6 #include "world_render.h"
9 #include "shaders/model_menu.h"
14 #define MENU_STACK_SIZE 8
17 int active
, credits_open
;
21 u32 page
, /* current page index */
25 k_menu_input_mode_keys
,
26 k_menu_input_mode_mouse
29 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
32 struct page_stack_frame
{
37 page_stack
[ MENU_STACK_SIZE
];
47 mdl_array_ptr items
, markers
, cameras
;
52 * Attaches memory locations to the various items in the menu
54 static void menu_link(void)
56 /* link data locations */
57 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
58 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
60 if( item
->type
== k_ent_menuitem_type_toggle
||
61 item
->type
== k_ent_menuitem_type_slider
){
65 if( item
->type
== k_ent_menuitem_type_slider
)
66 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
68 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
69 vg_var
*var
= vg_console_match_var( name
);
72 if( ( item
->type
== k_ent_menuitem_type_slider
&&
73 var
->data_type
!= k_var_dtype_f32
75 ( item
->type
== k_ent_menuitem_type_toggle
&&!
76 ( var
->data_type
== k_var_dtype_i32
||
77 var
->data_type
== k_var_dtype_u32
81 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
82 name
, var
, var
->data_type
);
86 item
->pvoid
= var
->data
;
90 vg_error( "No data named %s\n", name
);
100 static void menu_init(void)
102 void *alloc
= vg_mem
.rtmemory
;
104 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
105 mdl_load_metadata_block( &menu
.model
, alloc
);
107 vg_linear_clear( vg_mem
.scratch
);
109 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
110 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
111 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
113 vg_linear_clear( vg_mem
.scratch
);
115 if( !mdl_arrcount( &menu
.model
.textures
) )
116 vg_fatal_error( "No texture in menu file" );
118 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
119 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
120 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
122 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
123 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
124 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
127 mdl_close( &menu
.model
);
128 shader_model_menu_register();
132 * Drop back a page until we're at the bottom which then we jus quit
134 static void menu_back_page(void)
136 vg_info( "menu_back_page()\n" );
138 if( menu
.page_depth
== 0 ){
140 menu
.page
= 0xffffffff;
143 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
144 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
146 if( menu
.input_mode
== k_menu_input_mode_keys
)
147 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
148 else menu
.loc
= NULL
;
153 * Open page to the string identifier
155 static void menu_open_page( const char *name
)
157 if( menu
.page_depth
>= MENU_STACK_SIZE
)
158 vg_fatal_error( "Stack overflow\n" );
160 vg_info( "Try to open %s\n", name
);
162 u32 hash
= vg_strdjb2( name
);
163 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
164 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
166 if( item
->type
== k_ent_menuitem_type_page
){
167 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
168 u32 new_page
= __builtin_ctz( item
->groups
);
170 if( new_page
== menu
.page
){
174 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
175 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
176 menu
.page_stack
[ menu
.page_depth
++ ].loc
= menu
.loc
;
177 menu
.page
= __builtin_ctz( item
->groups
);
179 if( menu
.input_mode
== k_menu_input_mode_keys
){
180 if( item
->page
.id_entrypoint
){
181 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
182 menu
.loc
= mdl_arritm( &menu
.items
, id
);
186 if( item
->page
.id_viewpoint
){
187 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
188 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
190 vg_info( "menu page: %u (%p,%p)\n",
191 menu
.page
, menu
.loc
, menu
.cam
);
200 * activate a pressable type
202 static void menu_trigger_item( ent_menuitem
*item
)
204 if ( item
->type
== k_ent_menuitem_type_event_button
){
205 u32 q
= item
->button
.pstr
;
207 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
208 vg
.window_should_close
= 1;
210 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset" ) ){
211 localplayer_cmd_respawn( 0, NULL
);
215 menu
.page
= 0xffffffff;
217 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
218 menu
.credits_open
= 1;
220 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
221 workshop_submit_command(0,NULL
);
224 else if( item
->type
== k_ent_menuitem_type_page_button
){
225 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
) );
227 else if( item
->type
== k_ent_menuitem_type_toggle
){
229 *item
->pi32
= *item
->pi32
^ 0x1;
234 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
)
236 f32
const k_epsilon
= 0.0125f
;
238 if( fabsf(notch
-value
) < k_epsilon
){
239 if( fabsf(notch
-old
) > k_epsilon
){
241 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
252 * Run from vg_gui every frame
254 static void menu_update(void)
256 if( workshop_form
.page
!= k_workshop_form_hidden
){
260 int escape
= button_down( k_srbind_mback
);
261 if( menu
.credits_open
){
263 menu
.credits_open
= 0;
268 if( button_down( k_srbind_mopen
) ){
269 if( !menu
.active
&& !menu
.disable_open
){
271 menu
.page
= 0xffffffff;
272 menu_open_page( "Main Menu" );
277 menu
.factive
= vg_lerpf( menu
.factive
, menu
.active
,
278 vg
.time_frame_delta
* 6.0f
);
280 if( !menu
.active
) return;
282 enum menu_input_mode prev_mode
= menu
.input_mode
;
284 /* get buttons inputs
285 * -------------------------------------------------------------------*/
286 int ml
= button_down( k_srbind_mleft
),
287 mr
= button_down( k_srbind_mright
),
288 mu
= button_down( k_srbind_mup
),
289 md
= button_down( k_srbind_mdown
),
292 enter
= button_down( k_srbind_maccept
);
295 menu
.input_mode
= k_menu_input_mode_keys
;
299 * --------------------------------------------------------------------*/
300 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
301 menu
.mouse_track
+= vg
.time_frame_delta
;
302 if( menu
.mouse_track
> 0.1f
){
303 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
304 if( menu
.mouse_dist
> 10.0f
){
305 menu
.input_mode
= k_menu_input_mode_mouse
;
306 menu
.mouse_dist
= 0.0f
;
310 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
311 menu
.input_mode
= k_menu_input_mode_mouse
;
314 if( menu
.input_mode
== k_menu_input_mode_mouse
){
317 * ------------------------------------------------------------*/
318 vg_ui
.wants_mouse
= 1;
321 * this raycasting is super cumbersome because all the functions were
322 * designed for other purposes. we dont care though.
325 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
327 coords
[0] = vg_ui
.mouse
[0];
328 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
329 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
330 v2_muls( coords
, 2.0f
, coords
);
331 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
334 m4x4_mulv( inverse
, coords
, coords
);
336 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
339 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
340 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
342 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
343 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
344 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
345 *mr
= mdl_arritm( &menu
.markers
, ir
);
348 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
353 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
354 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
355 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
356 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
361 if( ui_click_down(UI_MOUSE_LEFT
) ){
362 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
365 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
367 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
368 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
369 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
370 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
371 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
373 *menu
.loc
->pf32
= newvalue
;
377 ent_menuitem
*hit_item
= NULL
;
379 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
380 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
382 if( item
->type
== k_ent_menuitem_type_page
) continue;
383 if( item
->type
== k_ent_menuitem_type_visual
) continue;
384 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
386 ent_menuitem
*ray_item
= item
;
388 if( item
->type
== k_ent_menuitem_type_slider
){
389 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
390 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
397 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
398 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
400 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
401 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
402 v3_normalize( local_ray
);
404 local_ray
[0] = 1.0f
/local_ray
[0];
405 local_ray
[1] = 1.0f
/local_ray
[1];
406 local_ray
[2] = 1.0f
/local_ray
[2];
408 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
409 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
410 ray_item
->submesh_start
+ j
);
411 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
418 if( hit_item
!= menu
.loc
){
426 if( ui_click_down( UI_MOUSE_LEFT
) ){
427 menu_trigger_item( menu
.loc
);
431 else if( menu
.input_mode
== k_menu_input_mode_keys
){
433 * handle button input
434 * ------------------------------------------------------------*/
435 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
436 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
437 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
439 if( (item
->type
!= k_ent_menuitem_type_page
) &&
440 (item
->type
!= k_ent_menuitem_type_visual
) &&
441 (item
->groups
& (0x1<<menu
.page
)) ){
447 if( !menu
.loc
) vg_fatal_error( "No location\n" );
449 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
452 if( vg_input
.display_input_method
== k_input_method_controller
){
453 move
+= button_press( k_srbind_mright
);
454 move
-= button_press( k_srbind_mleft
);
457 move
+= axis_state( k_sraxis_mbrowse_h
);
460 move
*= vg
.time_frame_delta
;
461 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
470 menu_trigger_item( menu
.loc
);
476 ent_menuitem
*nextpos
= NULL
;
480 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
482 for( u32 i
=0; i
<4; i
++ ){
483 u32 id
= menu
.loc
->id_links
[i
];
485 u32 index
= mdl_entity_id_id( id
);
487 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
489 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
490 v3_normalize( delta
);
492 f32 score
= v3_dot( delta
, opt
);
507 * Run from vg_gui when active
509 VG_STATIC
void menu_render(void)
512 glDisable(GL_DEPTH_TEST
);
513 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
514 glBlendEquation(GL_FUNC_ADD
);
516 shader_blitcolour_use();
518 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
521 shader_blitcolour_uColour( colour
);
524 if( workshop_form
.page
!= k_workshop_form_hidden
){
528 if( menu
.credits_open
){
529 ui_rect panel
= { 0,0, 460, 400 },
530 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
531 ui_rect_center( screen
, panel
);
532 ui_fill( panel
, ui_colour(k_ui_bg
) );
533 ui_outline( panel
, 1, ui_colour(k_ui_fg
) );
534 ui_rect_pad( panel
, (ui_px
[]){8,8} );
537 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
538 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
539 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
540 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
542 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
543 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
544 ui_text( title
, "A game by Harry Godden", 1,
545 k_ui_align_middle_center
, 0 );
547 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
548 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
549 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
551 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
553 "Sam Lantinga - SDL2 - libsdl.org\n"
554 "Hunter WB - Anyascii\n"
555 "David Herberth - GLAD\n"
556 "Dominic Szablewski - QOI - qoiformat.org\n"
557 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
558 "Khronos Group - OpenGL\n"
559 , 1, k_ui_align_left
, 0 );
563 glEnable( GL_DEPTH_TEST
);
564 glDisable( GL_BLEND
);
566 f32 rate
= vg
.time_frame_delta
* 12.0f
;
571 target
.fov
= menu
.cam
->fov
;
572 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
575 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
576 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
578 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
580 menu
.view
.farz
= 150.0f
;
581 menu
.view
.nearz
= 0.01f
;
583 camera_update_transform( &menu
.view
);
584 camera_update_view( &menu
.view
);
585 camera_update_projection( &menu
.view
);
586 camera_finalize( &menu
.view
);
590 shader_model_menu_use();
591 shader_model_menu_uTexMain( 1 );
592 glActiveTexture( GL_TEXTURE1
);
593 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
594 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
595 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
597 mesh_bind( &menu
.mesh
);
601 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
602 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
604 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
605 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
607 if( item
->type
== k_ent_menuitem_type_page
) continue;
608 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
613 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
614 u32 subid
= menu
.loc
->slider
.id_handle
;
615 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
619 if( item
== menu
.loc
)
624 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
626 v4_lerp( white
, blue
, item
->factive
, colour
);
627 shader_model_menu_uColour( colour
);
629 f32 scale
= 1.0f
+item
->factive
*0.1f
;
632 mdl_transform transform
= item
->transform
;
633 v3_muls( transform
.s
, scale
, transform
.s
);
634 mdl_transform_m4x3( &transform
, mmdl
);
636 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
637 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
638 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
640 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
641 subitem
->transform
.co
);
643 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
644 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
646 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
647 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
648 ir
= mdl_entity_id_id( item
->slider
.id_max
),
649 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
650 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
651 *mr
= mdl_arritm( &menu
.markers
, ir
);
652 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
654 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
655 handle
->transform
.co
);
658 shader_model_menu_uMdl( mmdl
);
660 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
661 u32 index
= item
->submesh_start
+ j
;
662 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));