chaos pt 3
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint texture;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
145 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
146 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
147
148 vg_linear_clear( vg_mem.scratch );
149
150 if( !mdl_arrcount( &menu.model.textures ) )
151 vg_fatal_error( "No texture in menu file" );
152
153 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
154 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
155 mdl_fread_pack_file( &menu.model, &tex0->file, data );
156
157 mdl_async_load_glmesh( &menu.model, &menu.mesh );
158 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.texture );
161
162 mdl_close( &menu.model );
163 shader_model_menu_register();
164 }
165
166 /*
167 * Drop back a page until we're at the bottom which then we jus quit
168 */
169 static void menu_back_page(void){
170 menu.page_depth --;
171 if( menu.page_depth == 0 ){
172 menu_close();
173 }
174 else{
175 menu.page = menu.page_stack[ menu.page_depth ].page;
176 menu.cam = menu.page_stack[ menu.page_depth ].cam;
177
178 if( menu.input_mode == k_menu_input_mode_keys )
179 menu.loc = menu.page_stack[ menu.page_depth ].loc;
180 else menu.loc = NULL;
181 }
182 }
183
184 /*
185 * Open page to the string identifier
186 */
187 static void menu_open_page( const char *name,
188 enum ent_menuitem_stack_behaviour stackmode ){
189 if( stackmode == k_ent_menuitem_stack_append ){
190 if( menu.page_depth >= MENU_STACK_SIZE )
191 vg_fatal_error( "Stack overflow\n" );
192 }
193 else{
194 if( menu.page_depth == 0 )
195 vg_fatal_error( "Stack underflow\n" );
196 }
197
198 u32 hash = vg_strdjb2( name );
199 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
200 ent_menuitem *item = mdl_arritm( &menu.items, i );
201
202 if( item->type == k_ent_menuitem_type_page ){
203 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
204 u32 new_page = __builtin_ctz( item->groups );
205
206 if( new_page == menu.page ){
207 if( stackmode != k_ent_menuitem_stack_replace )
208 menu_back_page();
209 }
210 else{
211 menu.page_stack[ menu.page_depth ].page = menu.page;
212 menu.page_stack[ menu.page_depth ].cam = menu.cam;
213 menu.page_stack[ menu.page_depth ].loc = menu.loc;
214
215 if( stackmode == k_ent_menuitem_stack_append )
216 menu.page_depth ++;
217
218 menu.page = __builtin_ctz( item->groups );
219
220 if( menu.input_mode == k_menu_input_mode_keys ){
221 if( item->page.id_entrypoint ){
222 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
223 menu.loc = mdl_arritm( &menu.items, id );
224 }
225 }
226
227 if( item->page.id_viewpoint ){
228 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
229 menu.cam = mdl_arritm( &menu.cameras, id );
230 }
231 }
232 return;
233 }
234 }
235 }
236 }
237
238 /*
239 * activate a pressable type
240 */
241 static void menu_trigger_item( ent_menuitem *item ){
242 if ( item->type == k_ent_menuitem_type_event_button ){
243 u32 q = item->button.pstr;
244
245 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
246 vg.window_should_close = 1;
247 }
248
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
250 menu_close();
251 ent_miniworld_goback();
252 }
253
254 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
255 menu.credits_open = 1;
256 }
257 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
258 workshop_submit_command(0,NULL);
259 }
260 }
261 else if( item->type == k_ent_menuitem_type_page_button ){
262 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
263 item->button.stack_behaviour );
264 }
265 else if( item->type == k_ent_menuitem_type_toggle ){
266 if( item->pi32 ){
267 *item->pi32 = *item->pi32 ^ 0x1;
268 }
269 }
270 }
271
272 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
273 f32 const k_epsilon = 0.0125f;
274
275 if( fabsf(notch-value) < k_epsilon ){
276 if( fabsf(notch-old) > k_epsilon ){
277 audio_lock();
278 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
279 audio_unlock();
280 }
281
282 return notch;
283 }
284 else
285 return value;
286 }
287
288 static void menu_setitem_type( ent_menuitem *item,
289 enum ent_menuitem_type type ){
290 if( !item ) return;
291 item->type = type;
292 }
293
294 /*
295 * Run from vg_gui every frame
296 */
297 static void menu_update(void){
298 if( workshop_form.page != k_workshop_form_hidden ){
299 return;
300 }
301
302 int escape = button_down( k_srbind_mback );
303 if( menu.credits_open ){
304 if( escape ){
305 menu.credits_open = 0;
306 }
307 return;
308 }
309
310 if( button_down( k_srbind_mopen ) ){
311 if( skaterift.activity == k_skaterift_default ){
312 skaterift.activity = k_skaterift_menu;
313 menu.page = 0xffffffff;
314 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
315 return;
316 }
317 }
318
319 if( skaterift.activity != k_skaterift_menu ) return;
320 enum menu_input_mode prev_mode = menu.input_mode;
321
322 /* get buttons inputs
323 * -------------------------------------------------------------------*/
324 int ml = button_down( k_srbind_mleft ),
325 mr = button_down( k_srbind_mright ),
326 mu = button_down( k_srbind_mup ),
327 md = button_down( k_srbind_mdown ),
328 mh = ml-mr,
329 mv = mu-md,
330 enter = button_down( k_srbind_maccept );
331
332 if( mh||mv||enter ){
333 menu.input_mode = k_menu_input_mode_keys;
334 }
335
336 /* get mouse inputs
337 * --------------------------------------------------------------------*/
338 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
339 menu.mouse_track += vg.time_frame_delta;
340 if( menu.mouse_track > 0.1f ){
341 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
342 if( menu.mouse_dist > 10.0f ){
343 menu.input_mode = k_menu_input_mode_mouse;
344 menu.mouse_dist = 0.0f;
345 }
346 }
347
348 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
349 menu.input_mode = k_menu_input_mode_mouse;
350 }
351
352 if( menu.input_mode == k_menu_input_mode_mouse ){
353 /*
354 * handle mouse input
355 * ------------------------------------------------------------*/
356 vg_ui.wants_mouse = 1;
357
358 /*
359 * this raycasting is super cumbersome because all the functions were
360 * designed for other purposes. we dont care though.
361 */
362 m4x4f inverse;
363 m4x4_inv( menu.view.mtx.p, inverse );
364 v4f coords;
365 coords[0] = vg_ui.mouse[0];
366 coords[1] = vg.window_y - vg_ui.mouse[1];
367 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
368 v2_muls( coords, 2.0f, coords );
369 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
370 coords[2] = 1.0f;
371 coords[3] = 1.0f;
372 m4x4_mulv( inverse, coords, coords );
373 v3f ray;
374 m3x3_mulv( menu.view.transform, coords, ray );
375 v3_normalize( ray );
376
377 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
378 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
379
380 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
381 ir = mdl_entity_id_id( menu.loc->slider.id_max );
382 ent_marker *ml = mdl_arritm( &menu.markers, il ),
383 *mr = mdl_arritm( &menu.markers, ir );
384
385 v3f q2;
386 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
387
388 f32 s,t;
389 v3f c1, c2;
390 v3f p1, q1, v0;
391 v3_sub( mr->transform.co, ml->transform.co, v0 );
392 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
393 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
394 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
395
396 s-=(1.0f/3.0f);
397 s/=(1.0f/3.0f);
398
399 if( ui_click_down(UI_MOUSE_LEFT) ){
400 menu.slider_offset = *menu.loc->pf32 - s;
401 }
402
403 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
404
405 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
406 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
407 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
408 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
409 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
410
411 *menu.loc->pf32 = newvalue;
412 return;
413 }
414
415 ent_menuitem *hit_item = NULL;
416
417 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
418 ent_menuitem *item = mdl_arritm( &menu.items, i );
419
420 if( item->type == k_ent_menuitem_type_page ) continue;
421 if( (item->type == k_ent_menuitem_type_visual) ||
422 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
423 if( item->type == k_ent_menuitem_type_binding ) continue;
424 if( !(item->groups & (0x1<<menu.page)) ) continue;
425
426 ent_menuitem *ray_item = item;
427
428 if( item->type == k_ent_menuitem_type_slider ){
429 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
430 ray_item = mdl_arritm( &menu.items, subtarget );
431 }
432
433 v3f local_ray,
434 local_co;
435
436 m4x3f inverse_mtx;
437 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
438 m4x3_invert_full( inverse_mtx, inverse_mtx );
439
440 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
441 m3x3_mulv( inverse_mtx, ray, local_ray );
442 v3_normalize( local_ray );
443
444 local_ray[0] = 1.0f/local_ray[0];
445 local_ray[1] = 1.0f/local_ray[1];
446 local_ray[2] = 1.0f/local_ray[2];
447
448 for( u32 j=0; j<ray_item->submesh_count; j++ ){
449 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
450 ray_item->submesh_start + j );
451 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
452 hit_item = item;
453 break;
454 }
455 }
456 }
457
458 if( hit_item != menu.loc ){
459 menu.loc = hit_item;
460 }
461
462 if( escape ){
463 menu_back_page();
464 }
465 else if( menu.loc ){
466 if( ui_click_down( UI_MOUSE_LEFT ) ){
467 menu_trigger_item( menu.loc );
468 }
469 }
470 }
471 else if( menu.input_mode == k_menu_input_mode_keys ){
472 /*
473 * handle button input
474 * ------------------------------------------------------------*/
475 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
476 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
477 ent_menuitem *item = mdl_arritm( &menu.items, i );
478
479 if( (item->type != k_ent_menuitem_type_page) &&
480 (item->type != k_ent_menuitem_type_visual) &&
481 (item->type != k_ent_menuitem_type_visual_nocol) &&
482 (item->groups & (0x1<<menu.page)) ){
483 menu.loc = item;
484 }
485 }
486 }
487
488 if( !menu.loc ) vg_fatal_error( "No location\n" );
489
490 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
491 f32 move = 0.0f;
492
493 if( vg_input.display_input_method == k_input_method_controller ){
494 move += button_press( k_srbind_mright );
495 move -= button_press( k_srbind_mleft );
496 }
497 else{
498 move += axis_state( k_sraxis_mbrowse_h );
499 }
500
501 move *= vg.time_frame_delta;
502 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
503
504 mh = 0;
505 }
506
507 if( escape ){
508 menu_back_page();
509 }
510 else if( enter ){
511 menu_trigger_item( menu.loc );
512 }
513 else if( mh||mv ){
514 v3f opt;
515 v3_zero( opt );
516 f32 best = 0.707f;
517 ent_menuitem *nextpos = NULL;
518
519 opt[0] += mh;
520 opt[2] += mv;
521 mdl_transform_vector( &menu.cam->transform, opt, opt );
522
523 for( u32 i=0; i<4; i++ ){
524 u32 id = menu.loc->id_links[i];
525 if( !id ) continue;
526 u32 index = mdl_entity_id_id( id );
527
528 ent_menuitem *other = mdl_arritm( &menu.items, index );
529 v3f delta;
530 v3_sub( menu.loc->transform.co, other->transform.co, delta );
531 v3_normalize( delta );
532
533 f32 score = v3_dot( delta, opt );
534 if( score > best ){
535 best = score;
536 nextpos = other;
537 }
538 }
539
540 if( nextpos ){
541 menu.loc = nextpos;
542 }
543 }
544 }
545
546 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
547 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
548 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
549 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
550 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
551
552 if( vg_input.display_input_method == k_input_method_kbm )
553 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
554 else{
555 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
556 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
557 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
558 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
559 }
560 else {
561 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
562 }
563 /* FIXME: Steam/Deck controller detection? */
564 }
565 }
566
567 static void menu_binding_string( char buf[128], u32 pstr );
568
569 /*
570 * Run from vg_gui when active
571 */
572 static void menu_render(void){
573 glEnable(GL_BLEND);
574 glDisable(GL_DEPTH_TEST);
575 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
576 glBlendEquation(GL_FUNC_ADD);
577
578 shader_blitcolour_use();
579 v4f colour;
580 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
581 colour[3] = 0.5f;
582
583 shader_blitcolour_uColour( colour );
584 render_fsquad();
585
586 if( (workshop_form.page != k_workshop_form_hidden) ||
587 (vg_ui.focused_control_type != k_ui_control_none) ){
588 return;
589 }
590
591 if( menu.credits_open ){
592 ui_rect panel = { 0,0, 460, 400 },
593 screen = { 0,0, vg.window_x,vg.window_y };
594 ui_rect_center( screen, panel );
595 ui_fill( panel, ui_colour(k_ui_bg) );
596 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
597 ui_rect_pad( panel, (ui_px[]){8,8} );
598
599 ui_rect title;
600 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
601 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
602 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
603 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
604
605 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
606 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
607 ui_text( title, "A game by Harry Godden", 1,
608 k_ui_align_middle_center, 0 );
609
610 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
611 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
612 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
613
614 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
615 ui_text( panel,
616 "Sam Lantinga - SDL2 - libsdl.org\n"
617 "Hunter WB - Anyascii\n"
618 "David Herberth - GLAD\n"
619 "Dominic Szablewski - QOI - qoiformat.org\n"
620 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
621 "Khronos Group - OpenGL\n"
622 , 1, k_ui_align_left, 0 );
623 return;
624 }
625
626 glEnable( GL_DEPTH_TEST );
627 glDisable( GL_BLEND );
628
629 f32 rate = vg.time_frame_delta * 12.0f;
630
631 if( menu.cam ){
632 camera target;
633
634 target.fov = menu.cam->fov;
635 v3_copy( menu.cam->transform.co, target.pos );
636
637 v3f v0;
638 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
639 v3_angles( v0, target.angles );
640
641 camera_lerp( &menu.view, &target, rate, &menu.view );
642
643 menu.view.farz = 150.0f;
644 menu.view.nearz = 0.01f;
645
646 camera_update_transform( &menu.view );
647 camera_update_view( &menu.view );
648 camera_update_projection( &menu.view );
649 camera_finalize( &menu.view );
650 }
651 else return;
652
653 shader_model_menu_use();
654 shader_model_menu_uTexMain( 1 );
655 glActiveTexture( GL_TEXTURE1 );
656 glBindTexture( GL_TEXTURE_2D, menu.texture );
657 shader_model_menu_uPv( menu.view.mtx.pv );
658 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
659
660 mesh_bind( &menu.mesh );
661
662 v4f white, blue;
663
664 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
665 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
666
667 ent_menuitem *text_list[ 8 ];
668 u32 text_count = 0;
669
670 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
671 ent_menuitem *item = mdl_arritm( &menu.items, i );
672
673 if( item->type == k_ent_menuitem_type_disabled ) continue;
674 if( item->type == k_ent_menuitem_type_page ) continue;
675 if( !(item->groups & (0x1 << menu.page)) ) continue;
676
677 if( item->type == k_ent_menuitem_type_binding ){
678 if( text_count < vg_list_size(text_list) )
679 text_list[ text_count ++ ] = item;
680 else
681 vg_fatal_error( "Text list overflow" );
682
683 continue;
684 }
685
686 int selected = 0;
687
688 if( menu.loc ){
689 if( menu.loc->type == k_ent_menuitem_type_slider ){
690 u32 subid = menu.loc->slider.id_handle;
691 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
692 selected = 1;
693 }
694 else{
695 if( item == menu.loc )
696 selected = 1;
697 }
698 }
699
700 if( item->type == k_ent_menuitem_type_visual_nocol ){
701 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
702 }
703 else{
704 v4f colour;
705 item->factive = vg_lerpf( item->factive, selected, rate );
706 v4_lerp( white, blue, item->factive, colour );
707 shader_model_menu_uColour( colour );
708 }
709
710 f32 scale = 1.0f+item->factive*0.1f;
711
712 m4x3f mmdl;
713 mdl_transform transform = item->transform;
714 v3_muls( transform.s, scale, transform.s );
715 mdl_transform_m4x3( &transform, mmdl );
716
717 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
718 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
719 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
720
721 v3_muladds( item->transform.co, item->checkmark.offset, scale,
722 subitem->transform.co );
723
724 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
725 v3_fill( subitem->transform.s, subitem->fvisible );
726 }
727 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
728 u32 il = mdl_entity_id_id( item->slider.id_min ),
729 ir = mdl_entity_id_id( item->slider.id_max ),
730 ih = mdl_entity_id_id( item->slider.id_handle );
731 ent_marker *ml = mdl_arritm( &menu.markers, il ),
732 *mr = mdl_arritm( &menu.markers, ir );
733 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
734
735 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
736 handle->transform.co );
737 }
738
739 shader_model_menu_uMdl( mmdl );
740
741 for( u32 j=0; j<item->submesh_count; j++ ){
742 u32 index = item->submesh_start + j;
743 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
744 }
745 }
746
747 if( !text_count ) return;
748
749 char buf[ 128 ];
750
751 m4x3f local;
752 m4x3_identity( local );
753
754 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
755 for( u32 i=0; i<text_count; i++ ){
756 ent_menuitem *item = text_list[ i ];
757 m4x3f transform;
758 mdl_transform_m4x3( &item->transform, transform );
759
760 u32 variant = item->binding.font_variant;
761 menu_binding_string( buf, item->binding.pstr_bind );
762 f32 offset = font3d_string_width( variant, buf );
763
764 local[3][0] = -0.5f * offset;
765 m4x3_mul( transform, local, transform );
766
767 font3d_simple_draw( variant, buf, &menu.view, transform );
768 }
769 }
770
771 static void menu_binding_string( char buf[128], u32 pstr ){
772 vg_str str;
773 vg_strnull( &str, buf, 128 );
774
775 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
776 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
777 }
778 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
779 vg_strcat( &str, "SHUVIT " );
780 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
781 }
782 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
783 vg_strcat( &str, "KICKFLIP " );
784 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
785 }
786 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
787 vg_strcat( &str, "TREFLIP " );
788 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
789 }
790 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
791 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
792 }
793 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
794 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
795 }
796 else
797 vg_strcat( &str, "error" );
798 }
799
800 #endif /* MENU_H */