more gui changes
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13 #include "gui.h"
14 #include "ent_miniworld.h"
15
16 #define MENU_STACK_SIZE 8
17
18 struct {
19 int credits_open;
20 int disable_open;
21
22 u32 page, /* current page index */
23 page_depth,
24 controls_page_id;
25
26 ent_menuitem *ctr_kbm,
27 *ctr_deck,
28 *ctr_ps,
29 *ctr_steam,
30 *ctr_xbox;
31
32 enum menu_input_mode{
33 k_menu_input_mode_keys,
34 k_menu_input_mode_mouse
35 }
36 input_mode;
37 f32 mouse_track, mouse_dist; /* used for waking up mouse */
38 f32 slider_offset;
39
40 struct page_stack_frame {
41 u32 page;
42 ent_menuitem *loc;
43 ent_camera *cam;
44 }
45 page_stack[ MENU_STACK_SIZE ];
46
47 ent_menuitem *loc;
48 ent_camera *cam;
49 camera view;
50
51 mdl_context model;
52 GLuint texture;
53 glmesh mesh;
54
55 mdl_array_ptr items, markers, cameras;
56 }
57 static menu;
58
59 /*
60 * Attaches memory locations to the various items in the menu
61 */
62 static void menu_link(void){
63 /* link data locations */
64 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
65 ent_menuitem *item = mdl_arritm( &menu.items, i );
66
67 if( item->type == k_ent_menuitem_type_toggle ||
68 item->type == k_ent_menuitem_type_slider ){
69
70 const char *name;
71
72 if( item->type == k_ent_menuitem_type_slider )
73 name = mdl_pstr( &menu.model, item->slider.pstr_data );
74 else
75 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
76 vg_var *var = vg_console_match_var( name );
77
78 if( var ){
79 if( ( item->type == k_ent_menuitem_type_slider &&
80 var->data_type != k_var_dtype_f32
81 ) ||
82 ( item->type == k_ent_menuitem_type_toggle &&!
83 ( var->data_type == k_var_dtype_i32 ||
84 var->data_type == k_var_dtype_u32
85 )
86 )
87 ){
88 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
89 name, var, var->data_type );
90 item->pvoid = NULL;
91 }
92 else{
93 item->pvoid = var->data;
94 }
95 }
96 else{
97 vg_error( "No data named %s\n", name );
98 item->pvoid = NULL;
99 }
100 }
101 else{
102 item->pvoid = NULL;
103 }
104 }
105
106 /* link controllers */
107 menu.ctr_deck = NULL;
108 menu.ctr_kbm = NULL;
109 menu.ctr_ps = NULL;
110 menu.ctr_steam = NULL;
111 menu.ctr_xbox = NULL;
112
113 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
114 ent_menuitem *item = mdl_arritm( &menu.items, i );
115
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
117 menu.ctr_deck = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
119 menu.ctr_kbm = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
121 menu.ctr_ps = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
123 menu.ctr_steam = item;
124 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
125 menu.ctr_xbox = item;
126 }
127 }
128
129 static void menu_close(void){
130 skaterift.activity = k_skaterift_default;
131 menu.page_depth = 0;
132 menu.page = 0xffffffff;
133 srinput.state = k_input_state_resume;
134 }
135
136 static void menu_init(void){
137 void *alloc = vg_mem.rtmemory;
138
139 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
140 mdl_load_metadata_block( &menu.model, alloc );
141
142 vg_linear_clear( vg_mem.scratch );
143
144 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
145 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
146 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
147
148 vg_linear_clear( vg_mem.scratch );
149
150 if( !mdl_arrcount( &menu.model.textures ) )
151 vg_fatal_error( "No texture in menu file" );
152
153 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
154 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
155 mdl_fread_pack_file( &menu.model, &tex0->file, data );
156
157 mdl_async_load_glmesh( &menu.model, &menu.mesh );
158 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
159 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
160 &menu.texture );
161
162 mdl_close( &menu.model );
163 shader_model_menu_register();
164 }
165
166 /*
167 * Drop back a page until we're at the bottom which then we jus quit
168 */
169 static void menu_back_page(void){
170 menu.page_depth --;
171 if( menu.page_depth == 0 ){
172 menu_close();
173 }
174 else{
175 menu.page = menu.page_stack[ menu.page_depth ].page;
176 menu.cam = menu.page_stack[ menu.page_depth ].cam;
177
178 if( menu.input_mode == k_menu_input_mode_keys )
179 menu.loc = menu.page_stack[ menu.page_depth ].loc;
180 else menu.loc = NULL;
181 }
182 }
183
184 /*
185 * Open page to the string identifier
186 */
187 static void menu_open_page( const char *name,
188 enum ent_menuitem_stack_behaviour stackmode ){
189 if( stackmode == k_ent_menuitem_stack_append ){
190 if( menu.page_depth >= MENU_STACK_SIZE )
191 vg_fatal_error( "Stack overflow\n" );
192 }
193 else{
194 if( menu.page_depth == 0 )
195 vg_fatal_error( "Stack underflow\n" );
196 }
197
198 u32 hash = vg_strdjb2( name );
199 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
200 ent_menuitem *item = mdl_arritm( &menu.items, i );
201
202 if( item->type == k_ent_menuitem_type_page ){
203 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
204 u32 new_page = __builtin_ctz( item->groups );
205
206 if( new_page == menu.page ){
207 if( stackmode != k_ent_menuitem_stack_replace )
208 menu_back_page();
209 }
210 else{
211 menu.page_stack[ menu.page_depth ].page = menu.page;
212 menu.page_stack[ menu.page_depth ].cam = menu.cam;
213 menu.page_stack[ menu.page_depth ].loc = menu.loc;
214
215 if( stackmode == k_ent_menuitem_stack_append )
216 menu.page_depth ++;
217
218 menu.page = __builtin_ctz( item->groups );
219
220 if( menu.input_mode == k_menu_input_mode_keys ){
221 if( item->page.id_entrypoint ){
222 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
223 menu.loc = mdl_arritm( &menu.items, id );
224 }
225 }
226
227 if( item->page.id_viewpoint ){
228 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
229 menu.cam = mdl_arritm( &menu.cameras, id );
230 }
231 }
232 return;
233 }
234 }
235 }
236 }
237
238 /*
239 * activate a pressable type
240 */
241 static void menu_trigger_item( ent_menuitem *item ){
242 if ( item->type == k_ent_menuitem_type_event_button ){
243 u32 q = item->button.pstr;
244
245 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
246 vg.window_should_close = 1;
247 }
248
249 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
250 srinput.state = k_input_state_resume;
251 menu_close();
252 ent_miniworld_goback();
253 }
254
255 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
256 menu.credits_open = 1;
257 }
258 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
259 workshop_submit_command(0,NULL);
260 }
261 }
262 else if( item->type == k_ent_menuitem_type_page_button ){
263 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ),
264 item->button.stack_behaviour );
265 }
266 else if( item->type == k_ent_menuitem_type_toggle ){
267 if( item->pi32 ){
268 *item->pi32 = *item->pi32 ^ 0x1;
269 }
270 }
271 }
272
273 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
274 f32 const k_epsilon = 0.0125f;
275
276 if( fabsf(notch-value) < k_epsilon ){
277 if( fabsf(notch-old) > k_epsilon ){
278 audio_lock();
279 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
280 audio_unlock();
281 }
282
283 return notch;
284 }
285 else
286 return value;
287 }
288
289 static void menu_setitem_type( ent_menuitem *item,
290 enum ent_menuitem_type type ){
291 if( !item ) return;
292 item->type = type;
293 }
294
295 /*
296 * Run from vg_gui every frame
297 */
298 static void menu_update(void){
299 if( workshop_form.page != k_workshop_form_hidden ){
300 return;
301 }
302
303 int escape = button_down( k_srbind_mback );
304 if( menu.credits_open ){
305 if( escape ){
306 menu.credits_open = 0;
307 }
308 return;
309 }
310
311 if( button_down( k_srbind_mopen ) ){
312 if( skaterift.activity == k_skaterift_default ){
313 skaterift.activity = k_skaterift_menu;
314 menu.page = 0xffffffff;
315 menu_open_page( "Main Menu", k_ent_menuitem_stack_append );
316 return;
317 }
318 }
319
320 if( skaterift.activity != k_skaterift_menu ) return;
321 enum menu_input_mode prev_mode = menu.input_mode;
322
323 /* get buttons inputs
324 * -------------------------------------------------------------------*/
325 int ml = button_down( k_srbind_mleft ),
326 mr = button_down( k_srbind_mright ),
327 mu = button_down( k_srbind_mup ),
328 md = button_down( k_srbind_mdown ),
329 mh = ml-mr,
330 mv = mu-md,
331 enter = button_down( k_srbind_maccept );
332
333 if( mh||mv||enter ){
334 menu.input_mode = k_menu_input_mode_keys;
335 }
336
337 /* get mouse inputs
338 * --------------------------------------------------------------------*/
339 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
340 menu.mouse_track += vg.time_frame_delta;
341 if( menu.mouse_track > 0.1f ){
342 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
343 if( menu.mouse_dist > 10.0f ){
344 menu.input_mode = k_menu_input_mode_mouse;
345 menu.mouse_dist = 0.0f;
346 }
347 }
348
349 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
350 menu.input_mode = k_menu_input_mode_mouse;
351 }
352
353 if( menu.input_mode == k_menu_input_mode_mouse ){
354 /*
355 * handle mouse input
356 * ------------------------------------------------------------*/
357 vg_ui.wants_mouse = 1;
358
359 /*
360 * this raycasting is super cumbersome because all the functions were
361 * designed for other purposes. we dont care though.
362 */
363 m4x4f inverse;
364 m4x4_inv( menu.view.mtx.p, inverse );
365 v4f coords;
366 coords[0] = vg_ui.mouse[0];
367 coords[1] = vg.window_y - vg_ui.mouse[1];
368 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
369 v2_muls( coords, 2.0f, coords );
370 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
371 coords[2] = 1.0f;
372 coords[3] = 1.0f;
373 m4x4_mulv( inverse, coords, coords );
374 v3f ray;
375 m3x3_mulv( menu.view.transform, coords, ray );
376 v3_normalize( ray );
377
378 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
379 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
380
381 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
382 ir = mdl_entity_id_id( menu.loc->slider.id_max );
383 ent_marker *ml = mdl_arritm( &menu.markers, il ),
384 *mr = mdl_arritm( &menu.markers, ir );
385
386 v3f q2;
387 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
388
389 f32 s,t;
390 v3f c1, c2;
391 v3f p1, q1, v0;
392 v3_sub( mr->transform.co, ml->transform.co, v0 );
393 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
394 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
395 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
396
397 s-=(1.0f/3.0f);
398 s/=(1.0f/3.0f);
399
400 if( ui_click_down(UI_MOUSE_LEFT) ){
401 menu.slider_offset = *menu.loc->pf32 - s;
402 }
403
404 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
405
406 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
407 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
408 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
409 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
410 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
411
412 *menu.loc->pf32 = newvalue;
413 return;
414 }
415
416 ent_menuitem *hit_item = NULL;
417
418 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
419 ent_menuitem *item = mdl_arritm( &menu.items, i );
420
421 if( item->type == k_ent_menuitem_type_page ) continue;
422 if( (item->type == k_ent_menuitem_type_visual) ||
423 (item->type == k_ent_menuitem_type_visual_nocol) ) continue;
424 if( item->type == k_ent_menuitem_type_binding ) continue;
425 if( !(item->groups & (0x1<<menu.page)) ) continue;
426
427 ent_menuitem *ray_item = item;
428
429 if( item->type == k_ent_menuitem_type_slider ){
430 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
431 ray_item = mdl_arritm( &menu.items, subtarget );
432 }
433
434 v3f local_ray,
435 local_co;
436
437 m4x3f inverse_mtx;
438 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
439 m4x3_invert_full( inverse_mtx, inverse_mtx );
440
441 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
442 m3x3_mulv( inverse_mtx, ray, local_ray );
443 v3_normalize( local_ray );
444
445 local_ray[0] = 1.0f/local_ray[0];
446 local_ray[1] = 1.0f/local_ray[1];
447 local_ray[2] = 1.0f/local_ray[2];
448
449 for( u32 j=0; j<ray_item->submesh_count; j++ ){
450 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
451 ray_item->submesh_start + j );
452 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
453 hit_item = item;
454 break;
455 }
456 }
457 }
458
459 if( hit_item != menu.loc ){
460 menu.loc = hit_item;
461 }
462
463 if( escape ){
464 menu_back_page();
465 }
466 else if( menu.loc ){
467 if( ui_click_down( UI_MOUSE_LEFT ) ){
468 menu_trigger_item( menu.loc );
469 }
470 }
471 }
472 else if( menu.input_mode == k_menu_input_mode_keys ){
473 /*
474 * handle button input
475 * ------------------------------------------------------------*/
476 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
477 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
478 ent_menuitem *item = mdl_arritm( &menu.items, i );
479
480 if( (item->type != k_ent_menuitem_type_page) &&
481 (item->type != k_ent_menuitem_type_visual) &&
482 (item->type != k_ent_menuitem_type_visual_nocol) &&
483 (item->groups & (0x1<<menu.page)) ){
484 menu.loc = item;
485 }
486 }
487 }
488
489 if( !menu.loc ) vg_fatal_error( "No location\n" );
490
491 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
492 f32 move = 0.0f;
493
494 if( vg_input.display_input_method == k_input_method_controller ){
495 move += button_press( k_srbind_mright );
496 move -= button_press( k_srbind_mleft );
497 }
498 else{
499 move += axis_state( k_sraxis_mbrowse_h );
500 }
501
502 move *= vg.time_frame_delta;
503 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
504
505 mh = 0;
506 }
507
508 if( escape ){
509 menu_back_page();
510 }
511 else if( enter ){
512 menu_trigger_item( menu.loc );
513 }
514 else if( mh||mv ){
515 v3f opt;
516 v3_zero( opt );
517 f32 best = 0.707f;
518 ent_menuitem *nextpos = NULL;
519
520 opt[0] += mh;
521 opt[2] += mv;
522 mdl_transform_vector( &menu.cam->transform, opt, opt );
523
524 for( u32 i=0; i<4; i++ ){
525 u32 id = menu.loc->id_links[i];
526 if( !id ) continue;
527 u32 index = mdl_entity_id_id( id );
528
529 ent_menuitem *other = mdl_arritm( &menu.items, index );
530 v3f delta;
531 v3_sub( menu.loc->transform.co, other->transform.co, delta );
532 v3_normalize( delta );
533
534 f32 score = v3_dot( delta, opt );
535 if( score > best ){
536 best = score;
537 nextpos = other;
538 }
539 }
540
541 if( nextpos ){
542 menu.loc = nextpos;
543 }
544 }
545 }
546
547 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
548 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
549 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
550 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
551 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
552
553 if( vg_input.display_input_method == k_input_method_kbm )
554 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual_nocol );
555 else{
556 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
557 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
558 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
559 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual_nocol );
560 }
561 else {
562 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual_nocol );
563 }
564 /* FIXME: Steam/Deck controller detection? */
565 }
566 }
567
568 static void menu_binding_string( char buf[128], u32 pstr );
569
570 /*
571 * Run from vg_gui when active
572 */
573 static void menu_render(void){
574 glEnable(GL_BLEND);
575 glDisable(GL_DEPTH_TEST);
576 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
577 glBlendEquation(GL_FUNC_ADD);
578
579 shader_blitcolour_use();
580 v4f colour;
581 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
582 colour[3] = 0.5f;
583
584 shader_blitcolour_uColour( colour );
585 render_fsquad();
586
587 if( (workshop_form.page != k_workshop_form_hidden) ||
588 (vg_ui.focused_control_type != k_ui_control_none) ){
589 return;
590 }
591
592 if( menu.credits_open ){
593 ui_rect panel = { 0,0, 460, 400 },
594 screen = { 0,0, vg.window_x,vg.window_y };
595 ui_rect_center( screen, panel );
596 ui_fill( panel, ui_colour(k_ui_bg) );
597 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
598 ui_rect_pad( panel, (ui_px[]){8,8} );
599
600 ui_rect title;
601 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
602 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
603 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
604 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
605
606 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
607 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
608 ui_text( title, "A game by Harry Godden", 1,
609 k_ui_align_middle_center, 0 );
610
611 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
612 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
613 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
614
615 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
616 ui_text( panel,
617 "Sam Lantinga - SDL2 - libsdl.org\n"
618 "Hunter WB - Anyascii\n"
619 "David Herberth - GLAD\n"
620 "Dominic Szablewski - QOI - qoiformat.org\n"
621 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
622 "Khronos Group - OpenGL\n"
623 , 1, k_ui_align_left, 0 );
624 return;
625 }
626
627 glEnable( GL_DEPTH_TEST );
628 glDisable( GL_BLEND );
629
630 f32 rate = vg.time_frame_delta * 12.0f;
631
632 if( menu.cam ){
633 camera target;
634
635 target.fov = menu.cam->fov;
636 v3_copy( menu.cam->transform.co, target.pos );
637
638 v3f v0;
639 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
640 v3_angles( v0, target.angles );
641
642 camera_lerp( &menu.view, &target, rate, &menu.view );
643
644 menu.view.farz = 150.0f;
645 menu.view.nearz = 0.01f;
646
647 camera_update_transform( &menu.view );
648 camera_update_view( &menu.view );
649 camera_update_projection( &menu.view );
650 camera_finalize( &menu.view );
651 }
652 else return;
653
654 shader_model_menu_use();
655 shader_model_menu_uTexMain( 1 );
656 glActiveTexture( GL_TEXTURE1 );
657 glBindTexture( GL_TEXTURE_2D, menu.texture );
658 shader_model_menu_uPv( menu.view.mtx.pv );
659 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
660
661 mesh_bind( &menu.mesh );
662
663 v4f white, blue;
664
665 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
666 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
667
668 ent_menuitem *text_list[ 8 ];
669 u32 text_count = 0;
670
671 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
672 ent_menuitem *item = mdl_arritm( &menu.items, i );
673
674 if( item->type == k_ent_menuitem_type_disabled ) continue;
675 if( item->type == k_ent_menuitem_type_page ) continue;
676 if( !(item->groups & (0x1 << menu.page)) ) continue;
677
678 if( item->type == k_ent_menuitem_type_binding ){
679 if( text_count < vg_list_size(text_list) )
680 text_list[ text_count ++ ] = item;
681 else
682 vg_fatal_error( "Text list overflow" );
683
684 continue;
685 }
686
687 int selected = 0;
688
689 if( menu.loc ){
690 if( menu.loc->type == k_ent_menuitem_type_slider ){
691 u32 subid = menu.loc->slider.id_handle;
692 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
693 selected = 1;
694 }
695 else{
696 if( item == menu.loc )
697 selected = 1;
698 }
699 }
700
701 if( item->type == k_ent_menuitem_type_visual_nocol ){
702 shader_model_menu_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
703 }
704 else{
705 v4f colour;
706 item->factive = vg_lerpf( item->factive, selected, rate );
707 v4_lerp( white, blue, item->factive, colour );
708 shader_model_menu_uColour( colour );
709 }
710
711 f32 scale = 1.0f+item->factive*0.1f;
712
713 m4x3f mmdl;
714 mdl_transform transform = item->transform;
715 v3_muls( transform.s, scale, transform.s );
716 mdl_transform_m4x3( &transform, mmdl );
717
718 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
719 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
720 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
721
722 v3_muladds( item->transform.co, item->checkmark.offset, scale,
723 subitem->transform.co );
724
725 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
726 v3_fill( subitem->transform.s, subitem->fvisible );
727 }
728 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
729 u32 il = mdl_entity_id_id( item->slider.id_min ),
730 ir = mdl_entity_id_id( item->slider.id_max ),
731 ih = mdl_entity_id_id( item->slider.id_handle );
732 ent_marker *ml = mdl_arritm( &menu.markers, il ),
733 *mr = mdl_arritm( &menu.markers, ir );
734 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
735
736 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
737 handle->transform.co );
738 }
739
740 shader_model_menu_uMdl( mmdl );
741
742 for( u32 j=0; j<item->submesh_count; j++ ){
743 u32 index = item->submesh_start + j;
744 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
745 }
746 }
747
748 if( !text_count ) return;
749
750 char buf[ 128 ];
751
752 m4x3f local;
753 m4x3_identity( local );
754
755 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
756 for( u32 i=0; i<text_count; i++ ){
757 ent_menuitem *item = text_list[ i ];
758 m4x3f transform;
759 mdl_transform_m4x3( &item->transform, transform );
760
761 u32 variant = item->binding.font_variant;
762 menu_binding_string( buf, item->binding.pstr_bind );
763 f32 offset = font3d_string_width( variant, buf );
764
765 local[3][0] = -0.5f * offset;
766 m4x3_mul( transform, local, transform );
767
768 font3d_simple_draw( variant, buf, &menu.view, transform );
769 }
770 }
771
772 static void menu_binding_string( char buf[128], u32 pstr ){
773 vg_str str;
774 vg_strnull( &str, buf, 128 );
775
776 if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_jump" ) ){
777 vg_input_string( &str, input_button_list[k_srbind_jump], 1 );
778 }
779 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick0" ) ){
780 vg_strcat( &str, "SHUVIT " );
781 vg_input_string( &str, input_button_list[k_srbind_trick0], 1 );
782 }
783 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick1" ) ){
784 vg_strcat( &str, "KICKFLIP " );
785 vg_input_string( &str, input_button_list[k_srbind_trick1], 1 );
786 }
787 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_trick2" ) ){
788 vg_strcat( &str, "TREFLIP " );
789 vg_input_string( &str, input_button_list[k_srbind_trick2], 1 );
790 }
791 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab" ) ){
792 vg_input_string( &str, input_axis_list[k_sraxis_grab], 1 );
793 }
794 else if( MDL_CONST_PSTREQ( &menu.model, pstr, "bind_grab_mod" ) ){
795 vg_input_string( &str, input_joy_list[k_srjoystick_grab], 1 );
796 }
797 else
798 vg_strcat( &str, "error" );
799 }
800
801 #endif /* MENU_H */