6 #include "world_render.h"
8 #include "shaders/model_menu.h"
12 #include "world_map.h"
14 #include "ent_miniworld.h"
16 #define MENU_STACK_SIZE 8
22 u32 page
, /* current page index */
26 ent_menuitem
*ctr_kbm
,
33 k_menu_input_mode_keys
,
34 k_menu_input_mode_mouse
37 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
40 struct page_stack_frame
{
45 page_stack
[ MENU_STACK_SIZE
];
55 mdl_array_ptr items
, markers
, cameras
;
60 * Attaches memory locations to the various items in the menu
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
65 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
67 if( item
->type
== k_ent_menuitem_type_toggle
||
68 item
->type
== k_ent_menuitem_type_slider
){
72 if( item
->type
== k_ent_menuitem_type_slider
)
73 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
75 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
76 vg_var
*var
= vg_console_match_var( name
);
79 if( ( item
->type
== k_ent_menuitem_type_slider
&&
80 var
->data_type
!= k_var_dtype_f32
82 ( item
->type
== k_ent_menuitem_type_toggle
&&!
83 ( var
->data_type
== k_var_dtype_i32
||
84 var
->data_type
== k_var_dtype_u32
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name
, var
, var
->data_type
);
93 item
->pvoid
= var
->data
;
97 vg_error( "No data named %s\n", name
);
106 /* link controllers */
107 menu
.ctr_deck
= NULL
;
110 menu
.ctr_steam
= NULL
;
111 menu
.ctr_xbox
= NULL
;
113 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
114 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
116 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "deck" ) )
117 menu
.ctr_deck
= item
;
118 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "kbm" ) )
120 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "ps" ) )
122 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "steam" ) )
123 menu
.ctr_steam
= item
;
124 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "xbox" ) )
125 menu
.ctr_xbox
= item
;
129 static void menu_close(void){
130 skaterift
.activity
= k_skaterift_default
;
132 menu
.page
= 0xffffffff;
133 srinput
.state
= k_input_state_resume
;
136 static void menu_init(void){
137 void *alloc
= vg_mem
.rtmemory
;
139 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
140 mdl_load_metadata_block( &menu
.model
, alloc
);
142 vg_linear_clear( vg_mem
.scratch
);
144 MDL_LOAD_ARRAY( &menu
.model
, &menu
.items
, ent_menuitem
, alloc
);
145 MDL_LOAD_ARRAY( &menu
.model
, &menu
.markers
, ent_marker
, alloc
);
146 MDL_LOAD_ARRAY( &menu
.model
, &menu
.cameras
, ent_camera
, alloc
);
148 u32 count
= mdl_arrcount( &menu
.model
.textures
);
149 menu
.textures
= vg_linear_alloc(alloc
,vg_align8(sizeof(GLuint
)*(count
+1)));
150 menu
.textures
[0] = vg
.tex_missing
;
152 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
, NULL
);
154 for( u32 i
=0; i
<count
; i
++ ){
155 vg_linear_clear( vg_mem
.scratch
);
156 menu
.textures
[i
+1] = vg
.tex_missing
;
158 mdl_texture
*tex
= mdl_arritm( &menu
.model
.textures
, i
);
159 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex
->file
.pack_size
);
160 mdl_fread_pack_file( &menu
.model
, &tex
->file
, data
);
161 vg_tex2d_load_qoi_async( data
, tex
->file
.pack_size
,
162 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
163 &menu
.textures
[i
+1] );
166 mdl_close( &menu
.model
);
167 shader_model_menu_register();
171 * Drop back a page until we're at the bottom which then we jus quit
173 static void menu_back_page(void){
175 if( menu
.page_depth
== 0 ){
179 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
180 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
182 if( menu
.input_mode
== k_menu_input_mode_keys
)
183 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
184 else menu
.loc
= NULL
;
189 * Open page to the string identifier
191 static void menu_open_page( const char *name
,
192 enum ent_menuitem_stack_behaviour stackmode
){
193 srinput
.state
= k_input_state_resume
;
194 if( stackmode
== k_ent_menuitem_stack_append
){
195 if( menu
.page_depth
>= MENU_STACK_SIZE
)
196 vg_fatal_error( "Stack overflow\n" );
199 if( menu
.page_depth
== 0 )
200 vg_fatal_error( "Stack underflow\n" );
203 u32 hash
= vg_strdjb2( name
);
204 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
205 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
207 if( item
->type
== k_ent_menuitem_type_page
){
208 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
209 u32 new_page
= __builtin_ctz( item
->groups
);
211 if( new_page
== menu
.page
){
212 if( stackmode
!= k_ent_menuitem_stack_replace
)
216 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
217 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
218 menu
.page_stack
[ menu
.page_depth
].loc
= menu
.loc
;
220 if( stackmode
== k_ent_menuitem_stack_append
)
223 menu
.page
= __builtin_ctz( item
->groups
);
225 if( menu
.input_mode
== k_menu_input_mode_keys
){
226 if( item
->page
.id_entrypoint
){
227 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
228 menu
.loc
= mdl_arritm( &menu
.items
, id
);
232 if( item
->page
.id_viewpoint
){
233 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
234 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
244 * activate a pressable type
246 static void menu_trigger_item( ent_menuitem
*item
){
247 if ( item
->type
== k_ent_menuitem_type_event_button
){
248 u32 q
= item
->button
.pstr
;
250 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
251 vg
.window_should_close
= 1;
253 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "map" ) ){
257 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "hub" ) ){
258 if( world_static
.active_instance
== k_world_purpose_client
){
260 ent_miniworld_goback();
263 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
264 menu
.credits_open
= 1;
266 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
267 workshop_submit_command(0,NULL
);
269 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_store" ) ){
271 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
272 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None
);
274 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_nevermind" ) ){
278 else if( item
->type
== k_ent_menuitem_type_page_button
){
279 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
),
280 item
->button
.stack_behaviour
);
282 else if( item
->type
== k_ent_menuitem_type_toggle
){
284 *item
->pi32
= *item
->pi32
^ 0x1;
289 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
){
290 f32
const k_epsilon
= 0.0125f
;
292 if( fabsf(notch
-value
) < k_epsilon
){
293 if( fabsf(notch
-old
) > k_epsilon
){
295 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
305 static void menu_setitem_type( ent_menuitem
*item
,
306 enum ent_menuitem_type type
){
312 * Run from vg_gui every frame
314 static void menu_update(void){
315 if( workshop_form
.page
!= k_workshop_form_hidden
){
319 int escape
= button_down( k_srbind_mback
);
320 if( menu
.credits_open
){
322 menu
.credits_open
= 0;
327 if( button_down( k_srbind_mopen
) ){
328 if( skaterift
.activity
== k_skaterift_default
){
329 skaterift
.activity
= k_skaterift_menu
;
330 menu
.page
= 0xffffffff;
331 menu_open_page( "Main Menu", k_ent_menuitem_stack_append
);
336 if( skaterift
.activity
!= k_skaterift_menu
) return;
337 enum menu_input_mode prev_mode
= menu
.input_mode
;
339 /* get buttons inputs
340 * -------------------------------------------------------------------*/
341 int ml
= button_down( k_srbind_mleft
),
342 mr
= button_down( k_srbind_mright
),
343 mu
= button_down( k_srbind_mup
),
344 md
= button_down( k_srbind_mdown
),
347 enter
= button_down( k_srbind_maccept
);
350 menu
.input_mode
= k_menu_input_mode_keys
;
354 * --------------------------------------------------------------------*/
355 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
356 menu
.mouse_track
+= vg
.time_frame_delta
;
357 if( menu
.mouse_track
> 0.1f
){
358 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
359 if( menu
.mouse_dist
> 10.0f
){
360 menu
.input_mode
= k_menu_input_mode_mouse
;
361 menu
.mouse_dist
= 0.0f
;
365 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
366 menu
.input_mode
= k_menu_input_mode_mouse
;
369 if( menu
.input_mode
== k_menu_input_mode_mouse
){
372 * ------------------------------------------------------------*/
373 vg_ui
.wants_mouse
= 1;
376 * this raycasting is super cumbersome because all the functions were
377 * designed for other purposes. we dont care though.
380 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
382 coords
[0] = vg_ui
.mouse
[0];
383 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
384 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
385 v2_muls( coords
, 2.0f
, coords
);
386 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
389 m4x4_mulv( inverse
, coords
, coords
);
391 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
394 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
395 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
397 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
398 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
399 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
400 *mr
= mdl_arritm( &menu
.markers
, ir
);
403 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
408 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
409 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
410 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
411 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
416 if( ui_click_down(UI_MOUSE_LEFT
) ){
417 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
420 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
422 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
423 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
424 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
425 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
426 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
428 *menu
.loc
->pf32
= newvalue
;
432 ent_menuitem
*hit_item
= NULL
;
434 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
435 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
437 if( item
->type
== k_ent_menuitem_type_page
) continue;
438 if( (item
->type
== k_ent_menuitem_type_visual
) ||
439 (item
->type
== k_ent_menuitem_type_visual_nocol
) ) continue;
440 if( item
->type
== k_ent_menuitem_type_binding
) continue;
441 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
443 ent_menuitem
*ray_item
= item
;
445 if( item
->type
== k_ent_menuitem_type_slider
){
446 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
447 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
454 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
455 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
457 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
458 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
459 v3_normalize( local_ray
);
461 local_ray
[0] = 1.0f
/local_ray
[0];
462 local_ray
[1] = 1.0f
/local_ray
[1];
463 local_ray
[2] = 1.0f
/local_ray
[2];
465 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
466 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
467 ray_item
->submesh_start
+ j
);
468 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
475 if( hit_item
!= menu
.loc
){
483 if( ui_click_down( UI_MOUSE_LEFT
) ){
484 menu_trigger_item( menu
.loc
);
488 else if( menu
.input_mode
== k_menu_input_mode_keys
){
490 * handle button input
491 * ------------------------------------------------------------*/
492 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
493 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
494 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
496 if( (item
->type
!= k_ent_menuitem_type_page
) &&
497 (item
->type
!= k_ent_menuitem_type_visual
) &&
498 (item
->type
!= k_ent_menuitem_type_visual_nocol
) &&
499 (item
->groups
& (0x1<<menu
.page
)) ){
505 if( !menu
.loc
) vg_fatal_error( "No location\n" );
507 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
510 if( vg_input
.display_input_method
== k_input_method_controller
){
511 move
+= button_press( k_srbind_mright
);
512 move
-= button_press( k_srbind_mleft
);
515 move
+= axis_state( k_sraxis_mbrowse_h
);
518 move
*= vg
.time_frame_delta
;
519 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
528 menu_trigger_item( menu
.loc
);
534 ent_menuitem
*nextpos
= NULL
;
538 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
540 for( u32 i
=0; i
<4; i
++ ){
541 u32 id
= menu
.loc
->id_links
[i
];
543 u32 index
= mdl_entity_id_id( id
);
545 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
547 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
548 v3_normalize( delta
);
550 f32 score
= v3_dot( delta
, opt
);
563 menu_setitem_type( menu
.ctr_deck
, k_ent_menuitem_type_disabled
);
564 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_disabled
);
565 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_disabled
);
566 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_disabled
);
567 menu_setitem_type( menu
.ctr_steam
, k_ent_menuitem_type_disabled
);
569 if( vg_input
.display_input_method
== k_input_method_kbm
)
570 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_visual_nocol
);
572 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
573 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
574 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
){
575 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_visual_nocol
);
578 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_visual_nocol
);
580 /* FIXME: Steam/Deck controller detection? */
584 static void menu_binding_string( char buf
[128], u32 pstr
);
587 * Run from vg_gui when active
589 static void menu_render(void){
591 glDisable(GL_DEPTH_TEST
);
592 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
593 glBlendEquation(GL_FUNC_ADD
);
595 shader_blitcolour_use();
597 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
600 shader_blitcolour_uColour( colour
);
603 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
604 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
608 if( menu
.credits_open
){
609 ui_rect panel
= { 0,0, 460, 400 },
610 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
611 ui_rect_center( screen
, panel
);
612 ui_fill( panel
, ui_colour(k_ui_bg
) );
613 ui_outline( panel
, 1, ui_colour(k_ui_fg
), 0 );
614 ui_rect_pad( panel
, (ui_px
[]){8,8} );
617 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
618 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
619 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
620 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
622 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
623 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
624 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
626 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
628 "Sam Lantinga - SDL2 - libsdl.org\n"
629 "Hunter WB - Anyascii\n"
630 "David Herberth - GLAD\n"
631 "Dominic Szablewski - QOI - qoiformat.org\n"
632 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
633 "Khronos Group - OpenGL\n"
634 , 1, k_ui_align_left
, 0 );
638 glEnable( GL_DEPTH_TEST
);
639 glDisable( GL_BLEND
);
641 f32 rate
= vg
.time_frame_delta
* 12.0f
;
646 target
.fov
= menu
.cam
->fov
;
647 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
650 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
651 v3_angles( v0
, target
.angles
);
653 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
655 menu
.view
.farz
= 150.0f
;
656 menu
.view
.nearz
= 0.01f
;
658 camera_update_transform( &menu
.view
);
659 camera_update_view( &menu
.view
);
660 camera_update_projection( &menu
.view
);
661 camera_finalize( &menu
.view
);
665 shader_model_menu_use();
666 shader_model_menu_uTexMain( 1 );
667 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
668 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
670 mesh_bind( &menu
.mesh
);
674 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
675 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
677 ent_menuitem
*text_list
[ 8 ];
680 u32 current_tex
= 0xffffffff;
682 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
683 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
685 if( item
->type
== k_ent_menuitem_type_disabled
) continue;
686 if( item
->type
== k_ent_menuitem_type_page
) continue;
687 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
689 if( item
->type
== k_ent_menuitem_type_binding
){
690 if( text_count
< vg_list_size(text_list
) )
691 text_list
[ text_count
++ ] = item
;
693 vg_fatal_error( "Text list overflow" );
701 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
702 u32 subid
= menu
.loc
->slider
.id_handle
;
703 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
707 if( item
== menu
.loc
)
712 if( item
->type
== k_ent_menuitem_type_visual_nocol
){
713 shader_model_menu_uColour( (v4f
){1.0f
,1.0f
,1.0f
,1.0f
} );
717 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
718 v4_lerp( white
, blue
, item
->factive
, colour
);
719 shader_model_menu_uColour( colour
);
722 f32 scale
= 1.0f
+item
->factive
*0.1f
;
725 mdl_transform transform
= item
->transform
;
726 v3_muls( transform
.s
, scale
, transform
.s
);
727 mdl_transform_m4x3( &transform
, mmdl
);
729 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
730 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
731 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
733 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
734 subitem
->transform
.co
);
736 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
737 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
739 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
740 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
741 ir
= mdl_entity_id_id( item
->slider
.id_max
),
742 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
743 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
744 *mr
= mdl_arritm( &menu
.markers
, ir
);
745 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
747 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
748 handle
->transform
.co
);
751 shader_model_menu_uMdl( mmdl
);
753 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
754 u32 index
= item
->submesh_start
+ j
;
755 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
, index
);
757 mdl_material
*mat
= mdl_arritm( &menu
.model
.materials
,
760 if( mat
->tex_diffuse
!= current_tex
){
761 glActiveTexture( GL_TEXTURE1
);
762 glBindTexture( GL_TEXTURE_2D
, menu
.textures
[ mat
->tex_diffuse
] );
763 current_tex
= mat
->tex_diffuse
;
766 mdl_draw_submesh( sm
);
770 if( !text_count
) return;
775 m4x3_identity( local
);
777 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &menu
.view
);
778 for( u32 i
=0; i
<text_count
; i
++ ){
779 ent_menuitem
*item
= text_list
[ i
];
781 mdl_transform_m4x3( &item
->transform
, transform
);
783 u32 variant
= item
->binding
.font_variant
;
784 menu_binding_string( buf
, item
->binding
.pstr_bind
);
785 f32 offset
= font3d_string_width( variant
, buf
);
787 local
[3][0] = -0.5f
* offset
;
788 m4x3_mul( transform
, local
, transform
);
790 font3d_simple_draw( variant
, buf
, &menu
.view
, transform
);
794 static void menu_binding_string( char buf
[128], u32 pstr
){
796 vg_strnull( &str
, buf
, 128 );
798 if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_jump" ) ){
799 vg_input_string( &str
, input_button_list
[k_srbind_jump
], 1 );
801 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick0" ) ){
802 vg_strcat( &str
, "SHUVIT " );
803 vg_input_string( &str
, input_button_list
[k_srbind_trick0
], 1 );
805 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick1" ) ){
806 vg_strcat( &str
, "KICKFLIP " );
807 vg_input_string( &str
, input_button_list
[k_srbind_trick1
], 1 );
809 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick2" ) ){
810 vg_strcat( &str
, "TREFLIP " );
811 vg_input_string( &str
, input_button_list
[k_srbind_trick2
], 1 );
813 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab" ) ){
814 vg_input_string( &str
, input_axis_list
[k_sraxis_grab
], 1 );
816 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab_mod" ) ){
817 vg_input_string( &str
, input_joy_list
[k_srjoystick_grab
], 1 );
820 vg_strcat( &str
, "error" );