6 #include "world_render.h"
8 #include "shaders/model_menu.h"
13 #define MENU_STACK_SIZE 8
19 u32 page
, /* current page index */
23 k_menu_input_mode_keys
,
24 k_menu_input_mode_mouse
27 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
30 struct page_stack_frame
{
35 page_stack
[ MENU_STACK_SIZE
];
45 mdl_array_ptr items
, markers
, cameras
;
50 * Attaches memory locations to the various items in the menu
52 static void menu_link(void)
54 /* link data locations */
55 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
56 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
58 if( item
->type
== k_ent_menuitem_type_toggle
||
59 item
->type
== k_ent_menuitem_type_slider
){
63 if( item
->type
== k_ent_menuitem_type_slider
)
64 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
66 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
67 vg_var
*var
= vg_console_match_var( name
);
70 if( ( item
->type
== k_ent_menuitem_type_slider
&&
71 var
->data_type
!= k_var_dtype_f32
73 ( item
->type
== k_ent_menuitem_type_toggle
&&!
74 ( var
->data_type
== k_var_dtype_i32
||
75 var
->data_type
== k_var_dtype_u32
79 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
80 name
, var
, var
->data_type
);
84 item
->pvoid
= var
->data
;
88 vg_error( "No data named %s\n", name
);
98 static void menu_close(void){
99 skaterift
.activity
= k_skaterift_default
;
101 menu
.page
= 0xffffffff;
105 static void menu_init(void){
106 void *alloc
= vg_mem
.rtmemory
;
108 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
109 mdl_load_metadata_block( &menu
.model
, alloc
);
111 vg_linear_clear( vg_mem
.scratch
);
113 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
114 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
115 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
117 vg_linear_clear( vg_mem
.scratch
);
119 if( !mdl_arrcount( &menu
.model
.textures
) )
120 vg_fatal_error( "No texture in menu file" );
122 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
123 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
124 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
126 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
127 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
128 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
131 mdl_close( &menu
.model
);
132 shader_model_menu_register();
136 * Drop back a page until we're at the bottom which then we jus quit
138 static void menu_back_page(void)
140 vg_info( "menu_back_page()\n" );
142 if( menu
.page_depth
== 0 ){
146 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
147 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
149 if( menu
.input_mode
== k_menu_input_mode_keys
)
150 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
151 else menu
.loc
= NULL
;
156 * Open page to the string identifier
158 static void menu_open_page( const char *name
)
160 if( menu
.page_depth
>= MENU_STACK_SIZE
)
161 vg_fatal_error( "Stack overflow\n" );
163 vg_info( "Try to open %s\n", name
);
165 u32 hash
= vg_strdjb2( name
);
166 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
167 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
169 if( item
->type
== k_ent_menuitem_type_page
){
170 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
171 u32 new_page
= __builtin_ctz( item
->groups
);
173 if( new_page
== menu
.page
){
177 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
178 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
179 menu
.page_stack
[ menu
.page_depth
++ ].loc
= menu
.loc
;
180 menu
.page
= __builtin_ctz( item
->groups
);
182 if( menu
.input_mode
== k_menu_input_mode_keys
){
183 if( item
->page
.id_entrypoint
){
184 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
185 menu
.loc
= mdl_arritm( &menu
.items
, id
);
189 if( item
->page
.id_viewpoint
){
190 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
191 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
193 vg_info( "menu page: %u (%p,%p)\n",
194 menu
.page
, menu
.loc
, menu
.cam
);
203 * activate a pressable type
205 static void menu_trigger_item( ent_menuitem
*item
)
207 if ( item
->type
== k_ent_menuitem_type_event_button
){
208 u32 q
= item
->button
.pstr
;
210 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
211 vg
.window_should_close
= 1;
213 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_nearest" ) ){
214 localplayer_cmd_respawn( 0, NULL
);
217 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_home" ) ){
218 world_static
.active_world
= 0;
219 world_static
.active_trigger_volume_count
= 0;
220 localplayer
.viewable_world
= world_current_instance();
221 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
224 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
225 menu
.credits_open
= 1;
227 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
228 workshop_submit_command(0,NULL
);
231 else if( item
->type
== k_ent_menuitem_type_page_button
){
232 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
) );
234 else if( item
->type
== k_ent_menuitem_type_toggle
){
236 *item
->pi32
= *item
->pi32
^ 0x1;
241 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
)
243 f32
const k_epsilon
= 0.0125f
;
245 if( fabsf(notch
-value
) < k_epsilon
){
246 if( fabsf(notch
-old
) > k_epsilon
){
248 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
259 * Run from vg_gui every frame
261 static void menu_update(void){
262 if( workshop_form
.page
!= k_workshop_form_hidden
){
266 int escape
= button_down( k_srbind_mback
);
267 if( menu
.credits_open
){
269 menu
.credits_open
= 0;
274 if( button_down( k_srbind_mopen
) ){
275 if( skaterift
.activity
== k_skaterift_default
){
276 skaterift
.activity
= k_skaterift_menu
;
277 menu
.page
= 0xffffffff;
278 menu_open_page( "Main Menu" );
283 if( skaterift
.activity
!= k_skaterift_menu
) return;
284 enum menu_input_mode prev_mode
= menu
.input_mode
;
286 /* get buttons inputs
287 * -------------------------------------------------------------------*/
288 int ml
= button_down( k_srbind_mleft
),
289 mr
= button_down( k_srbind_mright
),
290 mu
= button_down( k_srbind_mup
),
291 md
= button_down( k_srbind_mdown
),
294 enter
= button_down( k_srbind_maccept
);
297 menu
.input_mode
= k_menu_input_mode_keys
;
301 * --------------------------------------------------------------------*/
302 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
303 menu
.mouse_track
+= vg
.time_frame_delta
;
304 if( menu
.mouse_track
> 0.1f
){
305 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
306 if( menu
.mouse_dist
> 10.0f
){
307 menu
.input_mode
= k_menu_input_mode_mouse
;
308 menu
.mouse_dist
= 0.0f
;
312 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
313 menu
.input_mode
= k_menu_input_mode_mouse
;
316 if( menu
.input_mode
== k_menu_input_mode_mouse
){
319 * ------------------------------------------------------------*/
320 vg_ui
.wants_mouse
= 1;
323 * this raycasting is super cumbersome because all the functions were
324 * designed for other purposes. we dont care though.
327 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
329 coords
[0] = vg_ui
.mouse
[0];
330 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
331 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
332 v2_muls( coords
, 2.0f
, coords
);
333 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
336 m4x4_mulv( inverse
, coords
, coords
);
338 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
341 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
342 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
344 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
345 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
346 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
347 *mr
= mdl_arritm( &menu
.markers
, ir
);
350 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
355 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
356 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
357 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
358 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
363 if( ui_click_down(UI_MOUSE_LEFT
) ){
364 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
367 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
369 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
370 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
371 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
372 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
373 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
375 *menu
.loc
->pf32
= newvalue
;
379 ent_menuitem
*hit_item
= NULL
;
381 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
382 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
384 if( item
->type
== k_ent_menuitem_type_page
) continue;
385 if( item
->type
== k_ent_menuitem_type_visual
) continue;
386 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
388 ent_menuitem
*ray_item
= item
;
390 if( item
->type
== k_ent_menuitem_type_slider
){
391 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
392 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
399 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
400 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
402 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
403 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
404 v3_normalize( local_ray
);
406 local_ray
[0] = 1.0f
/local_ray
[0];
407 local_ray
[1] = 1.0f
/local_ray
[1];
408 local_ray
[2] = 1.0f
/local_ray
[2];
410 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
411 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
412 ray_item
->submesh_start
+ j
);
413 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
420 if( hit_item
!= menu
.loc
){
428 if( ui_click_down( UI_MOUSE_LEFT
) ){
429 menu_trigger_item( menu
.loc
);
433 else if( menu
.input_mode
== k_menu_input_mode_keys
){
435 * handle button input
436 * ------------------------------------------------------------*/
437 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
438 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
439 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
441 if( (item
->type
!= k_ent_menuitem_type_page
) &&
442 (item
->type
!= k_ent_menuitem_type_visual
) &&
443 (item
->groups
& (0x1<<menu
.page
)) ){
449 if( !menu
.loc
) vg_fatal_error( "No location\n" );
451 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
454 if( vg_input
.display_input_method
== k_input_method_controller
){
455 move
+= button_press( k_srbind_mright
);
456 move
-= button_press( k_srbind_mleft
);
459 move
+= axis_state( k_sraxis_mbrowse_h
);
462 move
*= vg
.time_frame_delta
;
463 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
472 menu_trigger_item( menu
.loc
);
478 ent_menuitem
*nextpos
= NULL
;
482 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
484 for( u32 i
=0; i
<4; i
++ ){
485 u32 id
= menu
.loc
->id_links
[i
];
487 u32 index
= mdl_entity_id_id( id
);
489 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
491 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
492 v3_normalize( delta
);
494 f32 score
= v3_dot( delta
, opt
);
509 * Run from vg_gui when active
511 VG_STATIC
void menu_render(void){
513 glDisable(GL_DEPTH_TEST
);
514 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
515 glBlendEquation(GL_FUNC_ADD
);
517 shader_blitcolour_use();
519 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
522 shader_blitcolour_uColour( colour
);
525 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
526 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
530 if( menu
.credits_open
){
531 ui_rect panel
= { 0,0, 460, 400 },
532 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
533 ui_rect_center( screen
, panel
);
534 ui_fill( panel
, ui_colour(k_ui_bg
) );
535 ui_outline( panel
, 1, ui_colour(k_ui_fg
) );
536 ui_rect_pad( panel
, (ui_px
[]){8,8} );
539 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
540 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
541 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
542 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
544 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
545 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
546 ui_text( title
, "A game by Harry Godden", 1,
547 k_ui_align_middle_center
, 0 );
549 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
550 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
551 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
553 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
555 "Sam Lantinga - SDL2 - libsdl.org\n"
556 "Hunter WB - Anyascii\n"
557 "David Herberth - GLAD\n"
558 "Dominic Szablewski - QOI - qoiformat.org\n"
559 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
560 "Khronos Group - OpenGL\n"
561 , 1, k_ui_align_left
, 0 );
565 glEnable( GL_DEPTH_TEST
);
566 glDisable( GL_BLEND
);
568 f32 rate
= vg
.time_frame_delta
* 12.0f
;
573 target
.fov
= menu
.cam
->fov
;
574 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
577 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
578 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
580 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
582 menu
.view
.farz
= 150.0f
;
583 menu
.view
.nearz
= 0.01f
;
585 camera_update_transform( &menu
.view
);
586 camera_update_view( &menu
.view
);
587 camera_update_projection( &menu
.view
);
588 camera_finalize( &menu
.view
);
592 shader_model_menu_use();
593 shader_model_menu_uTexMain( 1 );
594 glActiveTexture( GL_TEXTURE1
);
595 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
596 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
597 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
599 mesh_bind( &menu
.mesh
);
603 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
604 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
606 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
607 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
609 if( item
->type
== k_ent_menuitem_type_page
) continue;
610 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
615 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
616 u32 subid
= menu
.loc
->slider
.id_handle
;
617 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
621 if( item
== menu
.loc
)
626 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
628 v4_lerp( white
, blue
, item
->factive
, colour
);
629 shader_model_menu_uColour( colour
);
631 f32 scale
= 1.0f
+item
->factive
*0.1f
;
634 mdl_transform transform
= item
->transform
;
635 v3_muls( transform
.s
, scale
, transform
.s
);
636 mdl_transform_m4x3( &transform
, mmdl
);
638 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
639 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
640 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
642 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
643 subitem
->transform
.co
);
645 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
646 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
648 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
649 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
650 ir
= mdl_entity_id_id( item
->slider
.id_max
),
651 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
652 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
653 *mr
= mdl_arritm( &menu
.markers
, ir
);
654 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
656 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
657 handle
->transform
.co
);
660 shader_model_menu_uMdl( mmdl
);
662 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
663 u32 index
= item
->submesh_start
+ j
;
664 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));