Group - OpenGL\n"
559 , 1, k_ui_align_left, 0 );
560 return;
561 }
562
563 glEnable( GL_DEPTH_TEST );
564 glDisable( GL_BLEND );
565
566 f32 rate = vg.time_frame_delta * 12.0f;
567
568 if( menu.cam ){
569 camera target;
570
571 target.fov = menu.cam->fov;
572 v3_copy( menu.cam->transform.co, target.pos );
573
574 v3f v0;
575 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
576 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
577
578 camera_lerp( &menu.view, &target, rate, &menu.view );
579
580 menu.view.farz = 150.0f;
581 menu.view.nearz = 0.01f;
582
583 camera_update_transform( &menu.view );
584 camera_update_view( &menu.view );
585 camera_update_projection( &menu.view );
586 camera_finalize( &menu.view );
587 }
588 else return;
589
590 shader_model_menu_use();
591 shader_model_menu_uTexMain( 1 );
592 glActiveTexture( GL_TEXTURE1 );
593 glBindTexture( GL_TEXTURE_2D, menu.texture );
594 shader_model_menu_uPv( menu.view.mtx.pv );
595 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
596
597 mesh_bind( &menu.mesh );
598
599 v4f white, blue;
600
601 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
602 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
603
604 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
605 ent_menuitem *item = mdl_arritm( &menu.items, i );
606
607 if( item->type == k_ent_menuitem_type_page ) continue;
608 if( !(item->groups & (0x1 << menu.page)) ) continue;
609
610 int selected = 0;
611
612 if( menu.loc ){
613 if( menu.loc->type == k_ent_menuitem_type_slider ){
614 u32 subid = menu.loc->slider.id_handle;
615 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
616 selected = 1;
617 }
618 else{
619 if( item == menu.loc )
620 selected = 1;
621 }
622 }
623
624 item->factive = vg_lerpf( item->factive, selected, rate );
625 v4f colour;
626 v4_lerp( white, blue, item->factive, colour );
627 shader_model_menu_uColour( colour );
628
629 f32 scale = 1.0f+item->factive*0.1f;
630
631 m4x3f mmdl;
632 mdl_transform transform = item->transform;
633 v3_muls( transform.s, scale, transform.s );
634 mdl_transform_m4x3( &transform, mmdl );
635
636 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
637 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
638 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
639
640 v3_muladds( item->transform.co, item->checkmark.offset, scale,
641 subitem->transform.co );
642
643 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
644 v3_fill( subitem->transform.s, subitem->fvisible );
645 }
646 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
647 u32 il = mdl_entity_id_id( item->slider.id_min ),
648 ir = mdl_entity_id_id( item->slider.id_max ),
649 ih = mdl_entity_id_id( item->slider.id_handle );
650 ent_marker *ml = mdl_arritm( &menu.markers, il ),
651 *mr = mdl_arritm( &menu.markers, ir );
652 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
653
654 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
655 handle->transform.co );
656 }
657
658 shader_model_menu_uMdl( mmdl );
659
660 for( u32 j=0; j<item->submesh_count; j++ ){
661 u32 index = item->submesh_start + j;
662 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
663 }
664 }
665 }
666
667 #endif /* MENU_H */