6 #include "world_render.h"
8 #include "shaders/model_menu.h"
15 #define MENU_STACK_SIZE 8
21 u32 page
, /* current page index */
25 ent_menuitem
*ctr_kbm
,
32 k_menu_input_mode_keys
,
33 k_menu_input_mode_mouse
36 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
39 struct page_stack_frame
{
44 page_stack
[ MENU_STACK_SIZE
];
54 mdl_array_ptr items
, markers
, cameras
;
59 * Attaches memory locations to the various items in the menu
61 static void menu_link(void){
62 /* link data locations */
63 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
64 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
66 if( item
->type
== k_ent_menuitem_type_toggle
||
67 item
->type
== k_ent_menuitem_type_slider
){
71 if( item
->type
== k_ent_menuitem_type_slider
)
72 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
74 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
75 vg_var
*var
= vg_console_match_var( name
);
78 if( ( item
->type
== k_ent_menuitem_type_slider
&&
79 var
->data_type
!= k_var_dtype_f32
81 ( item
->type
== k_ent_menuitem_type_toggle
&&!
82 ( var
->data_type
== k_var_dtype_i32
||
83 var
->data_type
== k_var_dtype_u32
87 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
88 name
, var
, var
->data_type
);
92 item
->pvoid
= var
->data
;
96 vg_error( "No data named %s\n", name
);
105 /* link controllers */
106 menu
.ctr_deck
= NULL
;
109 menu
.ctr_steam
= NULL
;
110 menu
.ctr_xbox
= NULL
;
112 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
113 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
115 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "deck" ) )
116 menu
.ctr_deck
= item
;
117 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "kbm" ) )
119 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "ps" ) )
121 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "steam" ) )
122 menu
.ctr_steam
= item
;
123 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "xbox" ) )
124 menu
.ctr_xbox
= item
;
128 static void menu_close(void){
129 skaterift
.activity
= k_skaterift_default
;
131 menu
.page
= 0xffffffff;
135 static void menu_init(void){
136 void *alloc
= vg_mem
.rtmemory
;
138 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
139 mdl_load_metadata_block( &menu
.model
, alloc
);
141 vg_linear_clear( vg_mem
.scratch
);
143 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
144 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
145 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
147 vg_linear_clear( vg_mem
.scratch
);
149 if( !mdl_arrcount( &menu
.model
.textures
) )
150 vg_fatal_error( "No texture in menu file" );
152 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
153 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
154 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
156 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
157 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
158 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
161 mdl_close( &menu
.model
);
162 shader_model_menu_register();
166 * Drop back a page until we're at the bottom which then we jus quit
168 static void menu_back_page(void){
170 if( menu
.page_depth
== 0 ){
174 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
175 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
177 if( menu
.input_mode
== k_menu_input_mode_keys
)
178 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
179 else menu
.loc
= NULL
;
184 * Open page to the string identifier
186 static void menu_open_page( const char *name
,
187 enum ent_menuitem_stack_behaviour stackmode
){
188 if( stackmode
== k_ent_menuitem_stack_append
){
189 if( menu
.page_depth
>= MENU_STACK_SIZE
)
190 vg_fatal_error( "Stack overflow\n" );
193 if( menu
.page_depth
== 0 )
194 vg_fatal_error( "Stack underflow\n" );
197 u32 hash
= vg_strdjb2( name
);
198 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
199 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
201 if( item
->type
== k_ent_menuitem_type_page
){
202 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
203 u32 new_page
= __builtin_ctz( item
->groups
);
205 if( new_page
== menu
.page
){
206 if( stackmode
!= k_ent_menuitem_stack_replace
)
210 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
211 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
212 menu
.page_stack
[ menu
.page_depth
].loc
= menu
.loc
;
214 if( stackmode
== k_ent_menuitem_stack_append
)
217 menu
.page
= __builtin_ctz( item
->groups
);
219 if( menu
.input_mode
== k_menu_input_mode_keys
){
220 if( item
->page
.id_entrypoint
){
221 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
222 menu
.loc
= mdl_arritm( &menu
.items
, id
);
226 if( item
->page
.id_viewpoint
){
227 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
228 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
238 * activate a pressable type
240 static void menu_trigger_item( ent_menuitem
*item
){
241 if ( item
->type
== k_ent_menuitem_type_event_button
){
242 u32 q
= item
->button
.pstr
;
244 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
245 vg
.window_should_close
= 1;
249 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_nearest" ) ){
250 localplayer_cmd_respawn( 0, NULL
);
254 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_home" ) ){
255 world_set_active_instance( 0 );
256 localplayer
.viewable_world
= world_current_instance();
257 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
261 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset" ) ){
263 respawn_begin_chooser();
266 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
267 menu
.credits_open
= 1;
269 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
270 workshop_submit_command(0,NULL
);
273 else if( item
->type
== k_ent_menuitem_type_page_button
){
274 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
),
275 item
->button
.stack_behaviour
);
277 else if( item
->type
== k_ent_menuitem_type_toggle
){
279 *item
->pi32
= *item
->pi32
^ 0x1;
284 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
){
285 f32
const k_epsilon
= 0.0125f
;
287 if( fabsf(notch
-value
) < k_epsilon
){
288 if( fabsf(notch
-old
) > k_epsilon
){
290 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
300 static void menu_setitem_type( ent_menuitem
*item
,
301 enum ent_menuitem_type type
){
307 * Run from vg_gui every frame
309 static void menu_update(void){
310 if( workshop_form
.page
!= k_workshop_form_hidden
){
314 int escape
= button_down( k_srbind_mback
);
315 if( menu
.credits_open
){
317 menu
.credits_open
= 0;
322 if( button_down( k_srbind_mopen
) ){
323 if( skaterift
.activity
== k_skaterift_default
){
324 skaterift
.activity
= k_skaterift_menu
;
325 menu
.page
= 0xffffffff;
326 menu_open_page( "Main Menu", k_ent_menuitem_stack_append
);
331 if( skaterift
.activity
!= k_skaterift_menu
) return;
332 enum menu_input_mode prev_mode
= menu
.input_mode
;
334 /* get buttons inputs
335 * -------------------------------------------------------------------*/
336 int ml
= button_down( k_srbind_mleft
),
337 mr
= button_down( k_srbind_mright
),
338 mu
= button_down( k_srbind_mup
),
339 md
= button_down( k_srbind_mdown
),
342 enter
= button_down( k_srbind_maccept
);
345 menu
.input_mode
= k_menu_input_mode_keys
;
349 * --------------------------------------------------------------------*/
350 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
351 menu
.mouse_track
+= vg
.time_frame_delta
;
352 if( menu
.mouse_track
> 0.1f
){
353 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
354 if( menu
.mouse_dist
> 10.0f
){
355 menu
.input_mode
= k_menu_input_mode_mouse
;
356 menu
.mouse_dist
= 0.0f
;
360 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
361 menu
.input_mode
= k_menu_input_mode_mouse
;
364 if( menu
.input_mode
== k_menu_input_mode_mouse
){
367 * ------------------------------------------------------------*/
368 vg_ui
.wants_mouse
= 1;
371 * this raycasting is super cumbersome because all the functions were
372 * designed for other purposes. we dont care though.
375 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
377 coords
[0] = vg_ui
.mouse
[0];
378 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
379 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
380 v2_muls( coords
, 2.0f
, coords
);
381 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
384 m4x4_mulv( inverse
, coords
, coords
);
386 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
389 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
390 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
392 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
393 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
394 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
395 *mr
= mdl_arritm( &menu
.markers
, ir
);
398 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
403 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
404 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
405 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
406 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
411 if( ui_click_down(UI_MOUSE_LEFT
) ){
412 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
415 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
417 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
418 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
419 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
420 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
421 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
423 *menu
.loc
->pf32
= newvalue
;
427 ent_menuitem
*hit_item
= NULL
;
429 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
430 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
432 if( item
->type
== k_ent_menuitem_type_page
) continue;
433 if( item
->type
== k_ent_menuitem_type_visual
) continue;
434 if( item
->type
== k_ent_menuitem_type_binding
) continue;
435 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
437 ent_menuitem
*ray_item
= item
;
439 if( item
->type
== k_ent_menuitem_type_slider
){
440 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
441 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
448 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
449 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
451 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
452 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
453 v3_normalize( local_ray
);
455 local_ray
[0] = 1.0f
/local_ray
[0];
456 local_ray
[1] = 1.0f
/local_ray
[1];
457 local_ray
[2] = 1.0f
/local_ray
[2];
459 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
460 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
461 ray_item
->submesh_start
+ j
);
462 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
469 if( hit_item
!= menu
.loc
){
477 if( ui_click_down( UI_MOUSE_LEFT
) ){
478 menu_trigger_item( menu
.loc
);
482 else if( menu
.input_mode
== k_menu_input_mode_keys
){
484 * handle button input
485 * ------------------------------------------------------------*/
486 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
487 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
488 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
490 if( (item
->type
!= k_ent_menuitem_type_page
) &&
491 (item
->type
!= k_ent_menuitem_type_visual
) &&
492 (item
->groups
& (0x1<<menu
.page
)) ){
498 if( !menu
.loc
) vg_fatal_error( "No location\n" );
500 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
503 if( vg_input
.display_input_method
== k_input_method_controller
){
504 move
+= button_press( k_srbind_mright
);
505 move
-= button_press( k_srbind_mleft
);
508 move
+= axis_state( k_sraxis_mbrowse_h
);
511 move
*= vg
.time_frame_delta
;
512 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
521 menu_trigger_item( menu
.loc
);
527 ent_menuitem
*nextpos
= NULL
;
531 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
533 for( u32 i
=0; i
<4; i
++ ){
534 u32 id
= menu
.loc
->id_links
[i
];
536 u32 index
= mdl_entity_id_id( id
);
538 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
540 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
541 v3_normalize( delta
);
543 f32 score
= v3_dot( delta
, opt
);
556 menu_setitem_type( menu
.ctr_deck
, k_ent_menuitem_type_disabled
);
557 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_disabled
);
558 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_disabled
);
559 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_disabled
);
560 menu_setitem_type( menu
.ctr_steam
, k_ent_menuitem_type_disabled
);
562 if( vg_input
.display_input_method
== k_input_method_kbm
)
563 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_visual
);
565 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
566 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
567 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
){
568 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_visual
);
571 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_visual
);
573 /* FIXME: Steam/Deck controller detection? */
577 static void menu_binding_string( char buf
[128], u32 pstr
);
580 * Run from vg_gui when active
582 static void menu_render(void){
584 glDisable(GL_DEPTH_TEST
);
585 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
586 glBlendEquation(GL_FUNC_ADD
);
588 shader_blitcolour_use();
590 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
593 shader_blitcolour_uColour( colour
);
596 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
597 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
601 if( menu
.credits_open
){
602 ui_rect panel
= { 0,0, 460, 400 },
603 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
604 ui_rect_center( screen
, panel
);
605 ui_fill( panel
, ui_colour(k_ui_bg
) );
606 ui_outline( panel
, 1, ui_colour(k_ui_fg
), 0 );
607 ui_rect_pad( panel
, (ui_px
[]){8,8} );
610 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
611 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
612 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
613 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
615 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
616 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
617 ui_text( title
, "A game by Harry Godden", 1,
618 k_ui_align_middle_center
, 0 );
620 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
621 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
622 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
624 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
626 "Sam Lantinga - SDL2 - libsdl.org\n"
627 "Hunter WB - Anyascii\n"
628 "David Herberth - GLAD\n"
629 "Dominic Szablewski - QOI - qoiformat.org\n"
630 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
631 "Khronos Group - OpenGL\n"
632 , 1, k_ui_align_left
, 0 );
636 glEnable( GL_DEPTH_TEST
);
637 glDisable( GL_BLEND
);
639 f32 rate
= vg
.time_frame_delta
* 12.0f
;
644 target
.fov
= menu
.cam
->fov
;
645 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
648 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
649 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
651 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
653 menu
.view
.farz
= 150.0f
;
654 menu
.view
.nearz
= 0.01f
;
656 camera_update_transform( &menu
.view
);
657 camera_update_view( &menu
.view
);
658 camera_update_projection( &menu
.view
);
659 camera_finalize( &menu
.view
);
663 shader_model_menu_use();
664 shader_model_menu_uTexMain( 1 );
665 glActiveTexture( GL_TEXTURE1
);
666 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
667 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
668 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
670 mesh_bind( &menu
.mesh
);
674 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
675 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
677 ent_menuitem
*text_list
[ 8 ];
680 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
681 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
683 if( item
->type
== k_ent_menuitem_type_disabled
) continue;
684 if( item
->type
== k_ent_menuitem_type_page
) continue;
685 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
687 if( item
->type
== k_ent_menuitem_type_binding
){
688 if( text_count
< vg_list_size(text_list
) )
689 text_list
[ text_count
++ ] = item
;
691 vg_fatal_error( "Text list overflow" );
699 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
700 u32 subid
= menu
.loc
->slider
.id_handle
;
701 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
705 if( item
== menu
.loc
)
710 if( item
->type
== k_ent_menuitem_type_visual
){
711 shader_model_menu_uColour( (v4f
){1.0f
,1.0f
,1.0f
,1.0f
} );
715 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
716 v4_lerp( white
, blue
, item
->factive
, colour
);
717 shader_model_menu_uColour( colour
);
720 f32 scale
= 1.0f
+item
->factive
*0.1f
;
723 mdl_transform transform
= item
->transform
;
724 v3_muls( transform
.s
, scale
, transform
.s
);
725 mdl_transform_m4x3( &transform
, mmdl
);
727 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
728 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
729 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
731 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
732 subitem
->transform
.co
);
734 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
735 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
737 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
738 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
739 ir
= mdl_entity_id_id( item
->slider
.id_max
),
740 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
741 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
742 *mr
= mdl_arritm( &menu
.markers
, ir
);
743 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
745 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
746 handle
->transform
.co
);
749 shader_model_menu_uMdl( mmdl
);
751 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
752 u32 index
= item
->submesh_start
+ j
;
753 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));
757 if( !text_count
) return;
762 m4x3_identity( local
);
764 font3d_bind( &gui
.font
, &menu
.view
);
765 for( u32 i
=0; i
<text_count
; i
++ ){
766 ent_menuitem
*item
= text_list
[ i
];
768 mdl_transform_m4x3( &item
->transform
, transform
);
770 u32 variant
= item
->binding
.font_variant
;
771 menu_binding_string( buf
, item
->binding
.pstr_bind
);
772 f32 offset
= font3d_string_width( &gui
.font
, variant
, buf
);
774 local
[3][0] = -0.5f
* offset
;
775 m4x3_mul( transform
, local
, transform
);
777 font3d_simple_draw( &gui
.font
, variant
, k_font_shader_default
, buf
,
778 &menu
.view
, transform
);
782 static void menu_binding_string( char buf
[128], u32 pstr
){
783 vg_strncpy( "error", buf
, 128, k_strncpy_allow_cutoff
);
785 if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_jump" ) ){
786 vg_strncpy( button_display_string(k_srbind_jump
), buf
, 128,
787 k_strncpy_allow_cutoff
);
789 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick0" ) ){
791 vg_strnull( &str
, buf
, 128 );
792 vg_strcat( &str
, "SHUVIT " );
793 vg_strcat( &str
, button_display_string(k_srbind_trick0
) );
795 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick1" ) ){
797 vg_strnull( &str
, buf
, 128 );
798 vg_strcat( &str
, "KICKFLIP " );
799 vg_strcat( &str
, button_display_string(k_srbind_trick1
) );
801 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick2" ) ){
803 vg_strnull( &str
, buf
, 128 );
804 vg_strcat( &str
, "TREFLIP " );
805 vg_strcat( &str
, button_display_string(k_srbind_trick2
) );
807 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab" ) ){
808 vg_strncpy( axis_display_string(k_sraxis_grab
), buf
, 128,
809 k_strncpy_allow_cutoff
);
811 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab_mod" ) ){
812 vg_strncpy( joystick_display_string(k_srjoystick_grab
, 2), buf
, 128,
813 k_strncpy_allow_cutoff
);