6 #include "world_render.h"
9 #include "shaders/model_menu.h"
11 #define MENU_STACK_SIZE 8
18 u32 page
, /* current page index */
22 k_menu_input_mode_mouse
,
23 k_menu_input_mode_keys
26 f32 mouse_track
, mouse_dist
; /* used for waking up mouse */
29 struct page_stack_frame
{
34 page_stack
[ MENU_STACK_SIZE
];
44 mdl_array_ptr items
, markers
, cameras
;
49 * Attaches memory locations to the various items in the menu
51 static void menu_link(void)
53 /* link data locations */
54 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
55 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
57 if( item
->type
== k_ent_menuitem_type_toggle
||
58 item
->type
== k_ent_menuitem_type_slider
){
62 if( item
->type
== k_ent_menuitem_type_slider
)
63 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
65 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
66 vg_var
*var
= vg_console_match_var( name
);
69 if( ( item
->type
== k_ent_menuitem_type_slider
&&
70 var
->data_type
!= k_var_dtype_f32
72 ( item
->type
== k_ent_menuitem_type_toggle
&&!
73 ( var
->data_type
== k_var_dtype_i32
||
74 var
->data_type
== k_var_dtype_u32
78 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
79 name
, var
, var
->data_type
);
83 item
->pvoid
= var
->data
;
87 vg_error( "No data named %s\n", name
);
97 static void menu_init(void)
99 void *alloc
= vg_mem
.rtmemory
;
101 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
102 mdl_load_metadata_block( &menu
.model
, alloc
);
104 vg_linear_clear( vg_mem
.scratch
);
106 mdl_load_array( &menu
.model
, &menu
.items
, "ent_menuitem", alloc
);
107 mdl_load_array( &menu
.model
, &menu
.markers
, "ent_marker", alloc
);
108 mdl_load_array( &menu
.model
, &menu
.cameras
, "ent_camera", alloc
);
110 vg_linear_clear( vg_mem
.scratch
);
112 if( !mdl_arrcount( &menu
.model
.textures
) )
113 vg_fatal_error( "No texture in menu file" );
115 mdl_texture
*tex0
= mdl_arritm( &menu
.model
.textures
, 0 );
116 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
117 mdl_fread_pack_file( &menu
.model
, &tex0
->file
, data
);
119 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
);
120 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
121 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
124 mdl_close( &menu
.model
);
125 shader_model_menu_register();
129 * Drop back a page until we're at the bottom which then we jus quit
131 static void menu_back_page(void)
133 vg_info( "menu_back_page()\n" );
135 if( menu
.page_depth
== 0 ){
137 menu
.page
= 0xffffffff;
140 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
141 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
143 if( menu
.input_mode
== k_menu_input_mode_keys
)
144 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
145 else menu
.loc
= NULL
;
150 * Open page to the string identifier
152 static void menu_open_page( const char *name
)
154 if( menu
.page_depth
>= MENU_STACK_SIZE
)
155 vg_fatal_error( "Stack overflow\n" );
157 vg_info( "Try to open %s\n", name
);
159 u32 hash
= vg_strdjb2( name
);
160 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
161 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
163 if( item
->type
== k_ent_menuitem_type_page
){
164 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
165 u32 new_page
= __builtin_ctz( item
->groups
);
167 if( new_page
== menu
.page
){
171 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
172 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
173 menu
.page_stack
[ menu
.page_depth
++ ].loc
= menu
.loc
;
174 menu
.page
= __builtin_ctz( item
->groups
);
176 if( menu
.input_mode
== k_menu_input_mode_keys
){
177 if( item
->page
.id_entrypoint
){
178 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
179 menu
.loc
= mdl_arritm( &menu
.items
, id
);
183 if( item
->page
.id_viewpoint
){
184 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
185 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
187 vg_info( "menu page: %u (%p,%p)\n",
188 menu
.page
, menu
.loc
, menu
.cam
);
197 * activate a pressable type
199 static void menu_trigger_item( ent_menuitem
*item
)
201 if ( item
->type
== k_ent_menuitem_type_event_button
){
202 u32 q
= item
->button
.pstr
;
204 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
205 vg
.window_should_close
= 1;
207 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "reset" ) ){
208 localplayer_cmd_respawn( 0, NULL
);
212 menu
.page
= 0xffffffff;
215 else if( item
->type
== k_ent_menuitem_type_page_button
){
216 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
) );
218 else if( item
->type
== k_ent_menuitem_type_toggle
){
220 *item
->pi32
= *item
->pi32
^ 0x1;
225 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
)
227 f32
const k_epsilon
= 0.0125f
;
229 if( fabsf(notch
-value
) < k_epsilon
){
230 if( fabsf(notch
-old
) > k_epsilon
){
232 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
243 * Run from vg_gui every frame
245 static void menu_update(void)
247 if( button_down( k_srbind_mopen
) ){
248 if( !menu
.active
&& !menu
.disable_open
){
250 menu
.page
= 0xffffffff;
251 menu_open_page( "Main Menu" );
256 menu
.factive
= vg_lerpf( menu
.factive
, menu
.active
,
257 vg
.time_frame_delta
* 6.0f
);
259 if( !menu
.active
) return;
261 enum menu_input_mode prev_mode
= menu
.input_mode
;
263 /* get buttons inputs
264 * -------------------------------------------------------------------*/
265 int ml
= button_down( k_srbind_mleft
),
266 mr
= button_down( k_srbind_mright
),
267 mu
= button_down( k_srbind_mup
),
268 md
= button_down( k_srbind_mdown
),
271 enter
= button_down( k_srbind_maccept
),
272 escape
= button_down( k_srbind_mback
);
275 menu
.input_mode
= k_menu_input_mode_keys
;
279 * --------------------------------------------------------------------*/
280 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
281 menu
.mouse_track
+= vg
.time_frame_delta
;
282 if( menu
.mouse_track
> 0.1f
){
283 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
284 if( menu
.mouse_dist
> 10.0f
){
285 menu
.input_mode
= k_menu_input_mode_mouse
;
286 menu
.mouse_dist
= 0.0f
;
290 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
291 menu
.input_mode
= k_menu_input_mode_mouse
;
294 if( menu
.input_mode
== k_menu_input_mode_mouse
){
297 * ------------------------------------------------------------*/
298 vg_ui
.wants_mouse
= 1;
301 * this raycasting is super cumbersome because all the functions were
302 * designed for other purposes. we dont care though.
305 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
307 coords
[0] = vg_ui
.mouse
[0];
308 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
309 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
310 v2_muls( coords
, 2.0f
, coords
);
311 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
314 m4x4_mulv( inverse
, coords
, coords
);
316 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
319 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
320 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
322 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
323 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
324 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
325 *mr
= mdl_arritm( &menu
.markers
, ir
);
328 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
333 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
334 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
335 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
336 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
341 if( ui_click_down(UI_MOUSE_LEFT
) ){
342 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
345 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
347 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
348 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
349 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
350 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
351 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
353 *menu
.loc
->pf32
= newvalue
;
357 ent_menuitem
*hit_item
= NULL
;
359 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
360 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
362 if( item
->type
== k_ent_menuitem_type_page
) continue;
363 if( item
->type
== k_ent_menuitem_type_visual
) continue;
364 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
366 ent_menuitem
*ray_item
= item
;
368 if( item
->type
== k_ent_menuitem_type_slider
){
369 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
370 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
377 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
378 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
380 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
381 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
382 v3_normalize( local_ray
);
384 local_ray
[0] = 1.0f
/local_ray
[0];
385 local_ray
[1] = 1.0f
/local_ray
[1];
386 local_ray
[2] = 1.0f
/local_ray
[2];
388 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
389 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
390 ray_item
->submesh_start
+ j
);
391 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
398 if( hit_item
!= menu
.loc
){
406 if( ui_click_down( UI_MOUSE_LEFT
) ){
407 menu_trigger_item( menu
.loc
);
411 else if( menu
.input_mode
== k_menu_input_mode_keys
){
413 * handle button input
414 * ------------------------------------------------------------*/
415 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
416 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
417 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
419 if( (item
->type
!= k_ent_menuitem_type_page
) &&
420 (item
->type
!= k_ent_menuitem_type_visual
) &&
421 (item
->groups
& (0x1<<menu
.page
)) ){
427 if( !menu
.loc
) vg_fatal_error( "No location\n" );
429 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
432 if( vg_input
.display_input_method
== k_input_method_controller
){
433 move
+= button_press( k_srbind_mright
);
434 move
-= button_press( k_srbind_mleft
);
437 move
+= axis_state( k_sraxis_mbrowse_h
);
440 move
*= vg
.time_frame_delta
;
441 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
450 menu_trigger_item( menu
.loc
);
456 ent_menuitem
*nextpos
= NULL
;
460 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
462 for( u32 i
=0; i
<4; i
++ ){
463 u32 id
= menu
.loc
->id_links
[i
];
465 u32 index
= mdl_entity_id_id( id
);
467 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
469 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
470 v3_normalize( delta
);
472 f32 score
= v3_dot( delta
, opt
);
487 * Run from vg_gui when active
489 VG_STATIC
void menu_render(void)
492 glDisable(GL_DEPTH_TEST
);
493 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
494 glBlendEquation(GL_FUNC_ADD
);
496 shader_blitcolour_use();
498 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
501 shader_blitcolour_uColour( colour
);
504 glEnable( GL_DEPTH_TEST
);
505 glDisable( GL_BLEND
);
507 f32 rate
= vg
.time_frame_delta
* 12.0f
;
512 target
.fov
= menu
.cam
->fov
;
513 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
516 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
517 player_vector_angles( target
.angles
, v0
, 1.0f
, 0.0f
);
519 camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
521 menu
.view
.farz
= 150.0f
;
522 menu
.view
.nearz
= 0.01f
;
524 camera_update_transform( &menu
.view
);
525 camera_update_view( &menu
.view
);
526 camera_update_projection( &menu
.view
);
527 camera_finalize( &menu
.view
);
531 shader_model_menu_use();
532 shader_model_menu_uTexMain( 1 );
533 glActiveTexture( GL_TEXTURE1
);
534 glBindTexture( GL_TEXTURE_2D
, menu
.texture
);
535 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
536 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
538 mesh_bind( &menu
.mesh
);
542 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
543 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
545 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
546 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
548 if( item
->type
== k_ent_menuitem_type_page
) continue;
549 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
554 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
555 u32 subid
= menu
.loc
->slider
.id_handle
;
556 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
560 if( item
== menu
.loc
)
565 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
567 v4_lerp( white
, blue
, item
->factive
, colour
);
568 shader_model_menu_uColour( colour
);
570 f32 scale
= 1.0f
+item
->factive
*0.1f
;
573 mdl_transform transform
= item
->transform
;
574 v3_muls( transform
.s
, scale
, transform
.s
);
575 mdl_transform_m4x3( &transform
, mmdl
);
577 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
578 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
579 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
581 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
582 subitem
->transform
.co
);
584 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
585 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
587 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
588 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
589 ir
= mdl_entity_id_id( item
->slider
.id_max
),
590 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
591 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
592 *mr
= mdl_arritm( &menu
.markers
, ir
);
593 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
595 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
596 handle
->transform
.co
);
599 shader_model_menu_uMdl( mmdl
);
601 for( u32 j
=0; j
<item
->submesh_count
; j
++ ){
602 u32 index
= item
->submesh_start
+ j
;
603 mdl_draw_submesh( mdl_arritm( &menu
.model
.submeshs
, index
));