71b3570d06190c70a133d386719f92369267be5d
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13
14 #define MENU_STACK_SIZE 8
15
16 struct {
17 int credits_open;
18 int disable_open;
19
20 u32 page, /* current page index */
21 page_depth;
22
23 enum menu_input_mode{
24 k_menu_input_mode_keys,
25 k_menu_input_mode_mouse
26 }
27 input_mode;
28 f32 mouse_track, mouse_dist; /* used for waking up mouse */
29 f32 slider_offset;
30
31 struct page_stack_frame {
32 u32 page;
33 ent_menuitem *loc;
34 ent_camera *cam;
35 }
36 page_stack[ MENU_STACK_SIZE ];
37
38 ent_menuitem *loc;
39 ent_camera *cam;
40 camera view;
41
42 mdl_context model;
43 GLuint texture;
44 glmesh mesh;
45
46 mdl_array_ptr items, markers, cameras;
47 }
48 static menu;
49
50 /*
51 * Attaches memory locations to the various items in the menu
52 */
53 static void menu_link(void)
54 {
55 /* link data locations */
56 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
57 ent_menuitem *item = mdl_arritm( &menu.items, i );
58
59 if( item->type == k_ent_menuitem_type_toggle ||
60 item->type == k_ent_menuitem_type_slider ){
61
62 const char *name;
63
64 if( item->type == k_ent_menuitem_type_slider )
65 name = mdl_pstr( &menu.model, item->slider.pstr_data );
66 else
67 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
68 vg_var *var = vg_console_match_var( name );
69
70 if( var ){
71 if( ( item->type == k_ent_menuitem_type_slider &&
72 var->data_type != k_var_dtype_f32
73 ) ||
74 ( item->type == k_ent_menuitem_type_toggle &&!
75 ( var->data_type == k_var_dtype_i32 ||
76 var->data_type == k_var_dtype_u32
77 )
78 )
79 ){
80 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
81 name, var, var->data_type );
82 item->pvoid = NULL;
83 }
84 else{
85 item->pvoid = var->data;
86 }
87 }
88 else{
89 vg_error( "No data named %s\n", name );
90 item->pvoid = NULL;
91 }
92 }
93 else{
94 item->pvoid = NULL;
95 }
96 }
97 }
98
99 static void menu_close(void){
100 skaterift.activity = k_skaterift_default;
101 menu.page_depth = 0;
102 menu.page = 0xffffffff;
103 srinput.enabled = 0;
104 }
105
106 static void menu_init(void){
107 void *alloc = vg_mem.rtmemory;
108
109 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
110 mdl_load_metadata_block( &menu.model, alloc );
111
112 vg_linear_clear( vg_mem.scratch );
113
114 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
115 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
116 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
117
118 vg_linear_clear( vg_mem.scratch );
119
120 if( !mdl_arrcount( &menu.model.textures ) )
121 vg_fatal_error( "No texture in menu file" );
122
123 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
124 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
125 mdl_fread_pack_file( &menu.model, &tex0->file, data );
126
127 mdl_async_load_glmesh( &menu.model, &menu.mesh );
128 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
129 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
130 &menu.texture );
131
132 mdl_close( &menu.model );
133 shader_model_menu_register();
134 }
135
136 /*
137 * Drop back a page until we're at the bottom which then we jus quit
138 */
139 static void menu_back_page(void)
140 {
141 vg_info( "menu_back_page()\n" );
142 menu.page_depth --;
143 if( menu.page_depth == 0 ){
144 menu_close();
145 }
146 else{
147 menu.page = menu.page_stack[ menu.page_depth ].page;
148 menu.cam = menu.page_stack[ menu.page_depth ].cam;
149
150 if( menu.input_mode == k_menu_input_mode_keys )
151 menu.loc = menu.page_stack[ menu.page_depth ].loc;
152 else menu.loc = NULL;
153 }
154 }
155
156 /*
157 * Open page to the string identifier
158 */
159 static void menu_open_page( const char *name )
160 {
161 if( menu.page_depth >= MENU_STACK_SIZE )
162 vg_fatal_error( "Stack overflow\n" );
163
164 vg_info( "Try to open %s\n", name );
165
166 u32 hash = vg_strdjb2( name );
167 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
168 ent_menuitem *item = mdl_arritm( &menu.items, i );
169
170 if( item->type == k_ent_menuitem_type_page ){
171 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
172 u32 new_page = __builtin_ctz( item->groups );
173
174 if( new_page == menu.page ){
175 menu_back_page();
176 }
177 else{
178 menu.page_stack[ menu.page_depth ].page = menu.page;
179 menu.page_stack[ menu.page_depth ].cam = menu.cam;
180 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
181 menu.page = __builtin_ctz( item->groups );
182
183 if( menu.input_mode == k_menu_input_mode_keys ){
184 if( item->page.id_entrypoint ){
185 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
186 menu.loc = mdl_arritm( &menu.items, id );
187 }
188 }
189
190 if( item->page.id_viewpoint ){
191 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
192 menu.cam = mdl_arritm( &menu.cameras, id );
193 }
194 vg_info( "menu page: %u (%p,%p)\n",
195 menu.page, menu.loc, menu.cam );
196 }
197 return;
198 }
199 }
200 }
201 }
202
203 /*
204 * activate a pressable type
205 */
206 static void menu_trigger_item( ent_menuitem *item )
207 {
208 if ( item->type == k_ent_menuitem_type_event_button ){
209 u32 q = item->button.pstr;
210
211 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
212 vg.window_should_close = 1;
213 }
214
215 /* DEPRECATED? */
216 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
217 localplayer_cmd_respawn( 0, NULL );
218 menu_close();
219 }
220 /* DEPRECATED? */
221 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
222 world_set_active_instance( 0 );
223 localplayer.viewable_world = world_current_instance();
224 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
225 menu_close();
226 }
227
228 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
229 menu_close();
230 respawn_begin_chooser();
231 }
232
233 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
234 menu.credits_open = 1;
235 }
236 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
237 workshop_submit_command(0,NULL);
238 }
239 }
240 else if( item->type == k_ent_menuitem_type_page_button ){
241 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
242 }
243 else if( item->type == k_ent_menuitem_type_toggle ){
244 if( item->pi32 ){
245 *item->pi32 = *item->pi32 ^ 0x1;
246 }
247 }
248 }
249
250 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
251 {
252 f32 const k_epsilon = 0.0125f;
253
254 if( fabsf(notch-value) < k_epsilon ){
255 if( fabsf(notch-old) > k_epsilon ){
256 audio_lock();
257 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
258 audio_unlock();
259 }
260
261 return notch;
262 }
263 else
264 return value;
265 }
266
267 /*
268 * Run from vg_gui every frame
269 */
270 static void menu_update(void){
271 if( workshop_form.page != k_workshop_form_hidden ){
272 return;
273 }
274
275 int escape = button_down( k_srbind_mback );
276 if( menu.credits_open ){
277 if( escape ){
278 menu.credits_open = 0;
279 }
280 return;
281 }
282
283 if( button_down( k_srbind_mopen ) ){
284 if( skaterift.activity == k_skaterift_default ){
285 skaterift.activity = k_skaterift_menu;
286 menu.page = 0xffffffff;
287 menu_open_page( "Main Menu" );
288 return;
289 }
290 }
291
292 if( skaterift.activity != k_skaterift_menu ) return;
293 enum menu_input_mode prev_mode = menu.input_mode;
294
295 /* get buttons inputs
296 * -------------------------------------------------------------------*/
297 int ml = button_down( k_srbind_mleft ),
298 mr = button_down( k_srbind_mright ),
299 mu = button_down( k_srbind_mup ),
300 md = button_down( k_srbind_mdown ),
301 mh = ml-mr,
302 mv = mu-md,
303 enter = button_down( k_srbind_maccept );
304
305 if( mh||mv||enter ){
306 menu.input_mode = k_menu_input_mode_keys;
307 }
308
309 /* get mouse inputs
310 * --------------------------------------------------------------------*/
311 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
312 menu.mouse_track += vg.time_frame_delta;
313 if( menu.mouse_track > 0.1f ){
314 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
315 if( menu.mouse_dist > 10.0f ){
316 menu.input_mode = k_menu_input_mode_mouse;
317 menu.mouse_dist = 0.0f;
318 }
319 }
320
321 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
322 menu.input_mode = k_menu_input_mode_mouse;
323 }
324
325 if( menu.input_mode == k_menu_input_mode_mouse ){
326 /*
327 * handle mouse input
328 * ------------------------------------------------------------*/
329 vg_ui.wants_mouse = 1;
330
331 /*
332 * this raycasting is super cumbersome because all the functions were
333 * designed for other purposes. we dont care though.
334 */
335 m4x4f inverse;
336 m4x4_inv( menu.view.mtx.p, inverse );
337 v4f coords;
338 coords[0] = vg_ui.mouse[0];
339 coords[1] = vg.window_y - vg_ui.mouse[1];
340 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
341 v2_muls( coords, 2.0f, coords );
342 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
343 coords[2] = 1.0f;
344 coords[3] = 1.0f;
345 m4x4_mulv( inverse, coords, coords );
346 v3f ray;
347 m3x3_mulv( menu.view.transform, coords, ray );
348 v3_normalize( ray );
349
350 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
351 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
352
353 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
354 ir = mdl_entity_id_id( menu.loc->slider.id_max );
355 ent_marker *ml = mdl_arritm( &menu.markers, il ),
356 *mr = mdl_arritm( &menu.markers, ir );
357
358 v3f q2;
359 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
360
361 f32 s,t;
362 v3f c1, c2;
363 v3f p1, q1, v0;
364 v3_sub( mr->transform.co, ml->transform.co, v0 );
365 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
366 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
367 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
368
369 s-=(1.0f/3.0f);
370 s/=(1.0f/3.0f);
371
372 if( ui_click_down(UI_MOUSE_LEFT) ){
373 menu.slider_offset = *menu.loc->pf32 - s;
374 }
375
376 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
377
378 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
379 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
380 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
381 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
382 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
383
384 *menu.loc->pf32 = newvalue;
385 return;
386 }
387
388 ent_menuitem *hit_item = NULL;
389
390 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
391 ent_menuitem *item = mdl_arritm( &menu.items, i );
392
393 if( item->type == k_ent_menuitem_type_page ) continue;
394 if( item->type == k_ent_menuitem_type_visual ) continue;
395 if( !(item->groups & (0x1<<menu.page)) ) continue;
396
397 ent_menuitem *ray_item = item;
398
399 if( item->type == k_ent_menuitem_type_slider ){
400 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
401 ray_item = mdl_arritm( &menu.items, subtarget );
402 }
403
404 v3f local_ray,
405 local_co;
406
407 m4x3f inverse_mtx;
408 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
409 m4x3_invert_full( inverse_mtx, inverse_mtx );
410
411 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
412 m3x3_mulv( inverse_mtx, ray, local_ray );
413 v3_normalize( local_ray );
414
415 local_ray[0] = 1.0f/local_ray[0];
416 local_ray[1] = 1.0f/local_ray[1];
417 local_ray[2] = 1.0f/local_ray[2];
418
419 for( u32 j=0; j<ray_item->submesh_count; j++ ){
420 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
421 ray_item->submesh_start + j );
422 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
423 hit_item = item;
424 break;
425 }
426 }
427 }
428
429 if( hit_item != menu.loc ){
430 menu.loc = hit_item;
431 }
432
433 if( escape ){
434 menu_back_page();
435 }
436 else if( menu.loc ){
437 if( ui_click_down( UI_MOUSE_LEFT ) ){
438 menu_trigger_item( menu.loc );
439 }
440 }
441 }
442 else if( menu.input_mode == k_menu_input_mode_keys ){
443 /*
444 * handle button input
445 * ------------------------------------------------------------*/
446 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
447 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
448 ent_menuitem *item = mdl_arritm( &menu.items, i );
449
450 if( (item->type != k_ent_menuitem_type_page) &&
451 (item->type != k_ent_menuitem_type_visual) &&
452 (item->groups & (0x1<<menu.page)) ){
453 menu.loc = item;
454 }
455 }
456 }
457
458 if( !menu.loc ) vg_fatal_error( "No location\n" );
459
460 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
461 f32 move = 0.0f;
462
463 if( vg_input.display_input_method == k_input_method_controller ){
464 move += button_press( k_srbind_mright );
465 move -= button_press( k_srbind_mleft );
466 }
467 else{
468 move += axis_state( k_sraxis_mbrowse_h );
469 }
470
471 move *= vg.time_frame_delta;
472 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
473
474 mh = 0;
475 }
476
477 if( escape ){
478 menu_back_page();
479 }
480 else if( enter ){
481 menu_trigger_item( menu.loc );
482 }
483 else if( mh||mv ){
484 v3f opt;
485 v3_zero( opt );
486 f32 best = 0.707f;
487 ent_menuitem *nextpos = NULL;
488
489 opt[0] += mh;
490 opt[2] += mv;
491 mdl_transform_vector( &menu.cam->transform, opt, opt );
492
493 for( u32 i=0; i<4; i++ ){
494 u32 id = menu.loc->id_links[i];
495 if( !id ) continue;
496 u32 index = mdl_entity_id_id( id );
497
498 ent_menuitem *other = mdl_arritm( &menu.items, index );
499 v3f delta;
500 v3_sub( menu.loc->transform.co, other->transform.co, delta );
501 v3_normalize( delta );
502
503 f32 score = v3_dot( delta, opt );
504 if( score > best ){
505 best = score;
506 nextpos = other;
507 }
508 }
509
510 if( nextpos ){
511 menu.loc = nextpos;
512 }
513 }
514 }
515 }
516
517 /*
518 * Run from vg_gui when active
519 */
520 VG_STATIC void menu_render(void){
521 glEnable(GL_BLEND);
522 glDisable(GL_DEPTH_TEST);
523 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
524 glBlendEquation(GL_FUNC_ADD);
525
526 shader_blitcolour_use();
527 v4f colour;
528 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
529 colour[3] = 0.5f;
530
531 shader_blitcolour_uColour( colour );
532 render_fsquad();
533
534 if( (workshop_form.page != k_workshop_form_hidden) ||
535 (vg_ui.focused_control_type != k_ui_control_none) ){
536 return;
537 }
538
539 if( menu.credits_open ){
540 ui_rect panel = { 0,0, 460, 400 },
541 screen = { 0,0, vg.window_x,vg.window_y };
542 ui_rect_center( screen, panel );
543 ui_fill( panel, ui_colour(k_ui_bg) );
544 ui_outline( panel, 1, ui_colour(k_ui_fg) );
545 ui_rect_pad( panel, (ui_px[]){8,8} );
546
547 ui_rect title;
548 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
549 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
550 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
551 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
552
553 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
554 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
555 ui_text( title, "A game by Harry Godden", 1,
556 k_ui_align_middle_center, 0 );
557
558 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
559 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
560 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
561
562 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
563 ui_text( panel,
564 "Sam Lantinga - SDL2 - libsdl.org\n"
565 "Hunter WB - Anyascii\n"
566 "David Herberth - GLAD\n"
567 "Dominic Szablewski - QOI - qoiformat.org\n"
568 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
569 "Khronos Group - OpenGL\n"
570 , 1, k_ui_align_left, 0 );
571 return;
572 }
573
574 glEnable( GL_DEPTH_TEST );
575 glDisable( GL_BLEND );
576
577 f32 rate = vg.time_frame_delta * 12.0f;
578
579 if( menu.cam ){
580 camera target;
581
582 target.fov = menu.cam->fov;
583 v3_copy( menu.cam->transform.co, target.pos );
584
585 v3f v0;
586 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
587 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
588
589 camera_lerp( &menu.view, &target, rate, &menu.view );
590
591 menu.view.farz = 150.0f;
592 menu.view.nearz = 0.01f;
593
594 camera_update_transform( &menu.view );
595 camera_update_view( &menu.view );
596 camera_update_projection( &menu.view );
597 camera_finalize( &menu.view );
598 }
599 else return;
600
601 shader_model_menu_use();
602 shader_model_menu_uTexMain( 1 );
603 glActiveTexture( GL_TEXTURE1 );
604 glBindTexture( GL_TEXTURE_2D, menu.texture );
605 shader_model_menu_uPv( menu.view.mtx.pv );
606 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
607
608 mesh_bind( &menu.mesh );
609
610 v4f white, blue;
611
612 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
613 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
614
615 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
616 ent_menuitem *item = mdl_arritm( &menu.items, i );
617
618 if( item->type == k_ent_menuitem_type_page ) continue;
619 if( !(item->groups & (0x1 << menu.page)) ) continue;
620
621 int selected = 0;
622
623 if( menu.loc ){
624 if( menu.loc->type == k_ent_menuitem_type_slider ){
625 u32 subid = menu.loc->slider.id_handle;
626 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
627 selected = 1;
628 }
629 else{
630 if( item == menu.loc )
631 selected = 1;
632 }
633 }
634
635 item->factive = vg_lerpf( item->factive, selected, rate );
636 v4f colour;
637 v4_lerp( white, blue, item->factive, colour );
638 shader_model_menu_uColour( colour );
639
640 f32 scale = 1.0f+item->factive*0.1f;
641
642 m4x3f mmdl;
643 mdl_transform transform = item->transform;
644 v3_muls( transform.s, scale, transform.s );
645 mdl_transform_m4x3( &transform, mmdl );
646
647 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
648 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
649 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
650
651 v3_muladds( item->transform.co, item->checkmark.offset, scale,
652 subitem->transform.co );
653
654 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
655 v3_fill( subitem->transform.s, subitem->fvisible );
656 }
657 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
658 u32 il = mdl_entity_id_id( item->slider.id_min ),
659 ir = mdl_entity_id_id( item->slider.id_max ),
660 ih = mdl_entity_id_id( item->slider.id_handle );
661 ent_marker *ml = mdl_arritm( &menu.markers, il ),
662 *mr = mdl_arritm( &menu.markers, ir );
663 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
664
665 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
666 handle->transform.co );
667 }
668
669 shader_model_menu_uMdl( mmdl );
670
671 for( u32 j=0; j<item->submesh_count; j++ ){
672 u32 index = item->submesh_start + j;
673 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
674 }
675 }
676 }
677
678 #endif /* MENU_H */