load in preview images to dynamic rt textures
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint texture;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
145 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
146 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
147
148 vg_linear_clear( vg_mem.scratch );
149
150 if( !mdl_arrcount( &menu.model.textures ) )
151 vg_fatal_error( "No texture in menu file" );
152
153 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
154 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
155 mdl_fread_pack_file( &menu.model, &tex0->file, data );
156
157 mdl_async_load_glmesh( &menu.model, &menu.mesh );
158 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.texture );
161
162 mdl_close( &menu.model );
163 shader_model_menu_register();
164 }
165
166 /*
167 * Drop back a page until we're at the bottom which then we jus quit
168 */
169 static void menu_back_page(void){
170 menu.page_depth --;
171 if( menu.page_depth == 0 ){
172 menu_close();
173 }
174 else{
175 menu.page = menu.page_stack[ menu.page_depth ].page;
176 menu.cam = menu.page_stack[ menu.page_depth ].cam;
177
178 if( menu.input_mode == k_menu_input_mode_keys )
179 menu.loc = menu.page_stack[ menu.page_depth ].loc;
180 else menu.loc = NULL;
181 }
182 }
183
184 /*
185 * Open page to the string identifier
186 */
187 static void menu_open_page( const char *name,
188 enum ent_menuitem_stack_behaviour stackmode ){
189 if( stackmode == k_ent_menuitem_stack_append ){
190 if( menu.page_depth >= MENU_STACK_SIZE )
191 vg_fatal_error( "Stack overflow\n" );
192 }
193 else{
194 if( menu.page_depth == 0 )
195 vg_fatal_error( "Stack underflow\n" );
196 }
197
198 u32 hash = vg_strdjb2( name );
199 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
200 ent_menuitem *item = mdl_arritm( &menu.items, i );
201
202 if( item->type == k_ent_menuitem_type_page ){
203 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
204 u32 new_page = __builtin_ctz( item->groups );
205
206 if( new_page == menu.page ){
207 if( stackmode != k_ent_menuitem_stack_replace )
208 menu_back_page();
209 }
210 else{
211 menu.page_stack[ menu.page_depth ].page = menu.page;
212 menu.page_stack[ menu.page_depth ].cam = menu.cam;
213 menu.page_stack[ menu.page_depth ].loc = menu.loc;
214
215 if( stackmode == k_ent_menuitem_stack_append )
216 menu.page_depth ++;
217
218 menu.page = __builtin_ctz( item->groups );
219
220 if( menu.input_mode == k_menu_input_mode_keys ){
221 if( item->page.id_entrypoint ){
222 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
223 menu.loc = mdl_arritm( &menu.items, id );
224 }
225 }
226
227 if( item->page.id_viewpoint ){
228 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
229 menu.cam = mdl_arritm( &menu.cameras, id );
230 }
231 }
232 return;
233 }
234 }
235 }
236 }
237
238 /*
239 * activate a pressable type
240 */
241 static void menu_trigger_item( ent_menuitem *item ){
242 if ( item->type == k_ent_menuitem_type_event_button ){
243 u32 q = item->button.pstr;
244
245 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
246 vg.window_should_close = 1;
247 }
248
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){
250
251 menu_close();
252 respawn_begin_chooser();
253 }
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){
255 srinput.state = k_input_state_resume;
256 menu_close();
257 ent_miniworld_goback();
258 }
259 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
260 menu.credits_open = 1;
261 }
262 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
263 workshop_submit_command(0,NULL);
264 }
265 }
266 else if( item->type == k_ent_menuitem_type_page_button ){
267 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
268 item->button.stack_behaviour );
269 }
270 else if( item->type == k_ent_menuitem_type_toggle ){
271 if( item->pi32 ){
272 *item->pi32 = *item->pi32 ^ 0x1;
273 }
274 }
275 }
276
277 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
278 f32 const k_epsilon = 0.0125f;
279
280 if( fabsf(notch-value) < k_epsilon ){
281 if( fabsf(notch-old) > k_epsilon ){
282 audio_lock();
283 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
284 audio_unlock();
285 }
286
287 return notch;
288 }
289 else
290 return value;
291 }
292
293 static void menu_setitem_type( ent_menuitem *item,
294 enum ent_menuitem_type type ){
295 if( !item ) return;
296 item->type = type;
297 }
298
299 /*
300 * Run from vg_gui every frame
301 */
302 static void menu_update(void){
303 if( workshop_form.page != k_workshop_form_hidden ){
304 return;
305 }
306
307 int escape = button_down( k_srbind_mback );
308 if( menu.credits_open ){
309 if( escape ){
310 menu.credits_open = 0;
311 }
312 return;
313 }
314
315 if( button_down( k_srbind_mopen ) ){
316 if( skaterift.activity == k_skaterift_default ){
317 skaterift.activity = k_skaterift_menu;
318 menu.page = 0xffffffff;
319 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
320 return;
321 }
322 }
323
324 if( skaterift.activity != k_skaterift_menu ) return;
325 enum menu_input_mode prev_mode = menu.input_mode;
326
327 /* get buttons inputs
328 * -------------------------------------------------------------------*/
329 int ml = button_down( k_srbind_mleft ),
330 mr = button_down( k_srbind_mright ),
331 mu = button_down( k_srbind_mup ),
332 md = button_down( k_srbind_mdown ),
333 mh = ml-mr,
334 mv = mu-md,
335 enter = button_down( k_srbind_maccept );
336
337 if( mh||mv||enter ){
338 menu.input_mode = k_menu_input_mode_keys;
339 }
340
341 /* get mouse inputs
342 * --------------------------------------------------------------------*/
343 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
344 menu.mouse_track += vg.time_frame_delta;
345 if( menu.mouse_track > 0.1f ){
346 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
347 if( menu.mouse_dist > 10.0f ){
348 menu.input_mode = k_menu_input_mode_mouse;
349 menu.mouse_dist = 0.0f;
350 }
351 }
352
353 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
354 menu.input_mode = k_menu_input_mode_mouse;
355 }
356
357 if( menu.input_mode == k_menu_input_mode_mouse ){
358 /*
359 * handle mouse input
360 * ------------------------------------------------------------*/
361 vg_ui.wants_mouse = 1;
362
363 /*
364 * this raycasting is super cumbersome because all the functions were
365 * designed for other purposes. we dont care though.
366 */
367 m4x4f inverse;
368 m4x4_inv( menu.view.mtx.p, inverse );
369 v4f coords;
370 coords[0] = vg_ui.mouse[0];
371 coords[1] = vg.window_y - vg_ui.mouse[1];
372 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
373 v2_muls( coords, 2.0f, coords );
374 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
375 coords[2] = 1.0f;
376 coords[3] = 1.0f;
377 m4x4_mulv( inverse, coords, coords );
378 v3f ray;
379 m3x3_mulv( menu.view.transform, coords, ray );
380 v3_normalize( ray );
381
382 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
383 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
384
385 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
386 ir = mdl_entity_id_id( menu.loc->slider.id_max );
387 ent_marker *ml = mdl_arritm( &menu.markers, il ),
388 *mr = mdl_arritm( &menu.markers, ir );
389
390 v3f q2;
391 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
392
393 f32 s,t;
394 v3f c1, c2;
395 v3f p1, q1, v0;
396 v3_sub( mr->transform.co, ml->transform.co, v0 );
397 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
398 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
399 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
400
401 s-=(1.0f/3.0f);
402 s/=(1.0f/3.0f);
403
404 if( ui_click_down(UI_MOUSE_LEFT) ){
405 menu.slider_offset = *menu.loc->pf32 - s;
406 }
407
408 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
409
410 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
411 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
412 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
413 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
414 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
415
416 *menu.loc->pf32 = newvalue;
417 return;
418 }
419
420 ent_menuitem *hit_item = NULL;
421
422 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
423 ent_menuitem *item = mdl_arritm( &menu.items, i );
424
425 if( item->type == k_ent_menuitem_type_page ) continue;
426 if( (item->type == k_ent_menuitem_type_visual) ||
427 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
428 if( item->type == k_ent_menuitem_type_binding ) continue;
429 if( !(item->groups & (0x1<<menu.page)) ) continue;
430
431 ent_menuitem *ray_item = item;
432
433 if( item->type == k_ent_menuitem_type_slider ){
434 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
435 ray_item = mdl_arritm( &menu.items, subtarget );
436 }
437
438 v3f local_ray,
439 local_co;
440
441 m4x3f inverse_mtx;
442 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
443 m4x3_invert_full( inverse_mtx, inverse_mtx );
444
445 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
446 m3x3_mulv( inverse_mtx, ray, local_ray );
447 v3_normalize( local_ray );
448
449 local_ray[0] = 1.0f/local_ray[0];
450 local_ray[1] = 1.0f/local_ray[1];
451 local_ray[2] = 1.0f/local_ray[2];
452
453 for( u32 j=0; j<ray_item->submesh_count; j++ ){
454 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
455 ray_item->submesh_start + j );
456 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
457 hit_item = item;
458 break;
459 }
460 }
461 }
462
463 if( hit_item != menu.loc ){
464 menu.loc = hit_item;
465 }
466
467 if( escape ){
468 menu_back_page();
469 }
470 else if( menu.loc ){
471 if( ui_click_down( UI_MOUSE_LEFT ) ){
472 menu_trigger_item( menu.loc );
473 }
474 }
475 }
476 else if( menu.input_mode == k_menu_input_mode_keys ){
477 /*
478 * handle button input
479 * ------------------------------------------------------------*/
480 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
481 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
482 ent_menuitem *item = mdl_arritm( &menu.items, i );
483
484 if( (item->type != k_ent_menuitem_type_page) &&
485 (item->type != k_ent_menuitem_type_visual) &&
486 (item->type != k_ent_menuitem_type_visual_nocol) &&
487 (item->groups & (0x1<<menu.page)) ){
488 menu.loc = item;
489 }
490 }
491 }
492
493 if( !menu.loc ) vg_fatal_error( "No location\n" );
494
495 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
496 f32 move = 0.0f;
497
498 if( vg_input.display_input_method == k_input_method_controller ){
499 move += button_press( k_srbind_mright );
500 move -= button_press( k_srbind_mleft );
501 }
502 else{
503 move += axis_state( k_sraxis_mbrowse_h );
504 }
505
506 move *= vg.time_frame_delta;
507 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
508
509 mh = 0;
510 }
511
512 if( escape ){
513 menu_back_page();
514 }
515 else if( enter ){
516 menu_trigger_item( menu.loc );
517 }
518 else if( mh||mv ){
519 v3f opt;
520 v3_zero( opt );
521 f32 best = 0.707f;
522 ent_menuitem *nextpos = NULL;
523
524 opt[0] += mh;
525 opt[2] += mv;
526 mdl_transform_vector( &menu.cam->transform, opt, opt );
527
528 for( u32 i=0; i<4; i++ ){
529 u32 id = menu.loc->id_links[i];
530 if( !id ) continue;
531 u32 index = mdl_entity_id_id( id );
532
533 ent_menuitem *other = mdl_arritm( &menu.items, index );
534 v3f delta;
535 v3_sub( menu.loc->transform.co, other->transform.co, delta );
536 v3_normalize( delta );
537
538 f32 score = v3_dot( delta, opt );
539 if( score > best ){
540 best = score;
541 nextpos = other;
542 }
543 }
544
545 if( nextpos ){
546 menu.loc = nextpos;
547 }
548 }
549 }
550
551 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
552 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
553 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
554 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
555 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
556
557 if( vg_input.display_input_method == k_input_method_kbm )
558 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
559 else{
560 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
561 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
562 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
563 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
564 }
565 else {
566 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
567 }
568 /* FIXME: Steam/Deck controller detection? */
569 }
570 }
571
572 static void menu_binding_string( char buf[128], u32 pstr );
573
574 /*
575 * Run from vg_gui when active
576 */
577 static void menu_render(void){
578 glEnable(GL_BLEND);
579 glDisable(GL_DEPTH_TEST);
580 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
581 glBlendEquation(GL_FUNC_ADD);
582
583 shader_blitcolour_use();
584 v4f colour;
585 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
586 colour[3] = 0.5f;
587
588 shader_blitcolour_uColour( colour );
589 render_fsquad();
590
591 if( (workshop_form.page != k_workshop_form_hidden) ||
592 (vg_ui.focused_control_type != k_ui_control_none) ){
593 return;
594 }
595
596 if( menu.credits_open ){
597 ui_rect panel = { 0,0, 460, 400 },
598 screen = { 0,0, vg.window_x,vg.window_y };
599 ui_rect_center( screen, panel );
600 ui_fill( panel, ui_colour(k_ui_bg) );
601 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
602 ui_rect_pad( panel, (ui_px[]){8,8} );
603
604 ui_rect title;
605 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
606 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
607 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
608 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
609
610 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
611 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
612 ui_text( title, "A game by Harry Godden", 1,
613 k_ui_align_middle_center, 0 );
614
615 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
616 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
617 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
618
619 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
620 ui_text( panel,
621 "Sam Lantinga - SDL2 - libsdl.org\n"
622 "Hunter WB - Anyascii\n"
623 "David Herberth - GLAD\n"
624 "Dominic Szablewski - QOI - qoiformat.org\n"
625 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
626 "Khronos Group - OpenGL\n"
627 , 1, k_ui_align_left, 0 );
628 return;
629 }
630
631 glEnable( GL_DEPTH_TEST );
632 glDisable( GL_BLEND );
633
634 f32 rate = vg.time_frame_delta * 12.0f;
635
636 if( menu.cam ){
637 camera target;
638
639 target.fov = menu.cam->fov;
640 v3_copy( menu.cam->transform.co, target.pos );
641
642 v3f v0;
643 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
644 v3_angles( v0, target.angles );
645
646 camera_lerp( &menu.view, &target, rate, &menu.view );
647
648 menu.view.farz = 150.0f;
649 menu.view.nearz = 0.01f;
650
651 camera_update_transform( &menu.view );
652 camera_update_view( &menu.view );
653 camera_update_projection( &menu.view );
654 camera_finalize( &menu.view );
655 }
656 else return;
657
658 shader_model_menu_use();
659 shader_model_menu_uTexMain( 1 );
660 glActiveTexture( GL_TEXTURE1 );
661 glBindTexture( GL_TEXTURE_2D, menu.texture );
662 shader_model_menu_uPv( menu.view.mtx.pv );
663 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
664
665 mesh_bind( &menu.mesh );
666
667 v4f white, blue;
668
669 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
670 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
671
672 ent_menuitem *text_list[ 8 ];
673 u32 text_count = 0;
674
675 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
676 ent_menuitem *item = mdl_arritm( &menu.items, i );
677
678 if( item->type == k_ent_menuitem_type_disabled ) continue;
679 if( item->type == k_ent_menuitem_type_page ) continue;
680 if( !(item->groups & (0x1 << menu.page)) ) continue;
681
682 if( item->type == k_ent_menuitem_type_binding ){
683 if( text_count < vg_list_size(text_list) )
684 text_list[ text_count ++ ] = item;
685 else
686 vg_fatal_error( "Text list overflow" );
687
688 continue;
689 }
690
691 int selected = 0;
692
693 if( menu.loc ){
694 if( menu.loc->type == k_ent_menuitem_type_slider ){
695 u32 subid = menu.loc->slider.id_handle;
696 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
697 selected = 1;
698 }
699 else{
700 if( item == menu.loc )
701 selected = 1;
702 }
703 }
704
705 if( item->type == k_ent_menuitem_type_visual_nocol ){
706 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
707 }
708 else{
709 v4f colour;
710 item->factive = vg_lerpf( item->factive, selected, rate );
711 v4_lerp( white, blue, item->factive, colour );
712 shader_model_menu_uColour( colour );
713 }
714
715 f32 scale = 1.0f+item->factive*0.1f;
716
717 m4x3f mmdl;
718 mdl_transform transform = item->transform;
719 v3_muls( transform.s, scale, transform.s );
720 mdl_transform_m4x3( &transform, mmdl );
721
722 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
723 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
724 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
725
726 v3_muladds( item->transform.co, item->checkmark.offset, scale,
727 subitem->transform.co );
728
729 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
730 v3_fill( subitem->transform.s, subitem->fvisible );
731 }
732 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
733 u32 il = mdl_entity_id_id( item->slider.id_min ),
734 ir = mdl_entity_id_id( item->slider.id_max ),
735 ih = mdl_entity_id_id( item->slider.id_handle );
736 ent_marker *ml = mdl_arritm( &menu.markers, il ),
737 *mr = mdl_arritm( &menu.markers, ir );
738 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
739
740 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
741 handle->transform.co );
742 }
743
744 shader_model_menu_uMdl( mmdl );
745
746 for( u32 j=0; j<item->submesh_count; j++ ){
747 u32 index = item->submesh_start + j;
748 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
749 }
750 }
751
752 if( !text_count ) return;
753
754 char buf[ 128 ];
755
756 m4x3f local;
757 m4x3_identity( local );
758
759 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
760 for( u32 i=0; i<text_count; i++ ){
761 ent_menuitem *item = text_list[ i ];
762 m4x3f transform;
763 mdl_transform_m4x3( &item->transform, transform );
764
765 u32 variant = item->binding.font_variant;
766 menu_binding_string( buf, item->binding.pstr_bind );
767 f32 offset = font3d_string_width( variant, buf );
768
769 local[3][0] = -0.5f * offset;
770 m4x3_mul( transform, local, transform );
771
772 font3d_simple_draw( variant, buf, &menu.view, transform );
773 }
774 }
775
776 static void menu_binding_string( char buf[128], u32 pstr ){
777 vg_str str;
778 vg_strnull( &str, buf, 128 );
779
780 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
781 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
782 }
783 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
784 vg_strcat( &str, "SHUVIT " );
785 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
786 }
787 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
788 vg_strcat( &str, "KICKFLIP " );
789 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
790 }
791 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
792 vg_strcat( &str, "TREFLIP " );
793 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
794 }
795 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
796 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
797 }
798 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
799 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
800 }
801 else
802 vg_strcat( &str, "error" );
803 }
804
805 #endif /* MENU_H */