small updates and api changes
[carveJwlIkooP6JGAAIwe30JlM.git] / menu.h
1 #ifndef MENU_H
2 #define MENU_H
3
4 #include "common.h"
5 #include "model.h"
6 #include "world_render.h"
7 #include "player.h"
8 #include "shaders/model_menu.h"
9 #include "audio.h"
10 #include "input.h"
11 #include "workshop.h"
12 #include "respawn.h"
13
14 #define MENU_STACK_SIZE 8
15
16 struct {
17 int credits_open;
18 int disable_open;
19
20 u32 page, /* current page index */
21 page_depth,
22 controls_page_id;
23
24 ent_menuitem *ctr_kbm,
25 *ctr_deck,
26 *ctr_ps,
27 *ctr_steam,
28 *ctr_xbox;
29
30 enum menu_input_mode{
31 k_menu_input_mode_keys,
32 k_menu_input_mode_mouse
33 }
34 input_mode;
35 f32 mouse_track, mouse_dist; /* used for waking up mouse */
36 f32 slider_offset;
37
38 struct page_stack_frame {
39 u32 page;
40 ent_menuitem *loc;
41 ent_camera *cam;
42 }
43 page_stack[ MENU_STACK_SIZE ];
44
45 ent_menuitem *loc;
46 ent_camera *cam;
47 camera view;
48
49 mdl_context model;
50 GLuint texture;
51 glmesh mesh;
52
53 mdl_array_ptr items, markers, cameras;
54 }
55 static menu;
56
57 /*
58 * Attaches memory locations to the various items in the menu
59 */
60 static void menu_link(void){
61 /* link data locations */
62 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
63 ent_menuitem *item = mdl_arritm( &menu.items, i );
64
65 if( item->type == k_ent_menuitem_type_toggle ||
66 item->type == k_ent_menuitem_type_slider ){
67
68 const char *name;
69
70 if( item->type == k_ent_menuitem_type_slider )
71 name = mdl_pstr( &menu.model, item->slider.pstr_data );
72 else
73 name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
74 vg_var *var = vg_console_match_var( name );
75
76 if( var ){
77 if( ( item->type == k_ent_menuitem_type_slider &&
78 var->data_type != k_var_dtype_f32
79 ) ||
80 ( item->type == k_ent_menuitem_type_toggle &&!
81 ( var->data_type == k_var_dtype_i32 ||
82 var->data_type == k_var_dtype_u32
83 )
84 )
85 ){
86 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
87 name, var, var->data_type );
88 item->pvoid = NULL;
89 }
90 else{
91 item->pvoid = var->data;
92 }
93 }
94 else{
95 vg_error( "No data named %s\n", name );
96 item->pvoid = NULL;
97 }
98 }
99 else{
100 item->pvoid = NULL;
101 }
102 }
103
104 /* link controllers */
105 menu.ctr_deck = NULL;
106 menu.ctr_kbm = NULL;
107 menu.ctr_ps = NULL;
108 menu.ctr_steam = NULL;
109 menu.ctr_xbox = NULL;
110
111 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
112 ent_menuitem *item = mdl_arritm( &menu.items, i );
113
114 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "deck" ) )
115 menu.ctr_deck = item;
116 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "kbm" ) )
117 menu.ctr_kbm = item;
118 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "ps" ) )
119 menu.ctr_ps = item;
120 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "steam" ) )
121 menu.ctr_steam = item;
122 if( MDL_CONST_PSTREQ( &menu.model, item->visual.pstr_name, "xbox" ) )
123 menu.ctr_xbox = item;
124 }
125 }
126
127 static void menu_close(void){
128 skaterift.activity = k_skaterift_default;
129 menu.page_depth = 0;
130 menu.page = 0xffffffff;
131 srinput.enabled = 0;
132 }
133
134 static void menu_init(void){
135 void *alloc = vg_mem.rtmemory;
136
137 mdl_open( &menu.model, "models/rs_menu.mdl", alloc );
138 mdl_load_metadata_block( &menu.model, alloc );
139
140 vg_linear_clear( vg_mem.scratch );
141
142 mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc );
143 mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc );
144 mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc );
145
146 vg_linear_clear( vg_mem.scratch );
147
148 if( !mdl_arrcount( &menu.model.textures ) )
149 vg_fatal_error( "No texture in menu file" );
150
151 mdl_texture *tex0 = mdl_arritm( &menu.model.textures, 0 );
152 void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
153 mdl_fread_pack_file( &menu.model, &tex0->file, data );
154
155 mdl_async_load_glmesh( &menu.model, &menu.mesh );
156 vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
157 VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
158 &menu.texture );
159
160 mdl_close( &menu.model );
161 shader_model_menu_register();
162 }
163
164 /*
165 * Drop back a page until we're at the bottom which then we jus quit
166 */
167 static void menu_back_page(void){
168 vg_info( "menu_back_page()\n" );
169 menu.page_depth --;
170 if( menu.page_depth == 0 ){
171 menu_close();
172 }
173 else{
174 menu.page = menu.page_stack[ menu.page_depth ].page;
175 menu.cam = menu.page_stack[ menu.page_depth ].cam;
176
177 if( menu.input_mode == k_menu_input_mode_keys )
178 menu.loc = menu.page_stack[ menu.page_depth ].loc;
179 else menu.loc = NULL;
180 }
181 }
182
183 /*
184 * Open page to the string identifier
185 */
186 static void menu_open_page( const char *name ){
187 if( menu.page_depth >= MENU_STACK_SIZE )
188 vg_fatal_error( "Stack overflow\n" );
189
190 vg_info( "Try to open %s\n", name );
191
192 u32 hash = vg_strdjb2( name );
193 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
194 ent_menuitem *item = mdl_arritm( &menu.items, i );
195
196 if( item->type == k_ent_menuitem_type_page ){
197 if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
198 u32 new_page = __builtin_ctz( item->groups );
199
200 if( new_page == menu.page ){
201 menu_back_page();
202 }
203 else{
204 menu.page_stack[ menu.page_depth ].page = menu.page;
205 menu.page_stack[ menu.page_depth ].cam = menu.cam;
206 menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
207 menu.page = __builtin_ctz( item->groups );
208
209 if( menu.input_mode == k_menu_input_mode_keys ){
210 if( item->page.id_entrypoint ){
211 u32 id = mdl_entity_id_id( item->page.id_entrypoint );
212 menu.loc = mdl_arritm( &menu.items, id );
213 }
214 }
215
216 if( item->page.id_viewpoint ){
217 u32 id = mdl_entity_id_id( item->page.id_viewpoint );
218 menu.cam = mdl_arritm( &menu.cameras, id );
219 }
220 vg_info( "menu page: %u (%p,%p)\n",
221 menu.page, menu.loc, menu.cam );
222 }
223 return;
224 }
225 }
226 }
227 }
228
229 /*
230 * activate a pressable type
231 */
232 static void menu_trigger_item( ent_menuitem *item ){
233 if ( item->type == k_ent_menuitem_type_event_button ){
234 u32 q = item->button.pstr;
235
236 if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
237 vg.window_should_close = 1;
238 }
239
240 /* DEPRECATED? */
241 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){
242 localplayer_cmd_respawn( 0, NULL );
243 menu_close();
244 }
245 /* DEPRECATED? */
246 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){
247 world_set_active_instance( 0 );
248 localplayer.viewable_world = world_current_instance();
249 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
250 menu_close();
251 }
252
253 else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
254 menu_close();
255 respawn_begin_chooser();
256 }
257
258 else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){
259 menu.credits_open = 1;
260 }
261 else if( MDL_CONST_PSTREQ( &menu.model, q, "workshop" ) ){
262 workshop_submit_command(0,NULL);
263 }
264 }
265 else if( item->type == k_ent_menuitem_type_page_button ){
266 menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
267 }
268 else if( item->type == k_ent_menuitem_type_toggle ){
269 if( item->pi32 ){
270 *item->pi32 = *item->pi32 ^ 0x1;
271 }
272 }
273 }
274
275 static f32 menu_slider_snap( f32 value, f32 old, f32 notch ){
276 f32 const k_epsilon = 0.0125f;
277
278 if( fabsf(notch-value) < k_epsilon ){
279 if( fabsf(notch-old) > k_epsilon ){
280 audio_lock();
281 audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
282 audio_unlock();
283 }
284
285 return notch;
286 }
287 else
288 return value;
289 }
290
291 static void menu_setitem_type( ent_menuitem *item,
292 enum ent_menuitem_type type ){
293 if( !item ) return;
294 item->type = type;
295 }
296
297 /*
298 * Run from vg_gui every frame
299 */
300 static void menu_update(void){
301 if( workshop_form.page != k_workshop_form_hidden ){
302 return;
303 }
304
305 int escape = button_down( k_srbind_mback );
306 if( menu.credits_open ){
307 if( escape ){
308 menu.credits_open = 0;
309 }
310 return;
311 }
312
313 if( button_down( k_srbind_mopen ) ){
314 if( skaterift.activity == k_skaterift_default ){
315 skaterift.activity = k_skaterift_menu;
316 menu.page = 0xffffffff;
317 menu_open_page( "Main Menu" );
318 return;
319 }
320 }
321
322 if( skaterift.activity != k_skaterift_menu ) return;
323 enum menu_input_mode prev_mode = menu.input_mode;
324
325 /* get buttons inputs
326 * -------------------------------------------------------------------*/
327 int ml = button_down( k_srbind_mleft ),
328 mr = button_down( k_srbind_mright ),
329 mu = button_down( k_srbind_mup ),
330 md = button_down( k_srbind_mdown ),
331 mh = ml-mr,
332 mv = mu-md,
333 enter = button_down( k_srbind_maccept );
334
335 if( mh||mv||enter ){
336 menu.input_mode = k_menu_input_mode_keys;
337 }
338
339 /* get mouse inputs
340 * --------------------------------------------------------------------*/
341 menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
342 menu.mouse_track += vg.time_frame_delta;
343 if( menu.mouse_track > 0.1f ){
344 menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
345 if( menu.mouse_dist > 10.0f ){
346 menu.input_mode = k_menu_input_mode_mouse;
347 menu.mouse_dist = 0.0f;
348 }
349 }
350
351 if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
352 menu.input_mode = k_menu_input_mode_mouse;
353 }
354
355 if( menu.input_mode == k_menu_input_mode_mouse ){
356 /*
357 * handle mouse input
358 * ------------------------------------------------------------*/
359 vg_ui.wants_mouse = 1;
360
361 /*
362 * this raycasting is super cumbersome because all the functions were
363 * designed for other purposes. we dont care though.
364 */
365 m4x4f inverse;
366 m4x4_inv( menu.view.mtx.p, inverse );
367 v4f coords;
368 coords[0] = vg_ui.mouse[0];
369 coords[1] = vg.window_y - vg_ui.mouse[1];
370 v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
371 v2_muls( coords, 2.0f, coords );
372 v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
373 coords[2] = 1.0f;
374 coords[3] = 1.0f;
375 m4x4_mulv( inverse, coords, coords );
376 v3f ray;
377 m3x3_mulv( menu.view.transform, coords, ray );
378 v3_normalize( ray );
379
380 if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
381 ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
382
383 u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
384 ir = mdl_entity_id_id( menu.loc->slider.id_max );
385 ent_marker *ml = mdl_arritm( &menu.markers, il ),
386 *mr = mdl_arritm( &menu.markers, ir );
387
388 v3f q2;
389 v3_muladds( menu.view.pos, ray, 100.0f, q2 );
390
391 f32 s,t;
392 v3f c1, c2;
393 v3f p1, q1, v0;
394 v3_sub( mr->transform.co, ml->transform.co, v0 );
395 v3_muladds( ml->transform.co, v0, -1.0f, p1 );
396 v3_muladds( mr->transform.co, v0, 1.0f, q1 );
397 closest_segment_segment( p1, q1, menu.view.pos, q2, &s,&t, c1,c2 );
398
399 s-=(1.0f/3.0f);
400 s/=(1.0f/3.0f);
401
402 if( ui_click_down(UI_MOUSE_LEFT) ){
403 menu.slider_offset = *menu.loc->pf32 - s;
404 }
405
406 f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
407
408 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
409 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
410 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
411 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
412 newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
413
414 *menu.loc->pf32 = newvalue;
415 return;
416 }
417
418 ent_menuitem *hit_item = NULL;
419
420 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
421 ent_menuitem *item = mdl_arritm( &menu.items, i );
422
423 if( item->type == k_ent_menuitem_type_page ) continue;
424 if( item->type == k_ent_menuitem_type_visual ) continue;
425 if( !(item->groups & (0x1<<menu.page)) ) continue;
426
427 ent_menuitem *ray_item = item;
428
429 if( item->type == k_ent_menuitem_type_slider ){
430 u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
431 ray_item = mdl_arritm( &menu.items, subtarget );
432 }
433
434 v3f local_ray,
435 local_co;
436
437 m4x3f inverse_mtx;
438 mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
439 m4x3_invert_full( inverse_mtx, inverse_mtx );
440
441 m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
442 m3x3_mulv( inverse_mtx, ray, local_ray );
443 v3_normalize( local_ray );
444
445 local_ray[0] = 1.0f/local_ray[0];
446 local_ray[1] = 1.0f/local_ray[1];
447 local_ray[2] = 1.0f/local_ray[2];
448
449 for( u32 j=0; j<ray_item->submesh_count; j++ ){
450 mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
451 ray_item->submesh_start + j );
452 if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
453 hit_item = item;
454 break;
455 }
456 }
457 }
458
459 if( hit_item != menu.loc ){
460 menu.loc = hit_item;
461 }
462
463 if( escape ){
464 menu_back_page();
465 }
466 else if( menu.loc ){
467 if( ui_click_down( UI_MOUSE_LEFT ) ){
468 menu_trigger_item( menu.loc );
469 }
470 }
471 }
472 else if( menu.input_mode == k_menu_input_mode_keys ){
473 /*
474 * handle button input
475 * ------------------------------------------------------------*/
476 if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
477 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
478 ent_menuitem *item = mdl_arritm( &menu.items, i );
479
480 if( (item->type != k_ent_menuitem_type_page) &&
481 (item->type != k_ent_menuitem_type_visual) &&
482 (item->groups & (0x1<<menu.page)) ){
483 menu.loc = item;
484 }
485 }
486 }
487
488 if( !menu.loc ) vg_fatal_error( "No location\n" );
489
490 if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
491 f32 move = 0.0f;
492
493 if( vg_input.display_input_method == k_input_method_controller ){
494 move += button_press( k_srbind_mright );
495 move -= button_press( k_srbind_mleft );
496 }
497 else{
498 move += axis_state( k_sraxis_mbrowse_h );
499 }
500
501 move *= vg.time_frame_delta;
502 *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
503
504 mh = 0;
505 }
506
507 if( escape ){
508 menu_back_page();
509 }
510 else if( enter ){
511 menu_trigger_item( menu.loc );
512 }
513 else if( mh||mv ){
514 v3f opt;
515 v3_zero( opt );
516 f32 best = 0.707f;
517 ent_menuitem *nextpos = NULL;
518
519 opt[0] += mh;
520 opt[2] += mv;
521 mdl_transform_vector( &menu.cam->transform, opt, opt );
522
523 for( u32 i=0; i<4; i++ ){
524 u32 id = menu.loc->id_links[i];
525 if( !id ) continue;
526 u32 index = mdl_entity_id_id( id );
527
528 ent_menuitem *other = mdl_arritm( &menu.items, index );
529 v3f delta;
530 v3_sub( menu.loc->transform.co, other->transform.co, delta );
531 v3_normalize( delta );
532
533 f32 score = v3_dot( delta, opt );
534 if( score > best ){
535 best = score;
536 nextpos = other;
537 }
538 }
539
540 if( nextpos ){
541 menu.loc = nextpos;
542 }
543 }
544 }
545
546 menu_setitem_type( menu.ctr_deck, k_ent_menuitem_type_disabled );
547 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_disabled );
548 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_disabled );
549 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_disabled );
550 menu_setitem_type( menu.ctr_steam, k_ent_menuitem_type_disabled );
551
552 if( vg_input.display_input_method == k_input_method_kbm )
553 menu_setitem_type( menu.ctr_kbm, k_ent_menuitem_type_visual );
554 else{
555 if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
556 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
557 vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ){
558 menu_setitem_type( menu.ctr_ps, k_ent_menuitem_type_visual );
559 }
560 else {
561 menu_setitem_type( menu.ctr_xbox, k_ent_menuitem_type_visual );
562 }
563 /* FIXME: Steam/Deck controller detection? */
564 }
565 }
566
567 /*
568 * Run from vg_gui when active
569 */
570 VG_STATIC void menu_render(void){
571 glEnable(GL_BLEND);
572 glDisable(GL_DEPTH_TEST);
573 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
574 glBlendEquation(GL_FUNC_ADD);
575
576 shader_blitcolour_use();
577 v4f colour;
578 ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
579 colour[3] = 0.5f;
580
581 shader_blitcolour_uColour( colour );
582 render_fsquad();
583
584 if( (workshop_form.page != k_workshop_form_hidden) ||
585 (vg_ui.focused_control_type != k_ui_control_none) ){
586 return;
587 }
588
589 if( menu.credits_open ){
590 ui_rect panel = { 0,0, 460, 400 },
591 screen = { 0,0, vg.window_x,vg.window_y };
592 ui_rect_center( screen, panel );
593 ui_fill( panel, ui_colour(k_ui_bg) );
594 ui_outline( panel, 1, ui_colour(k_ui_fg), 0 );
595 ui_rect_pad( panel, (ui_px[]){8,8} );
596
597 ui_rect title;
598 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
599 ui_text( title, "Skate Rift - Credits", 2, k_ui_align_middle_center, 0 );
600 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
601 ui_text( title, "Mt.Zero Software", 1, k_ui_align_middle_center, 0 );
602
603 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
604 ui_split( panel, k_ui_axis_h, 28, 0, title, panel );
605 ui_text( title, "A game by Harry Godden", 1,
606 k_ui_align_middle_center, 0 );
607
608 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
609 ui_split( panel, k_ui_axis_h, 28*2, 0, title, panel );
610 ui_text( title, "Free Software", 2, k_ui_align_middle_center, 0 );
611
612 ui_split( panel, k_ui_axis_h, 8, 0, title, panel );
613 ui_text( panel,
614 "Sam Lantinga - SDL2 - libsdl.org\n"
615 "Hunter WB - Anyascii\n"
616 "David Herberth - GLAD\n"
617 "Dominic Szablewski - QOI - qoiformat.org\n"
618 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
619 "Khronos Group - OpenGL\n"
620 , 1, k_ui_align_left, 0 );
621 return;
622 }
623
624 glEnable( GL_DEPTH_TEST );
625 glDisable( GL_BLEND );
626
627 f32 rate = vg.time_frame_delta * 12.0f;
628
629 if( menu.cam ){
630 camera target;
631
632 target.fov = menu.cam->fov;
633 v3_copy( menu.cam->transform.co, target.pos );
634
635 v3f v0;
636 mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
637 player_vector_angles( target.angles, v0, 1.0f, 0.0f );
638
639 camera_lerp( &menu.view, &target, rate, &menu.view );
640
641 menu.view.farz = 150.0f;
642 menu.view.nearz = 0.01f;
643
644 camera_update_transform( &menu.view );
645 camera_update_view( &menu.view );
646 camera_update_projection( &menu.view );
647 camera_finalize( &menu.view );
648 }
649 else return;
650
651 shader_model_menu_use();
652 shader_model_menu_uTexMain( 1 );
653 glActiveTexture( GL_TEXTURE1 );
654 glBindTexture( GL_TEXTURE_2D, menu.texture );
655 shader_model_menu_uPv( menu.view.mtx.pv );
656 shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
657
658 mesh_bind( &menu.mesh );
659
660 v4f white, blue;
661
662 ui_hex_to_norm( ui_colour( k_ui_fg ), white );
663 ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
664
665 for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
666 ent_menuitem *item = mdl_arritm( &menu.items, i );
667
668 if( item->type == k_ent_menuitem_type_disabled ) continue;
669 if( item->type == k_ent_menuitem_type_page ) continue;
670 if( !(item->groups & (0x1 << menu.page)) ) continue;
671
672 int selected = 0;
673
674 if( menu.loc ){
675 if( menu.loc->type == k_ent_menuitem_type_slider ){
676 u32 subid = menu.loc->slider.id_handle;
677 if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
678 selected = 1;
679 }
680 else{
681 if( item == menu.loc )
682 selected = 1;
683 }
684 }
685
686 item->factive = vg_lerpf( item->factive, selected, rate );
687 v4f colour;
688 v4_lerp( white, blue, item->factive, colour );
689 shader_model_menu_uColour( colour );
690
691 f32 scale = 1.0f+item->factive*0.1f;
692
693 m4x3f mmdl;
694 mdl_transform transform = item->transform;
695 v3_muls( transform.s, scale, transform.s );
696 mdl_transform_m4x3( &transform, mmdl );
697
698 if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
699 u32 subid = mdl_entity_id_id( item->checkmark.id_check );
700 ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
701
702 v3_muladds( item->transform.co, item->checkmark.offset, scale,
703 subitem->transform.co );
704
705 subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
706 v3_fill( subitem->transform.s, subitem->fvisible );
707 }
708 else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
709 u32 il = mdl_entity_id_id( item->slider.id_min ),
710 ir = mdl_entity_id_id( item->slider.id_max ),
711 ih = mdl_entity_id_id( item->slider.id_handle );
712 ent_marker *ml = mdl_arritm( &menu.markers, il ),
713 *mr = mdl_arritm( &menu.markers, ir );
714 ent_menuitem *handle = mdl_arritm( &menu.items, ih );
715
716 v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
717 handle->transform.co );
718 }
719
720 shader_model_menu_uMdl( mmdl );
721
722 for( u32 j=0; j<item->submesh_count; j++ ){
723 u32 index = item->submesh_start + j;
724 mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
725 }
726 }
727 }
728
729 #endif /* MENU_H */