6 #include "world_render.h"
8 #include "shaders/model_menu.h"
14 #define MENU_STACK_SIZE 8
20 u32 page
, /* current page index */
24 ent_menuitem
*ctr_kbm
,
31 k_menu_input_mode_keys
,
32 k_menu_input_mode_mouse
35 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
38 struct page_stack_frame
{
43 page_stack
[ MENU_STACK_SIZE
];
53 mdl_array_ptr items
, markers
, cameras
;
58 * Attaches memory locations to the various items in the menu
60 static void menu_link(void){
61 /* link data locations */
62 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
63 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
65 if( item
->type
== k_ent_menuitem_type_toggle
||
66 item
->type
== k_ent_menuitem_type_slider
){
70 if( item
->type
== k_ent_menuitem_type_slider
)
71 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
73 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
74 vg_var
*var
= vg_console_match_var( name
);
77 if( ( item
->type
== k_ent_menuitem_type_slider
&&
78 var
->data_type
!= k_var_dtype_f32
80 ( item
->type
== k_ent_menuitem_type_toggle
&&!
81 ( var
->data_type
== k_var_dtype_i32
||
82 var
->data_type
== k_var_dtype_u32
86 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
87 name
, var
, var
->data_type
);
91 item
->pvoid
= var
->data
;
95 vg_error( "No data named %s\n", name
);
104 /* link controllers */
105 menu
.ctr_deck
= NULL
;
108 menu
.ctr_steam
= NULL
;
109 menu
.ctr_xbox
= NULL
;
111 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
112 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
114 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "deck" ) )
115 menu
.ctr_deck
= item
;
116 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "kbm" ) )
118 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "ps" ) )
120 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "steam" ) )
121 menu
.ctr_steam
= item
;
122 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "xbox" ) )
123 menu
.ctr_xbox
= item
;
127 static void menu_close(void){
128 skaterift
.activity
= k_skaterift_default
;
130 menu
.page
= 0xffffffff;
134 static void menu_init(void){
135 void *alloc
= vg_mem
.rtmemory
;
137 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
138 mdl_load_metadata_block( &menu
.model
, alloc
);
140 vg_linear_clear( vg_mem
.scratch
);
142 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
143 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
144 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
146 vg_linear_clear( vg_mem
.scratch
);
148 if( !mdl_arrcount( &menu
.model
.textures
) )
149 vg_fatal_error( "No texture in menu file" );
151 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
152 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
153 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
155 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
156 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
157 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
160 mdl_close( &menu
.model
);
161 shader_model_menu_register();
165 * Drop back a page until we're at the bottom which then we jus quit
167 static void menu_back_page(void){
168 vg_info( "menu_back_page()\n" );
170 if( menu
.page_depth
== 0 ){
174 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
175 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
177 if( menu
.input_mode
== k_menu_input_mode_keys
)
178 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
179 else menu
.loc
= NULL
;
184 * Open page to the string identifier
186 static void menu_open_page( const char *name
){
187 if( menu
.page_depth
>= MENU_STACK_SIZE
)
188 vg_fatal_error( "Stack overflow\n" );
190 vg_info( "Try to open %s\n", name
);
192 u32 hash
= vg_strdjb2( name
);
193 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
194 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
196 if( item
->type
== k_ent_menuitem_type_page
){
197 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
198 u32 new_page
= __builtin_ctz( item
->groups
);
200 if( new_page
== menu
.page
){
204 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
205 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
206 menu
.page_stack
[ menu
.page_depth
++ ].loc
= menu
.loc
;
207 menu
.page
= __builtin_ctz( item
->groups
);
209 if( menu
.input_mode
== k_menu_input_mode_keys
){
210 if( item
->page
.id_entrypoint
){
211 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
212 menu
.loc
= mdl_arritm( &menu
.items
, id
);
216 if( item
->page
.id_viewpoint
){
217 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
218 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
220 vg_info( "menu page: %u (%p,%p)\n",
221 menu
.page
, menu
.loc
, menu
.cam
);
230 * activate a pressable type
232 static void menu_trigger_item( ent_menuitem
*item
){
233 if ( item
->type
== k_ent_menuitem_type_event_button
){
234 u32 q
= item
->button
.pstr
;
236 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
237 vg
.window_should_close
= 1;
241 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_nearest" ) ){
242 localplayer_cmd_respawn( 0, NULL
);
246 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset_home" ) ){
247 world_set_active_instance( 0 );
248 localplayer
.viewable_world
= world_current_instance();
249 localplayer_cmd_respawn( 1, (const char *[]){"start"} );
253 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset" ) ){
255 respawn_begin_chooser();
258 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
259 menu
.credits_open
= 1;
261 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
262 workshop_submit_command(0,NULL
);
265 else if( item
->type
== k_ent_menuitem_type_page_button
){
266 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
) );
268 else if( item
->type
== k_ent_menuitem_type_toggle
){
270 *item
->pi32
= *item
->pi32
^ 0x1;
275 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
){
276 f32
const k_epsilon
= 0.0125f
;
278 if( fabsf(notch
-value
) < k_epsilon
){
279 if( fabsf(notch
-old
) > k_epsilon
){
281 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
291 static void menu_setitem_type( ent_menuitem
*item
,
292 enum ent_menuitem_type type
){
298 * Run from vg_gui every frame
300 static void menu_update(void){
301 if( workshop_form
.page
!= k_workshop_form_hidden
){
305 int escape
= button_down( k_srbind_mback
);
306 if( menu
.credits_open
){
308 menu
.credits_open
= 0;
313 if( button_down( k_srbind_mopen
) ){
314 if( skaterift
.activity
== k_skaterift_default
){
315 skaterift
.activity
= k_skaterift_menu
;
316 menu
.page
= 0xffffffff;
317 menu_open_page( "Main Menu" );
322 if( skaterift
.activity
!= k_skaterift_menu
) return;
323 enum menu_input_mode prev_mode
= menu
.input_mode
;
325 /* get buttons inputs
326 * -------------------------------------------------------------------*/
327 int ml
= button_down( k_srbind_mleft
),
328 mr
= button_down( k_srbind_mright
),
329 mu
= button_down( k_srbind_mup
),
330 md
= button_down( k_srbind_mdown
),
333 enter
= button_down( k_srbind_maccept
);
336 menu
.input_mode
= k_menu_input_mode_keys
;
340 * --------------------------------------------------------------------*/
341 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
342 menu
.mouse_track
+= vg
.time_frame_delta
;
343 if( menu
.mouse_track
> 0.1f
){
344 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
345 if( menu
.mouse_dist
> 10.0f
){
346 menu
.input_mode
= k_menu_input_mode_mouse
;
347 menu
.mouse_dist
= 0.0f
;
351 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
352 menu
.input_mode
= k_menu_input_mode_mouse
;
355 if( menu
.input_mode
== k_menu_input_mode_mouse
){
358 * ------------------------------------------------------------*/
359 vg_ui
.wants_mouse
= 1;
362 * this raycasting is super cumbersome because all the functions were
363 * designed for other purposes. we dont care though.
366 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
368 coords
[0] = vg_ui
.mouse
[0];
369 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
370 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
371 v2_muls( coords
, 2.0f
, coords
);
372 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
375 m4x4_mulv( inverse
, coords
, coords
);
377 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
380 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
381 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
383 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
384 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
385 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
386 *mr
= mdl_arritm( &menu
.markers
, ir
);
389 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
394 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
395 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
396 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
397 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
402 if( ui_click_down(UI_MOUSE_LEFT
) ){
403 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
406 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
408 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
409 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
410 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
411 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
412 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
414 *menu
.loc
->pf32
= newvalue
;
418 ent_menuitem
*hit_item
= NULL
;
420 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
421 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
423 if( item
->type
== k_ent_menuitem_type_page
) continue;
424 if( item
->type
== k_ent_menuitem_type_visual
) continue;
425 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
427 ent_menuitem
*ray_item
= item
;
429 if( item
->type
== k_ent_menuitem_type_slider
){
430 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
431 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
438 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
439 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
441 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
442 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
443 v3_normalize( local_ray
);
445 local_ray
[0] = 1.0f
/local_ray
[0];
446 local_ray
[1] = 1.0f
/local_ray
[1];
447 local_ray
[2] = 1.0f
/local_ray
[2];
449 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
450 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
451 ray_item
->submesh_start
+ j
);
452 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
459 if( hit_item
!= menu
.loc
){
467 if( ui_click_down( UI_MOUSE_LEFT
) ){
468 menu_trigger_item( menu
.loc
);
472 else if( menu
.input_mode
== k_menu_input_mode_keys
){
474 * handle button input
475 * ------------------------------------------------------------*/
476 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
477 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
478 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
480 if( (item
->type
!= k_ent_menuitem_type_page
) &&
481 (item
->type
!= k_ent_menuitem_type_visual
) &&
482 (item
->groups
& (0x1<<menu
.page
)) ){
488 if( !menu
.loc
) vg_fatal_error( "No location\n" );
490 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
493 if( vg_input
.display_input_method
== k_input_method_controller
){
494 move
+= button_press( k_srbind_mright
);
495 move
-= button_press( k_srbind_mleft
);
498 move
+= axis_state( k_sraxis_mbrowse_h
);
501 move
*= vg
.time_frame_delta
;
502 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
511 menu_trigger_item( menu
.loc
);
517 ent_menuitem
*nextpos
= NULL
;
521 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
523 for( u32 i
=0; i
<4; i
++ ){
524 u32 id
= menu
.loc
->id_links
[i
];
526 u32 index
= mdl_entity_id_id( id
);
528 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
530 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
531 v3_normalize( delta
);
533 f32 score
= v3_dot( delta
, opt
);
546 menu_setitem_type( menu
.ctr_deck
, k_ent_menuitem_type_disabled
);
547 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_disabled
);
548 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_disabled
);
549 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_disabled
);
550 menu_setitem_type( menu
.ctr_steam
, k_ent_menuitem_type_disabled
);
552 if( vg_input
.display_input_method
== k_input_method_kbm
)
553 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_visual
);
555 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
556 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
557 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
){
558 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_visual
);
561 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_visual
);
563 /* FIXME: Steam/Deck controller detection? */
568 * Run from vg_gui when active
570 VG_STATIC
void menu_render(void){
572 glDisable(GL_DEPTH_TEST
);
573 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
574 glBlendEquation(GL_FUNC_ADD
);
576 shader_blitcolour_use();
578 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
581 shader_blitcolour_uColour( colour
);
584 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
585 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
589 if( menu
.credits_open
){
590 ui_rect panel
= { 0,0, 460, 400 },
591 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
592 ui_rect_center( screen
, panel
);
593 ui_fill( panel
, ui_colour(k_ui_bg
) );
594 ui_outline( panel
, 1, ui_colour(k_ui_fg
), 0 );
595 ui_rect_pad( panel
, (ui_px
[]){8,8} );
598 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
599 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
600 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
601 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
603 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
604 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
605 ui_text( title
, "A game by Harry Godden", 1,
606 k_ui_align_middle_center
, 0 );
608 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
609 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
610 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
612 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
614 "Sam Lantinga - SDL2 - libsdl.org\n"
615 "Hunter WB - Anyascii\n"
616 "David Herberth - GLAD\n"
617 "Dominic Szablewski - QOI - qoiformat.org\n"
618 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
619 "Khronos Group - OpenGL\n"
620 , 1, k_ui_align_left
, 0 );
624 glEnable( GL_DEPTH_TEST
);
625 glDisable( GL_BLEND
);
627 f32 rate
= vg
.time_frame_delta
* 12.0f
;
632 target
.fov
= menu
.cam
->fov
;
633 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
636 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
637 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
639 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
641 menu
.view
.farz
= 150.0f
;
642 menu
.view
.nearz
= 0.01f
;
644 camera_update_transform( &menu
.view
);
645 camera_update_view( &menu
.view
);
646 camera_update_projection( &menu
.view
);
647 camera_finalize( &menu
.view
);
651 shader_model_menu_use();
652 shader_model_menu_uTexMain( 1 );
653 glActiveTexture( GL_TEXTURE1
);
654 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
655 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
656 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
658 mesh_bind( &menu
.mesh
);
662 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
663 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
665 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
666 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
668 if( item
->type
== k_ent_menuitem_type_disabled
) continue;
669 if( item
->type
== k_ent_menuitem_type_page
) continue;
670 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
675 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
676 u32 subid
= menu
.loc
->slider
.id_handle
;
677 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
681 if( item
== menu
.loc
)
686 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
688 v4_lerp( white
, blue
, item
->factive
, colour
);
689 shader_model_menu_uColour( colour
);
691 f32 scale
= 1.0f
+item
->factive
*0.1f
;
694 mdl_transform transform
= item
->transform
;
695 v3_muls( transform
.s
, scale
, transform
.s
);
696 mdl_transform_m4x3( &transform
, mmdl
);
698 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
699 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
700 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
702 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
703 subitem
->transform
.co
);
705 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
706 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
708 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
709 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
710 ir
= mdl_entity_id_id( item
->slider
.id_max
),
711 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
712 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
713 *mr
= mdl_arritm( &menu
.markers
, ir
);
714 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
716 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
717 handle
->transform
.co
);
720 shader_model_menu_uMdl( mmdl
);
722 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
723 u32 index
= item
->submesh_start
+ j
;
724 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));