6 #include "world_render.h"
8 #include "shaders/model_menu.h"
14 #define MENU_STACK_SIZE 8
20 u32 page
, /* current page index */
24 k_menu_input_mode_keys
,
25 k_menu_input_mode_mouse
28 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
31 struct page_stack_frame
{
36 page_stack
[ MENU_STACK_SIZE
];
46 mdl_array_ptr items
, markers
, cameras
;
51 * Attaches memory locations to the various items in the menu
53 static void menu_link(void)
55 /* link data locations */
56 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
57 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
59 if( item
->type
== k_ent_menuitem_type_toggle
||
60 item
->type
== k_ent_menuitem_type_slider
){
64 if( item
->type
== k_ent_menuitem_type_slider
)
65 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
67 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
68 vg_var
*var
= vg_console_match_var( name
);
71 if( ( item
->type
== k_ent_menuitem_type_slider
&&
72 var
->data_type
!= k_var_dtype_f32
74 ( item
->type
== k_ent_menuitem_type_toggle
&&!
75 ( var
->data_type
== k_var_dtype_i32
||
76 var
->data_type
== k_var_dtype_u32
80 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
81 name
, var
, var
->data_type
);
85 item
->pvoid
= var
->data
;
89 vg_error( "No data named %s\n", name
);
99 static void menu_close(void){
100 skaterift
.activity
= k_skaterift_default
;
102 menu
.page
= 0xffffffff;
106 static void menu_init(void){
107 void *alloc
= vg_mem
.rtmemory
;
109 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
110 mdl_load_metadata_block( &menu
.model
, alloc
);
112 vg_linear_clear( vg_mem
.scratch
);
114 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
115 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
116 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
118 vg_linear_clear( vg_mem
.scratch
);
120 if( !mdl_arrcount( &menu
.model
.textures
) )
121 vg_fatal_error( "No texture in menu file" );
123 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
124 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
125 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
127 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
128 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
129 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
132 mdl_close( &menu
.model
);
133 shader_model_menu_register();
137 * Drop back a page until we're at the bottom which then we jus quit
139 static void menu_back_page(void)
141 vg_info( "menu_back_page()\n" );
143 if( menu
.page_depth
== 0 ){
147 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
148 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
150 if( menu
.input_mode
== k_menu_input_mode_keys
)
151 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
152 else menu
.loc
= NULL
;
157 * Open page to the string identifier
159 static void menu_open_page( const char *name
)
161 if( menu
.page_depth
>= MENU_STACK_SIZE
)
162 vg_fatal_error( "Stack overflow\n" );
164 vg_info( "Try to open %s\n", name
);
166 u32 hash
= vg_strdjb2( name
);
167 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
168 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
170 if( item
->type
== k_ent_menuitem_type_page
){
171 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
172 u32 new_page
= __builtin_ctz( item
->groups
);
174 if( new_page
== menu
.page
){
178 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
179 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
180 menu
.page_stack
[ menu
.page_depth
++ ].loc
= menu
.loc
;
181 menu
.page
= __builtin_ctz( item
->groups
);
183 if( menu
.input_mode
== k_menu_input_mode_keys
){
184 if( item
->page
.id_entrypoint
){
185 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
186 menu
.loc
= mdl_arritm( &menu
.items
, id
);
190 if( item
->page
.id_viewpoint
){
191 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
192 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
194 vg_info( "menu page: %u (%p,%p)\n",
195 menu
.page
, menu
.loc
, menu
.cam
);
204 * activate a pressable type
206 static void menu_trigger_item( ent_menuitem
*item
)
208 if ( item
->type
== k_ent_menuitem_type_event_button
){
209 u32 q
= item
->button
.pstr
;
211 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
212 vg
.window_should_close
= 1;
216 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_nearest" ) ){
217 localplayer_cmd_respawn( 0, NULL
);
221 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_home" ) ){
222 world_set_active_instance( 0 );
223 localplayer
.viewable_world
= world_current_instance();
224 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
228 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset" ) ){
230 respawn_begin_chooser();
233 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
234 menu
.credits_open
= 1;
236 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
237 workshop_submit_command(0,NULL
);
240 else if( item
->type
== k_ent_menuitem_type_page_button
){
241 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
) );
243 else if( item
->type
== k_ent_menuitem_type_toggle
){
245 *item
->pi32
= *item
->pi32
^ 0x1;
250 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
)
252 f32
const k_epsilon
= 0.0125f
;
254 if( fabsf(notch
-value
) < k_epsilon
){
255 if( fabsf(notch
-old
) > k_epsilon
){
257 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
268 * Run from vg_gui every frame
270 static void menu_update(void){
271 if( workshop_form
.page
!= k_workshop_form_hidden
){
275 int escape
= button_down( k_srbind_mback
);
276 if( menu
.credits_open
){
278 menu
.credits_open
= 0;
283 if( button_down( k_srbind_mopen
) ){
284 if( skaterift
.activity
== k_skaterift_default
){
285 skaterift
.activity
= k_skaterift_menu
;
286 menu
.page
= 0xffffffff;
287 menu_open_page( "Main Menu" );
292 if( skaterift
.activity
!= k_skaterift_menu
) return;
293 enum menu_input_mode prev_mode
= menu
.input_mode
;
295 /* get buttons inputs
296 * -------------------------------------------------------------------*/
297 int ml
= button_down( k_srbind_mleft
),
298 mr
= button_down( k_srbind_mright
),
299 mu
= button_down( k_srbind_mup
),
300 md
= button_down( k_srbind_mdown
),
303 enter
= button_down( k_srbind_maccept
);
306 menu
.input_mode
= k_menu_input_mode_keys
;
310 * --------------------------------------------------------------------*/
311 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
312 menu
.mouse_track
+= vg
.time_frame_delta
;
313 if( menu
.mouse_track
> 0.1f
){
314 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
315 if( menu
.mouse_dist
> 10.0f
){
316 menu
.input_mode
= k_menu_input_mode_mouse
;
317 menu
.mouse_dist
= 0.0f
;
321 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
322 menu
.input_mode
= k_menu_input_mode_mouse
;
325 if( menu
.input_mode
== k_menu_input_mode_mouse
){
328 * ------------------------------------------------------------*/
329 vg_ui
.wants_mouse
= 1;
332 * this raycasting is super cumbersome because all the functions were
333 * designed for other purposes. we dont care though.
336 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
338 coords
[0] = vg_ui
.mouse
[0];
339 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
340 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
341 v2_muls( coords
, 2.0f
, coords
);
342 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
345 m4x4_mulv( inverse
, coords
, coords
);
347 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
350 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
351 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
353 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
354 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
355 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
356 *mr
= mdl_arritm( &menu
.markers
, ir
);
359 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
364 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
365 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
366 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
367 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
372 if( ui_click_down(UI_MOUSE_LEFT
) ){
373 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
376 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
378 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
379 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
380 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
381 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
382 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
384 *menu
.loc
->pf32
= newvalue
;
388 ent_menuitem
*hit_item
= NULL
;
390 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
391 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
393 if( item
->type
== k_ent_menuitem_type_page
) continue;
394 if( item
->type
== k_ent_menuitem_type_visual
) continue;
395 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
397 ent_menuitem
*ray_item
= item
;
399 if( item
->type
== k_ent_menuitem_type_slider
){
400 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
401 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
408 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
409 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
411 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
412 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
413 v3_normalize( local_ray
);
415 local_ray
[0] = 1.0f
/local_ray
[0];
416 local_ray
[1] = 1.0f
/local_ray
[1];
417 local_ray
[2] = 1.0f
/local_ray
[2];
419 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
420 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
421 ray_item
->submesh_start
+ j
);
422 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
429 if( hit_item
!= menu
.loc
){
437 if( ui_click_down( UI_MOUSE_LEFT
) ){
438 menu_trigger_item( menu
.loc
);
442 else if( menu
.input_mode
== k_menu_input_mode_keys
){
444 * handle button input
445 * ------------------------------------------------------------*/
446 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
447 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
448 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
450 if( (item
->type
!= k_ent_menuitem_type_page
) &&
451 (item
->type
!= k_ent_menuitem_type_visual
) &&
452 (item
->groups
& (0x1<<menu
.page
)) ){
458 if( !menu
.loc
) vg_fatal_error( "No location\n" );
460 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
463 if( vg_input
.display_input_method
== k_input_method_controller
){
464 move
+= button_press( k_srbind_mright
);
465 move
-= button_press( k_srbind_mleft
);
468 move
+= axis_state( k_sraxis_mbrowse_h
);
471 move
*= vg
.time_frame_delta
;
472 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
481 menu_trigger_item( menu
.loc
);
487 ent_menuitem
*nextpos
= NULL
;
491 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
493 for( u32 i
=0; i
<4; i
++ ){
494 u32 id
= menu
.loc
->id_links
[i
];
496 u32 index
= mdl_entity_id_id( id
);
498 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
500 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
501 v3_normalize( delta
);
503 f32 score
= v3_dot( delta
, opt
);
518 * Run from vg_gui when active
520 VG_STATIC
void menu_render(void){
522 glDisable(GL_DEPTH_TEST
);
523 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
524 glBlendEquation(GL_FUNC_ADD
);
526 shader_blitcolour_use();
528 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
531 shader_blitcolour_uColour( colour
);
534 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
535 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
539 if( menu
.credits_open
){
540 ui_rect panel
= { 0,0, 460, 400 },
541 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
542 ui_rect_center( screen
, panel
);
543 ui_fill( panel
, ui_colour(k_ui_bg
) );
544 ui_outline( panel
, 1, ui_colour(k_ui_fg
) );
545 ui_rect_pad( panel
, (ui_px
[]){8,8} );
548 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
549 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
550 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
551 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
553 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
554 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
555 ui_text( title
, "A game by Harry Godden", 1,
556 k_ui_align_middle_center
, 0 );
558 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
559 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
560 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
562 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
564 "Sam Lantinga - SDL2 - libsdl.org\n"
565 "Hunter WB - Anyascii\n"
566 "David Herberth - GLAD\n"
567 "Dominic Szablewski - QOI - qoiformat.org\n"
568 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
569 "Khronos Group - OpenGL\n"
570 , 1, k_ui_align_left
, 0 );
574 glEnable( GL_DEPTH_TEST
);
575 glDisable( GL_BLEND
);
577 f32 rate
= vg
.time_frame_delta
* 12.0f
;
582 target
.fov
= menu
.cam
->fov
;
583 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
586 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
587 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
589 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
591 menu
.view
.farz
= 150.0f
;
592 menu
.view
.nearz
= 0.01f
;
594 camera_update_transform( &menu
.view
);
595 camera_update_view( &menu
.view
);
596 camera_update_projection( &menu
.view
);
597 camera_finalize( &menu
.view
);
601 shader_model_menu_use();
602 shader_model_menu_uTexMain( 1 );
603 glActiveTexture( GL_TEXTURE1
);
604 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
605 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
606 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
608 mesh_bind( &menu
.mesh
);
612 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
613 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
615 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
616 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
618 if( item
->type
== k_ent_menuitem_type_page
) continue;
619 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
624 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
625 u32 subid
= menu
.loc
->slider
.id_handle
;
626 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
630 if( item
== menu
.loc
)
635 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
637 v4_lerp( white
, blue
, item
->factive
, colour
);
638 shader_model_menu_uColour( colour
);
640 f32 scale
= 1.0f
+item
->factive
*0.1f
;
643 mdl_transform transform
= item
->transform
;
644 v3_muls( transform
.s
, scale
, transform
.s
);
645 mdl_transform_m4x3( &transform
, mmdl
);
647 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
648 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
649 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
651 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
652 subitem
->transform
.co
);
654 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
655 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
657 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
658 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
659 ir
= mdl_entity_id_id( item
->slider
.id_max
),
660 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
661 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
662 *mr
= mdl_arritm( &menu
.markers
, ir
);
663 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
665 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
666 handle
->transform
.co
);
669 shader_model_menu_uMdl( mmdl
);
671 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
672 u32 index
= item
->submesh_start
+ j
;
673 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));