3d8eaf04dc4f5edf8e6919807dde0fa5bd579a7a
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "conf.h"
9 #include "shaders/model_menu.h"
10
11 #define MENU_STACK_SIZE 8
12
13 struct {
14 int active;
15 f32 factive;
16 int disable_open;
17
18 u32 page, /* current page index */
19 page_depth;
20
21 enum menu_input_mode{
22 k_menu_input_mode_mouse,
23 k_menu_input_mode_keys
24 }
25 input_mode;
26 f32 mouse_track, mouse_dist; /* used for waking up mouse */
27 f32 slider_offset;
28
29 struct page_stack_frame {
30 u32 page;
31 ent_menuitem *loc;
32 ent_camera *cam;
33 }
34 page_stack[ MENU_STACK_SIZE ];
35
36 ent_menuitem *loc;
37 ent_camera *cam;
38 camera view;
39
40 mdl_context model;
41 GLuint texture;
42 glmesh mesh;
43
44 mdl_array_ptr items, markers, cameras;
45 }
46 static menu;
47
48 /*
49 * Attaches memory locations to the various items in the menu
50 */
51 static void menu_link(void)
52 {
53 /* link data locations */
54 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
55 ent_menuitem *item = mdl_arritm( &menu.items, i );
56
57 if( item->type == k_ent_menuitem_type_toggle ||
58 item->type == k_ent_menuitem_type_slider ){
59
60 const char *name;
61
62 if( item->type == k_ent_menuitem_type_slider )
63 name = mdl_pstr( &menu.model, item->slider.pstr_data );
64 else
65 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
66 vg_var *var = vg_console_match_var( name );
67
68 if( var ){
69 if( ( item->type == k_ent_menuitem_type_slider &&
70 var->data_type != k_var_dtype_f32
71 ) ||
72 ( item->type == k_ent_menuitem_type_toggle &&!
73 ( var->data_type == k_var_dtype_i32 ||
74 var->data_type == k_var_dtype_u32
75 )
76 )
77 ){
78 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
79 name, var, var->data_type );
80 item->pvoid = NULL;
81 }
82 else{
83 item->pvoid = var->data;
84 }
85 }
86 else{
87 vg_error( "No data named %s\n", name );
88 item->pvoid = NULL;
89 }
90 }
91 else{
92 item->pvoid = NULL;
93 }
94 }
95 }
96
97 static void menu_init(void)
98 {
99 void *alloc = vg_mem.rtmemory;
100
101 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
102 mdl_load_metadata_block( &menu.model, alloc );
103
104 vg_linear_clear( vg_mem.scratch );
105
106 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
107 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
108 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
109
110 vg_linear_clear( vg_mem.scratch );
111
112 if( !mdl_arrcount( &menu.model.textures ) )
113 vg_fatal_error( "No texture in menu file" );
114
115 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
116 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
117 mdl_fread_pack_file( &menu.model, &tex0->file, data );
118
119 mdl_async_load_glmesh( &menu.model, &menu.mesh );
120 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
121 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
122 &menu.texture );
123
124 mdl_close( &menu.model );
125 shader_model_menu_register();
126 }
127
128 /*
129 * Drop back a page until we're at the bottom which then we jus quit
130 */
131 static void menu_back_page(void)
132 {
133 vg_info( "menu_back_page()\n" );
134 menu.page_depth --;
135 if( menu.page_depth == 0 ){
136 menu.active = 0;
137 menu.page = 0xffffffff;
138 }
139 else{
140 menu.page = menu.page_stack[ menu.page_depth ].page;
141 menu.cam = menu.page_stack[ menu.page_depth ].cam;
142
143 if( menu.input_mode == k_menu_input_mode_keys )
144 menu.loc = menu.page_stack[ menu.page_depth ].loc;
145 else menu.loc = NULL;
146 }
147 }
148
149 /*
150 * Open page to the string identifier
151 */
152 static void menu_open_page( const char *name )
153 {
154 if( menu.page_depth >= MENU_STACK_SIZE )
155 vg_fatal_error( "Stack overflow\n" );
156
157 vg_info( "Try to open %s\n", name );
158
159 u32 hash = vg_strdjb2( name );
160 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
161 ent_menuitem *item = mdl_arritm( &menu.items, i );
162
163 if( item->type == k_ent_menuitem_type_page ){
164 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
165 u32 new_page = __builtin_ctz( item->groups );
166
167 if( new_page == menu.page ){
168 menu_back_page();
169 }
170 else{
171 menu.page_stack[ menu.page_depth ].page = menu.page;
172 menu.page_stack[ menu.page_depth ].cam = menu.cam;
173 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
174 menu.page = __builtin_ctz( item->groups );
175
176 if( menu.input_mode == k_menu_input_mode_keys ){
177 if( item->page.id_entrypoint ){
178 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
179 menu.loc = mdl_arritm( &menu.items, id );
180 }
181 }
182
183 if( item->page.id_viewpoint ){
184 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
185 menu.cam = mdl_arritm( &menu.cameras, id );
186 }
187 vg_info( "menu page: %u (%p,%p)\n",
188 menu.page, menu.loc, menu.cam );
189 }
190 return;
191 }
192 }
193 }
194 }
195
196 /*
197 * activate a pressable type
198 */
199 static void menu_trigger_item( ent_menuitem *item )
200 {
201 if ( item->type == k_ent_menuitem_type_event_button ){
202 u32 q = item->button.pstr;
203
204 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
205 vg.window_should_close = 1;
206 }
207 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
208 localplayer_cmd_respawn( 0, NULL );
209
210 menu.page_depth = 0;
211 menu.active = 0;
212 menu.page = 0xffffffff;
213 }
214 }
215 else if( item->type == k_ent_menuitem_type_page_button ){
216 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
217 }
218 else if( item->type == k_ent_menuitem_type_toggle ){
219 if( item->pi32 ){
220 *item->pi32 = *item->pi32 ^ 0x1;
221 }
222 }
223 }
224
225 static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
226 {
227 f32 const k_epsilon = 0.0125f;
228
229 if( fabsf(notch-value) < k_epsilon ){
230 if( fabsf(notch-old) > k_epsilon ){
231 audio_lock();
232 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
233 audio_unlock();
234 }
235
236 return notch;
237 }
238 else
239 return value;
240 }
241
242 /*
243 * Run from vg_gui every frame
244 */
245 static void menu_update(void)
246 {
247 if( button_down( k_srbind_mopen ) ){
248 if( !menu.active && !menu.disable_open ){
249 menu.active = 1;
250 menu.page = 0xffffffff;
251 menu_open_page( "Main Menu" );
252 return;
253 }
254 }
255
256 menu.factive = vg_lerpf( menu.factive, menu.active,
257 vg.time_frame_delta * 6.0f );
258
259 if( !menu.active ) return;
260
261 enum menu_input_mode prev_mode = menu.input_mode;
262
263 /* get buttons inputs
264 * -------------------------------------------------------------------*/
265 int ml = button_down( k_srbind_mleft ),
266 mr = button_down( k_srbind_mright ),
267 mu = button_down( k_srbind_mup ),
268 md = button_down( k_srbind_mdown ),
269 mh = ml-mr,
270 mv = mu-md,
271 enter = button_down( k_srbind_maccept ),
272 escape = button_down( k_srbind_mback );
273
274 if( mh||mv||enter ){
275 menu.input_mode = k_menu_input_mode_keys;
276 }
277
278 /* get mouse inputs
279 * --------------------------------------------------------------------*/
280 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
281 menu.mouse_track += vg.time_frame_delta;
282 if( menu.mouse_track > 0.1f ){
283 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
284 if( menu.mouse_dist > 10.0f ){
285 menu.input_mode = k_menu_input_mode_mouse;
286 menu.mouse_dist = 0.0f;
287 }
288 }
289
290 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
291 menu.input_mode = k_menu_input_mode_mouse;
292 }
293
294 if( menu.input_mode == k_menu_input_mode_mouse ){
295 /*
296 * handle mouse input
297 * ------------------------------------------------------------*/
298 vg_ui.wants_mouse = 1;
299
300 /*
301 * this raycasting is super cumbersome because all the functions were
302 * designed for other purposes. we dont care though.
303 */
304 m4x4f inverse;
305 m4x4_inv( menu.view.mtx.p, inverse );
306 v4f coords;
307 coords[0] = vg_ui.mouse[0];
308 coords[1] = vg.window_y - vg_ui.mouse[1];
309 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
310 v2_muls( coords, 2.0f, coords );
311 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
312 coords[2] = 1.0f;
313 coords[3] = 1.0f;
314 m4x4_mulv( inverse, coords, coords );
315 v3f ray;
316 m3x3_mulv( menu.view.transform, coords, ray );
317 v3_normalize( ray );
318
319 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
320 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
321
322 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
323 ir = mdl_entity_id_id( menu.loc->slider.id_max );
324 ent_marker *ml = mdl_arritm( &menu.markers, il ),
325 *mr = mdl_arritm( &menu.markers, ir );
326
327 v3f q2;
328 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
329
330 f32 s,t;
331 v3f c1, c2;
332
333 closest_segment_segment( ml->transform.co, mr->transform.co,
334 menu.view.pos, q2, &s,&t, c1,c2 );
335
336 if( ui_click_down(UI_MOUSE_LEFT) ){
337 menu.slider_offset = *menu.loc->pf32 - s;
338 }
339
340 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
341
342 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
343 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
344 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
345 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
346 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
347
348 *menu.loc->pf32 = newvalue;
349 return;
350 }
351
352 ent_menuitem *hit_item = NULL;
353
354 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
355 ent_menuitem *item = mdl_arritm( &menu.items, i );
356
357 if( item->type == k_ent_menuitem_type_page ) continue;
358 if( item->type == k_ent_menuitem_type_visual ) continue;
359 if( !(item->groups & (0x1<<menu.page)) ) continue;
360
361 ent_menuitem *ray_item = item;
362
363 if( item->type == k_ent_menuitem_type_slider ){
364 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
365 ray_item = mdl_arritm( &menu.items, subtarget );
366 }
367
368 v3f local_ray,
369 local_co;
370
371 m4x3f inverse_mtx;
372 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
373 m4x3_invert_full( inverse_mtx, inverse_mtx );
374
375 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
376 m3x3_mulv( inverse_mtx, ray, local_ray );
377 v3_normalize( local_ray );
378
379 local_ray[0] = 1.0f/local_ray[0];
380 local_ray[1] = 1.0f/local_ray[1];
381 local_ray[2] = 1.0f/local_ray[2];
382
383 for( u32 j=0; j<ray_item->submesh_count; j++ ){
384 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
385 ray_item->submesh_start + j );
386 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
387 hit_item = item;
388 break;
389 }
390 }
391 }
392
393 if( hit_item != menu.loc ){
394 menu.loc = hit_item;
395 }
396
397 if( escape ){
398 menu_back_page();
399 }
400 else if( menu.loc ){
401 if( ui_click_down( UI_MOUSE_LEFT ) ){
402 menu_trigger_item( menu.loc );
403 }
404 }
405 }
406 else if( menu.input_mode == k_menu_input_mode_keys ){
407 /*
408 * handle button input
409 * ------------------------------------------------------------*/
410 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
411 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
412 ent_menuitem *item = mdl_arritm( &menu.items, i );
413
414 if( (item->type != k_ent_menuitem_type_page) &&
415 (item->type != k_ent_menuitem_type_visual) &&
416 (item->groups & (0x1<<menu.page)) ){
417 menu.loc = item;
418 }
419 }
420 }
421
422 if( !menu.loc ) vg_fatal_error( "No location\n" );
423
424 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
425 f32 move = 0.0f;
426
427 if( vg_input.display_input_method == k_input_method_controller ){
428 move += button_press( k_srbind_mright );
429 move -= button_press( k_srbind_mleft );
430 }
431 else{
432 move += axis_state( k_sraxis_mbrowse_h );
433 }
434
435 move *= vg.time_frame_delta;
436 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
437
438 mh = 0;
439 }
440
441 if( escape ){
442 menu_back_page();
443 }
444 else if( enter ){
445 menu_trigger_item( menu.loc );
446 }
447 else if( mh||mv ){
448 v3f opt;
449 v3_zero( opt );
450 f32 best = 0.707f;
451 ent_menuitem *nextpos = NULL;
452
453 opt[0] += mh;
454 opt[2] += mv;
455 mdl_transform_vector( &menu.cam->transform, opt, opt );
456
457 for( u32 i=0; i<4; i++ ){
458 u32 id = menu.loc->id_links[i];
459 if( !id ) continue;
460 u32 index = mdl_entity_id_id( id );
461
462 ent_menuitem *other = mdl_arritm( &menu.items, index );
463 v3f delta;
464 v3_sub( menu.loc->transform.co, other->transform.co, delta );
465 v3_normalize( delta );
466
467 f32 score = v3_dot( delta, opt );
468 if( score > best ){
469 best = score;
470 nextpos = other;
471 }
472 }
473
474 if( nextpos ){
475 menu.loc = nextpos;
476 }
477 }
478 }
479 }
480
481 /*
482 * Run from vg_gui when active
483 */
484 VG_STATIC void menu_render(void)
485 {
486 glEnable(GL_BLEND);
487 glDisable(GL_DEPTH_TEST);
488 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
489 glBlendEquation(GL_FUNC_ADD);
490
491 shader_blitcolour_use();
492 v4f colour;
493 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
494 colour[3] = 0.5f;
495
496 shader_blitcolour_uColour( colour );
497 render_fsquad();
498
499 glEnable( GL_DEPTH_TEST );
500 glDisable( GL_BLEND );
501
502 f32 rate = vg.time_frame_delta * 12.0f;
503
504 if( menu.cam ){
505 camera target;
506
507 target.fov = menu.cam->fov;
508 v3_copy( menu.cam->transform.co, target.pos );
509
510 v3f v0;
511 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
512 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
513
514 camera_lerp( &menu.view, &target, rate, &menu.view );
515
516 menu.view.farz = 150.0f;
517 menu.view.nearz = 0.01f;
518
519 camera_update_transform( &menu.view );
520 camera_update_view( &menu.view );
521 camera_update_projection( &menu.view );
522 camera_finalize( &menu.view );
523 }
524 else return;
525
526 shader_model_menu_use();
527 shader_model_menu_uTexMain( 1 );
528 glActiveTexture( GL_TEXTURE1 );
529 glBindTexture( GL_TEXTURE_2D, menu.texture );
530 shader_model_menu_uPv( menu.view.mtx.pv );
531 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
532
533 mesh_bind( &menu.mesh );
534
535 v4f white, blue;
536
537 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
538 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
539
540 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
541 ent_menuitem *item = mdl_arritm( &menu.items, i );
542
543 if( item->type == k_ent_menuitem_type_page ) continue;
544 if( !(item->groups & (0x1 << menu.page)) ) continue;
545
546 int selected = 0;
547
548 if( menu.loc ){
549 if( menu.loc->type == k_ent_menuitem_type_slider ){
550 u32 subid = menu.loc->slider.id_handle;
551 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
552 selected = 1;
553 }
554 else{
555 if( item == menu.loc )
556 selected = 1;
557 }
558 }
559
560 item->factive = vg_lerpf( item->factive, selected, rate );
561 v4f colour;
562 v4_lerp( white, blue, item->factive, colour );
563 shader_model_menu_uColour( colour );
564
565 f32 scale = 1.0f+item->factive*0.1f;
566
567 m4x3f mmdl;
568 mdl_transform transform = item->transform;
569 v3_muls( transform.s, scale, transform.s );
570 mdl_transform_m4x3( &transform, mmdl );
571
572 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
573 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
574 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
575
576 v3_muladds( item->transform.co, item->checkmark.offset, scale,
577 subitem->transform.co );
578
579 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
580 v3_fill( subitem->transform.s, subitem->fvisible );
581 }
582 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
583 u32 il = mdl_entity_id_id( item->slider.id_min ),
584 ir = mdl_entity_id_id( item->slider.id_max ),
585 ih = mdl_entity_id_id( item->slider.id_handle );
586 ent_marker *ml = mdl_arritm( &menu.markers, il ),
587 *mr = mdl_arritm( &menu.markers, ir );
588 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
589
590 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
591 handle->transform.co );
592 }
593
594 shader_model_menu_uMdl( mmdl );
595
596 for( u32 j=0; j<item->submesh_count; j++ ){
597 u32 index = item->submesh_start + j;
598 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
599 }
600 }
601 }
602
603 #endif /* MENU_H */