dd2cf686d8b3cf286f29afeca822998fd2212240
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "conf.h"
9 #include "shaders/model_menu.h"
10 #include "audio.h"
11 #include "input.h"
12
13 #define MENU_STACK_SIZE 8
14
15 struct {
16 int active;
17 f32 factive;
18 int disable_open;
19
20 u32 page, /* current page index */
21 page_depth;
22
23 enum menu_input_mode{
24 k_menu_input_mode_mouse,
25 k_menu_input_mode_keys
26 }
27 input_mode;
28 f32 mouse_track, mouse_dist; /* used for waking up mouse */
29 f32 slider_offset;
30
31 struct page_stack_frame {
32 u32 page;
33 ent_menuitem *loc;
34 ent_camera *cam;
35 }
36 page_stack[ MENU_STACK_SIZE ];
37
38 ent_menuitem *loc;
39 ent_camera *cam;
40 camera view;
41
42 mdl_context model;
43 GLuint texture;
44 glmesh mesh;
45
46 mdl_array_ptr items, markers, cameras;
47 }
48 static menu;
49
50 /*
51 * Attaches memory locations to the various items in the menu
52 */
53 static void menu_link(void)
54 {
55 /* link data locations */
56 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
57 ent_menuitem *item = mdl_arritm( &menu.items, i );
58
59 if( item->type == k_ent_menuitem_type_toggle ||
60 item->type == k_ent_menuitem_type_slider ){
61
62 const char *name;
63
64 if( item->type == k_ent_menuitem_type_slider )
65 name = mdl_pstr( &menu.model, item->slider.pstr_data );
66 else
67 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
68 vg_var *var = vg_console_match_var( name );
69
70 if( var ){
71 if( ( item->type == k_ent_menuitem_type_slider &&
72 var->data_type != k_var_dtype_f32
73 ) ||
74 ( item->type == k_ent_menuitem_type_toggle &&!
75 ( var->data_type == k_var_dtype_i32 ||
76 var->data_type == k_var_dtype_u32
77 )
78 )
79 ){
80 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
81 name, var, var->data_type );
82 item->pvoid = NULL;
83 }
84 else{
85 item->pvoid = var->data;
86 }
87 }
88 else{
89 vg_error( "No data named %s\n", name );
90 item->pvoid = NULL;
91 }
92 }
93 else{
94 item->pvoid = NULL;
95 }
96 }
97 }
98
99 static void menu_init(void)
100 {
101 void *alloc = vg_mem.rtmemory;
102
103 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
104 mdl_load_metadata_block( &menu.model, alloc );
105
106 vg_linear_clear( vg_mem.scratch );
107
108 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
109 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
110 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
111
112 vg_linear_clear( vg_mem.scratch );
113
114 if( !mdl_arrcount( &menu.model.textures ) )
115 vg_fatal_error( "No texture in menu file" );
116
117 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
118 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
119 mdl_fread_pack_file( &menu.model, &tex0->file, data );
120
121 mdl_async_load_glmesh( &menu.model, &menu.mesh );
122 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
123 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
124 &menu.texture );
125
126 mdl_close( &menu.model );
127 shader_model_menu_register();
128 }
129
130 /*
131 * Drop back a page until we're at the bottom which then we jus quit
132 */
133 static void menu_back_page(void)
134 {
135 vg_info( "menu_back_page()\n" );
136 menu.page_depth --;
137 if( menu.page_depth == 0 ){
138 menu.active = 0;
139 menu.page = 0xffffffff;
140 }
141 else{
142 menu.page = menu.page_stack[ menu.page_depth ].page;
143 menu.cam = menu.page_stack[ menu.page_depth ].cam;
144
145 if( menu.input_mode == k_menu_input_mode_keys )
146 menu.loc = menu.page_stack[ menu.page_depth ].loc;
147 else menu.loc = NULL;
148 }
149 }
150
151 /*
152 * Open page to the string identifier
153 */
154 static void menu_open_page( const char *name )
155 {
156 if( menu.page_depth >= MENU_STACK_SIZE )
157 vg_fatal_error( "Stack overflow\n" );
158
159 vg_info( "Try to open %s\n", name );
160
161 u32 hash = vg_strdjb2( name );
162 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
163 ent_menuitem *item = mdl_arritm( &menu.items, i );
164
165 if( item->type == k_ent_menuitem_type_page ){
166 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
167 u32 new_page = __builtin_ctz( item->groups );
168
169 if( new_page == menu.page ){
170 menu_back_page();
171 }
172 else{
173 menu.page_stack[ menu.page_depth ].page = menu.page;
174 menu.page_stack[ menu.page_depth ].cam = menu.cam;
175 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
176 menu.page = __builtin_ctz( item->groups );
177
178 if( menu.input_mode == k_menu_input_mode_keys ){
179 if( item->page.id_entrypoint ){
180 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
181 menu.loc = mdl_arritm( &menu.items, id );
182 }
183 }
184
185 if( item->page.id_viewpoint ){
186 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
187 menu.cam = mdl_arritm( &menu.cameras, id );
188 }
189 vg_info( "menu page: %u (%p,%p)\n",
190 menu.page, menu.loc, menu.cam );
191 }
192 return;
193 }
194 }
195 }
196 }
197
198 /*
199 * activate a pressable type
200 */
201 static void menu_trigger_item( ent_menuitem *item )
202 {
203 if ( item->type == k_ent_menuitem_type_event_button ){
204 u32 q = item->button.pstr;
205
206 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
207 vg.window_should_close = 1;
208 }
209 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
210 localplayer_cmd_respawn( 0, NULL );
211
212 menu.page_depth = 0;
213 menu.active = 0;
214 menu.page = 0xffffffff;
215 }
216 }
217 else if( item->type == k_ent_menuitem_type_page_button ){
218 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
219 }
220 else if( item->type == k_ent_menuitem_type_toggle ){
221 if( item->pi32 ){
222 *item->pi32 = *item->pi32 ^ 0x1;
223 }
224 }
225 }
226
227 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
228 {
229 f32 const k_epsilon = 0.0125f;
230
231 if( fabsf(notch-value) < k_epsilon ){
232 if( fabsf(notch-old) > k_epsilon ){
233 audio_lock();
234 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
235 audio_unlock();
236 }
237
238 return notch;
239 }
240 else
241 return value;
242 }
243
244 /*
245 * Run from vg_gui every frame
246 */
247 static void menu_update(void)
248 {
249 if( button_down( k_srbind_mopen ) ){
250 if( !menu.active && !menu.disable_open ){
251 menu.active = 1;
252 menu.page = 0xffffffff;
253 menu_open_page( "Main Menu" );
254 return;
255 }
256 }
257
258 menu.factive = vg_lerpf( menu.factive, menu.active,
259 vg.time_frame_delta * 6.0f );
260
261 if( !menu.active ) return;
262
263 enum menu_input_mode prev_mode = menu.input_mode;
264
265 /* get buttons inputs
266 * -------------------------------------------------------------------*/
267 int ml = button_down( k_srbind_mleft ),
268 mr = button_down( k_srbind_mright ),
269 mu = button_down( k_srbind_mup ),
270 md = button_down( k_srbind_mdown ),
271 mh = ml-mr,
272 mv = mu-md,
273 enter = button_down( k_srbind_maccept ),
274 escape = button_down( k_srbind_mback );
275
276 if( mh||mv||enter ){
277 menu.input_mode = k_menu_input_mode_keys;
278 }
279
280 /* get mouse inputs
281 * --------------------------------------------------------------------*/
282 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
283 menu.mouse_track += vg.time_frame_delta;
284 if( menu.mouse_track > 0.1f ){
285 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
286 if( menu.mouse_dist > 10.0f ){
287 menu.input_mode = k_menu_input_mode_mouse;
288 menu.mouse_dist = 0.0f;
289 }
290 }
291
292 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
293 menu.input_mode = k_menu_input_mode_mouse;
294 }
295
296 if( menu.input_mode == k_menu_input_mode_mouse ){
297 /*
298 * handle mouse input
299 * ------------------------------------------------------------*/
300 vg_ui.wants_mouse = 1;
301
302 /*
303 * this raycasting is super cumbersome because all the functions were
304 * designed for other purposes. we dont care though.
305 */
306 m4x4f inverse;
307 m4x4_inv( menu.view.mtx.p, inverse );
308 v4f coords;
309 coords[0] = vg_ui.mouse[0];
310 coords[1] = vg.window_y - vg_ui.mouse[1];
311 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
312 v2_muls( coords, 2.0f, coords );
313 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
314 coords[2] = 1.0f;
315 coords[3] = 1.0f;
316 m4x4_mulv( inverse, coords, coords );
317 v3f ray;
318 m3x3_mulv( menu.view.transform, coords, ray );
319 v3_normalize( ray );
320
321 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
322 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
323
324 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
325 ir = mdl_entity_id_id( menu.loc->slider.id_max );
326 ent_marker *ml = mdl_arritm( &menu.markers, il ),
327 *mr = mdl_arritm( &menu.markers, ir );
328
329 v3f q2;
330 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
331
332 f32 s,t;
333 v3f c1, c2;
334 v3f p1, q1, v0;
335 v3_sub( mr->transform.co, ml->transform.co, v0 );
336 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
337 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
338 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
339
340 s-=(1.0f/3.0f);
341 s/=(1.0f/3.0f);
342
343 if( ui_click_down(UI_MOUSE_LEFT) ){
344 menu.slider_offset = *menu.loc->pf32 - s;
345 }
346
347 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
348
349 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
350 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
351 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
352 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
353 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
354
355 *menu.loc->pf32 = newvalue;
356 return;
357 }
358
359 ent_menuitem *hit_item = NULL;
360
361 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
362 ent_menuitem *item = mdl_arritm( &menu.items, i );
363
364 if( item->type == k_ent_menuitem_type_page ) continue;
365 if( item->type == k_ent_menuitem_type_visual ) continue;
366 if( !(item->groups & (0x1<<menu.page)) ) continue;
367
368 ent_menuitem *ray_item = item;
369
370 if( item->type == k_ent_menuitem_type_slider ){
371 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
372 ray_item = mdl_arritm( &menu.items, subtarget );
373 }
374
375 v3f local_ray,
376 local_co;
377
378 m4x3f inverse_mtx;
379 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
380 m4x3_invert_full( inverse_mtx, inverse_mtx );
381
382 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
383 m3x3_mulv( inverse_mtx, ray, local_ray );
384 v3_normalize( local_ray );
385
386 local_ray[0] = 1.0f/local_ray[0];
387 local_ray[1] = 1.0f/local_ray[1];
388 local_ray[2] = 1.0f/local_ray[2];
389
390 for( u32 j=0; j<ray_item->submesh_count; j++ ){
391 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
392 ray_item->submesh_start + j );
393 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
394 hit_item = item;
395 break;
396 }
397 }
398 }
399
400 if( hit_item != menu.loc ){
401 menu.loc = hit_item;
402 }
403
404 if( escape ){
405 menu_back_page();
406 }
407 else if( menu.loc ){
408 if( ui_click_down( UI_MOUSE_LEFT ) ){
409 menu_trigger_item( menu.loc );
410 }
411 }
412 }
413 else if( menu.input_mode == k_menu_input_mode_keys ){
414 /*
415 * handle button input
416 * ------------------------------------------------------------*/
417 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
418 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
419 ent_menuitem *item = mdl_arritm( &menu.items, i );
420
421 if( (item->type != k_ent_menuitem_type_page) &&
422 (item->type != k_ent_menuitem_type_visual) &&
423 (item->groups & (0x1<<menu.page)) ){
424 menu.loc = item;
425 }
426 }
427 }
428
429 if( !menu.loc ) vg_fatal_error( "No location\n" );
430
431 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
432 f32 move = 0.0f;
433
434 if( vg_input.display_input_method == k_input_method_controller ){
435 move += button_press( k_srbind_mright );
436 move -= button_press( k_srbind_mleft );
437 }
438 else{
439 move += axis_state( k_sraxis_mbrowse_h );
440 }
441
442 move *= vg.time_frame_delta;
443 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
444
445 mh = 0;
446 }
447
448 if( escape ){
449 menu_back_page();
450 }
451 else if( enter ){
452 menu_trigger_item( menu.loc );
453 }
454 else if( mh||mv ){
455 v3f opt;
456 v3_zero( opt );
457 f32 best = 0.707f;
458 ent_menuitem *nextpos = NULL;
459
460 opt[0] += mh;
461 opt[2] += mv;
462 mdl_transform_vector( &menu.cam->transform, opt, opt );
463
464 for( u32 i=0; i<4; i++ ){
465 u32 id = menu.loc->id_links[i];
466 if( !id ) continue;
467 u32 index = mdl_entity_id_id( id );
468
469 ent_menuitem *other = mdl_arritm( &menu.items, index );
470 v3f delta;
471 v3_sub( menu.loc->transform.co, other->transform.co, delta );
472 v3_normalize( delta );
473
474 f32 score = v3_dot( delta, opt );
475 if( score > best ){
476 best = score;
477 nextpos = other;
478 }
479 }
480
481 if( nextpos ){
482 menu.loc = nextpos;
483 }
484 }
485 }
486 }
487
488 /*
489 * Run from vg_gui when active
490 */
491 VG_STATIC void menu_render(void)
492 {
493 glEnable(GL_BLEND);
494 glDisable(GL_DEPTH_TEST);
495 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
496 glBlendEquation(GL_FUNC_ADD);
497
498 shader_blitcolour_use();
499 v4f colour;
500 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
501 colour[3] = 0.5f;
502
503 shader_blitcolour_uColour( colour );
504 render_fsquad();
505
506 glEnable( GL_DEPTH_TEST );
507 glDisable( GL_BLEND );
508
509 f32 rate = vg.time_frame_delta * 12.0f;
510
511 if( menu.cam ){
512 camera target;
513
514 target.fov = menu.cam->fov;
515 v3_copy( menu.cam->transform.co, target.pos );
516
517 v3f v0;
518 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
519 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
520
521 camera_lerp( &menu.view, &target, rate, &menu.view );
522
523 menu.view.farz = 150.0f;
524 menu.view.nearz = 0.01f;
525
526 camera_update_transform( &menu.view );
527 camera_update_view( &menu.view );
528 camera_update_projection( &menu.view );
529 camera_finalize( &menu.view );
530 }
531 else return;
532
533 shader_model_menu_use();
534 shader_model_menu_uTexMain( 1 );
535 glActiveTexture( GL_TEXTURE1 );
536 glBindTexture( GL_TEXTURE_2D, menu.texture );
537 shader_model_menu_uPv( menu.view.mtx.pv );
538 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
539
540 mesh_bind( &menu.mesh );
541
542 v4f white, blue;
543
544 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
545 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
546
547 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
548 ent_menuitem *item = mdl_arritm( &menu.items, i );
549
550 if( item->type == k_ent_menuitem_type_page ) continue;
551 if( !(item->groups & (0x1 << menu.page)) ) continue;
552
553 int selected = 0;
554
555 if( menu.loc ){
556 if( menu.loc->type == k_ent_menuitem_type_slider ){
557 u32 subid = menu.loc->slider.id_handle;
558 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
559 selected = 1;
560 }
561 else{
562 if( item == menu.loc )
563 selected = 1;
564 }
565 }
566
567 item->factive = vg_lerpf( item->factive, selected, rate );
568 v4f colour;
569 v4_lerp( white, blue, item->factive, colour );
570 shader_model_menu_uColour( colour );
571
572 f32 scale = 1.0f+item->factive*0.1f;
573
574 m4x3f mmdl;
575 mdl_transform transform = item->transform;
576 v3_muls( transform.s, scale, transform.s );
577 mdl_transform_m4x3( &transform, mmdl );
578
579 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
580 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
581 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
582
583 v3_muladds( item->transform.co, item->checkmark.offset, scale,
584 subitem->transform.co );
585
586 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
587 v3_fill( subitem->transform.s, subitem->fvisible );
588 }
589 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
590 u32 il = mdl_entity_id_id( item->slider.id_min ),
591 ir = mdl_entity_id_id( item->slider.id_max ),
592 ih = mdl_entity_id_id( item->slider.id_handle );
593 ent_marker *ml = mdl_arritm( &menu.markers, il ),
594 *mr = mdl_arritm( &menu.markers, ir );
595 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
596
597 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
598 handle->transform.co );
599 }
600
601 shader_model_menu_uMdl( mmdl );
602
603 for( u32 j=0; j<item->submesh_count; j++ ){
604 u32 index = item->submesh_start + j;
605 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
606 }
607 }
608 }
609
610 #endif /* MENU_H */