07dbd7c5514d80f2535e92f3de939d5964ca2ac3
2 #define VG_AUDIO_FORCE_COMPRESSED
4 #define VG_LOG_SOURCE_INFO
5 #define VG_TIMESTEP_FIXED (1.0/60.0)
11 #define SDL_MAIN_HANDLED
13 #define STB_DS_IMPLEMENTATION
14 #include "vg/submodules/stb/stb_ds.h"
28 static marblecomp
= { .op
= k_mc_op_clientloading
};
31 #include "fishladder_vg1.c"
33 int main( int argc
, char *argv
[] ){
34 vg_mem
.use_libc_malloc
= 0;
35 vg_set_mem_quota( 80*1024*1024 );
36 vg_enter( argc
, argv
, "Voyager Game Engine" );
40 static void vg_launch_opt(void){
44 static void vg_preload(void){
45 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
46 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
47 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
48 vg_info(" | \\ / | | / | | \\ | / | \n" );
49 vg_info(" | \\/ | | / | | \\ | / | \n" );
50 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
54 static void async_call_ready( void *payload
, u32 size
){
56 marblecomp
.op
= k_mc_op_none
;
59 static void vg_load(void){
60 /* --------------------- */
62 _mc_resource_load_main();
64 vg_async_call( async_call_ready
, NULL
, 0 );
67 void _mc_vg1_projection_update(void){
69 * Reproject screenspace mouse into world
72 marblecomp
.mouse_ws
[0] = ((vg
.mouse_pos
[0]/(f32
)vg
.window_x
)-0.5f
)*2.0f
;
73 marblecomp
.mouse_ws
[1] = -((vg
.mouse_pos
[1]/(f32
)vg
.window_y
)-0.5f
)*2.0f
;
74 marblecomp
.mouse_ws
[2] = 1.0f
;
77 m3x3_inv( vg
.pv
, inverse
);
78 m3x3_mulv( inverse
, marblecomp
.mouse_ws
, marblecomp
.mouse_ws
);
80 vg_info( "VG %f %f\n", vg
.mouse_pos
[0], vg
.mouse_pos
[1] );
81 vg_info( "WS %f %f\n", marblecomp
.mouse_ws
[0], marblecomp
.mouse_ws
[1] );
85 static void vg_pre_update(void){
86 if( marblecomp
.op
== k_mc_op_clientloading
) return;
87 skaterift_preupdate_inputs();
91 static void vg_fixed_update(void){
92 if( marblecomp
.op
== k_mc_op_clientloading
) return;
95 static void vg_post_update(void){
96 if( marblecomp
.op
== k_mc_op_clientloading
) return;
97 _mc_vg1_projection_update();
100 static void vg_framebuffer_resize( int w
, int h
){
101 _mc_vg1_framebuffer_resize(w
,h
);
104 static void vg_render(void){
105 if( marblecomp
.op
== k_mc_op_clientloading
){
110 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
111 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
112 glDisable( GL_DEPTH_TEST
);
113 glDisable( GL_BLEND
);
115 glClearColor( 0.0f
, 0.3f
, 0.5f
, 0.0f
);
116 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
120 glDisable(GL_DEPTH_TEST
);
124 static void vg_gui(void){
125 if( marblecomp
.op
== k_mc_op_clientloading
) return;
126 vg_ui
.wants_mouse
= 1;