8 #include "ent_miniworld.h"
12 #include "shaders/model_menu.h"
14 struct global_menu menu
= { .skip_starter
= 0 };
17 * Attaches memory locations to the various items in the menu
21 /* link data locations */
22 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
23 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
25 if( item
->type
== k_ent_menuitem_type_toggle
||
26 item
->type
== k_ent_menuitem_type_slider
){
30 if( item
->type
== k_ent_menuitem_type_slider
)
31 name
= mdl_pstr( &menu
.model
, item
->slider
.pstr_data
);
33 name
= mdl_pstr( &menu
.model
, item
->checkmark
.pstr_data
);
34 vg_var
*var
= vg_console_match_var( name
);
37 if( ( item
->type
== k_ent_menuitem_type_slider
&&
38 var
->data_type
!= k_var_dtype_f32
40 ( item
->type
== k_ent_menuitem_type_toggle
&&!
41 ( var
->data_type
== k_var_dtype_i32
||
42 var
->data_type
== k_var_dtype_u32
46 vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
47 name
, var
, var
->data_type
);
51 item
->pvoid
= var
->data
;
55 vg_error( "No data named %s\n", name
);
64 /* link controllers */
68 menu
.ctr_steam
= NULL
;
71 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
72 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
74 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "deck" ) )
76 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "kbm" ) )
78 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "ps" ) )
80 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "steam" ) )
81 menu
.ctr_steam
= item
;
82 if( MDL_CONST_PSTREQ( &menu
.model
, item
->visual
.pstr_name
, "xbox" ) )
89 skaterift
.activity
= k_skaterift_default
;
91 menu
.page
= 0xffffffff;
92 srinput
.state
= k_input_state_resume
;
97 void *alloc
= vg_mem
.rtmemory
;
99 mdl_open( &menu
.model
, "models/rs_menu.mdl", alloc
);
100 mdl_load_metadata_block( &menu
.model
, alloc
);
102 vg_linear_clear( vg_mem
.scratch
);
104 MDL_LOAD_ARRAY( &menu
.model
, &menu
.items
, ent_menuitem
, alloc
);
105 MDL_LOAD_ARRAY( &menu
.model
, &menu
.markers
, ent_marker
, alloc
);
106 MDL_LOAD_ARRAY( &menu
.model
, &menu
.cameras
, ent_camera
, alloc
);
108 u32 count
= mdl_arrcount( &menu
.model
.textures
);
109 menu
.textures
= vg_linear_alloc(alloc
,vg_align8(sizeof(GLuint
)*(count
+1)));
110 menu
.textures
[0] = vg
.tex_missing
;
112 mdl_async_load_glmesh( &menu
.model
, &menu
.mesh
, NULL
);
114 for( u32 i
=0; i
<count
; i
++ ){
115 vg_linear_clear( vg_mem
.scratch
);
116 menu
.textures
[i
+1] = vg
.tex_missing
;
118 mdl_texture
*tex
= mdl_arritm( &menu
.model
.textures
, i
);
119 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex
->file
.pack_size
);
120 mdl_fread_pack_file( &menu
.model
, &tex
->file
, data
);
121 vg_tex2d_load_qoi_async( data
, tex
->file
.pack_size
,
122 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
123 &menu
.textures
[i
+1] );
126 mdl_close( &menu
.model
);
128 vg_console_reg_var( "skip_starter_menu", &menu
.skip_starter
,
129 k_var_dtype_i32
, VG_VAR_PERSISTENT
);
132 void menu_at_begin(void)
134 if( menu
.skip_starter
) return;
136 skaterift
.activity
= k_skaterift_menu
;
137 menu
.page
= 0xffffffff;
138 menu_open_page( "Starter", k_ent_menuitem_stack_append
);
142 * Drop back a page until we're at the bottom which then we jus quit
144 static void menu_back_page(void){
146 if( menu
.page_depth
== 0 ){
150 menu
.page
= menu
.page_stack
[ menu
.page_depth
].page
;
151 menu
.cam
= menu
.page_stack
[ menu
.page_depth
].cam
;
153 if( menu
.input_mode
== k_menu_input_mode_keys
)
154 menu
.loc
= menu
.page_stack
[ menu
.page_depth
].loc
;
155 else menu
.loc
= NULL
;
160 * Open page to the string identifier
162 void menu_open_page( const char *name
,
163 enum ent_menuitem_stack_behaviour stackmode
)
165 srinput
.state
= k_input_state_resume
;
166 if( stackmode
== k_ent_menuitem_stack_append
){
167 if( menu
.page_depth
>= MENU_STACK_SIZE
)
168 vg_fatal_error( "Stack overflow\n" );
171 if( menu
.page_depth
== 0 )
172 vg_fatal_error( "Stack underflow\n" );
175 u32 hash
= vg_strdjb2( name
);
176 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
177 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
179 if( item
->type
== k_ent_menuitem_type_page
){
180 if( mdl_pstreq( &menu
.model
, item
->page
.pstr_name
, name
, hash
) ){
181 u32 new_page
= __builtin_ctz( item
->groups
);
183 if( new_page
== menu
.page
){
184 if( stackmode
!= k_ent_menuitem_stack_replace
)
188 menu
.page_stack
[ menu
.page_depth
].page
= menu
.page
;
189 menu
.page_stack
[ menu
.page_depth
].cam
= menu
.cam
;
190 menu
.page_stack
[ menu
.page_depth
].loc
= menu
.loc
;
192 if( stackmode
== k_ent_menuitem_stack_append
)
195 menu
.page
= __builtin_ctz( item
->groups
);
197 if( menu
.input_mode
== k_menu_input_mode_keys
){
198 if( item
->page
.id_entrypoint
){
199 u32 id
= mdl_entity_id_id( item
->page
.id_entrypoint
);
200 menu
.loc
= mdl_arritm( &menu
.items
, id
);
204 if( item
->page
.id_viewpoint
){
205 u32 id
= mdl_entity_id_id( item
->page
.id_viewpoint
);
206 menu
.cam
= mdl_arritm( &menu
.cameras
, id
);
216 * activate a pressable type
218 static void menu_trigger_item( ent_menuitem
*item
)
220 if ( item
->type
== k_ent_menuitem_type_event_button
){
221 u32 q
= item
->button
.pstr
;
223 if( MDL_CONST_PSTREQ( &menu
.model
, q
, "quit" ) ){
224 vg
.window_should_close
= 1;
226 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "map" ) ){
230 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "hub" ) ){
231 if( world_static
.active_instance
== k_world_purpose_client
){
233 ent_miniworld_goback();
236 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "credits" ) ){
237 menu
.credits_open
= 1;
239 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "workshop" ) ){
240 workshop_submit_command(0,NULL
);
242 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "engine" ) ){
245 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_store" ) ){
247 SteamAPI_ISteamFriends_ActivateGameOverlayToStore(
248 SteamAPI_SteamFriends(), 2103940, k_EOverlayToStoreFlag_None
);
250 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "prem_nevermind" ) ){
253 else if( MDL_CONST_PSTREQ( &menu
.model
, q
, "starter_enter" ) )
255 if( network_client
.auto_connect
)
256 network_client
.user_intent
= k_server_intent_online
;
261 else if( item
->type
== k_ent_menuitem_type_page_button
)
263 menu_open_page( mdl_pstr( &menu
.model
, item
->button
.pstr
),
264 item
->button
.stack_behaviour
);
266 else if( item
->type
== k_ent_menuitem_type_toggle
)
269 *item
->pi32
= *item
->pi32
^ 0x1;
274 static f32
menu_slider_snap( f32 value
, f32 old
, f32 notch
){
275 f32
const k_epsilon
= 0.0125f
;
277 if( fabsf(notch
-value
) < k_epsilon
){
278 if( fabsf(notch
-old
) > k_epsilon
){
280 audio_oneshot( &audio_ui
[0], 1.0f
, 0.0f
);
290 static void menu_setitem_type( ent_menuitem
*item
,
291 enum ent_menuitem_type type
){
297 * Run from vg_gui every frame
299 void menu_update(void)
301 if( workshop_form
.page
!= k_workshop_form_hidden
){
305 int escape
= button_down( k_srbind_mback
);
306 if( menu
.credits_open
|| vg
.settings_open
){
308 menu
.credits_open
= 0;
310 if( vg
.settings_open
)
316 if( button_down( k_srbind_mopen
) ){
317 if( skaterift
.activity
== k_skaterift_default
){
318 skaterift
.activity
= k_skaterift_menu
;
319 menu
.page
= 0xffffffff;
320 menu_open_page( "Main Menu", k_ent_menuitem_stack_append
);
325 if( skaterift
.activity
!= k_skaterift_menu
) return;
326 enum menu_input_mode prev_mode
= menu
.input_mode
;
328 /* get buttons inputs
329 * -------------------------------------------------------------------*/
330 int ml
= button_down( k_srbind_mleft
),
331 mr
= button_down( k_srbind_mright
),
332 mu
= button_down( k_srbind_mup
),
333 md
= button_down( k_srbind_mdown
),
336 enter
= button_down( k_srbind_maccept
);
339 menu
.input_mode
= k_menu_input_mode_keys
;
343 * --------------------------------------------------------------------*/
344 menu
.mouse_dist
+= v2_length( vg
.mouse_delta
); /* TODO: Move to UI */
345 menu
.mouse_track
+= vg
.time_frame_delta
;
346 if( menu
.mouse_track
> 0.1f
){
347 menu
.mouse_track
= fmodf( menu
.mouse_track
, 0.1f
);
348 if( menu
.mouse_dist
> 10.0f
){
349 menu
.input_mode
= k_menu_input_mode_mouse
;
350 menu
.mouse_dist
= 0.0f
;
354 if( ui_clicking(UI_MOUSE_LEFT
) || ui_clicking(UI_MOUSE_RIGHT
) ){
355 menu
.input_mode
= k_menu_input_mode_mouse
;
358 if( menu
.input_mode
== k_menu_input_mode_mouse
){
361 * ------------------------------------------------------------*/
362 vg_ui
.wants_mouse
= 1;
365 * this raycasting is super cumbersome because all the functions were
366 * designed for other purposes. we dont care though.
369 m4x4_inv( menu
.view
.mtx
.p
, inverse
);
371 coords
[0] = vg_ui
.mouse
[0];
372 coords
[1] = vg
.window_y
- vg_ui
.mouse
[1];
373 v2_div( coords
, (v2f
){ vg
.window_x
, vg
.window_y
}, coords
);
374 v2_muls( coords
, 2.0f
, coords
);
375 v2_add( coords
, (v2f
){-1.0f
,-1.0f
}, coords
);
378 m4x4_mulv( inverse
, coords
, coords
);
380 m3x3_mulv( menu
.view
.transform
, coords
, ray
);
383 if( menu
.loc
&& (menu
.loc
->type
== k_ent_menuitem_type_slider
) &&
384 ui_clicking(UI_MOUSE_LEFT
) && menu
.loc
->pf32
){
386 u32 il
= mdl_entity_id_id( menu
.loc
->slider
.id_min
),
387 ir
= mdl_entity_id_id( menu
.loc
->slider
.id_max
);
388 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
389 *mr
= mdl_arritm( &menu
.markers
, ir
);
392 v3_muladds( menu
.view
.pos
, ray
, 100.0f
, q2
);
397 v3_sub( mr
->transform
.co
, ml
->transform
.co
, v0
);
398 v3_muladds( ml
->transform
.co
, v0
, -1.0f
, p1
);
399 v3_muladds( mr
->transform
.co
, v0
, 1.0f
, q1
);
400 closest_segment_segment( p1
, q1
, menu
.view
.pos
, q2
, &s
,&t
, c1
,c2
);
405 if( ui_click_down(UI_MOUSE_LEFT
) ){
406 menu
.slider_offset
= *menu
.loc
->pf32
- s
;
409 f32 newvalue
= vg_clampf( s
+menu
.slider_offset
, 0.0f
, 1.0f
);
411 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.00f
);
412 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 1.00f
);
413 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.25f
);
414 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.50f
);
415 newvalue
= menu_slider_snap( newvalue
, *menu
.loc
->pf32
, 0.75f
);
417 *menu
.loc
->pf32
= newvalue
;
421 ent_menuitem
*hit_item
= NULL
;
423 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
424 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
426 if( item
->type
== k_ent_menuitem_type_page
) continue;
427 if( (item
->type
== k_ent_menuitem_type_visual
) ||
428 (item
->type
== k_ent_menuitem_type_visual_nocol
) ) continue;
429 if( item
->type
== k_ent_menuitem_type_binding
) continue;
430 if( !(item
->groups
& (0x1<<menu
.page
)) ) continue;
432 ent_menuitem
*ray_item
= item
;
434 if( item
->type
== k_ent_menuitem_type_slider
){
435 u32 subtarget
= mdl_entity_id_id( item
->slider
.id_handle
);
436 ray_item
= mdl_arritm( &menu
.items
, subtarget
);
443 mdl_transform_m4x3( &ray_item
->transform
, inverse_mtx
);
444 m4x3_invert_full( inverse_mtx
, inverse_mtx
);
446 m4x3_mulv( inverse_mtx
, menu
.view
.transform
[3], local_co
);
447 m3x3_mulv( inverse_mtx
, ray
, local_ray
);
448 v3_normalize( local_ray
);
450 local_ray
[0] = 1.0f
/local_ray
[0];
451 local_ray
[1] = 1.0f
/local_ray
[1];
452 local_ray
[2] = 1.0f
/local_ray
[2];
454 for( u32 j
=0; j
<ray_item
->submesh_count
; j
++ ){
455 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
,
456 ray_item
->submesh_start
+ j
);
457 if( ray_aabb1( sm
->bbx
, local_co
, local_ray
, 1000.0f
) ){
464 if( hit_item
!= menu
.loc
){
472 if( ui_click_down( UI_MOUSE_LEFT
) ){
473 menu_trigger_item( menu
.loc
);
477 else if( menu
.input_mode
== k_menu_input_mode_keys
){
479 * handle button input
480 * ------------------------------------------------------------*/
481 if( (prev_mode
!= k_menu_input_mode_keys
) && !menu
.loc
){
482 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
483 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
485 if( (item
->type
!= k_ent_menuitem_type_page
) &&
486 (item
->type
!= k_ent_menuitem_type_visual
) &&
487 (item
->type
!= k_ent_menuitem_type_visual_nocol
) &&
488 (item
->groups
& (0x1<<menu
.page
)) ){
494 if( !menu
.loc
) vg_fatal_error( "No location\n" );
496 if( menu
.loc
->type
== k_ent_menuitem_type_slider
&& menu
.loc
->pf32
){
499 if( vg_input
.display_input_method
== k_input_method_controller
){
500 move
+= button_press( k_srbind_mright
);
501 move
-= button_press( k_srbind_mleft
);
504 move
+= axis_state( k_sraxis_mbrowse_h
);
507 move
*= vg
.time_frame_delta
;
508 *menu
.loc
->pf32
= vg_clampf( *menu
.loc
->pf32
+ move
, 0.0f
, 1.0f
);
517 menu_trigger_item( menu
.loc
);
523 ent_menuitem
*nextpos
= NULL
;
527 mdl_transform_vector( &menu
.cam
->transform
, opt
, opt
);
529 for( u32 i
=0; i
<4; i
++ ){
530 u32 id
= menu
.loc
->id_links
[i
];
532 u32 index
= mdl_entity_id_id( id
);
534 ent_menuitem
*other
= mdl_arritm( &menu
.items
, index
);
536 v3_sub( menu
.loc
->transform
.co
, other
->transform
.co
, delta
);
537 v3_normalize( delta
);
539 f32 score
= v3_dot( delta
, opt
);
552 menu_setitem_type( menu
.ctr_deck
, k_ent_menuitem_type_disabled
);
553 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_disabled
);
554 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_disabled
);
555 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_disabled
);
556 menu_setitem_type( menu
.ctr_steam
, k_ent_menuitem_type_disabled
);
558 if( vg_input
.display_input_method
== k_input_method_kbm
)
559 menu_setitem_type( menu
.ctr_kbm
, k_ent_menuitem_type_visual_nocol
);
561 if( vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS3
||
562 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS4
||
563 vg_input
.display_input_type
== SDL_CONTROLLER_TYPE_PS5
){
564 menu_setitem_type( menu
.ctr_ps
, k_ent_menuitem_type_visual_nocol
);
567 menu_setitem_type( menu
.ctr_xbox
, k_ent_menuitem_type_visual_nocol
);
569 /* FIXME: Steam/Deck controller detection? */
573 static void menu_binding_string( char buf
[128], u32 pstr
);
576 * Run from vg_gui when active
578 void menu_render(void)
581 glDisable(GL_DEPTH_TEST
);
582 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
583 glBlendEquation(GL_FUNC_ADD
);
585 shader_blitcolour_use();
587 ui_hex_to_norm( ui_colour( k_ui_bg
+3 ), colour
);
590 shader_blitcolour_uColour( colour
);
593 if( (workshop_form
.page
!= k_workshop_form_hidden
) ||
594 (vg_ui
.focused_control_type
!= k_ui_control_none
) ){
598 if( vg
.settings_open
)
601 if( menu
.credits_open
){
602 ui_rect panel
= { 0,0, 460, 400 },
603 screen
= { 0,0, vg
.window_x
,vg
.window_y
};
604 ui_rect_center( screen
, panel
);
605 ui_fill( panel
, ui_colour(k_ui_bg
) );
606 ui_outline( panel
, 1, ui_colour(k_ui_fg
), 0 );
607 ui_rect_pad( panel
, (ui_px
[]){8,8} );
610 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
611 ui_text( title
, "Skate Rift - Credits", 2, k_ui_align_middle_center
, 0 );
612 ui_split( panel
, k_ui_axis_h
, 28, 0, title
, panel
);
613 ui_text( title
, "Mt.Zero Software", 1, k_ui_align_middle_center
, 0 );
615 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
616 ui_split( panel
, k_ui_axis_h
, 28*2, 0, title
, panel
);
617 ui_text( title
, "Free Software", 2, k_ui_align_middle_center
, 0 );
619 ui_split( panel
, k_ui_axis_h
, 8, 0, title
, panel
);
621 "Sam Lantinga - SDL2 - libsdl.org\n"
622 "Hunter WB - Anyascii\n"
623 "David Herberth - GLAD\n"
624 "Dominic Szablewski - QOI - qoiformat.org\n"
625 "Sean Barrett - stb_image,stb_vorbis,stb_include\n"
626 "Khronos Group - OpenGL\n"
627 , 1, k_ui_align_left
, 0 );
631 glEnable( GL_DEPTH_TEST
);
632 glDisable( GL_BLEND
);
634 f32 rate
= vg
.time_frame_delta
* 12.0f
;
639 target
.fov
= menu
.cam
->fov
;
640 v3_copy( menu
.cam
->transform
.co
, target
.pos
);
643 mdl_transform_vector( &menu
.cam
->transform
, (v3f
){0.0f
,-1.0f
,0.0f
}, v0
);
644 v3_angles( v0
, target
.angles
);
646 vg_camera_lerp( &menu
.view
, &target
, rate
, &menu
.view
);
648 menu
.view
.farz
= 150.0f
;
649 menu
.view
.nearz
= 0.01f
;
651 vg_camera_update_transform( &menu
.view
);
652 vg_camera_update_view( &menu
.view
);
653 vg_camera_update_projection( &menu
.view
);
654 vg_camera_finalize( &menu
.view
);
658 shader_model_menu_use();
659 shader_model_menu_uTexMain( 1 );
660 shader_model_menu_uPv( menu
.view
.mtx
.pv
);
661 shader_model_menu_uPvmPrev( menu
.view
.mtx_prev
.pv
);
663 mesh_bind( &menu
.mesh
);
667 ui_hex_to_norm( ui_colour( k_ui_fg
), white
);
668 ui_hex_to_norm( ui_colour( k_ui_orange
+k_ui_brighter
), blue
);
670 ent_menuitem
*text_list
[ 8 ];
673 u32 current_mat
= 0xffffffff;
675 for( u32 i
=0; i
<mdl_arrcount(&menu
.items
); i
++ ){
676 ent_menuitem
*item
= mdl_arritm( &menu
.items
, i
);
678 if( item
->type
== k_ent_menuitem_type_disabled
) continue;
679 if( item
->type
== k_ent_menuitem_type_page
) continue;
680 if( !(item
->groups
& (0x1 << menu
.page
)) ) continue;
682 if( item
->type
== k_ent_menuitem_type_binding
){
683 if( text_count
< vg_list_size(text_list
) )
684 text_list
[ text_count
++ ] = item
;
686 vg_fatal_error( "Text list overflow" );
694 if( menu
.loc
->type
== k_ent_menuitem_type_slider
){
695 u32 subid
= menu
.loc
->slider
.id_handle
;
696 if( item
== mdl_arritm( &menu
.items
, mdl_entity_id_id(subid
) ))
700 if( item
== menu
.loc
)
705 if( item
->type
== k_ent_menuitem_type_visual_nocol
){
706 shader_model_menu_uColour( (v4f
){1.0f
,1.0f
,1.0f
,1.0f
} );
710 item
->factive
= vg_lerpf( item
->factive
, selected
, rate
);
711 v4_lerp( white
, blue
, item
->factive
, colour
);
712 shader_model_menu_uColour( colour
);
715 f32 scale
= 1.0f
+item
->factive
*0.1f
;
718 mdl_transform transform
= item
->transform
;
719 v3_muls( transform
.s
, scale
, transform
.s
);
720 mdl_transform_m4x3( &transform
, mmdl
);
722 if( item
->type
== k_ent_menuitem_type_toggle
&& item
->pi32
){
723 u32 subid
= mdl_entity_id_id( item
->checkmark
.id_check
);
724 ent_menuitem
*subitem
= mdl_arritm( &menu
.items
, subid
);
726 v3_muladds( item
->transform
.co
, item
->checkmark
.offset
, scale
,
727 subitem
->transform
.co
);
729 subitem
->fvisible
= vg_lerpf( subitem
->fvisible
, *item
->pi32
, rate
);
730 v3_fill( subitem
->transform
.s
, subitem
->fvisible
);
732 else if( item
->type
== k_ent_menuitem_type_slider
&& item
->pf32
){
733 u32 il
= mdl_entity_id_id( item
->slider
.id_min
),
734 ir
= mdl_entity_id_id( item
->slider
.id_max
),
735 ih
= mdl_entity_id_id( item
->slider
.id_handle
);
736 ent_marker
*ml
= mdl_arritm( &menu
.markers
, il
),
737 *mr
= mdl_arritm( &menu
.markers
, ir
);
738 ent_menuitem
*handle
= mdl_arritm( &menu
.items
, ih
);
740 v3_lerp( ml
->transform
.co
, mr
->transform
.co
, *item
->pf32
,
741 handle
->transform
.co
);
744 shader_model_menu_uMdl( mmdl
);
746 for( u32 j
=0; j
<item
->submesh_count
; j
++ )
748 u32 index
= item
->submesh_start
+ j
;
749 mdl_submesh
*sm
= mdl_arritm( &menu
.model
.submeshs
, index
);
751 if( sm
->material_id
!= current_mat
)
753 mdl_material
*mat
= mdl_arritm( &menu
.model
.materials
,
755 glActiveTexture( GL_TEXTURE1
);
757 if( mat
->shader
== k_shader_standard
)
759 struct shader_props_standard
*props
= mat
->props
.compiled
;
761 /* FIXME: why does menu have its own texture array?? */
762 glBindTexture( GL_TEXTURE_2D
,
763 menu
.textures
[ props
->tex_diffuse
] );
767 glBindTexture( GL_TEXTURE_2D
, vg
.tex_missing
);
770 current_mat
= sm
->material_id
;
773 mdl_draw_submesh( sm
);
777 if( !text_count
) return;
782 m4x3_identity( local
);
784 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &menu
.view
);
785 for( u32 i
=0; i
<text_count
; i
++ ){
786 ent_menuitem
*item
= text_list
[ i
];
788 mdl_transform_m4x3( &item
->transform
, transform
);
790 u32 variant
= item
->binding
.font_variant
;
791 menu_binding_string( buf
, item
->binding
.pstr_bind
);
792 f32 offset
= font3d_string_width( variant
, buf
);
794 local
[3][0] = -0.5f
* offset
;
795 m4x3_mul( transform
, local
, transform
);
797 font3d_simple_draw( variant
, buf
, &menu
.view
, transform
);
801 static void menu_binding_string( char buf
[128], u32 pstr
){
803 vg_strnull( &str
, buf
, 128 );
805 if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_jump" ) ){
806 vg_input_string( &str
, input_button_list
[k_srbind_jump
], 1 );
808 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick0" ) ){
809 vg_strcat( &str
, "SHUVIT " );
810 vg_input_string( &str
, input_button_list
[k_srbind_trick0
], 1 );
812 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick1" ) ){
813 vg_strcat( &str
, "KICKFLIP " );
814 vg_input_string( &str
, input_button_list
[k_srbind_trick1
], 1 );
816 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_trick2" ) ){
817 vg_strcat( &str
, "TREFLIP " );
818 vg_input_string( &str
, input_button_list
[k_srbind_trick2
], 1 );
820 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab" ) ){
821 vg_input_string( &str
, input_axis_list
[k_sraxis_grab
], 1 );
823 else if( MDL_CONST_PSTREQ( &menu
.model
, pstr
, "bind_grab_mod" ) ){
824 vg_input_string( &str
, input_joy_list
[k_srjoystick_grab
], 1 );
827 vg_strcat( &str
, "error" );