fix errors
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
1 #ifndef INPUT_H
2 #define INPUT_H
3
4 #define VG_GAME
5 #include "vg/vg.h"
6 #include "vg/vg_platform.h"
7 #include "vg/vg_console.h"
8 #include "vg/vg_input.h"
9 #include "vg/vg_m.h"
10 #include "font.h"
11
12 enum sr_bind{
13 k_srbind_jump = 0,
14 k_srbind_push,
15 k_srbind_trick0,
16 k_srbind_trick1,
17 k_srbind_trick2,
18 k_srbind_sit,
19 k_srbind_use,
20 k_srbind_reset,
21 k_srbind_camera,
22 k_srbind_mleft,
23 k_srbind_mright,
24 k_srbind_mup,
25 k_srbind_mdown,
26 k_srbind_mback,
27 k_srbind_maccept,
28 k_srbind_mopen,
29 k_srbind_replay_play,
30 k_srbind_replay_freecam,
31 k_srbind_replay_resume,
32 k_srbind_world_left,
33 k_srbind_world_right,
34 k_srbind_home,
35 k_srbind_lobby,
36 k_srbind_chat,
37 k_srbind_max,
38 };
39
40 enum sr_joystick{
41 k_srjoystick_steer = 0,
42 k_srjoystick_grab,
43 k_srjoystick_look,
44 k_srjoystick_max
45 };
46
47 enum sr_axis{
48 k_sraxis_grab = 0,
49 k_sraxis_mbrowse_h,
50 k_sraxis_mbrowse_v,
51 k_sraxis_replay_h,
52 k_sraxis_max
53 };
54
55
56 #define INPUT_BASIC( KB, JS ) \
57 (vg_input_op[]){vg_keyboard, KB, vg_joy_button, JS, vg_end}
58
59 static vg_input_op *input_button_list[] = {
60 [k_srbind_jump] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
61 [k_srbind_push] = INPUT_BASIC( SDLK_w, SDL_CONTROLLER_BUTTON_B ),
62 [k_srbind_trick0] = (vg_input_op[]){
63 vg_mouse, SDL_BUTTON_LEFT,
64 vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
65 },
66 [k_srbind_trick1] = (vg_input_op[]){
67 vg_mouse, SDL_BUTTON_RIGHT,
68 vg_joy_button, SDL_CONTROLLER_BUTTON_B, vg_end
69 },
70 [k_srbind_trick2] = (vg_input_op[]){
71 vg_mouse, SDL_BUTTON_LEFT, vg_mode_mul, vg_mouse, SDL_BUTTON_RIGHT,
72 vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
73 },
74 [k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
75 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
76 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
77 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
78 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
79 [k_srbind_world_left] =
80 INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
81 [k_srbind_world_right] =
82 INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
83 [k_srbind_home] = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ),
84 [k_srbind_mup] = INPUT_BASIC( SDLK_UP, SDL_CONTROLLER_BUTTON_DPAD_UP ),
85 [k_srbind_mdown] = INPUT_BASIC( SDLK_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
86 [k_srbind_mback] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_B ),
87 [k_srbind_mopen] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_START ),
88 [k_srbind_maccept] = (vg_input_op[]){
89 vg_keyboard, SDLK_e, vg_gui_visible, 0,
90 vg_keyboard, SDLK_RETURN, vg_keyboard, SDLK_RETURN2,
91 vg_gui_visible, 1,
92 vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
93 },
94 [k_srbind_replay_play] = INPUT_BASIC( SDLK_g, SDL_CONTROLLER_BUTTON_X ),
95 [k_srbind_replay_resume] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
96 [k_srbind_replay_freecam] = INPUT_BASIC( SDLK_f, SDL_CONTROLLER_BUTTON_Y ),
97 [k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
98 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
99 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
100 [k_srbind_max]=NULL
101 };
102
103 static vg_input_op *input_axis_list[] = {
104 [k_sraxis_grab] = (vg_input_op[]){
105 vg_keyboard, SDLK_LSHIFT,
106 vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, vg_end
107 },
108 [k_sraxis_mbrowse_h] = (vg_input_op[]){
109 vg_mode_sub, vg_keyboard, SDLK_LEFT,
110 vg_mode_add, vg_keyboard, SDLK_RIGHT,
111 vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
112 vg_end
113 },
114 [k_sraxis_mbrowse_v] = (vg_input_op[]){
115 vg_mode_add, vg_keyboard, SDLK_UP,
116 vg_mode_sub, vg_keyboard, SDLK_DOWN,
117 vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
118 vg_end
119 },
120 [k_sraxis_replay_h] = (vg_input_op[]){
121 vg_mode_add, vg_keyboard, SDLK_e,
122 vg_mode_sub, vg_keyboard, SDLK_q,
123 vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
124 vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
125 vg_end
126 },
127 [k_sraxis_max]=NULL
128 };
129
130 static vg_input_op *input_joy_list[] = {
131 [k_srjoystick_steer] = (vg_input_op[]){
132 vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d,
133 vg_mode_sub, vg_keyboard, SDLK_a,
134 vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s,
135 vg_mode_sub, vg_keyboard, SDLK_w,
136 vg_mode_absmax, vg_joy_ls,
137 vg_end
138 },
139 [k_srjoystick_grab] = (vg_input_op[]){
140 vg_joy_rs, vg_end
141 },
142 [k_srjoystick_look] = (vg_input_op[]){
143 vg_joy_rs, vg_end
144 },
145 [k_srjoystick_max]=NULL
146 };
147
148 struct {
149 float axis_states[ k_sraxis_max ][2];
150 v2f joystick_states[ k_srjoystick_max ][2];
151 u8 button_states[ k_srbind_max ][2];
152
153 enum input_state {
154 k_input_state_enabled,
155 k_input_state_resume,
156 k_input_state_resuming,
157 k_input_state_pause
158 }
159 state;
160 }
161 static srinput;
162
163 static int input_filter_generic(void){
164 if( srinput.state != k_input_state_enabled ||
165 vg_ui.wants_mouse || vg_console.enabled )
166 return 1;
167 else
168 return 0;
169 }
170
171 static int buttons_filter_fixed(void){
172 if( input_filter_generic() )
173 return 1;
174
175 if( vg.engine_stage == k_engine_stage_update_fixed )
176 if( vg.fixed_iterations > 0 )
177 return 1;
178
179 return 0;
180 }
181
182 /* Rising edge of button */
183 static int button_down( enum sr_bind button ){
184 if( buttons_filter_fixed() ) return 0;
185
186 if( srinput.button_states[ button ][0] &&
187 !srinput.button_states[ button ][1] )
188 return 1;
189 else
190 return 0;
191 }
192
193 /* Falling edge of button */
194 static int button_up( enum sr_bind button ){
195 if( buttons_filter_fixed() ) return 0;
196
197 if( !srinput.button_states[ button ][0] &&
198 srinput.button_states[ button ][1] )
199 return 1;
200 else
201 return 0;
202 }
203
204 /* State of button */
205 static int button_press( enum sr_bind button ){
206 if( input_filter_generic() )
207 return 0;
208 return
209 srinput.button_states[ button ][0];
210 }
211
212 static void joystick_state( enum sr_joystick joystick, v2f state ){
213 if( input_filter_generic() )
214 v2_zero( state );
215 else
216 v2_copy( srinput.joystick_states[ joystick ][0], state );
217 }
218
219 static float axis_state( enum sr_axis axis ){
220 if( input_filter_generic() )
221 return 0.0f;
222 else
223 return srinput.axis_states[axis][0];
224 }
225
226 static void skaterift_preupdate_inputs(void){
227 if( srinput.state == k_input_state_resuming )
228 srinput.state = k_input_state_enabled;
229
230 if( srinput.state == k_input_state_resume )
231 srinput.state = k_input_state_resuming;
232
233 for( u32 i=0; i<k_srbind_max; i++ ){
234 srinput.button_states[i][1] = srinput.button_states[i][0];
235 srinput.button_states[i][0] = 0;
236 }
237
238 for( u32 i=0; i<k_srjoystick_max; i++ ){
239 v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
240 v2_zero( srinput.joystick_states[i][0] );
241 }
242
243 for( u32 i=0; i<k_sraxis_max; i++ ){
244 srinput.axis_states[i][1] = srinput.axis_states[i][0];
245 srinput.axis_states[i][0] = 0.0f;
246 }
247
248 for( int i=0; i<k_srbind_max; i++ ){
249 vg_input_op *prog = input_button_list[i];
250 if( prog ){
251 vg_exec_input_program( k_vg_input_type_button_u8, prog,
252 &srinput.button_states[i][0] );
253 }
254 }
255
256 for( int i=0; i<k_sraxis_max; i++ ){
257 vg_input_op *prog = input_axis_list[i];
258 if( prog ){
259 vg_exec_input_program( k_vg_input_type_axis_f32, prog,
260 &srinput.axis_states[i][0] );
261 }
262 }
263
264 for( int i=0; i<k_srjoystick_max; i++ ){
265 vg_input_op *prog = input_joy_list[i];
266 if( prog ){
267 vg_exec_input_program( k_vg_input_type_joy_v2f, prog,
268 srinput.joystick_states[i][0] );
269 }
270 }
271
272 f32 x = srinput.axis_states[k_sraxis_mbrowse_h][0],
273 y = srinput.axis_states[k_sraxis_mbrowse_v][0],
274 sensitivity = 0.35f;
275
276 if( fabsf(x) > sensitivity ){
277 if( x > 0.0f ) srinput.button_states[k_srbind_mright][0] = 1;
278 else srinput.button_states[k_srbind_mleft][0] = 1;
279 }
280
281 if( fabsf(y) > sensitivity ){
282 if( y > 0.0f ) srinput.button_states[k_srbind_mup][0] = 1;
283 else srinput.button_states[k_srbind_mdown][0] = 1;
284 }
285 }
286
287 #endif /* INPUT_H */